Grounded jumps can be buffered by holding shield and up on the C-stick. What this means for Zelda players is that when you usmash or uthrow an opponent, or any similar situation, and you're about to do a full hop to an aerial follow up, the optimal way to do so would be to buffer the jump and then aerial.
Hopefully many of you already know this but I thought this would be helpful for those who don't. It's quite easy to learn and implement as well.
Hopefully many of you already know this but I thought this would be helpful for those who don't. It's quite easy to learn and implement as well.
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