Bowser's #1 choice to get in the way of Mario, the Koopa Paratroopas have been a staple in the legendary side-scrolling series for over 25 years. Having made appearances in other mario games like Mario Tennis and Mario Party, Koopa Paratroopa is finally rolling his way into the Smash Zone. Make sure your jumps are timed perfectly, he'll be rolling your way!
History of Koopa Paratroopa
Appeared in nearly every Mario game since Super Mario Bros. (1984)
Statistics
Size: Around Ness's height.
Weight: Same as Olimar
Gravity: Same as Squirtle (Brawl).
Jump Height: Same as Olimar.
Jump Speed: Same as Pit.
Air Speed: Same as Duck Hunt.
Walk Speed: Same Villager.
Dash Speed: Same as Duck Hunt.
Traction: Same as Luigi.
Can Crawl - Low Crawl, hides in shell and slowly rolls around.
Sorry for the last 3 on the right, I couldn't find a Chargin Chuck helmet, so I just photoshopped one on KPT, for Hammer Bros you'd use his old school football helmet with the ear flaps, and Dry Bones would just be Dry Bones with KPT's face.
Standard Attacks
Neutral Combo
Nearly identical to Luigi's, a two-jab combo followed by turning around and hitting them with his shell instead of his butt.
Forward Tilt
A slight upward kick with his front foot. Think Ganondorf's u-smash as a tilt.
Up Tilt
Leans over and jumps up, using his shell to inflict damage.
Down Tilt
Kneels and does a short kick on the ground similar to Luigi.
Dash Attack
Runs and jumps about mid height into his shell and either connects or gets on the ground and can remain in shell for an additional 2-3 seconds, and may trip up opponent on the follow through like Wario's trip.
Forward Smash
Missile Kick: Think Fox's original f-smash from Smash 64. Just spins and kicks in mid air with both feet.
Up Smash
Shell Shocked: Squats down and jumps up hitting the opponent with his shell to launch them p. Similar to u-Tilt but he actually gets low in a crouch and explodes up instead of just poking his shell up.
Down Smash
Ricoshell: Paratroopa quickly jumps into his shell and rumbles left and right really quickly.
Ledge Attack
Hops up from the ledge with a bottom sole kick.
'Get Up' Attack
Does a spinarooni on his shell kicking around him while he's getting up.
Aerials & Throws
Neutral Air
A 360 spin just like Duck Hunt.
Forward Air
A sideways spin, the N-Air but sideways so he looks like a disc but not in his shell.
Up Air
Just like Captain Falcon and Ganon, does a flip in the air and connects with his foot.
Down Air
Reclines in mid-air where his shell is facing down for damage.
Back Air
Does a reverse kick just like Donkey Kong in air.
Grab
Chomps at opponent with his mouth like Duck Hunt.
Pummel
Gives a headbutt.
Forward Throw
Like Wario's forward throw, except with his shell not butt.
Up Throw
Tosses them over his head barely and leans over and pops them up with his shell..
Down Throw
Slams the enemy to the ground and then slams his shell into them.
Back Throw
Does a mini spin toss that throws opponent barely in the air, then jumps into his shell and hits them
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Neutral Specials
Standard - Mario World Projectile Medley
Like Pac-Man selecting which item to use, KPT goes through his own selection of items feature Hammer Bro hammers, Boomerang Bro, A medium sized Bullet Bill which you can control the speed like Samus' missile, Poison Mushroom, or a max of 2 Spineys that will walk around fast or slow depending on how long you hold B when you release them. Here's the great thing, if you hold B it goes into the selection mode like Pac Man, once you pick that item, all you have to do is tap B again to use the same item until you switch out to a different item so it's not exactly random.
Side Specials
Standard - Rollout!
Down Specials
Standard - Pipeline Friends
Like Duck Hunt calling out Gunmen for assistance, Koopa calls upon Warp Pipes from Mario with different attacks. In random order, you can get Petey Piranha to jump out quickly, a fireball to jump out (Bowser's castle), or a Chargin' Chuck to come running out. Like the Gunmen, the Pipe can be used as an extra shield barrier to protect KPT
Up Specials
Standard - Lakitu's Cloud 9
Haven't decided yet, but either KPT grabs Lakitu's fishing rod and is pulled up to safety, or Lakitu catches him in the cloud and KPT flies up the remainder of the way for a few seconds before the cloud evaporates.
Final Smash - Koopa Patrol Unite!
Like Duck Hunt, a flock of Koopa Paratroopas flies in and kidnaps your opponent next to you. We then see a cutscene of all the Mario enemies getting a lick in. The Hammer Bros and Boomerang Bros throw their projectiles, 2 Chargin' Chucks come in and each hit you, then Petey Piranha swallows you and spits you out.
Special Gimmick
Not really to his benefit, but KPT has super invincibility when using Side B charge. If he misses however and your opponent times a jump correctly and lands on him the second time around, you'll be stuck and the enemy can throw you around with slightly delay before you get out of the shell and can jump back up.
Miscellaneous Character Aspects
Entrance
Lakit Flies in and KPT jumps from the cloud and into his spot.
Idle 1
Turns and looks at his shell to see it squeaky clean and shiny.
Idle 2
With his short arms, kicks his feet into the air one by one and tries to touch them with his hands.
Taunt 1
Turns into Dry Bones and his bones fall on the floor as if you jumped on him in the game.
Taunt 2
Jumps up and down happily like Yoshi
Taunt 3
Does a spinarooni on his shell.
Victory1
While in shell mode, rumbles back and forth between two Warp Pipes really fast (as if it was in a game) then jumps up and celebrates.
Victory2
KPT's shell comes loose and he's running to capture it, lands on it picks it up and holds it up like a trophy.
Victory3
Hiding in his shell scared, once his name is called he peaks his head out of the shell and smiles.
Victory Theme
Mushroom Kingdom Theme like all other Mario Characters.
Apologies in advanced guys! Sorry I don't know how to format colors on this board yet, still trying to figure out so I can separate things and make it readable. To the mods, I've never done one like this before I just stole the format from Rayman DLC thread. If I'm doing something wrong just let me know. Sorry in advance again!Neutral Combo
Nearly identical to Luigi's, a two-jab combo followed by turning around and hitting them with his shell instead of his butt.
Forward Tilt
A slight upward kick with his front foot. Think Ganondorf's u-smash as a tilt.
Up Tilt
Leans over and jumps up, using his shell to inflict damage.
Down Tilt
Kneels and does a short kick on the ground similar to Luigi.
Dash Attack
Runs and jumps about mid height into his shell and either connects or gets on the ground and can remain in shell for an additional 2-3 seconds, and may trip up opponent on the follow through like Wario's trip.
Forward Smash
Missile Kick: Think Fox's original f-smash from Smash 64. Just spins and kicks in mid air with both feet.
Up Smash
Shell Shocked: Squats down and jumps up hitting the opponent with his shell to launch them p. Similar to u-Tilt but he actually gets low in a crouch and explodes up instead of just poking his shell up.
Down Smash
Ricoshell: Paratroopa quickly jumps into his shell and rumbles left and right really quickly.
Ledge Attack
Hops up from the ledge with a bottom sole kick.
'Get Up' Attack
Does a spinarooni on his shell kicking around him while he's getting up.
Aerials & Throws
Neutral Air
A 360 spin just like Duck Hunt.
Forward Air
A sideways spin, the N-Air but sideways so he looks like a disc but not in his shell.
Up Air
Just like Captain Falcon and Ganon, does a flip in the air and connects with his foot.
Down Air
Reclines in mid-air where his shell is facing down for damage.
Back Air
Does a reverse kick just like Donkey Kong in air.
Grab
Chomps at opponent with his mouth like Duck Hunt.
Pummel
Gives a headbutt.
Forward Throw
Like Wario's forward throw, except with his shell not butt.
Up Throw
Tosses them over his head barely and leans over and pops them up with his shell..
Down Throw
Slams the enemy to the ground and then slams his shell into them.
Back Throw
Does a mini spin toss that throws opponent barely in the air, then jumps into his shell and hits them
-------
Neutral Specials
Standard - Mario World Projectile Medley
Like Pac-Man selecting which item to use, KPT goes through his own selection of items feature Hammer Bro hammers, Boomerang Bro, A medium sized Bullet Bill which you can control the speed like Samus' missile, Poison Mushroom, or a max of 2 Spineys that will walk around fast or slow depending on how long you hold B when you release them. Here's the great thing, if you hold B it goes into the selection mode like Pac Man, once you pick that item, all you have to do is tap B again to use the same item until you switch out to a different item so it's not exactly random.
Side Specials
Standard - Rollout!
Down Specials
Standard - Pipeline Friends
Like Duck Hunt calling out Gunmen for assistance, Koopa calls upon Warp Pipes from Mario with different attacks. In random order, you can get Petey Piranha to jump out quickly, a fireball to jump out (Bowser's castle), or a Chargin' Chuck to come running out. Like the Gunmen, the Pipe can be used as an extra shield barrier to protect KPT
Up Specials
Standard - Lakitu's Cloud 9
Haven't decided yet, but either KPT grabs Lakitu's fishing rod and is pulled up to safety, or Lakitu catches him in the cloud and KPT flies up the remainder of the way for a few seconds before the cloud evaporates.
Final Smash - Koopa Patrol Unite!
Like Duck Hunt, a flock of Koopa Paratroopas flies in and kidnaps your opponent next to you. We then see a cutscene of all the Mario enemies getting a lick in. The Hammer Bros and Boomerang Bros throw their projectiles, 2 Chargin' Chucks come in and each hit you, then Petey Piranha swallows you and spits you out.
Special Gimmick
Not really to his benefit, but KPT has super invincibility when using Side B charge. If he misses however and your opponent times a jump correctly and lands on him the second time around, you'll be stuck and the enemy can throw you around with slightly delay before you get out of the shell and can jump back up.
Miscellaneous Character Aspects
Entrance
Lakit Flies in and KPT jumps from the cloud and into his spot.
Idle 1
Turns and looks at his shell to see it squeaky clean and shiny.
Idle 2
With his short arms, kicks his feet into the air one by one and tries to touch them with his hands.
Taunt 1
Turns into Dry Bones and his bones fall on the floor as if you jumped on him in the game.
Taunt 2
Jumps up and down happily like Yoshi
Taunt 3
Does a spinarooni on his shell.
Victory1
While in shell mode, rumbles back and forth between two Warp Pipes really fast (as if it was in a game) then jumps up and celebrates.
Victory2
KPT's shell comes loose and he's running to capture it, lands on it picks it up and holds it up like a trophy.
Victory3
Hiding in his shell scared, once his name is called he peaks his head out of the shell and smiles.
Victory Theme
Mushroom Kingdom Theme like all other Mario Characters.
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