LLDL
Smash Hero
- Joined
- Apr 27, 2007
- Messages
- 7,128
Go to page 62 of your new May issue of Nintendo Power and read the second paragraph, which says...
Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?
Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.
Well guys, there you have it. The reason I posted this is because of one reason. It's not the fact that they took out wavedashing for the purpose of making it fair. We all knew that from the begining and I accepted it a week or two after playing Brawl. No, it's because I can now say "I told you so" to all of you who didn't have faith in Sakurai, and thought that it was a "CHEAP MOVE, GLITCH, EXPLOT, HAX0R" HAHAHAHHAHAHA
A glitch is considered: Anything in a game or programs code that was unintentional after the release of that product. So, since they knew about it in the development of Melee, they INTENTIONALLY put that feature in the game. Give him some credit for once people. Good night, it's over, you can all now get on with your lives.
Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?
Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.
Well guys, there you have it. The reason I posted this is because of one reason. It's not the fact that they took out wavedashing for the purpose of making it fair. We all knew that from the begining and I accepted it a week or two after playing Brawl. No, it's because I can now say "I told you so" to all of you who didn't have faith in Sakurai, and thought that it was a "CHEAP MOVE, GLITCH, EXPLOT, HAX0R" HAHAHAHHAHAHA
A glitch is considered: Anything in a game or programs code that was unintentional after the release of that product. So, since they knew about it in the development of Melee, they INTENTIONALLY put that feature in the game. Give him some credit for once people. Good night, it's over, you can all now get on with your lives.