JABS
Smash Cadet
((THIS INFORMATION IS ONLY RELEVANT TO VERSION 3.02))
JABS here, not aware if this is already known but I'm sharing this regardless.
It's obvious Meta Knight's DC has some ridiculous strong points about it, including mind games, mixups, and excellent ledgeguarding tech and recovery. But while messing around with DC, I found two interesting things about it. The first thing we should consider is that while on the ground, MK's DC counts as a single jump if you teleport into the air, that being said, you can DC in the air one more time and reappear before you fall to the ground, or you can use your 4 jumps and then use DC. Either way, you only get it twice max if going into the air. But the DC has this cool thing called movement, and we can use it to move wherever we like.
The way DC works is that it moves according to where you move the control stick, and if you don't like where your going you can simply reverse the direction anyway you want, and he'll move there instead. Considering this, you can move him from the air to the ground and into the air again. If we relate the basic idea to a pattern movement, it would be like a V or a U or I. When this happens he reappears in the air again. (Okay, so what, why not just move him from where he was to the same place in a straight line? Same thing right! Not necessarily.)
Let's assume MK has a "Grounded!" sensor that says, "If you have used MK's DC on the ground, you get one more DC if you go into the air, or his four jumps then DC." Well it turns out that if you do the DC in the air and angle it towards the ground and then go back into the air before he comes out, the "Grounded!" sensor get's reset, because when you angle towards the ground, the game thinks he landed back on the ground again and counts it as if he used DC from the ground into the air in the first place. So you essentially get another DC. But what's more is the previously underlined part. Remember what I said about DC into the air and getting another DC or his four jumps and then DC? Yes, he gets those four jumps each time you do this you can basically do his DC multiple times like on the ground but in the air instead. The max height you can move is enough to avoid many basic attacks or grabs, you can do anything out of it. It's not all that practical in combos, but it's good to know and useful for enhancing the "Meta Mindgame".
I just wanted to share this with you all right now. I will soon make a video for this thread about the details and I will also add some more things I've found into it. Post and share your thoughts for discussion. So until next time!
JABS here, not aware if this is already known but I'm sharing this regardless.
It's obvious Meta Knight's DC has some ridiculous strong points about it, including mind games, mixups, and excellent ledgeguarding tech and recovery. But while messing around with DC, I found two interesting things about it. The first thing we should consider is that while on the ground, MK's DC counts as a single jump if you teleport into the air, that being said, you can DC in the air one more time and reappear before you fall to the ground, or you can use your 4 jumps and then use DC. Either way, you only get it twice max if going into the air. But the DC has this cool thing called movement, and we can use it to move wherever we like.
The way DC works is that it moves according to where you move the control stick, and if you don't like where your going you can simply reverse the direction anyway you want, and he'll move there instead. Considering this, you can move him from the air to the ground and into the air again. If we relate the basic idea to a pattern movement, it would be like a V or a U or I. When this happens he reappears in the air again. (Okay, so what, why not just move him from where he was to the same place in a straight line? Same thing right! Not necessarily.)
Let's assume MK has a "Grounded!" sensor that says, "If you have used MK's DC on the ground, you get one more DC if you go into the air, or his four jumps then DC." Well it turns out that if you do the DC in the air and angle it towards the ground and then go back into the air before he comes out, the "Grounded!" sensor get's reset, because when you angle towards the ground, the game thinks he landed back on the ground again and counts it as if he used DC from the ground into the air in the first place. So you essentially get another DC. But what's more is the previously underlined part. Remember what I said about DC into the air and getting another DC or his four jumps and then DC? Yes, he gets those four jumps each time you do this you can basically do his DC multiple times like on the ground but in the air instead. The max height you can move is enough to avoid many basic attacks or grabs, you can do anything out of it. It's not all that practical in combos, but it's good to know and useful for enhancing the "Meta Mindgame".
I just wanted to share this with you all right now. I will soon make a video for this thread about the details and I will also add some more things I've found into it. Post and share your thoughts for discussion. So until next time!
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