Juggleguy
Smash Grimer
UM Biweeklies Summer 2015
For the next few months, Michigan Melee is hosting weekly tournaments on campus at the University of Michigan! These are intended to be fun, inexpensive, low-commitment events for local players looking for extra competition. With an installment of the series every week, there will be a ton of playing time in Ann Arbor this summer. So come out and fire up some games with us -- Smashers of absolutely all levels, beginner to advanced, are welcome to participate. Just remember to bring your own GameCube controller.
UPDATE 5/14/15: Although the name is still UM Biweeklies, we will be doing weekly installments this summer due to better venue availability during the school off-season. Get hype!
Location
Venue:
Michigan Union Anderson Room ABC
530 S. State Street
Ann Arbor, MI 48109
Use the TV dropoff to unload any setups you bring, but make sure to move your car afterwards. Parking is free almost everywhere after 6pm on weekdays. There are several street parking options on Thompson St, Maynard St, Jefferson St, and State St, all very close to Michigan Union.
Schedule
6pm Doors Open
7pm Melee Singles registration closes
11pm Doors Close
Doors open at 6pm, and registration closes at 7pm for Melee Singles. We will start Melee Singles at 7pm. We hope this schedule allows for anyone outside of Ann Arbor to avoid rush hour and still arrive in time for Melee Singles.
Entry Information
Venue Fee: $2 per person (required from all attendees)
Melee Singles: $3 per person
* Please bring setups to help the tournament run smoothly! Every extra setup makes a difference.
* Show up to the venue between 6pm-7pm to register, and please bring exact change (one $5 bill in this case).
* Bring your own GameCube controller. This is standard for all Smash tournaments, as we don't carry any spare controllers. Buy a GameCube controller if you don't own one already!
* Venue Fee will be waived for anyone who brings a full setup: CRT TV + GameCube/Wii + Melee disc + memory card.
Melee Ruleset:
* 4 stock, 8:00 minute timer.
* Items OFF.
* Master Hand is banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* All sets are best-of-3 (Xanadu style) until further notice due to time constraints.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* Items OFF.
* Master Hand is banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* All sets are best-of-3 (Xanadu style) until further notice due to time constraints.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Additional Rules:
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-specific rules (for future reference if we run a doubles event):
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-specific rules (for future reference if we run a doubles event):
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Code of Conduct:
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* No coaching in-game or between games of a set. The TO reserves the right to disqualify players for either coaching or receiving in-game coaching during a set.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
Discussion
For daily discussion, make sure to join the Michigan Melee Facebook group. Smashers from not only Ann Arbor, but the entire state of Michigan, post here on a regular basis. You can also check out our website for more information about UM Smash and our bigger tournaments such as SWEET and The Big House. We look forward to seeing you at an event soon!
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