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[Dec 13, 2014] Flipped Out (IJmuiden)

Flippy Flippersen

Smash Journeyman
Joined
Jan 11, 2014
Messages
233
Date: Saturday December 13th 2014
Locatie: De Brulboei, Kanaalstraat 166, 1975 BJ IJmuiden
Games: Melee, Project M, (If people are interested sm4sh)

Route:

IJmuiden doesn’t have a trainstation anymore so for public transport you have to take bus 74 and get out at stop “IJmuiden Kerkstraat” to get to bus 74 you can either go from Beverwijk central station or take bus 82 from Amsterdam Sloterdijk/Bus 75/277 from Haarlem central and tranfer at stop “IJmuiden Plein 1945” or “IJmuiden Marktplein”

For people coming by car follow the route to Amsterdam till you can go on the A9 towards Haarlem. Next on junction Velsen follow the a22 towards IJmuiden. Once you’re in IJmuiden stay right till the Kanaaldijk, aftera bout 2 kilometers take a right followed by taking a left and an immediate right to reach the Kanaalstraat. There is free parking in front of the venue.
entree €5
Melee teams €5
melee singles €5
pm teams €5
pm doubles €5

Houserules
Minimum of 20 contestants.
Drinks Must be taken from the venue. You are allowed to bring your own food and snacks. There is a snackbar at walking distance and there are snacks at the bar.


Schedule
10 am: Venue opens
12am: Start teams
2 pm: start singles
10 pm: venue closes

Ruleset Melee
4 Stock.
8 minute timer, 10 minute timer for teams.
Items are set to “off”.
All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 or above will be played out for any “finals” matches). Grand finals is best of 7, unless a best of 5 is more practical due to time constraints.
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
No player may choose the stage they have LAST won on in the set unless agreed upon by both players.
Wobbling is legal. Keep the stalling rule in mind, which states the move is to be ended quickly after 300% has been reached.
You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Peach’s Bomber Stalling are, as well as wobbling beyond 300%.

Set Format (In Order of Procedure)
Opponents choose their characters for the first match *
Opponents start the stage striking procedure
Each player may announce one stage to be banned for counterpicks of the set
The first game is played, using the stage chosen during step 2
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
The winner of the previous match chooses their character
The loser of the previous match chooses their character
Repeat steps 5-8 for all proceeding matches

*Double blind character selection may be called for the first match

Resolving Ties
Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.

Additional Rules for Doubles Play
Life Stealing is allowed.
Set team attack to ON.

Stage List

Starter
Battlefield
Dream Land 64
Fountain of Dreams (replaced by Final Destination in teams due to lag)
Pokémon Stadium
Yoshi's Story

Counterpicks
Final Destination


Ruleset Project M
4 stock
8 minuten

No player may choose a stage they have won on in the set unless agreed upon by both players. In the case of a 'time out' winner is determined by remaining stocks, then percent. In the case of a sudden death without a 'time out' players will play a one stock 2 minute rematch on the stage the tie occurred on. In case the rematch ends in a tie sudden death will be played out.
Giga Bowser is banned

Starter:
starter: Yoshi's Story
Battlefield
Pokemon Stadium 2
Smashville
Dreamland

Counterpick:
Final Destination
Yoshi's Island
Metal Cavern
Fountain of Dreams
Green Hill Zone
Warioware

Stagestriking For the first match, after that 2 bans for the counterpick
 
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