Starcutter
Resident Beedrill
THE KAMEK SUPPORT THREAD
Thanks to N3ON for the header!
Kamek is a REALLY prominent character in the Yoshi's island games, as well as some of the Mario games. I feel he was more prominent in the Yoshi's island games, where he had a lot more interaction with the player through text. he became one of those villains that you just "Love to hate", and I think that Kamek would probably be the most likely Yoshi's island character (besides Yoshi), ever. and that's probably not going to change, unless some character from yarn Yoshi gets in, which isn't entirely impossible. but until then, Kamek would probably the most likely new Yoshi's Island rep
APPEARANCES (Some credit to The Drilling Juggernaut!)
Yoshi's series:
Super Mario World 2: Yoshi's Island- main villain
Tetris Attack- an American only version of the game, but you can't really count it out entirely.
Yoshi's Safari- Has a magikoopa boss, presumably Kamek
Yoshi Touch & Go- Kidnaps baby Luigi again
Yoshi's Island DS- Main villian again.
Yoshi's NEW Island - appears, likely to be main villian
Yarn Yoshi- unknown if he will appear
Mario series
Super Mario RPG: Legend of the Seven Stars- A boss battle. You fight a Magikoopa who calls Bowser his child. That's Kamek
Mario Party 5, 6, and 7- A summonable orb
Mario Party 8- a board hazard
Mario Party Advanced- a game mage
Mario Party DS- Invites Mario to Bowser's party and is a boss of Kamek's library
Mario Party 9- playable character
Super Princess Peach- Boss battle as Giant Kamek
Mario and Luigi: Partners in Time- A boss and Bowser's care taker.
Super Mario Galaxy- Appears and blast Mario. A cameo more or less.
New Super Mario Bros. Wii- Boss battle and basically ties the Mario and Yoshi series together by having him behave as he does in the Yoshi series: boosting the boss for a rematch.
Paper Mario Sticker Star- Reoccurring boss
New Super Mario Bros. U- Boss Battle
MOVESETS
[COLLAPSE="Barbasol's Moveset"]
I wanted to make the most of Kamek as a spellcaster, as such, most of his specials cause effects, and not so much damage.
- Special Neutral: Koopa Kast-Off- This is based on the Yoshi's Island series. Kamek sends out a large bubble. This bubble is very slow, and drifts fowards and upwards before popping. Any enemies that are caught by the bubble are lifted one Bowser off the ground, then put into a helpless state.
- Side Special: Duplikoopa- Kamek winds up his staff and sends out copies of himself. If it hits an enemy it does moderate damage, but if it does not hit any enemies, it is a long-range movement ability.
- Up Special: Magikoopa Kruise:- Kamek flicks his staff, which causes a poof and reveals Kamek riding on his broom. While on his broom, he can move 360 degrees and quite quickly. However, once it's over, he falls off the broom and into a helpless state.
- Down Special: Farsight- After looking into his Crystal ball, Kamek gains extraordinary insight into any nearby enemies. Nearby enemies are now put into slow motion.
- Final Smash
- Kamek's Neutral attack is a constant stream of geometrical magic. It does less damage over time though.
- Lightweight character.
- Kameks attacks are mostly wide-ranging splash damage attacks.
[collapse=qdMbp's moveset.]Here are my specials ideas for Kamek. I think he'd be a great addition to the roster and is my favored new Mario character.
KAMEK
Up Special
BROOM JET
(All appearances)
Kamek summons his broom and flies around freely. He accelerates much faster horizontally than vertically. While flying, hitting B will just send off a hex, regardless of direction indicated. Flying into things does damage based off of how fast Kamek is flying.
Side Special
BUBBLE TRAP
(Yoshi's Island)
A bubble starts forming at the end of Kamek's wand and when it's released it is shot sideways and it gradually rises upward off the screen. Items/enemies that are smaller than the bubble are caught inside the bubble and the bubble pops when it takes enough damage or if caught enemies struggle enough.
Charging increases the size of the bubble, how much damage the bubble can take before popping, and the damage dealt when the bubble pops. Bubble size is important- a small bubble can only capture small items and pops on contact with bigger objects (still dealing damage to both things inside and what it hit).
Tap: A small bubble that can only capture small items like capsules or bob-ombs. Pops when hitting a wall or large object.
Partial charge: It doesn't take long to make it large enough to capture enemies. Bounces off of objects too big to envelop instead of popping.
Full charge: Larger than the largest character, this giant bubble can capture anything that moves and is very difficult to pop.
Neutral Special
HEX
(Super Mario World)
Kamek conjures the classic magikoopa projectile made of variously colored geometric shapes. If there are any enemies nearby when he casts the spell, the spell shoots in the direction of the nearest enemy, but does not home and continues in a straight line. If no enemies are close, the spell just shoots forward.
Upon hitting an enemy, it simply deals damage.
If it happens to hit a container item (capsule, barrels) the item is transformed into a random weak enemy (goomba, koopa).
Down Special
BOOST
(Paper Mario Series, Yoshi's Island)
Kamek raises his wand and channels for a bit. If he is allowed to channel uninterrupted for a couple seconds, his spell grants him a random boost that lasts for a short time. Alternately, if an ally is standing right in front of Kamek when the spell is cast, the spell affects them instead.
Attack Up: Raises standard attack damage and launching capability.
Transparency: Becomes invisible and doesn't take damage (just like the cloaking device but short-lived)
Giant: Becomes super shroomed.
Heal: Heals target 10% (can't activate during certain single-player modes such as all-star and adventure)
[/collapse]
[collapse=IsmaR's pre-brawl moveset]
Special Moves
Standard Special -
Game: standard in all titles
Magical blasts - Kamek's Standard Attack. Kamek fires a Circle, square and a Triangle. these revolve around themselves. when the button is let go kamek will fire them. they can not be held for longer then five seconds.
Up special :
Broom Stick - kamek flies on her broom stick. the user has free control after the spell has been casted. when the spell ends she will go into fall special
Side special -
shrink : kamek will point his wand straight forward and fire a small blast of invisible energy. If it hits the foe they will be shrunk. It acts like a poison mushroom but for a shorter period of time.
down special
pyrokinesis -
kamek kneels down. and creates fire arround him. the fires then stay alight for a short amount of time. these flames are the flames shown throughout the mario series. kamek creates 3 or 4 of them
Final smash
Kamek grabs the smash ball!
Kamek duplicates himself into 6, each fliying up into a line. They all shoot off fireballs from the top of the screen,
while moving side to side, and combine their last one for a massive magic blast. Lasts 12-22 seconds and then... it's over
[/collapse]
MUSIC
Featured Track:
Mini-Boss (Yoshi's Island)
Would probably be on whatever Yoshi's island themed level there is.
Big Boss (Yoshi's Island)
Maybe used in some sort of castle, if Bowser's castle is a stage this would be cool. Dunno if it would work on a regular yoshi stage.
Baby Bowser (Yoshi's Island)
Would also be better on a Bowser-themed stage, but hey, it's still kinda related to kamek.
Castle Fortress (Yoshi's Island)
This one sounds pretty good. sounds like Kamek.
Cave, Underground (Yoshi's Island)
Pretty good, but I really can't see this one getting used that much.
Yoshi's Island (Yoshi's Island)
we have yet to see the true beauty of this one track in smash.
Kamek's Theme (Yoshi's Island)
Probably maybe would be used for credits or something.
Kamek's Theme (Yoshi's Island DS)
Honestly, not my favorite, all his other themes are way better IMO.
Final Boss Theme (Yoshi's Island DS)
not bad for yoshi's island DS. but other themes are still better.
Boss Kamek (Super Mario Galaxy)
don't really know where this would be used... but it's here!
Kamek's Theme (Paper Mario: Sticker Star)
Because why not? also flipflops.
COLOUR PALLETS
by splat:
A SERIES OF COUNTER ARGUMENTS
-Yoshi doesn't need any new characters! Yoshi is just fine by himself!
Yoshi is one of the original 10 series that doesn't have a second rep. heck, even earthbound has a second rep. so why not Yoshi?
-Kamek isn't even the main villain! Baby Bowser is!
Baby Bowser is the final boss. Kamek, however, is pulling the strings. you also have regular encounters with him so he becomes quite memorable as the major antagonist very quickly.
-Kamek isn't a Yoshi character. he's a Mario character.
Although it is true magikoopas were introduced first in Super Mario World, Kamek himself had the more impact on the Yoshi series than in the Mario series. In the Mario series magikoopas were mostly basic enemies. sometimes Kamek did get a small cameo, like in the Bowser's Inside Story ending, or in the super Mario galaxy intro (as well as many larger scale rolls, which do originate from his place in Yoshi's Island, AKA New super Mario Bros Wii). in Yoshi's island, Kamek was usually the main villain, and mocks you throughout most of the games, so you will see him MANY times, making him more noticeable as a character. also, Kamek himself would hardly be important if it wasn't for Yoshi's Island. if it wasn't for this, he wouldn't even make appearances in somewhere else. he has just as right to be a Yoshi character as the green dino himself.
-Kameks are just a race of enemies!
First, we are talking about THE Kamek, from Yoshi's island. you know, the one that mocks you before EVERY BOSS? Second, the name of the race is "Magikoopa", not Kamek.
ART AND FAN-ART
SUPPORTERS
Onyx Oblivian, Kink-Link5, The Drilling Juggernaut, qdMbp, Rosalina Supporter, Dark Phazon, Swampasaur, Shortiecanbrawl, Falkoopa, Lucidthought, legendofrob1, thethirdkoopa, SirGalvan, IsmaR, RomanceDawn, Groose, KingofPhantoms47, YoshiandToad, FiDeL, Kevandre, Altais, King Shadow, Pacack, Tepig2000, greenluigiman2, PigmaskColonel, Louie G. crophmarumariolu2w0vol41peeeeeek
There is a lot of information in the old Brawl thread as well, you can look through it by clicking here.
[collapse=Lucidthought's Old Thread]
this guy is practically the main antagonist of the yoshi franchise...he's appeared in every single yoshi's island game as a major character. he has made countless appearances in the mario series as well. as bowser's second command...kamek has got plenty to love about him. he adds another villain character to the fight. he has plenty of set potential. if it is decided that a second character should be given to the yoshi series...it should be him. what competition does he even have?
is he likely? not at all. but would he be a unique addition? yes. would he be the best possible second yoshi character? yes. i'm not saying it will happen or is even likely to happen but it would be cool if it did
Last edited: