Stratocaster
Smash Ace
VBM MODERATOR NOTE 8/15/2016
this thread is outdated and is no longer being maintained. please get your data from the new thread found here: http://smashboards.com/threads/peach-hitboxes-and-frame-data-thread-remastered.425917/
Original thread is below, pleases note that some things stated here are no longer considered accurate.
Thanks again to SDM, EWB and Stratocaster for their pioneering work on this.
this thread is outdated and is no longer being maintained. please get your data from the new thread found here: http://smashboards.com/threads/peach-hitboxes-and-frame-data-thread-remastered.425917/
Original thread is below, pleases note that some things stated here are no longer considered accurate.
Thanks again to SDM, EWB and Stratocaster for their pioneering work on this.
-----------------------------
Credits to SuperDoodleMan for the frame data
Images Compiled by Emma Watson's Boyfriend and Edited by Me
All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up
Shield stun and Advantage data corrected by flagitious (one of only characters SDM had this data for)
Slap 1
Total frames: 19
Hit frames: 2-3
Shield stun: 6
Shield hit lag: 3
Advantage: -10
Slap 2 advantage: -6
Window of the second slap: 3-25
Second slap starts: 10 (or later)
IASA: 16
-------------------------------------
Slap 2
Total frames: 20
Hit frames: 3-4
IASA: 17
Shield stun: 4
Shield hit lag: 2
Advantage: -11
-------------------------------------
F Tilt
Total: 41
Hit: 6-13
IASA: 37
Shield stun: 13
Shield hit lag: 6
Advantage: -23
-------------------------------------
D Tilt
Total: 27
Hit: 12-13
IASA: 26
Shield stun: 13
Shield hit lag: 6
Advantage: -8
-------------------------------------
U Tilt
Total: 39
Hit: 9-13
Head Invincible: 9-12
IASA: 37
Shield stun: 13
Shield hit lag: 6
Advantage: -16_-20
-------------------------------------
Dash attack
Total: 37
Hit: 6-20
IASA: 36
--First part--
Shield stun: 13
Shield hit lag: 6
Advantage: -22
--weak part--
Shield stun: 9
Shield hit lag: 4
Advantage: -17
-------------------------------------
F smash
Total: 47
Hit: 15-18
Charge frame: 8
IASA: 40
Shield stun: 16
Shield hit lag: 7
Advantage: -14_-11
-------------------------------------
U smash
Total: 44
Hit: 13-22
Charge frame: 10
Head and arms invulnerable: 13-22
--regular--
Shield stun: 16
Shield hit lag: 7
Advantage: -23
--sour spot--
Shield stun: 9
Shield hit lag: 4
Advantage: -26
-------------------------------------
D smash
Total: 39
Hit: 5-6, 9-10, 13-14, 17-18, 21-22
Charge frame: 3
Legs invincible: 3-24
Shield stun: 14
Shield hit lag: 6
Advantage (last hit): -10
-------------------------------------
N-Air
Total: 49
Hit: 3-23
IASA: 42
Auto cancel: <2 36>
Landlag: 17
Lcanceled: 8
--strong hit--
Shield stun: 14
Shield hit lag: 6
Advantage: 0
Advantage float cancelled: +4
--weak hit--
Shield stun: 11
Shield hit lag: 5
-------------------------------------
U-Air
Total: 35
Hit: 7-11
IASA: 34
Auto cancel: <6 22>
Landlag: 15
Lcanceled: 7
Shield stun: 14
Shield hit lag: 6
Advantage: +1
Advantage float cancelled: +4
-------------------------------------
B-Air
Total: 44
Hit: 6-22
IASA: 38
Auto cancel: <4 23>
Landlag: 15
Lcanceled: 7
--Strong butt--
Shield stun: 14
Shield hit lag: 6
Advantage: +1
Advantage float cancelled: +4
--weak butt--
Shield stun: 11
Shield hit lag: 5
-------------------------------------
D-Air
Total: 39
Hit: 12-13, 18-19, 24-25, 30-31
IASA: 36
Auto cancel: <11 36>
Landlag: 15
Lcanceled: 7
Shield stun: 6
Shield hit lag: 3
Advantage: -4
Advantage float cancelled: -1
-------------------------------------
F-Air
Total: 54
Hit: 16-20
IASA: 51
Auto cancel: <15 39>
Landlag: 25
Lcanceled: 12
Shield stun: 15
Shield hit lag: 7
Advantage: -4
Advantage float cancelled: +4
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 7-8
-------------------------------------
Veggie throw ground
Total: 23
release: 10 (forward, back)
Release: 11 (up)
Release: 9 (down)
-------------------------------------
Veggie throw Air
Total: 23
Release: 10 (down)
Release: 11 (up)
Release: 10 (forward)
Release: 9 (backward)
-------------------------------------
Vegetable Pull
Total: 29
Vegetable lasts: 141 frames in air
-------------------------------------
Peach Bomber
Windup on ground: 21
Windup in air: 31
Lunging portion: 25 (1-10 do damage)
land lag: 33
Air lag: 28
Hit recovery: 28 (including 1st frame
of hit)
--WALLBOMBING--
Peach can use this attack against a
wall repeatedly to gain height. The
sooner you use it, the more height
you will gain.
Without influencing your fall (which
you can only do once the Bomber is
done) you can wallbomb from 29-35 of
the hit (1 being the first frame of
hit, and the explosion sound).
If you do influence your fall, you
must return the stick to neutral so
you can smash it to the side again.
1 frame of neutral: 29--->
2 frames of neutral: 29-->
3 frames of neutral: 29-38
4 frames of neutral: 29-37
5 frames of neutral: 29-36
I.E. if you want to wallbomb on frame
38, you must let the stick be neutral
for 3 or less frames just before the
bombing.
-------------------------------------
Toad
Total: 64
Toad: 10-30
When hit, invincible for 8 frames
1st spore released on 8th frame
Last spore is gone after frame 34-40
you can move on the 78th frame
-------------------------------------
Parasol
Part 1: 40
totally invincible frame 3
Hit: 6-9, 10-11, 12-13, 14-15, 16-17,
18-19, 20-21, 22-23, 24-25, 26-27,
28-29
Soonest FF: 56
Becoming floaty takes 15 (fall speed
decreases instantly)
Parasol Hit: 10>
Being floaty lasts 944 frames max
Fastfalling is instantaneous
Becoming floaty again: see previous
Landlag: 30
Landfallspeciallag: 4
-------------------------------------
Ground dodge
invulnerable 2-18 out of 27
-------------------------------------
Air Dodge
invulnerable 4-19 out of 49
-------------------------------------
Roll
invulnerable 4-19 out of 31
-------------------------------------
http://smashboards.com/threads/peach-hitboxes-and-frame-data-thread-remastered.425917/
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