Spark31
Smash Journeyman
So, I've been working on a mod that would buff Gannon in a way that wouldn't break the game, but would make him high tier. However, it would make him a stronger character without making him lose his current play style, simply giving him more tools. I've been wondering what the Gannon community thinks would be a good way to patch the character. I'll leave download links to the current and change logs in the OP.
Download (Current version v1.0): http://gamebanana.com/gamefiles/4534
v1.0
v1.0 video:
STILL IN DEVELOPMENT (Open to suggestions in v1.1)
Download (Current version v1.0): http://gamebanana.com/gamefiles/4534
v1.0
56 - AttackDash (Dash Attack)
(Added line 1)
Added super armor starting on frame 10
(New line 2)
Decreased strong hit KBG to 70 (46 hex)
(New lines 2,4)
All hitboxes are now transcendent
(Added new line 7)
Removes super armor on frame 20
69 - AttackAirF (Fair)
(Line 7)
Autocancel decreased to 42 frames
73 - Catch (Grab)
(Line 1)
Increased grab-box size to 4.3
74 - CatchAttack (Pummel)
(Line 1)
Increased damage to 4
79 - ThrowB (Back throw)
(Line 0)
Increased BKB to 50 (32 hex)
7B - ThrowLw (Down throw)
(Line 0)
Decreased KBG to 40 (28 hex)
245 - SpecialHiThrow (Up special end)
(Line 0)
Decreased angle to 330 (14A hex)
Decreased BKB to 30 (1E hex)
Decreased KBG to 70 (46 hex)
<Character Attributes (fighter_param.bin)>
(Entry 20, name 11)
Dash max speed increased to 1.36
(Entry 20, name 12)
Decreased jump-squat to 5 frames
(Entry 20, name 20)
Air acceleration increased to 0.05
(Entry 20, name 28)
Nair landing lag decreased to 14 frames
(Added line 1)
Added super armor starting on frame 10
(New line 2)
Decreased strong hit KBG to 70 (46 hex)
(New lines 2,4)
All hitboxes are now transcendent
(Added new line 7)
Removes super armor on frame 20
69 - AttackAirF (Fair)
(Line 7)
Autocancel decreased to 42 frames
73 - Catch (Grab)
(Line 1)
Increased grab-box size to 4.3
74 - CatchAttack (Pummel)
(Line 1)
Increased damage to 4
79 - ThrowB (Back throw)
(Line 0)
Increased BKB to 50 (32 hex)
7B - ThrowLw (Down throw)
(Line 0)
Decreased KBG to 40 (28 hex)
245 - SpecialHiThrow (Up special end)
(Line 0)
Decreased angle to 330 (14A hex)
Decreased BKB to 30 (1E hex)
Decreased KBG to 70 (46 hex)
<Character Attributes (fighter_param.bin)>
(Entry 20, name 11)
Dash max speed increased to 1.36
(Entry 20, name 12)
Decreased jump-squat to 5 frames
(Entry 20, name 20)
Air acceleration increased to 0.05
(Entry 20, name 28)
Nair landing lag decreased to 14 frames
v1.0 video:
STILL IN DEVELOPMENT (Open to suggestions in v1.1)
Last edited: