Nikes
Smash Lord
He's finally back, and looks better and cuter than ever! And we even get a brand new shiny thread of our own for socializing! Have at it fellow Yoshi's, this is a good day
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
My heart raced an unbelievable amount when I saw the Yoshi figurine and his expression, anyone else?I love how Sakurai looked so confident as he held that Yoshi figurine in the Direct. :3
Tell me about it. You wasn't the only one who had that reaction when i saw the figure.My heart raced an unbelievable amount when I saw the Yoshi figurine and his expression, anyone else?
Sakurai is a legend.
Now the only thing left to see is how effective he is in the battlefield. I don't believe the "He will be more fit to fight on the battlefield then ever" until i see actual gameplay results. I still will be playing Yoshi as i have been doing since Smash 64 but that doesn't mean i believe a word sakurai says about Yoshi's effectiveness.Was it just me or did the reason for holding Yoshi back for so long seem like a load of tripe?
"He stands more upright now. This is a quite a big change so we waited a while to show him." Ya mean like how you didn't show Bowser standing more upright straight away because it was a big change?
Glad to see Yoshi back, but goddammit Sakurai that was such a lame duck excuse.
You're 100% Right about that. You WinI agree that the excuse was pretty questionable, but I love that they took the time to make the new idle stance (and his expressions in general) so adorable, and how his jab and dash attack were changed to look far more ninja-like. He looks much more lively when compared to Bowser in my opinion, so overall, I think it was worth the wait.
And hey, at least he got back before//!
That first part seems kinda true, but something I noticed a couple hours ago when somebody mentioned his Dsmash was faster is that he actually got out of his shield pretty fast after rolling before using Dsmash.Was it just me or did the reason for holding Yoshi back for so long seem like a load of tripe?
"He stands more upright now. This is a quite a big change so we waited a while to show him." Ya mean like how you didn't show Bowser standing more upright straight away because it was a big change?
Glad to see Yoshi back, but goddammit Sakurai that was such a lame duck excuse.
Can confirm it's definitely Pride.How so? Also hi Pride if it's really you.
I tried to make gifs comparing Brawl and Smash 4, but it's hard to tell...Is it just me or does his roll go a bit further than before too? I might do a comparison later to be sure but it looks like this is the case.
Hay!How so? Also hi Pride if it's really you.
Identity as in I do not want to go by PRiDE anymore because I feel too old for tags...30 now >_< and plus my students are more into my gaming life now and I do not like having any ... assumptions about me based on my tag name.Alright den, wut's the problem with identity?
No way. Yoshi is SUPPOSED to be bright! I adore his looks in the game, and can't wait to try him out once again.Hay!
Is anyone else not a fan of the new shade of green they used for Yoshi?? lol... Too bright! Hopefully the pink is the same..
He also seems more rubbery lol...
It seems a little lazy, but I can see how it can be justified. From a technical standpoint, I think that Sakurai stated that when working on characters they import models from Brawl and alter them from there, so reusing Brawl animations probably means much less time spent programming. From a realistic standpoint (if you want to call it that), I guess it can be hard to keep an upright posture when moving around - I know that I often hunker over a bit when jogging or making a quick turn. But I would guess that it had more to do with the former.But does anyone else find it weird how he's kept his Brawl walk, run, turning and tail chasing animations which reverts to being bent over again?
It makes sense to use the old animations as a base, just hoping they tweak them a little before the game's release, like his putting his arms at his side when walking rather than in front, sort of like his official art. But he's Yoshi so it's automatically still adorable. >w<It seems a little lazy, but I can see how it can be justified. From a technical standpoint, I think that Sakurai stated that when working on characters they import models from Brawl and alter them from there, so reusing Brawl animations probably means much less time spent programming. From a realistic standpoint (if you want to call it that), I guess it can be hard to keep an upright posture when moving around - I know that I often hunker over a bit when jogging or making a quick turn. But I would guess that it had more to do with the former.
Either way, I'm glad they gave him such adorable expressions. How could anyone with a soul attack him when he's giving you those eyes?
Yoshi has like the most faithful fanbase. We love that dinosaur to death.Wait, people use Yoshi for something other than home run contest?