[FBC] ESAM
Smash Legend
If a Pikachu is trying to edgeguard you from not directly above you they are doing it wrong.
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As far as I can remember the grab hitbox on Falcon Dive starts very close to the ground. I'll need to check it again because it's been a while since I last fought a Pikachu.I agree that dtilt, bair and dash attack work better than jab and grab variants in this matchup, but doesn't up b have an even higher grab range than Falcon's regular grab? It doesn't even grab Pikachu's crouch, although Ganondorf's up b does for some reason. Regardless, fair and bair seem to be the only attacks from Pikachu where he can completely avoid Falcon's grab before his IASA frames so grab is still an extremely valuable tool in this matchup, you just need to know when to use it. Like I mentioned Pikachu along with Rosalina is one of the seemingly very few unique characters Falcon gets a guaranteed kill on from a dash grab from about 80% all the way to 130%. Knee works for any DI except up and away from about 65% to 85%, while bair and uair work for any DI, the former beginning to kill at 80-90% and the latter at 110-120% with no rage from the center of the stage (these two also reliably work on ZSS). Falcon's metagame is seriously unexplored compared to how many people use him and these dthrow kill setups on light characters is one of the things that needs to be implemented as well as explored more.
First of all we only do one MU at a time (we're currently doing Pikachu) but I'll try to help anywaysSo I was facing a Megaman player on my 2DS today, and he immediately blocked all my approaches by simply jumping and shooting pellets. I beat him by playing patient and making good follow ups, but the MU was incredibly hard. I simply wasn't fast enough to catch him when his shots were finished to punish him because another barrage of pellets would come out immediately. I was shielding everything yet I couldn't break this annoying defense. Thoughts?
Your profile pic is too good not to mention (Phoenix Wright/Squirtle 4 Smash 4)Hey guys, just dropping in to say that the Robin boards are about to begin discussing the match-up over at our match-up thread. Any input you all have would be appreciated!
I don't think any of the Falcon players know this but Sonic's back throw got nerfed in knockback during the patch, and now that people know how DI really works in this game it's not as threatening as it was.About time to wrap this up and move on.
Falcon can survive Sonic's back throw particularly well for some reason even though it's a horizontal KO move, and actually kills Sonic earlier with his own back throw as well as uair and bair which are the moves you should mostly be throwing out in this matchup aside from your usual knee/dair traps.
I knew, I was actually asking how strong it used to be in the competitive impressions topic a while back since I was surprised of how late it killed, but didn't get an answer. I noticed after 1.0.6 that it's about the same as other moderately strong back throws in the game aside from the advantage of moving backwards if you don't use it right at the edge.I don't think any of the Falcon players know this but Sonic's back throw got nerfed in knockback during the patch, and now that people know how DI really works in this game it's not as threatening as it was.
I guess Pika could use Battlefield better then Falcon, the static platforms allow for more QA shenanigans in neutral than on a stage like FD or Duckhunt. Pika can also use the platforms to start aerial combos (even though Falcon can do this better as U-air can lead into itself or a knee)And apparently Falcon's worst MUs are those who can use Battlefield better than he can.
....I would say it's even OR 55-45 to Falcon.
waaaaat
4. Falcon can get to the stage quicker than most with falcon kick and general fall speed, which helps him against Luigi down-b shenanigans.
I said it's either even or 55-45 for Falcon, it's good for Falcon being able to gimp Luigi and challenge him off stage, which is why Luigi players has to be careful when they recover.....
Am I missing something?
Falcon kills luigi off the top way later that luigi kills falcon.
I was under the impression that falling nair from luigi beats falcon's up air.
I don't see how luigi's recovery is bad, maybe not awseome, but not bad.
I wouldn't say Luigi can gimp him that easily, I have seen gimps with Luigi against Falcon with tornado, though I haven't managed to do it yet, I should practice it.Luigi can gimp falcon just as easy as falcon gimps luigi.
Dosent down throw down b kill earlier than raptor boost? As well as it being much safer.
Maybe I was wrong about nair. Ill test later.
On the plus side though, lots of Falcon's kill moves will kill Luigi really early (Boost, Kick sweetspot etc) due to his light weight.
Luigi
-Lightweight, can die absurdly early to bair at ledge /fair
What.Note luigi's light weight
His weight isn't incredibly high. I wouldn't consider him a heavy weight. He's also floaty and so these properties tend to make people say "light" as a catch all. He does die to raptor boost etc modestly early.Yo. Luigi main and Falcon player here:
I'll start with Luigi. From 0%, he can U-throw + U-air + N-air and can lead to another's D-throw upon landing due to Falcon's falling speed. There he can F-air chaingrab or U-tilt string you.
Luigi can easily string his attacks well despite mobility, simply avoiding the D-throw is not the way on beating Luigi. His SH aerials are a pain if he uses it correctly (DO NOT TRY TO PUNISH F-AIR, U-AIR, OR D-AIR OUT OF ONE SHORTHOP IF YOU DON'T WANT TO BE N-AIRED). Not to mention his Fireballs can hit you from afar. But all of his options LOSES against shields (Oftentimes though. People just run to them to the because 'OH I CAN PUNISH!', or you shield one aerial, and get N-aired after).
At kill percents, Luigi better off RAR B-airing Falcon for earlier kills. HOWEVER, HooHahNado, while it's not as deadly as usual in this MU (Thank Falcon's falling speed and weight), it can still juggle you to death. Luigi can simply opt to NOT mash and still sends you in the air anyway, giving you disadvantage state even though it doesn't mean direct kills. DO NOT challenge his U-smash. You have been warned. If for whatever reason the Luigi gets cokcy and you fall out of it, never miss the chance to U-air him right after.
Aside from that, Falcon's approach can be countered in various ways. Though, this is a total mindgame. You generally DO NOT want to whiff anything here, as a mistake = punish = death.
Luigi's D-air stomps Falcon's Falcon Dive. Falcon Dive has wonky vertical hitbox and can be easily hit with this. A hit and you are most likely dead, even when it doesn't meteor. Or if you are aiming for the ledge, Luigi can hang on the ledge and B-air you as you come. Luigi can destroy Falcon off-stage here.
Now on Falcon's side. Falcon has extreme mobility to run circles around Luigi. However, his attack speed isn't the greatest, and can be easily out-peformed by Luigi's currently highest attack speed (Normals wise). Though, while Falcon's damage output is generally stronger (F-smash that deals 19%. U-air that deals 13%. Really?), Falcon will need to rely on mistake from Luigi here.
List of Luigi's moves that you must NOT punish unless you are running towards him and he whiff his attacks just inches before you:
- Jab 1 and 2
- U-smash front hit
- D-smash back hit
- F-smash
- SH (double) F-air, U-air, or D-air (SH spaced B-air is safe on shield BTW)
- Fireballs
And on Falcon's advantage, you basically can juggle Luigi to death here. However, Luigi can opt to resetting to the ledge with Missile and airdodges. Either you read his airdodges (Though, he is most likely has fallen off the ledge anyway), or you hit him with U-tilt. Falcon's U-air strings work pretty well here, and Luigi, while isn't particularly light (1 weight unit lower from Mario), his floatyness mean his vertical survivability is a bit worse than people in his weight class.
Falcon can KO Luigi easy, but it would require some rage to actually kill him early outside of edgeguards (I have survived to 120% - 130% from Raptor Boost. Though, admittely, it's on a 3DS)
On the other hand, Falcon's disadvantage is really bad. Once he traps you in his combos, pray to God that he mess up (Very unlikely) and keep DI-ing away from him. And mistakes can equal to either D-throw or FJP.
Luigi's traction is by far the worst (Sitting at 0.024. 2nd worst traction (Charizard) is 0.4...ARGH THIS GAME IS STUPID!). Which means moves that aren't usually safe on shield becomes the opposite here. F-smash is safe on shield, for example (Funnily enough. I can't think of other moves that are safe on Luigi's shield). However...
PLEASE FOR YOUR OWN SAFETY... DO NOT FALCON KICK TO HIS SHIELD AT MIDRANGE!
I'm not sure if this is the case with other characters, but Falcon Kick's rushing, combined with Luigi's poor traction, will make Falcon CARRIES Luigi if Falcon hit Luigi's shield half-way through the move, and TO THE END. And if you managed to do this? Guess what time would that be?
SHORYUKEN!
I kid you not. At best he'd grab you. At worst he'll ROTFL FJP you.
Now onto Falcon's edgeguarding. He edgeguards Luigi alright, with U-tilt and D-air. Thing is, Luigi can opt to recovering high up. And I mean REALLY high up (Green Missile, and then jumped Cyclone to the sky). This can ignore U-tilt, D-tilt, D-air and whatever completely. BUT! He no longer has his double jump now. You can juggle him, just respect his options (Especially N-air and D-air), and bait out airdodges. If he recovers low... well, D-air, B-air, U-tilt, whatever.
In a nutshell, both characters have very dangerous advantages, but pretty bad disadvantages (Falcon's worse. At least Luigi has N-air), can edgeguard each other well. Both are extremely strong on-stage, and their off-stage game... are okay... I guess (I feel Luigi has more freedom off-stage with his floatiness and lagless F-air). Luigi combos the crap out of Falcon, but Falcon punches the crap out of Luigi if he is in advantage. Both KOs each other pretty well, but Falcon has the edge simply on how stupid powerful some of his moves are.
IMO. This MU is 55-45 Luigi's favor. Fireballs gives Falcon trouble, and dimmed one of Luigi's weaknesses, bad approach. because Falcon has to approach here. However, they go pretty evenly onstage, and both edgeguards each other well. But Luigi just seem to have the edge simply on how fast his attacks and how brutal his punishes are.
Though. This may lean to even. The MU never felt terribly hard or terribly easy. But I DO think Luigi has a very slight advantage.
As a quick comment:
What.
What.
What.
What the hell is wrong with you people.