Alternatively, Takamaru also shows potential to become the first sword play character with "stances" that change his game play depending on his sword being either drawn or sheathed. As a samurai prodigy, it's not a stretch to believe that Takamaru would be one proficient in a number of styles of eastern swordsmanship ranging from kendo (which relies primarily on thrusts and overhead swings from a fully brandished katana) to iaido/battoujutsu (the style of swordplay where the practitioner draws the blade from the sheathe and attacks in one fluid motion before returning the blade to its sheathe), the latter of which served the basis for the move set above. In this alternate take to the previous move set, Takamaru is able to switch between styles and use his blade's full reach (again only as long as Brawl Marth's sword) with more striking, stabbing and swinging attacks but loses on the overall speed and power that would be granted to him should he draw from the sheathe. In this design, pressing the neutral special button would have Takamaru either draw his blade out of its sheathe when he is empty handed or sheathe the sword when it is already out. This changes the dynamics of a match with the character in play and allows for a far more moment-by-moment based play as well as a unique technicality to his play style.
Drawn Sword Style Normals and changes to Specials:
Jab: Takamaru punches the opponent with the butt of the sword.
F-Tilt: Takamaru swiftly slashes a small area in front of himself. (
Think of Baiken's forward heavy slash in Guilty Gear.)
D-Tilt: Takamaru crouches on one knee, reaches forward and swings his sword slashing at an opponent's heels. (
Think of Bishamon's crouching heavy punch attack in Darkstalkers)
U-Tilt: (
Ryu Sho Sen) Takamaru raises his blade straight out in the air performs a small hop with his empty hand supporting the back of the blade in a manner similar to Ike's u-tilt.
F-Smash: Takamaru assumes a kendo-ka's stance before making a quick step forward swinging his blade over his head and down straight in front of himself.
Down Smash: Takamaru spins in place, slashing the ankle of opponents on both sides.
Up Smash:
Takamaru swings his sword from under himself upward in an arc ending the motion with a 30 degree stab into the air.
Neutral Air: Takamaru assumes a hopping pose while extending his blade downward. This move remains active until Takamaru touches the ground. (Sex blade?) (
Think of Baiken's jumping heavy slash from Guilty Gear.)
U-Air: Takamaru spins his blade like a propeller in a manner similar to Pit's neutral air attack. Takamaru holds his sword above himself as he does this however. (Think Dante's Prop Shredder attack in Marvel vs Capcom 3 or the Devil May Cry series)
D-Air: Takamaru drops out of the air with a single hit Helm Splitter.
F-Air: Takamaru slashes the air in front of himself horizontally..
Dash Attack: (
Gattotsu) Takamaru in mid run reaches back and stabs his blade forward, his momentum allowing him to slide somewhat.
Neutral B:
Draw/Sheathe - Whenever Takamaru presses this button, he either draws his sword from his sheathe for the duration of the stock or until the B button is pressed again, which has him re-sheathe his katana. Takamaru's normals are all changed (the jabs, tilts, aerials and Smash attacks listed in the move set above are all shared with this Takamaru, but upon sheathing his sword, the normals laid out in the move set above become available. You can also cancel his Smash attacks on their ending frames with this.
Forward B:
Fireballs - Work the same way as listed in previous move set.
Downward B:
Throwing Knives & Windmill Swords - When the stick is tapped before B is pressed for this move, Takamaru pulls out a single throwing knife. These knives disappear after traveling a certain range after being tossed in a set direction. When the stick is flicked or "smashed" before pressing B, Takamaru pulls out a Windmill Sword projectile. These frisbee like blades travel full screen forward generating a whirling hit box cyclone that pushes people as it damages them (similar to the Windmill Sword in the previous move set).
Holding the B button a set amount of time has Takamaru generate two more of the projectile selected (Knives or Windmill Swords) for a total of three that he will throw all at once. When carrying the max number of projectiles (three), Takamaru throws the projectiles in ways to control greater area of the screen. Throwing knives are thrown in a fan like spread forward (one straight forward in the direction tossed, one diagonally downward and one diagonally upward). This is in reference to the Spread Shot power up from his game. Windmill Swords are thrown in the direction selected as a set stacked on top of one another. This reflects the attributes of the King Shogi piece ("Triple Shot" power up as it's called in the new Virtual Console release) upgrade on his projectiles.
Upward B:
Invisibility Scroll - Works the same as the previous move set.
Link to previous move set for context.