Fortress
Smash Master
Yeah, I love the idea of Nook being pulled UP to an opponent. His neutral special will need some more discussion, but that was an excellent start.
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I'll try my best. And as Fortress said, the neutral may need more work, I think it could be made something more "special", but it's function as a spacing push back is something I'd like to keep.If you get a chance later and are willing, I'd like to hear more about your moveset ideas, with pictures where possible. It sounds promising!
Yeah. It was just a rough draft, although an effective spacing tool sounds interesting (so long as it's better than vBrawl Mario's FLUDD, that is).I'll try my best. And as Fortress said, the neutral may need more work, I think it could be made something more "special", but it's function as a spacing push back is something I'd like to keep.
This Nook moveset will probably be slightly annoying to play against, but Itthink that fits his character.
THIS *smack* IS WHAT *smack* HAPPENS *smack* WHEN YOU DON'T *smack* PAY UP *smack* STUPID KID *smack*OO and Nook's down-throw should be he turns them over and shakes them by their ankles for a little bit, as if he's shaking them down.
Yeah, Nook as an angry loan shark... ROFL this is too funny.
Horf horf horf.And if all else fails, Super Tortimer for P:M since my he is apparently an NES classic (Such a harsh April Fools prank).
This Nook moveset will probably be slightly annoying to play against, but Itthink that fits his character.
Not to offend, but I honestly feel that sounds a bit too plain. I personally feel it lacks actual reference to the character. It was a nice read, but it just wasn't what I was expecting.-moveset-
The problem comes with the lack of articles. I can't just give Nook a bunch of stuff to pull out because I'm basing it off of Ivy who never pulls out a sword or anything, This is a P:M moveset, so I have to take into account what the PMBR can realistically do. If this was form Smash 4, sure Nook would pull out different furniture for every attack, but as of right now that's just not possible.Not to offend, but I honestly feel that sounds a bit too plain. I personally feel it lacks actual reference to the character. It was a nice read, but it just wasn't what I was expecting.
Yeah, this is unfortunate, but I think you're right. What's a character with a lot of articles? Maybe they can just try and copy over certain attributes from Ivysaur while basing it on that character.The problem comes with the lack of articles. I can't just give Nook a bunch of stuff to pull out because I'm basing it off of Ivy who never pulls out a sword or anything, This is a P:M moveset, so I have to take into account what the PMBR can realistically do. If this was form Smash 4, sure Nook would pull out different furniture for every attack, but as of right now that's just not possible.
Really? Oh, awesome. I can change some of the animations then, later. What's most important to me is the move's function usually. Any suggestions then?There's a difference between articles, anchored articles, and disjointed hitboxes. For example, ZSS' whip is an anchored article, but Marth's sword is not - it just doesn't have hurtboxes (making it disjointed). A more relevant example would be Pit, who has two swords in multiple configurations (each configuration is a seperate model) a bow, and a shield. NONE of those are articles, but Pit also has articles (his arrows). For even more eye-raising, Squirtle's shades are simply an anchored gfx with no duration.
Why'd I type all that? It seems like you think pulling a sword out would require an article, but if it's just a model then you can summon/desummon it at-will without having to worry about articles. Now don't go crazy, characters only have a number of different model swaps they can do. You could stretch that out by making some simple objects into gfx and tying them to a bone during the relevant animation.
tl;dr Your "issue" isn't a legit deterrent.
Think it's worth a slot? Or are you ready to rip me apart for bringing this up?
I don't think I'd be too upset to see it return, but it's pretty unnecessary all things considered given all of the other possibilities of the clone engine (Tom Nook!).
In general, people seem fairly opposed to another spacie being added to the roster, and I'm not sure any other Star Fox character would really fit Brawl Falco's moveset. Peppy especially wouldn't make a lot of sense for it in my mind.
That said, I wouldn't be opposed to Peppy being added to the roster. I would honestly prefer him to Krystal, and I wouldn't picture him playing in a similar fashion to the other spacies, so that's neat in its own right.
I'm aware of the restrictions. That doesn't change my statement. When designing a characters moveset, you always have to take into account what makes a character memorable. Ex: Kirby's copy power, Sonic's spindash and speed, Link's adventure arsenal, ect.The problem comes with the lack of articles. I can't just give Nook a bunch of stuff to pull out because I'm basing it off of Ivy who never pulls out a sword or anything, This is a P:M moveset, so I have to take into account what the PMBR can realistically do. If this was form Smash 4, sure Nook would pull out different furniture for every attack, but as of right now that's just not possible.
You may as well stop asking Chrono - these are questions no one on the team can or will anawer.I may make a separate thread for this to get more attention.
However, these two questions have never been answered:
1. Have you guys decided on any characters yet?
2. When is going to be the cut off date for deciding which characters to add?
I see. How much say will fan input have in terms of what characters get added?You may as well stop asking Chrono - these are questions no one on the team can or will anawer.
I understand completely.I see. How much say will fan input have in terms of what characters get added?
For example, there exists a great deal of concern that Ridley is going to be de-confirmed for Smash 4. If that happens, Ridley is going to absolutely blow away all the other newcomer choices for Project M in terms of requests (he is already basically tied with Isaac as the most wanted character).
In that case, are you leaving one spot "on hold"?
If Ridley is de-confirmed for Smash 4, he will probably never get into Smash Bros., and at this point Project M will be the only option left for a playable version of the character.
I really wish I had some influence or sway outside the speculation sphere of the fanbase, because I believe this is a VERY big issue.
Ridley will very easily become to Project M as Sonic was to Brawl if he is de-confirmed. Already Ridley rivals the top spot for requests for newcomers for Project M.
Anyone that understands just how incredibly high the level of demand there was for Sonic during the pre-Brawl epoch, will understand this analogy.
I plan on revising things. I said that above. I was under the impressionthat any and all extra items were articles. Now that I know that's not the case, all of his attacks can be made more unique. Honestly though, when I make a moveset I'm focusing much more on how certain attacks function rather than aesthetics.I'm aware of the restrictions. That doesn't change my statement. When designing a characters moveset, you always have to take into account what makes a character memorable. Ex: Kirby's copy power, Sonic's spindash and speed, Link's adventure arsenal, ect.
Apply that logic here. What makes Tom Nook memorable? He is your loan shark landlord and a small business manager / salesman of the local item and tools shop. Because of these two things, I can immediately assume his fighting style would revolve around "money and supplies". Attacking with bells bags or a cash register are what comes to mind when I think of the type of character he is. To a lesser degree, he is known for painting your roof and upgrading your house. So with that I could assume he can use paint, paint rollers, hammers, saws, power tools, ect. Just take your pick. If you really want to hit nostalgia, his strongest smash could be the hitting the opponent with the golden villager statue that was given to players for completion.
These are just some ideas. They don't all have to be used. Especially not together like a mess of articles. Since cmart pointed out more items are doable, play around with some more ideas. As for what I think, this is what I can safely say his moveset should represent:
-His landlord, loan shark attitude portrayed with money based attacks.
-His role as a shop owner portrayed through an item or two, or even the shop itself if possible. (One tool and one furniture leaf)
-His know-how of building houses with attacks that involve the tools necessary for that job.
Broken down, you don't use any more than really 3 or 4 items here. I hope this was helpful in some way.
There is also Mega Man prior to Smash 4's unveil that had a massive amount of requests.I understand completely.
You are very wrong there. Very wrong.I doubt Ridley would bring that many characters to P:M as you think Chrono... It might bring YOU there, but Project M has a whole different sort of fanbase (and a very specific-one) than all these guys shouting for Ridley in Smash on internet forums.
I can't find the quote right now but there are articles where Sakurai states Geno was the most asked for.There is also Mega Man prior to Smash 4's unveil that had a massive amount of requests.
Really, the only character left that has that kind of pull left is Ridley.
I am pessimistic about him showing up for both Smash 4 and Project M, unfortunately.
I do think though if Ridley is de-confirmed on the Dojo, that the sheer amount of requests may force the team to give one of their planned spots to Ridley (kind of like how Sakurai had the entire roster for Brawl planned back in 2005, and the only addition he ended up making was Sonic which was druing 2007).
Considering the Pyrosphere was revealed early on as a stage, I think the longest Sakurai could keep from the truth as to whether or not Ridley is a stage hazard is June 2014 (the next public event where a demo for Smash 4 could be available). However, that is the latest date. I think more likely Sakurai will coincide the announcement to a possible stage hazard Ridley with a possible game release anniversary (like he has done with other veteran confirmations and new information tidbits), possibly in March to coincide with the 20th anniversary of Super Metroid's release.
Sakurai has NEVER EVER brought up Geno.I can't find the quote right now but there are articles where Sakurai states Geno was the most asked for.
I never heard of this from Geno fans either.he gave a little tip of the hat to him in Melee by having the name Geno pop up as a random name.
Understandable, but as I said before. A character should represent what they are known for.I plan on revising things. I said that above. I was under the impressionthat any and all extra items were articles. Now that I know that's not the case, all of his attacks can be made more unique. Honestly though, when I make a moveset I'm focusing much more on how certain attacks function rather than aesthetics.
I understand how you feel in all honesty Chrono. As much as I really don't care for Ridley, I can't say he does not deserve a slot in P:M or Smash 4. But also take into account that this is a mod. What can be done within this mod is far more flexible than what Nintendo will ever do with Smash Bros. If Ridley is not in Smash 4, then there you go. For now, focus on characters that may never have a chance to shine in Smash. I did enjoy suggestions such as Lip and Tom Nook. You even put up a very convincing argument for Sami. I suggest digging up some more characters from the Brawl list an do what you have been doing. Showing support for other characters might actually get you interested in them.There is also Mega Man prior to Smash 4's unveil that had a massive amount of requests.
Really, the only Nintendo character left that has that kind of pull left is Ridley.
I am pessimistic about him showing up for both Smash 4 and Project M, unfortunately.
I do think though if Ridley is de-confirmed on the Dojo, that the sheer amount of requests may force the team to give one of their planned spots to Ridley (kind of like how Sakurai had the entire roster for Brawl planned back in 2005, and the only addition he ended up making was Sonic which was druing 2007).
Considering the Pyrosphere was revealed early on as a stage, I think the longest Sakurai could keep from the truth as to whether or not Ridley is a stage hazard is June 2014 (the next public event where a demo for Smash 4 could be available). However, that is the latest date. I think more likely Sakurai will coincide the announcement to a possible stage hazard Ridley with a possible game release anniversary (like he has done with other veteran confirmations and new information tidbits), possibly in March to coincide with the 20th anniversary of Super Metroid's release.
You are very wrong there. Very wrong.
You'll see. I'll show ya./Joker.
I understand that. All characters need to be properly balanced.The P:M team strikes for balance. Try and keep that in mind.
Sakurai has NEVER EVER brought up Geno.