Cool Blue
Smash Journeyman
Yeah I am waiting to see what he comes up with too.I spy Saito. Waiting on that Shadow moveset bro. You got me anxious.
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Yeah I am waiting to see what he comes up with too.I spy Saito. Waiting on that Shadow moveset bro. You got me anxious.
And although unintentional, by using Gaia as Isaac's Special, it makes for a perfect move for Kirby to copy, since it won't include any projectiles, or any additional items (issues that plagued Mewtwo's Shadow Ball and Roy's sword).I like it a lot! Fantastic side special idea. I believe there's actually a PSA that uses Gaia like that as Isaac's down-b, so great job coming up with that.
I spy Saito. Waiting on that Shadow moveset bro. You got me anxious.
UGHHHHHHYeah I am waiting to see what he comes up with too.
Well take your time. I was just poking fun at you. I mean it isn't like I've had the time to post my Ray moveset either. No pressure man.UGHHHHHH
Why does it feel like I'm doing an assignment lol.
Since im about to start. I gotta put in my copy of sonic battle and relook at all of shadow's moves.
It is OK. No pressure.UGHHHHHH
Why does it feel like I'm doing an assignment lol.
Since im about to start. I gotta put in my copy of sonic battle and relook at all of shadow's moves.
Don't go insane like I did for when you create your moveset. When I created my version of Waluigi's moveset, I pretty much went insane trying to perfect it. I guess in the end I was pleased with the first draft, but it is never finished until it is finished. Can't wait to see what you come up with.UGHHHHHH
Why does it feel like I'm doing an assignment lol.
Since im about to start. I gotta put in my copy of sonic battle and relook at all of shadow's moves.
Yeah, it's way more likely that I'm just talking out of my ass than the genre that's widely considered critically to be by far the most stagnant and repetitive of all possibly has elements that are, well, stagnant and repetitive.This drivel is all I'm getting out of your post.
Note that I also said "or whatever" - I could provide an exhaustive list of every boring anime trope that pervades both games (which, I should note, are some of the few JRPGs I consider to be good), but I don't think it'd matter to somebody who clearly isn't already bored to tears by this junk.I can't recall the cliche "Power of Friendship" thing playing any role in either Xenoblade or Golden Sun.
yeah look at all those swordguys it would totally be a shame if Sakurai (/PMBR) didn't cram another one into Smash 4 (/Project M)So they use swords. So what? So does Link, so does Marth, so does Pit and Meta Knight and more.
Yes.A lot of people hate the sonic fanbase, hate the new sonic games, and definitely hate this guy right here.
Presentation.I don't care if people post movesets and stuff 'cause it's a fun thing for people but can you just not post enormous pictures of the character in said posts please I mean yes I know who Shadow The Hedgehog is thank you no sir I don't need to know what he looks like
We're free to discuss candidates for the clone engine.Why are we talking about Shadow? He literally got the bottom spot in the vote. <.<
Shouldn't we be discussing move sets for characters toward the top?
I agree, it's far more likely that you're talking out of your ass.Yeah, it's way more likely that I'm just talking out of my *** than the genre that's widely considered critically to be by far the most stagnant and repetitive of all possibly has elements that are, well, stagnant and repetitive.
Tropes aren't bad. What you find boring, others might find entertaining.Note that I also said "or whatever" - I could provide an exhaustive list of every boring anime trope that pervades both games (which, I should note, are some of the few JRPGs I consider to be good), but I don't think it'd matter to somebody who clearly isn't already bored to tears by this junk.
There are far more characters who use their fists or feet. I guess we should discount any more characters who can punch or kick.yeah look at all those swordguys it would totally be a shame if Sakurai (/PMBR) didn't cram another one into Smash 4 (/Project M)
whatever you say bubTropes aren't bad.
Yes! Unless they do so in a way that isn't more or less the same as a character that already exists except faster/slower and weaker/stronger with different knockbacks and whatever.There are far more characters who use their fists or feet. I guess we should discount any more characters who can punch or kick.
....Now, note how Marth and Ike are basically the same character with differing speed and strength.
GGNote how Mario and Little Mac both punch dudes, but aren't at all similar to each other. Now, note how Marth and Ike are basically the same character with differing speed and strength. What does Shulk have to separate him from this trend?
How so?That is the most outright stupid comparison between Smash characters I have ever seen, bar none.
Marth and Ike are nothing alike in how they use their weapons. About the only attack that is pretty much the same is Counter. And one move does not a similar character make. (See: Mario and Luigi)How so?
SmashWiki said:In a similar fashion, a few such players assume Marth and Ike to be clones or semi-clones as well, due to them both being swordsmen, having similar appearances, hailing from the same universe, and having a mostly identical down special move in Counter, as well as having neutral special moves that both involve charging up to unleash a strong blow. However, Counter is the only move that these characters truly share (and even that has different animations), and the two have different animations for every single one of their other moves, along with radically different physics.
Forward tilt is a horizontal swipe. Forward smash is an overhead downward slash. Up tilt is a vertical swipe upwards. Neutral air involves a circular slash around them. Forward air is a downward slash. Back air is a quick turn-around followed by a slash. Down air is a downwards vertical slash. Down Special is the same. Up Special looks different for both of them, but are conceptually the same (the sword goes up and whoosh so do they), though Ike's also has the downward portion.Marth and Ike are nothing alike in how they use their weapons.
I agreeForward tilt is a horizontal swipe. Forward smash is an overhead downward slash. Up tilt is a vertical swipe upwards. Neutral air involves a circular slash around them. Forward air is a downward slash. Back air is a quick turn-around followed by a slash. Down air is a downwards vertical slash. Down Special is the same. Up Special looks different for both of them, but are conceptually the same (the sword goes up and whoosh so do they), though Ike's also has the downward portion.
Not all of their moves are the same, and from a gameplay perspective they play very differently, but the fact of the matter is that Marth and Ike share a large portion of their moveset.
Good sir, you are being unreasonable.Wow, you're really good at sarcasm! That sure showed me how wrong I was about those facts that I presented.
I get what you're getting at, but you really are asking for people to turn this into a sarcastic semantics/wording battle here. Nair, bair, ftilt, and dair aren't even in the same plane of motion, for example. That's a big deal in a 2D fighter. Proclaiming them the same by using extremely generalized language fails to prove much. If you'd care to provide an example that could be closely analyzed (i.e. not Little Mac, given that he hasn't been released yet) I'm reasonably confident similar parallels could be drawn between two swordless characters (should I be getting bored of straight jabs and flip kicks by now?)Forward tilt is a horizontal swipe. Forward smash is an overhead downward slash. Up tilt is a vertical swipe upwards. Neutral air involves a circular slash around them. Forward air is a downward slash. Back air is a quick turn-around followed by a slash. Down air is a downwards vertical slash. Down Special is the same. Up Special looks different for both of them, but are conceptually the same (the sword goes up and whoosh so do they), though Ike's also has the downward portion.
Not all of their moves are the same, and from a gameplay perspective they play very differently, but the fact of the matter is that Marth and Ike share a large portion of their moveset.
The fact is, that this is a game, and thus, the most important aspect of it is - ya know - the gameplay. Those little differences like range, speed and power are more than enough to consider them separate moves, even if the purely cosmetic animations are the same (you'll note that they are not, in fact, the same in even that way.) Let me just quote PMBR on this.Forward tilt is a horizontal swipe. Forward smash is an overhead downward slash. Up tilt is a vertical swipe upwards. Neutral air involves a circular slash around them. Forward air is a downward slash. Back air is a quick turn-around followed by a slash. Down air is a downwards vertical slash. Down Special is the same. Up Special looks different for both of them, but are conceptually the same (the sword goes up and whoosh so do they), though Ike's also has the downward portion.
Not all of their moves are the same, and from a gameplay perspective they play very differently, but the fact of the matter is that Marth and Ike share a large portion of their moveset.
The animations themselves mean very little.PMBR said:Think of Luigi – he shares many similar moves and animations with Mario, his base, but over time has been given more unique traits. Furthermore, his unique physics instantly shift his entire play style.
It's not all about play, a lot of it is about flavor and visuals. Swinging swords, it's just the same stuff. You can tell that Nintendo struggled to make Ike different. His brawl incarnation plays quite differently than he did in his actual games. We was one of the fastest characters in the game, and did some fancy, quick sword maneuvers. In brawl they went so far as to give Ike an incredibly unrealistic sound to his sword hitting to make him seem different. Even his moves don't all seem quite right, like Uair, Usmash and Dsmash. That thing is hardly even a sword anymore. It's a club.Good sir, you are being unreasonable.
Of the moves that you listed, only Counter and MAYBE forward smash are anything similar.
Not to mention that both characters play completely differently.
Next you'll be trying to tell us that Side B is the same...
Of the moves that you listed, only Counter and MAYBE forward smash are anything similar.
Keep in mind that I'm talking physically, here - Marth and Ike's forward airs are completely different in terms of strength, speed and knockback, but physically, they're essentially the same move.The fact is, that this is a game, and thus, the most important aspect of it is - ya know - the gameplay. Those little differences like range, speed and power are more than enough to consider them separate moves, even if the purely cosmetic animations are the same (you'll note that they are not, in fact, the same in even that way.)
Nevertheless they are different. To say that ftilt, utilt and down air etc are the same between Marth and Ike is absurd.It's not all about play, a lot of it is about flavor and visuals. Swinging swords, it's just the same stuff. You can tell that Nintendo struggled to make Ike different. His brawl incarnation plays quite differently than he did in his actual games. We was one of the fastest characters in the game, and did some fancy, quick sword maneuvers. In brawl they went so far as to give Ike an incredibly unrealistic sound to his sword hitting to make him seem different. Even his moves don't all seem quite right, like Uair, Usmash and Dsmash. That thing is hardly even a sword anymore. It's a club.
MK gets a pass because of how unique he is. Links get a pass because projectiles are a huge part of their game. But when you get into relatively realistic sword users, it's not so easy to make things significantly different.Nevertheless they are different. To say that ftilt, utilt and down air etc are the same between Marth and Ike is absurd.
Swords are boring, like you said, swinging swords; it's all the same stuff especially when you have a realistic character doing the swinging (MK's sword swinging is significantly more cartoony, Ike or Marth can't twist their bodies that way or they'd look stupid.)
Explain to me how Marth swinging his sword horizontally is meaningfully different from Ike swinging his sword horizontally.Nevertheless they are different. To say that ftilt, utilt and down air etc are the same between Marth and Ike is absurd.
Note that the original topic of discussion was me claiming that it'd be more or less a waste of time to include Shulk in Smash Bros. since his moveset would be ever-so-slightly different rehashes of Marth/Ike/Roy attacks.Swords are boring, like you said, swinging swords; it's all the same stuff especially when you have a realistic character doing the swinging (MK's sword swinging is significantly more cartoony, Ike or Marth can't twist their bodies that way or they'd look stupid.)
Explain to me how Marth swinging his sword horizontally is meaningfully different from Ike swinging his sword horizontally.
Saying that they are doesn't suffice, either. One need only look at the animations to see that they're different. It's not my job to help you use your eyes. If you can't manage that on your own, there's no help for you.Saying that they aren't similar doesn't count as an explanation as to how they aren't similar. Please try again.
Saying that the answer to my question exists, but not actually explaining what it is, doesn't count either. Please try again.One need only look at the animations to see that they're different.
I guess that's more vertical than I was picturing in my head, but it doesn't really matter.if you call this horizontal one more time I will murder you