Dr. Tuen
Smash Lord
- Joined
- Apr 26, 2009
- Messages
- 1,396
- 3DS FC
- 0559-7294-8323
INTRODUCTION
The purpose of this thread is to release and review preliminary character height data. These finding include character standing heights and character crouching heights. This is useful for determining who can be struck by falling aerials, rising aerials, and various grounded moves. While most important for the shortest characters in the game (Kirby, Pikachu, etc), some may find other application for this data.While this will be discussed further, it is worth saying here: This is very rough data. It was based on observation. There are many sources of error.
Methodology
A custom stage was created in order to have a wall to measure height by. That wall had bricks, and character height was estimated based on their position with respect to those bricks. Those estimations were used to create a preliminary height order. Any pair of characters that had matching or near matching height were compared directly and re-ordered if necessary. Most characters have animation cycles that adjust their height. For those characters, low and high heights were recorded and an average was taken. If that average tied with another character, the character with the higher variance was considered to be "taller."
Some characters had significant features that required characterizing two heights. For example, when King Dedede crouches, his head dips far lower than his hand. His crouching height is characterized twice for that reason.
This method for assessing character height is riddled with error. Heights were visually assessed with a ruler taken to my screen, against a custom stage, while I had to pause to catch them in different parts of their standing/crouching animations. I also do not know where the hitbox for each character ends, so I tried to estimate the "top" of each character.
I encourage discussion on how to gather more accurate height data. This is all preliminary, and it needs revision.
RESULTS
As a reminder, all heights are in "bricks," and some heights have higher significant digits due to it being the average of two representative animation cycle heights.