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Changing your controls - Opinions

Drodeka

Smash Journeyman
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Dec 29, 2013
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Firstly, if you didn't know you could customize controls, it is done within the "Options" menu and saves by player name.

In Brawl, and therefore pm, players are given the option to customize their controls. This may seem like a pointless action to players with a long history of the default controls (which couldn't be customized in melee), but I believe plenty of new players and seasoned players alike can benefit from such an option.

In Project Melee, I've disabled the TAP jump ability (which means your Left Stick can't make you jump) and made the X button shield instead of jump. It should be noted that this does NOT force you to change one of your existing buttons from shield, it only overwrites the jump function into shield.

With the X shield button, wavedashing becomes as simple as rolling the thumb. Waveshining with Fox:fox: and Falco:falcomelee: is loads easier for me with such a setup.

My question to you guys is; how do you feel about players editing their controls and playing competitively? Would you consider this an unfair advantage in some cases, or is it fair game?

At any rate, I recommend you go play with the controls options if you haven't already, you might come up with something to keep :D

Edit: Which changes to controls are most popular and why?
 
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Shadic

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Custom controls have been around in Brawl for five and a half years now and have been used without issue in Project M for several years as well. It's really a non-issue.
 

Drodeka

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Custom controls have been around in Brawl for five and a half years now and have been used without issue in Project M for several years as well. It's really a non-issue.
That's good to hear! I guess my only question now would be what changes to controls are most popular.
 

9bit

BRoomer
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I made a topic a while ago about the idea of switching the A button to jump instead of attack.

I'm in too deep though, personally. Too used to Melee's setup from 2001 onward. I was able to make a switch to setting X to grab because I really hate the Z button. This is my current setup:



Edit: actually I don't have Z set to attack anymore. I've got it set to Up Taunt / Footstool in a sort of trial run right now. My main characters don't really DACUS anyway and taunt cancelling + "YES!" on Captain Falcon knee is too good.
 
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Zujx

Smash Apprentice
Joined
Jul 21, 2013
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162
Location
Chicago, IL
Yeah changing controls has been around everyone's cool with it.

Personally I don't change any of my controls not even tap jump off

This is just not a game I can do it in, too much muscle memory burned into my mind.
On top of that I have this bigger problem where if i change something I constantly second guess myself if it was the right choice and than other things start to get changed and overall it just turns into a big mess.
 

Sixth-Sense

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I haven't been playing melee for 5 years or anything but the normal control is burned in my mind, and its the most comfortable, i have tried other methods like clawing for example but i just don't see myself using that, so i stick to the original (or normal)
 

DrinkingFood

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no you don't, it's just easiest that way
canceling jumpstart into up-b works regardless of whether you use up to jump and up-b within a few frames or use another button for the same thing.
 

deadjames

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I don't really know what changes are popular, but I set L to attack for DACUSing and X to up-taunt for footstooling.
 

2 C H i L L E D

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L = Jump (Mewtwo hovering/hover cancels)
L = Special (makes it super easy for me to perfectly waveshine, but I've been using B as well)
X = Grab (I don't need two jump buttons side by side. Easier to JC grabs.)
Z = Attack (DACUS)

That's about it really...
 

Vashimus

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Newark, NJ
You need tap jump on to upB out of shield.
You don't. As long as you have a jump button (aka everyone) you can still do everything you could do with tap jump on. With L set to jump, I'd just press L and Up-B together to Up-B OoS.

I know it's hard to adjust to after years of Melee, but I still think everyone should play around and experiment with tap jump off occasionally. Maybe it'll feel better for you after a while, or you'll find you play specific characters better with it off than others.
 
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ItsRainingGravy

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R = Attack (DACUS)
X = Grab (easier Boost Grabs)
Z = Jump (easier Jump Canceled Grabs and Up B OoS...for me, anyways)
Tap Jump = Off
 
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Drodeka

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From one day of being here I learned DACUS. Strange I had never heard of it. Is it capable of being done in Melee?

Psh, why don't I just turn around and find out.
 

deadjames

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From one day of being here I learned DACUS. Strange I had never heard of it. Is it capable of being done in Melee?

Psh, why don't I just turn around and find out.
I don't believe so, I'm like 90% sure that DACUS was originally a Brawl mechanic.
 

Drodeka

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I don't believe so, I'm like 90% sure that DACUS was originally a Brawl mechanic.
That's what I figured but from only a couple minutes of research I had no way of being positive.

I'll need to look into things I might not know, because I haven't really learned any tricks or techniques passed wavedashing, L-cancelling, and DI.
 

The_NZA

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Apr 7, 2007
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1,979
As a Ness player, I use a lot of jumps (i'm sure other DJC characters relate).
I map "R" to jump so that I can jump, do an aerial with a Cstick, and move myself horizontally with my left thumb all at the same time. Notably, I do this if I am following up after a Ness dthrow or Dair, because you really don't have that much time to react in order to connect the next hit. I also use up for jump when I want to do instant DJCs, and I use X for jump as my usual jump option.

Most applicably to other characters, I map "Y" to special so my thumb can be on "A", "X", and "Y" without moving.
 

Abeebo

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Tap jump off makes utilt way easier for me. X to grab, and I have recently adopted the Z button for jumping. I don't like the deep throw of the R trigger (yea, soft press works as well, but its not as 'assertive' feeling as a full click), but I want my thumb/face buttons just for damaging. Shoulder buttons controlling your movement options feels much more convenient.
 

Phaiyte

Smash Ace
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For Fox, Falco, Wolf, and Lucas I have A and B inputs switched to make their special-centric moments over 100x easier.
Universal control changes are Y to shield and R to uptaunt
 

Daftatt

"float like a puffball, sting like a knee"
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I do the same as OP, except I turn Y to shield instead of x, so I can roll from x to y to wave dash and roll from A to y to L-cancel.
 

EIiitti

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Jul 23, 2013
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I personally swapped Special to X and Jump to B. Why? Because B is closer to the C-stick, allowing for way easier SHUFFLs and overall control. For OoS U-smash, I claw Y and C-stick and for OoS Specials, I roll my thumb over Y and X. Easy as pie. Sadly I'm too used to using both shoulder buttons for different purposes so I have to have two shield buttons. Otherwise I could have Grab at R and Special on Z (for easier JC out of Specials and such).

EDIT: Also Tap Jump off.
 

Kaye Cruiser

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As someone who uses the Classic Controller Pro, I see no issue with anyone using custom controls. I myself have my own. ¦D

Classic Controller Pro:

x & a = Jump
y = Special
b = Standard Attacks
L & R = Grab
ZL & ZR =Shield
Tap jump off.

Alternatively, I use ZL as Up-Taunt for Taunt Canceling.

A lengthy explanation for how and why I came up with this control scheme is here. ¦3

http://smashboards.com/threads/poll-so-what-controller-do-you-use.340953/#post-15879384

Been using this for 2 years (Well, 3 starting tomorrow) and haven't gone back to the GCC since and don't miss it, honestly. <3
 

arcticfox8

Smash Champion
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Oct 6, 2013
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I really wanna try out the CCP. The only thing I don't like about the GCC is the shoulder buttons, and the only thing keeping me playing it is muscle memory. I'm very familiar with PS controllers so I think switching would be good for me.
 

Yurya

Smash Apprentice
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Oct 23, 2012
Messages
187
I've played around with custom schemes but I eventually found that it was best to just stay with the default so I can seamlessly move between games and play without a tag if I need. That said I found that clawing is the most effective (right index finger for X,Y, A, B) and R (which I don't use) as footstool/uptaunt.
 

RIDLEY is too SMALL

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I really wanna try out the CCP. The only thing I don't like about the GCC is the shoulder buttons, and the only thing keeping me playing it is muscle memory. I'm very familiar with PS controllers so I think switching would be good for me.
I spent like 20 bucks on a CCP a month ago and was disappointed. It would be the best controller for smash because of the positioning of the a, b, x, & y buttons, the better c-stick, and the addition of a fourth trigger button.

However, the most important thing--the analog stick--is not good for smash, and that ruins the CCP for me. The analog stick is placed awkwardly so that your thumb is on it horizontally, which causes me to sometimes move diagonally when I mean to be going in a straight line, which also screws up my dash dancing and wavedashing, etc. The analog stick also feels way less precise than the GCN controller.

I would recommend not spending your money on a CCP, but I admit that I gave up on it pretty quickly. Wave, how do you like the CCP analog stick? Do you just have to get used to it?
 

Sizzlorr217

Smash Cadet
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Jul 6, 2013
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Germany
I always disliked the Tap-Jump in Melee due to my Control Stick being too, and I really mean too, sensitive. I never wanted to get used to this kind of sensitivity so having the option to turn it off in Project M and Brawl is pretty neat.

I personally set the Z-Button to Attack for DACUS and X-Button to Grab because its much smoother and faster pressing the button with the right thumb instead clawing your index finger to Z.
If this was Brawl, I would edit my C-Stick to Special for Lucas to Magnet-Pull all over the place... but there is an easier way now, so no need to B-Stick.
 

Drodeka

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I spent like 20 bucks on a CCP a month ago and was disappointed. It would be the best controller for smash because of the positioning of the a, b, x, & y buttons, the better c-stick, and the addition of a fourth trigger button.

However, the most important thing--the analog stick--is not good for smash, and that ruins the CCP for me. The analog stick is placed awkwardly so that your thumb is on it horizontally, which causes me to sometimes move diagonally when I mean to be going in a straight line, which also screws up my dash dancing and wavedashing, etc. The analog stick also feels way less precise than the GCN controller.

I would recommend not spending your money on a CCP, but I admit that I gave up on it pretty quickly. Wave, how do you like the CCP analog stick? Do you just have to get used to it?
I have no experience with the matter, but turning off tap jump on PM might help get rid of the diagonal problem, as I imagine going upwards on accident would always be worse than going downward on accident.
 

RIDLEY is too SMALL

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I have no experience with the matter, but turning off tap jump on PM might help get rid of the diagonal problem, as I imagine going upwards on accident would always be worse than going downward on accident.
I always have tap jump turned off. Let me show you what I'm talking about.

Here is a GCN controller. Note the position of the analog stick:



And here is a CCP. The analog stick is in a very different position:


Now imagine what angle your thumb would have to be on the CCP. It's a decent controller, but this game requires perfect precision. I can't even dash-dance reliably when my thumb is that far right.
 

SixSaw

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Oct 28, 2013
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R to attack for dacus
X to up taunt for footstooling and taunt canceling
I have these remapped because I never use them otherwise. Other than that, I think the default scheme (including tap jump) is pretty much optimal.
However, I feel like the usefulness of setting cstick to attack is getting seriously slept on.
 
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Drodeka

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I always have tap jump turned off. Let me show you what I'm talking about.

Here is a GCN controller. Note the position of the analog stick:



And here is a CCP. The analog stick is in a very different position:


Now imagine what angle your thumb would have to be on the CCP. It's a decent controller, but this game requires perfect precision. I can't even dash-dance reliably when my thumb is that far right.
I see what you mean. I have had the same problem when I used to play a lot of shooters on Xbox 360 and then bought a PlayStation 3, the analog stick was too far down and I ended up misdirecting my characters a lot.
 

Rizner

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FL -> AZ -> OH
The only changed I make are x to down taunt for footstool or Kirby taunt cancel ability losing thing, and L to side taunt for Zelda. Might change L to attack if I pick up a character with a good dacus
 
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Personally, I play on a CCP because my GCN control fried. I've been using it since P:M 2.6. It's a decent controller. When I first started using it, I had configured it to be more like the GCN controller, but that was short lived because I wanted to learn how to play with the normal configuration assuming SSB Wii U will use it on the Wii U pro controller. Anyways, the CCP is decent and its easier to play competitively with compared to the Wiimote alone, or the WM & Nunchuck. However, It's no GCN control. I say that because I can switch between the 2 controls pretty seemlessly now, but the GCN controller is a hell of alot more durable than the CCP. It'll last longer and I worry alot less when using it. I plan on buying one again and trying out a different configuration. I jump with Y, so my X button needs some love.
 

popsofctown

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I used the classic controller for a long time. It is a very underrated controller, there are a lot of advanced techs that can be aided by creative mapping of ZL. It's an additional left hand button, which means you can do something with your right hand at the same time.

But there are connectivity issues involved with smartphones, and they are non-negligible. Whenever you go to a big event people will have smartphones, and you will get a no-input-entered one frame out of every 180, and that is a humongous deal because that's enough to stop a dash, unshield, initiate the next step of a jab combo, etc. I doubt the Pro has any countermeasures to deal with this. I have to recommend the gamecube controller for now and ponder the future for smash 4..
 

Kaye Cruiser

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Wave, how do you like the CCP analog stick? Do you just have to get used to it?
See, this is why the Reply button exists. The only reason I'm seeing this post now is because I had to come back here to link to the post I made here for another topic. XD

Anyways, I love it. It was nothing I had to get used to at all since it's the same as playing with a Playstation controller for me and because when I first got my Wii and Brawl, I didn't know where the ports for the Gamecube controllers were, so I used a Classic Controller until I realized there was a flippable lid on the top.

But any questions you may have for me are already in the post I linked inside the last post I made.
 
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