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Yeah, just like any other CG. Its with D-throw obviously. It works similar to sheik's and pit's.How does the CG work, I assume its DI dependent?
Jump cancel grab. Try dashing and then jump and IMMEDIATELY cancel that jump by grabbing. If done right you will neither do a running grab or a jump, but instead do what looks like a standing grab out of a dash. Then just that in the chain grab.I played Kirby doubles at a tourney yesterday and tried the Kirby chaingrab in friendlies, and one thing I noticed was that I could only chain grab them if I did a standing grab, when I tried to dash grab I'd miss. Is this how it's actually supposed to be or was it just me messing it up?
Don't worry, I didn't do it in tourney, only friendlies. And they did it to me too so it was all good fun.Also, I try not to do kirby chain grabs on kirby because it is pretty lame and I wouldn't want them to do it to me in the match.
DI ing away will eliminate half of the CG list, that list was made assuming (not that anyone would) no DI. Im pretty sure if you cant get cg from 0, DI away will just force you to tech chase. So ness is good until like 95 lol. Havent tested it, but its a ways away from 50.does kirby really have a CG on ness? idk that i've ever found myself getting regrabbed on DI away
Kirby can chaingrab Kirby no matter where they DI. If they go behind you, turn around and grab. It works to a high percent (if not forever). Kirby can also, to some extent, do the same thing to jiggly and zelda.AFAIK, I can't chaingrab anybody. Don't include tech chasing.