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@ Zapp Branniglenn can you test to confirm since you've been studying his klaw so closely lately?MASSIVE change to flying slam: Bowser now has DECIDEDLY more control over the movement of it.
I tested it against an opponent at 0% while Bowser was at 45% and he STILL could move the slam a little in his direction while the other controller was pressed the complete opposite direction! :D
I also did some tests as well, I can triple confirm that this appears to be the case, also it seems that the penalty to the opponent for being caught off guard is a sufficient loss in control. Which was already confirmed in Zapp's post but I just wanted to confirm that it appears to be unchanged.Tested.
Control over Klaw evens out when Bowser is 24% above his opponent. Meaning Bowser now has more control than his opponent even when he's slightly BEHIND.
GOD BLESS SAKURAI. OUR LORD AND SAVIOR.
Nope. That said dash slash into fortress makes it hard to go back to the klaw.So is bowsers side b suicide consistent to the point we can do away with his suicide clause?
I've got some clips saved for a Bowser combo video I've been working, so I'm super excited as well.I'm not so sure on knockback being increased, but that's fine since he doesn't need it anyway. Now I can finally realize my dream of uploading all kinds of goofy Bowser gameplay for all to see!
Honestly, the suicide clause is kind of a relic from the Brawl days. There's no real reason to have it now because port priority doesn't exist anymore and the results of suicide moves are pretty consistent. I still propose that everyone should just use the rule we use in Hawaii:So is bowsers side b suicide consistent to the point we can do away with his suicide clause?
Both are still unconfirmed. Would have to compare side by side to make sure.Awwwwww sweeeet. So far the only things changed are up throw and Klaw right?
Except having to remember which stages go to SD and which kill Bowser first, ugh.Keeps everything clean
I know, but it still sucks.We're of firm belief that respecting the result screen is the right choice. The result screen is a fact.
Oh ****,, I think it did when I played earlier. Was it not always that way?Also, is it just me, or does Bowserciding with Klaw on FD and Smashville always force an SD now? O_o
Yeah, the fact that Bowser was dying first on top of everything else wrong with the move was the icing on the poop cake.I'm studying for a test now, but I'm sure Jero or Zapp will run through the tests and help you out with that.
If we really do have greater control over Flying Slam now, I'm going to probably run with Chad's opinion now of just letting the screen dictate the result if it's not Sudden Death.
I still think Side B blows as a move now, but if Bowser is REALLY intended to die first, it is a good thing that they at least changed/gave him a great amount of control over the move. It's almost as if Sakurai was listening. Almost.
That's interesting to me, considering that Bowser died first on SV prior to the patch (but went to sudden death on omega SV).Also, it really does seem that Klaw always forces a SD on FD/SV. What the crap?
I think stages with platforms became THAT much more important for Bowser, because even at a % disadvantage, you can likely steer the opponent to the highest platform now to get that kill earlier.The clause isn't even designed to favor Bowser per se. We don't create arbitrary rules to help medicore characters. It's just a rule that helps you figure out what to do in SD situations, which I find to be extremely important.
As long as your region uses some form of the ASC clause, then Bowsercides will continue to be a thing. It just comes down to stage dynamics. You need to know what stage will force the SD. If you Bowsercide someone on a stage that Bowser loses on, it's your fault and you should be punished for it. If you Bowsercide someone on a stage that forces an SD, then you should be rewarded for picking that stage and setting up that situation.
Agreed, and I wish they'd at least make it always SD....This is not how I expected them to change flying slam, but I'm glad I ran these tests before. Now we know they threw us some sort of bone.
Well I was mainly thinking of the stages that will sometimes double ko, instead of killing bowser fist like it should. I kind of figure that was partially the reason the clause still existed. If the game is fully consistent, and kills bowser first 100% of the time on all stages, then i would be all for doing away with the clause and use result screen.Honestly, the suicide clause is kind of a relic from the Brawl days. There's no real reason to have it now because port priority doesn't exist anymore and the results of suicide moves are pretty consistent. I still propose that everyone should just use the rule we use in Hawaii:
•The Amanda St. Clair Suicide Clause: If a Suicide Special Move forces a “Sudden Death”, the initiator of the Special Move is the winner. Respect the victory screen in all other cases.
Keeps everything clean.
Both are still unconfirmed. Would have to compare side by side to make sure.
You can't count training mode combos as true combos. It counts repeated use of Yoshi's Egg Lay as a combo.I'm not really sure what people are on about with uthrow being buffed. It seems to have the exact same ending lag. As for the fair follow-up, it's always been a true combo at lower percents. Same for uair and nair (on some characters).
That is unless absolutely everyone I've played against immediately became braindead once I did the uthrow and didn't even bother trying to jump or air dodge out of it, and unless training mode was wrong about it being a combo.
I guess they both always SDed?Also, is it just me, or does Bowserciding with Klaw on FD and Smashville always force an SD now? O_o
Yep. I don't get why this is so stage dependent. One thing i did notice though, if you Side-B off the stage in sudden death, even if it kills you both, it seems to declare the other player the winner. So that would lead me to believe the move is intended to kill Bowser first all the time... i just wish it was consistent.Uh, Bowser died first when I attemtped to go for a Bowsercide while not facing the proper side on Smashville (ie Bowser facing to the left of the stage but going towards the right side of the lower blast zone)
edit: I'm testing this by mashing jump on the bowsercide victim's controller as I'm side B-ing to the offstage zone (intentionally Bowserciding). I've had sudden death happen, but I've also had Bowser die first facing both directions and on both sides of the stage. This move is still ****ed lmao