A-money2121
Smash Journeyman
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Before we get into any Balloon Fighter related info, I would like to take some time to remember former Nintendo CEO, Satoru Iwata. It's fair to say it's been a hard past weekend for Nintendo fans and even video game fans out there, including myself. Mr. Iwata had been dealing with health issues for the past year and missed out on gaming conventions like E3 2014 because of his health. He's even gave us some insight to how he's been dealing with it, and would always give us some good news. Unfortunately Iwata's death on July 11 (Saturday) all caught us in shock, since it was so unexpecting. So let's take some time to honor him. He's helped create some of Nintendo's most memorable games, like Earthbound, Kirby Adventure, the Mario Kart franchise, even contributions to the Smash franchise, etc. that continue to grow in popularity to this day. He had such a passion for the company, and strived to make it more than a gaming company. He even cut his salary in half because Nintendo was in a downfall, and he still regains his smile. How can you not call that dedication? It's arguable he's the biggest contributor in the gaming industry; even other gaming industries like Sony or Microsoft admired him. I think it would only be right to think of the legacy Iwata has left behind. So go play a Nintendo game; It could be anything. But always remember what video games are meant to be: fun. Fun for everyone. So go and play something and have FUN, it's only what he would want. Nintendo Directs will never be the same without him . It's hard to think of Nintendo without Iwata...
Rest in Peace, Iwata-san. Thank you for our childhood, and in return, we give all our love and memories directly to you.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."
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~Now that I've gotten that off my chest, you may be wondering, "That tribute to Iwata was nice and all, but what does all this have to do with Balloon Fight?" Mr. Iwata was the famed creator of Balloon Fight, believe it or not. Balloon Fight holds a very special place in my heart as the first game I've every played, and remains my all time favorite video game to this date. In fact, this was the first game Mr. Iwata had programmed. I believe adding Balloon Fighter as a character would not only give Smash another old-school representer to bring something new to the table, but also bring honor to Mr. Iwata. Mr. Iwata's contributions and legacy will remain in our hearts forever. Thank you for the memories.
~Balloon Fighter is one of the most iconic old-school Nintendo characters to live. Making his debut in the NES classic in 1984, Balloon Fight grew to be one of the most successful games on the system. Balloon Fighter, I believe, has a lot of fighting potential. Yeah, yeah, I know, that's a phrase you probably hear a lot, but think of it this way. All Nintendo characters or even third-party characters could be given iconic and cool moves. Think of Duck Hunt. That was probably a character you've never thought you'd see in Smash Bros. I'll admit, when I heard Duck Hunt was confirmed, I was in disbelief. "How could a dog fight in Smash Brothers?" I thought to myself, but after seeing it's creative move-set, it makes me think why other characters shouldn't be given something iconic like that? I'm sure with a little creativity, Balloon Fighter or even other characters could be given the perfect moveset.
Movesets~
Here you will find fan-made move-sets. If you would like me to submit your's post it below!
A-money2121's moveset
SmashRiver64's moveset
Zzuxon's moveset
Magikarpow's moveset
A-money2121's moveset
~Now if I were Sakurai, I would make a moveset similar to the many elements of Balloon Fight. But I'm not Sakurai... However, I would like to give my thoughts on how Balloon Fighter could benefit as a great and unique fighter for Smash 4. Here are my thoughts for attributes and a moveset.
~Traits:
Because Balloon Fight takes place in the air, I would assume giving Balloon Fighter good air mobility and great aerials would just about seem right. The number of balloons he has can also determine his weight and air-mobility. Just like in the regular game, Balloon Fighter can have up to two balloons.
As mentioned, Balloon Fight takes place in the air, so I figured that Balloon Fighter could have the most jumps out of every fighter. Below I will put his stats:
Dash: 1.218: Sluggish, about Ganondorf's speed.
Jump: Sorta low, similar to how high Link can jump.
Air mobility/speed: Varies depending on Balloon quantity:
No Balloons: Not very far, like Diddy Kong
One Balloon: Pretty good, like Mario
Two Balloons: Excellent, slightly better than Jigglypuff
Aerials: Great overall, good at dealing air combos like Mario.
Ground attacks: Fairly weak, similar to Jigglypuff.
Killing potential: His air combo game can rack some good damage on opponents. His Smash Attacks are great and may by capable of killing at percentages around 100%. He does a better job killing enemies at higher percentages, and has a better time combo-ing characters with low percent.
Throws: Grab range is pretty average. Throws are weak and cannot kill, unfortunately. But they may be useful combo starters.
Weight: His weight varies depending on how many balloons has. Overall, he is a very light character.
No Balloons: 75
One Balloon: 72
Two Balloons: 70
~Specials:
Up-B: Pump
Most up-bs are recovery moves, but some are not. Most notably, Jigglypuff's and Yoshi's up-bs are not recovery (ok, maybe Yoshi, but not Jigglypuff) and both truly rely on their jumps to recover. I was thinking about Balloon Fighter being similar, since I really didn't want to think of something too identical to Villager's recovery. By using up-b on the ground, BF (Balloon Fighter) will grab his handy pump and begins pumping up a balloon by pressing b. After a few minor pumps, one balloon is pumped. After pumping one balloon, you can press up-b again to pump another. One balloon will give BF a total of 4 jumps and 2 balloons will give BF a total of 7 jumps, which I believe are the most jumps any character has received. BF with no balloons, however, only has two jumps -- his second jump would be like a weak, but silly looking flutter jump. Now let's say you were to use up-b in the air while you've got balloons. Your balloons will then pop, dealing heavy damage to anyone above. Once the balloons are detonated, BF will gain a small vertical boost in the air, then his parachute will deploy. If you were to use up-b in the air without any balloons, BF will not be able to damage fighter above him nor get a vertical boost, but his parachute will still deploy. The balloons can also be popped by enemy attacks, but the balloons are somewhat sturdy, so at the very least it may take more than one, two, or even three hits to pop one balloon. Since BF's attacks are better in the air, his ground game would be iffy, similar to Jigglypuff.
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Down-B: Flipper
If you have ever played Melee or even the original Balloon Fight, you might remember the Flipper. This move's functionalities are similar to Melee's, except not as much of a nuisance. By placing the Flipper down, it does one of two things: the flipper can deflect projectiles and launch it in a random direction; It could either launch back to the person who's sent it, launch up-ward, go horizontally; who knows. Two: the flipper can also hit opponents, but it wouldn't launch them very far. When coming in contact with an opponent or a projectile, the flipper will begin to spin rapidly. It's not a kill move, nor does it hurt a lot, but it makes for a useful projectile barrier -- or barrier in general -- and is a nice combo starter. And, of course, the flipper is only there for a temporary amount of time.
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Side-B: Lighting Bolt
If any of you played the original Balloon Fight, you probably noticed the thunderclouds around the stage. Occasionally, those thunderclouds would shoot lightning bolts in a random direction. BF could also utilize such bolts. Using side-b would shoot a slow-moving lightning bolt horizontally, except it would move a tiny bit faster in this game. It functions quite similar to Pikachu's thunder jolt, except the bolt would be traveling in the air and would deal a ton more knockback.
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Neutral-B: ???
I have not thought of any special for Balloon Fighter as of yet -- but I certainly will add it when I've thought of one. Suggestions are welcome and appreciated.
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~Traits:
Because Balloon Fight takes place in the air, I would assume giving Balloon Fighter good air mobility and great aerials would just about seem right. The number of balloons he has can also determine his weight and air-mobility. Just like in the regular game, Balloon Fighter can have up to two balloons.
As mentioned, Balloon Fight takes place in the air, so I figured that Balloon Fighter could have the most jumps out of every fighter. Below I will put his stats:
Dash: 1.218: Sluggish, about Ganondorf's speed.
Jump: Sorta low, similar to how high Link can jump.
Air mobility/speed: Varies depending on Balloon quantity:
No Balloons: Not very far, like Diddy Kong
One Balloon: Pretty good, like Mario
Two Balloons: Excellent, slightly better than Jigglypuff
Aerials: Great overall, good at dealing air combos like Mario.
Ground attacks: Fairly weak, similar to Jigglypuff.
Killing potential: His air combo game can rack some good damage on opponents. His Smash Attacks are great and may by capable of killing at percentages around 100%. He does a better job killing enemies at higher percentages, and has a better time combo-ing characters with low percent.
Throws: Grab range is pretty average. Throws are weak and cannot kill, unfortunately. But they may be useful combo starters.
Weight: His weight varies depending on how many balloons has. Overall, he is a very light character.
No Balloons: 75
One Balloon: 72
Two Balloons: 70
~Specials:
Up-B: Pump
Most up-bs are recovery moves, but some are not. Most notably, Jigglypuff's and Yoshi's up-bs are not recovery (ok, maybe Yoshi, but not Jigglypuff) and both truly rely on their jumps to recover. I was thinking about Balloon Fighter being similar, since I really didn't want to think of something too identical to Villager's recovery. By using up-b on the ground, BF (Balloon Fighter) will grab his handy pump and begins pumping up a balloon by pressing b. After a few minor pumps, one balloon is pumped. After pumping one balloon, you can press up-b again to pump another. One balloon will give BF a total of 4 jumps and 2 balloons will give BF a total of 7 jumps, which I believe are the most jumps any character has received. BF with no balloons, however, only has two jumps -- his second jump would be like a weak, but silly looking flutter jump. Now let's say you were to use up-b in the air while you've got balloons. Your balloons will then pop, dealing heavy damage to anyone above. Once the balloons are detonated, BF will gain a small vertical boost in the air, then his parachute will deploy. If you were to use up-b in the air without any balloons, BF will not be able to damage fighter above him nor get a vertical boost, but his parachute will still deploy. The balloons can also be popped by enemy attacks, but the balloons are somewhat sturdy, so at the very least it may take more than one, two, or even three hits to pop one balloon. Since BF's attacks are better in the air, his ground game would be iffy, similar to Jigglypuff.
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Down-B: Flipper
If you have ever played Melee or even the original Balloon Fight, you might remember the Flipper. This move's functionalities are similar to Melee's, except not as much of a nuisance. By placing the Flipper down, it does one of two things: the flipper can deflect projectiles and launch it in a random direction; It could either launch back to the person who's sent it, launch up-ward, go horizontally; who knows. Two: the flipper can also hit opponents, but it wouldn't launch them very far. When coming in contact with an opponent or a projectile, the flipper will begin to spin rapidly. It's not a kill move, nor does it hurt a lot, but it makes for a useful projectile barrier -- or barrier in general -- and is a nice combo starter. And, of course, the flipper is only there for a temporary amount of time.
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Side-B: Lighting Bolt
If any of you played the original Balloon Fight, you probably noticed the thunderclouds around the stage. Occasionally, those thunderclouds would shoot lightning bolts in a random direction. BF could also utilize such bolts. Using side-b would shoot a slow-moving lightning bolt horizontally, except it would move a tiny bit faster in this game. It functions quite similar to Pikachu's thunder jolt, except the bolt would be traveling in the air and would deal a ton more knockback.
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Neutral-B: ???
I have not thought of any special for Balloon Fighter as of yet -- but I certainly will add it when I've thought of one. Suggestions are welcome and appreciated.
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SmashRiver64's moveset
Game of Origin: Balloon Fight (NES)
MAIN GIMMICK: BALLOONS
Balloon Fighter starts the battle with (and can hold a maximum of) 2 Balloons. Each Balloon is impossible to pop (Unlike Villager, whom is able to get his balloons popped by other fighters) but Balloon Fighter can choose to explode a Balloon for a Powerful Attack (IE is Smash Attacks and maybe a Meteor Smash) at the cost of his recovery potential, but he can get Balloons Back with his Neutral Special. Balloon Fighter's Jumping and Recovery ability changes depending on if he has 2, 1 or No Balloons.
MECHANICS
Balloon Fighter, regardless of Balloons:
Weight: Around 85 (85 = Same as Zelda and Sheik)
Size: A little bit smaller than Dr. Mario
Speed: Around Olimar's area
Balloon Fighter with No Balloons:
Jumps: 2 (Not including Up Special)
Jump Height: Around Ganondorf's area
Floatiness: Again, around Olimar's area
Balloon Fighter with 1 Balloon:
Jumps: 3 (Not including Up Special)
Jump Height: Around Dedede's area
Jump Floatiness/Air Speed: Around Mr. Game & Watch's area
Balloon Fighter with 2 Balloons:
Jumps: 3 (Not including Up Special)
Jumps 1 and 2 Height: Around Luigi's area
Jump 3 Height: Around Greninja's area
Jump Floatiness/Air Speed: Around Jigglypuff's Area
SPECIALS
Up Special: Balloon Jump - Balloon Fighter uses a Balloon pop to propel himself upward!
With 2 Balloons: Almost exactly like Mr. Game & Watch's Parachute. You lose 1 Balloon but are able to attack while you fall.
With 1 Balloon: You jump the height of Luigi's Up B, but you can still move left/right freely. You lose your Balloon and go into Helpless State.
With No Balloons: Basically the equivelant of trying to use your Up Special as Olimar in Brawl when you have no Pikmin. You fall into Helpless State.
Neutral Special: Pump - Balloon Fighter pumps up a new Balloon!
With 2 Balloons: Nothing happens.
With 1 Balloon: Balloon Fighter pumps up a new Balloon, can be sped up by mashing B, but not that much. Takes about 1 second when mashing.
With No Balloons: Balloon Fighter pumps up a new Balloon, can be sped up greatly by mashing B. Takes about 1/3 of a second when mashing.
Side Special: Spark - Balloon Fighter tosses a Spark to shock his foes!
Moves rather slow, but functions similar to PAC-MAN's bell when it hits (And causes alot of damage)
No Balloons Required.
Down Special: Flipper - Balloon Fighter places a Flipper down as a trap that lasts about 10 seconds!
An opponent touching the Flipper damages and launches them, but Balloon Fighter has no interaction with it.
No Balloons required.
FINAL SMASH: FISH
Balloon Fighter's Balloons turn Gold (Signifying that you now have infinite jumps) (If Balloon Fighter was missing any Balloons, they are automatically given to him upon using the Final Smash) and the Fish from Balloon Fight starts to chase under Balloon Fighter. The goal here is to fly above your foes, which will cause the Fish to lunge out of the 8-Bit Water (Which appears in the foreground when the FS is active) and deals a massive blow to whoever the Fish hits. If you get hit by the fish yourself from standing on the ground too long (Or the FS' time runs out), the Final Smash ends.
MAIN GIMMICK: BALLOONS
Balloon Fighter starts the battle with (and can hold a maximum of) 2 Balloons. Each Balloon is impossible to pop (Unlike Villager, whom is able to get his balloons popped by other fighters) but Balloon Fighter can choose to explode a Balloon for a Powerful Attack (IE is Smash Attacks and maybe a Meteor Smash) at the cost of his recovery potential, but he can get Balloons Back with his Neutral Special. Balloon Fighter's Jumping and Recovery ability changes depending on if he has 2, 1 or No Balloons.
MECHANICS
Balloon Fighter, regardless of Balloons:
Weight: Around 85 (85 = Same as Zelda and Sheik)
Size: A little bit smaller than Dr. Mario
Speed: Around Olimar's area
Balloon Fighter with No Balloons:
Jumps: 2 (Not including Up Special)
Jump Height: Around Ganondorf's area
Floatiness: Again, around Olimar's area
Balloon Fighter with 1 Balloon:
Jumps: 3 (Not including Up Special)
Jump Height: Around Dedede's area
Jump Floatiness/Air Speed: Around Mr. Game & Watch's area
Balloon Fighter with 2 Balloons:
Jumps: 3 (Not including Up Special)
Jumps 1 and 2 Height: Around Luigi's area
Jump 3 Height: Around Greninja's area
Jump Floatiness/Air Speed: Around Jigglypuff's Area
SPECIALS
Up Special: Balloon Jump - Balloon Fighter uses a Balloon pop to propel himself upward!
With 2 Balloons: Almost exactly like Mr. Game & Watch's Parachute. You lose 1 Balloon but are able to attack while you fall.
With 1 Balloon: You jump the height of Luigi's Up B, but you can still move left/right freely. You lose your Balloon and go into Helpless State.
With No Balloons: Basically the equivelant of trying to use your Up Special as Olimar in Brawl when you have no Pikmin. You fall into Helpless State.
Neutral Special: Pump - Balloon Fighter pumps up a new Balloon!
With 2 Balloons: Nothing happens.
With 1 Balloon: Balloon Fighter pumps up a new Balloon, can be sped up by mashing B, but not that much. Takes about 1 second when mashing.
With No Balloons: Balloon Fighter pumps up a new Balloon, can be sped up greatly by mashing B. Takes about 1/3 of a second when mashing.
Side Special: Spark - Balloon Fighter tosses a Spark to shock his foes!
Moves rather slow, but functions similar to PAC-MAN's bell when it hits (And causes alot of damage)
No Balloons Required.
Down Special: Flipper - Balloon Fighter places a Flipper down as a trap that lasts about 10 seconds!
An opponent touching the Flipper damages and launches them, but Balloon Fighter has no interaction with it.
No Balloons required.
FINAL SMASH: FISH
Balloon Fighter's Balloons turn Gold (Signifying that you now have infinite jumps) (If Balloon Fighter was missing any Balloons, they are automatically given to him upon using the Final Smash) and the Fish from Balloon Fight starts to chase under Balloon Fighter. The goal here is to fly above your foes, which will cause the Fish to lunge out of the 8-Bit Water (Which appears in the foreground when the FS is active) and deals a massive blow to whoever the Fish hits. If you get hit by the fish yourself from standing on the ground too long (Or the FS' time runs out), the Final Smash ends.
Zzuxon's moveset
Notes: Has 5 jumps, and a flipper on his belt that he uses for some attacks.
Neutral Special: Blow Up/Pop Down: The center of Balloon Fighter's main mechanic, this move allows him too switch between having 1 and 2 balloons. If he currently has 1, he blows up a second, if he has 2 he pops 1. Having 1 balloon cause BF to lose aerial mobility, though even with one balloon his aerial movement is very high by the rest of the cast's standards. However, he also becomes heavier and more difficult to KO.
Side Special: Slow Zap: Referencing the lightning clouds in Balloon Fight, he rubs his balloon(s) against the back of his head and shoots a small lightning spark out of his hands. It moves slowly, like in the original game.
Up Special: Overinflate: BF gradually feeds more helium into his balloons, causing him to rise until the balloons can't take it anymore and pop. He gets new balloons when he hits the ground.
Down Special: Exploding Balloon: BF blows a balloon, ties it, and lets it go where he is. The balloon has a picture of an explosion on it for good reason, it will explode on contact with an opponent or projectile. It remains stationary, moving neither up or down. BF can't have more than 3 out at once.
Neutral Special: Blow Up/Pop Down: The center of Balloon Fighter's main mechanic, this move allows him too switch between having 1 and 2 balloons. If he currently has 1, he blows up a second, if he has 2 he pops 1. Having 1 balloon cause BF to lose aerial mobility, though even with one balloon his aerial movement is very high by the rest of the cast's standards. However, he also becomes heavier and more difficult to KO.
Side Special: Slow Zap: Referencing the lightning clouds in Balloon Fight, he rubs his balloon(s) against the back of his head and shoots a small lightning spark out of his hands. It moves slowly, like in the original game.
Up Special: Overinflate: BF gradually feeds more helium into his balloons, causing him to rise until the balloons can't take it anymore and pop. He gets new balloons when he hits the ground.
Down Special: Exploding Balloon: BF blows a balloon, ties it, and lets it go where he is. The balloon has a picture of an explosion on it for good reason, it will explode on contact with an opponent or projectile. It remains stationary, moving neither up or down. BF can't have more than 3 out at once.
Character: Balloon Fighter
I took move inspiration from Balloon Fight, Balloon Kid, and Balloon Trip Breeze (Nintendoland).
Speed: Slow - Around Zelda or Villager's Speed
Air Speed: Fast - It would be around the best in the game. Akin to Wario and Jigglypuff's air speed.
Jumps: Balloon Fighter would have 2 jumps regularly. With 1 balloon, he would have 3 jumps, and with 2 balloons, he would have 5.
Weight: Balloon Fighter weighs more when he has less balloons. Regularly, he would be a bit heavier then Mario. With one balloon, he becomes around the weight of Marth. Finally, with two balloons he would become among the lightest characters in the game, around Kirby level.
Jab A: Balloon Fighter slaps the opponent. 1%
Jab AA: Balloon Fighter double-slaps the opponent. 2%
Jab AAA: Balloon Fighter finishes off the combo with a nice kick. 5%
F-Tilt: Balloon Fighter punches the opponent with a boxing glove. 6%
U-Tilt: Balloon Fighter slaps his hands upwards. 8%
D-Tilt: Balloon Fighter slaps his hand on the ground and a little shockwave appears in front of him. The shockwave causes decent knockback.
Melee: 6%
Shockwave: 4%
Dash Attack: Balloon Fighter rushes forwards and body slams the opponent. 9%
Ledge Attack: Balloon Fighter quickly rushes on and kicks forward. 6%
Get-up attack. Balloon Fighter twirls around on the ground as he gets up. This attack does more damage with balloons.
7% without balloons, 9% with one, and 12% with two.
Nair: Balloon Fighter twirls around. 7%
Fair: Balloon Fighter punches out his hand forward. It has an electric effect. 11%
Bair: Balloon Fighter flaps/slams his hands downwards behind him. This move is quite fast, and has a weak meteor smash. 13%
Dair: Balloon Fighter kicks downwards. Great KOer with Strong Meteor Smash. 14%
Uair Balloon Fighter claps his hands above him. 7%
Grab: Balloon Fighter reaches forward and grabs.
Pummel: Balloon Fighter slaps the opponent. 3%
Up Throw: Balloon Fighter ties a balloon to the opponent, that flings them upwards. 3% They continue to keep going up unless they mash A and destroy the balloon. The higher the opponent's percent is, the harder it is to mash the balloon.
Forward Throw: Balloon Fighter makes a flipper appear behind him, and then he grabs the opponent, throws the around into the flipper, which shoots them forward. 11% This can KO at around 140% on the edge.
Back Throw: Balloon Fighter takes the opponent, twirls around three times, then sends them flying backwards. 7%
Down Throw: Balloon Fighter throws the opponent to the floor, then slams his hands down, creating a shockwave that launches them skyward. 11%
Up Smash: Balloon Fighter takes out a green balloon and begins pumping. It grows bigger and bigger until it explodes. Large radius. 15-19% Good KOer, starting lag.
Side Smash: Balloon Fighter claps his hands to the side. 14-18% A little laggy.
Down Smash: Balloon Fighter charges up a super stomp. Lots of ending lag, but very powerful.
13-17%
Neutral Special: Thunder Ball- Balloon Fighter charges up an spark ball. He shoots it forward, dealing electrical damage. 3-10%
Side Special: Balloon Twirl- Balloon Fighter launches himself forward, spinning wildly. This attack does more damage with balloons. It does around 6% without balloons, 9% with one, and 14% with two. This move can not be spammed.
Up Special: Flipper Launch- A flipper appears below Balloon Fighter and propels him upwards. Other characters can get hit by the flipper and it lasts around 5 seconds. It doesn't deal damage, only knockback.
Down Special: Blow Up -Balloon Fighter squats down and starts to blow up a balloon. After a few seconds it attaches to Balloon Fighter. He can have a maximum 2 balloons. If they are directly attacked, they pop. Once he has balloons, Balloon Fighter gains more jumps, and a few of his attack change.
His Nair, his Uair, his Up Special, and his Down Special change. Also, if Balloon Fighters balloons are attacked from above, they can break. A good player should be able to keep the opponent away from the top of their balloons.
Uair: Balloon Fighter swats at opponents upwards with his balloons. Does more damage and knockback with two balloons. 6,9%
Nair: Balloon Fighter flaps his hands. This also move can be used multiple times quickly and lowers Balloon Fighters decent speed. You can use this to control Balloon Fighter more easily. 2%
Up Special: Balloon Drop -Balloon Fighter releases one of his balloons he had. It flies upwards, and does small damage if it hits anybody on the way. If Balloon Fighter releases his last balloon in the air, he falls to the ground in a helpless state.3%
Down Special: Air Release - Balloon Fighter lets the air out of one of his balloons, sideways. While this does no damage, it has a very strong windbox that could be useful for gimping. This move can only be used when you have two active balloons.
Final Smash: Fish Flood
Balloon Fighter gains two balloons, and the stage starts flooding. Balloon Fighter flies upwards, safe from the water. The stage floods halfway and the opponents are left in the water. The player now takes hold of Balloon Fighter (who has infinite jumps) and they can drop large chunks of meat in the water which cause huge fish to come out of the water and to swallow the foes whole. If an opponent stays idle to long, they get automatically eaten. Getting eaten is an instant KO.
I took move inspiration from Balloon Fight, Balloon Kid, and Balloon Trip Breeze (Nintendoland).
Speed: Slow - Around Zelda or Villager's Speed
Air Speed: Fast - It would be around the best in the game. Akin to Wario and Jigglypuff's air speed.
Jumps: Balloon Fighter would have 2 jumps regularly. With 1 balloon, he would have 3 jumps, and with 2 balloons, he would have 5.
Weight: Balloon Fighter weighs more when he has less balloons. Regularly, he would be a bit heavier then Mario. With one balloon, he becomes around the weight of Marth. Finally, with two balloons he would become among the lightest characters in the game, around Kirby level.
Jab A: Balloon Fighter slaps the opponent. 1%
Jab AA: Balloon Fighter double-slaps the opponent. 2%
Jab AAA: Balloon Fighter finishes off the combo with a nice kick. 5%
F-Tilt: Balloon Fighter punches the opponent with a boxing glove. 6%
U-Tilt: Balloon Fighter slaps his hands upwards. 8%
D-Tilt: Balloon Fighter slaps his hand on the ground and a little shockwave appears in front of him. The shockwave causes decent knockback.
Melee: 6%
Shockwave: 4%
Dash Attack: Balloon Fighter rushes forwards and body slams the opponent. 9%
Ledge Attack: Balloon Fighter quickly rushes on and kicks forward. 6%
Get-up attack. Balloon Fighter twirls around on the ground as he gets up. This attack does more damage with balloons.
7% without balloons, 9% with one, and 12% with two.
Nair: Balloon Fighter twirls around. 7%
Fair: Balloon Fighter punches out his hand forward. It has an electric effect. 11%
Bair: Balloon Fighter flaps/slams his hands downwards behind him. This move is quite fast, and has a weak meteor smash. 13%
Dair: Balloon Fighter kicks downwards. Great KOer with Strong Meteor Smash. 14%
Uair Balloon Fighter claps his hands above him. 7%
Grab: Balloon Fighter reaches forward and grabs.
Pummel: Balloon Fighter slaps the opponent. 3%
Up Throw: Balloon Fighter ties a balloon to the opponent, that flings them upwards. 3% They continue to keep going up unless they mash A and destroy the balloon. The higher the opponent's percent is, the harder it is to mash the balloon.
Forward Throw: Balloon Fighter makes a flipper appear behind him, and then he grabs the opponent, throws the around into the flipper, which shoots them forward. 11% This can KO at around 140% on the edge.
Back Throw: Balloon Fighter takes the opponent, twirls around three times, then sends them flying backwards. 7%
Down Throw: Balloon Fighter throws the opponent to the floor, then slams his hands down, creating a shockwave that launches them skyward. 11%
Up Smash: Balloon Fighter takes out a green balloon and begins pumping. It grows bigger and bigger until it explodes. Large radius. 15-19% Good KOer, starting lag.
Side Smash: Balloon Fighter claps his hands to the side. 14-18% A little laggy.
Down Smash: Balloon Fighter charges up a super stomp. Lots of ending lag, but very powerful.
13-17%
Neutral Special: Thunder Ball- Balloon Fighter charges up an spark ball. He shoots it forward, dealing electrical damage. 3-10%
Side Special: Balloon Twirl- Balloon Fighter launches himself forward, spinning wildly. This attack does more damage with balloons. It does around 6% without balloons, 9% with one, and 14% with two. This move can not be spammed.
Up Special: Flipper Launch- A flipper appears below Balloon Fighter and propels him upwards. Other characters can get hit by the flipper and it lasts around 5 seconds. It doesn't deal damage, only knockback.
Down Special: Blow Up -Balloon Fighter squats down and starts to blow up a balloon. After a few seconds it attaches to Balloon Fighter. He can have a maximum 2 balloons. If they are directly attacked, they pop. Once he has balloons, Balloon Fighter gains more jumps, and a few of his attack change.
His Nair, his Uair, his Up Special, and his Down Special change. Also, if Balloon Fighters balloons are attacked from above, they can break. A good player should be able to keep the opponent away from the top of their balloons.
Uair: Balloon Fighter swats at opponents upwards with his balloons. Does more damage and knockback with two balloons. 6,9%
Nair: Balloon Fighter flaps his hands. This also move can be used multiple times quickly and lowers Balloon Fighters decent speed. You can use this to control Balloon Fighter more easily. 2%
Up Special: Balloon Drop -Balloon Fighter releases one of his balloons he had. It flies upwards, and does small damage if it hits anybody on the way. If Balloon Fighter releases his last balloon in the air, he falls to the ground in a helpless state.3%
Down Special: Air Release - Balloon Fighter lets the air out of one of his balloons, sideways. While this does no damage, it has a very strong windbox that could be useful for gimping. This move can only be used when you have two active balloons.
Final Smash: Fish Flood
Balloon Fighter gains two balloons, and the stage starts flooding. Balloon Fighter flies upwards, safe from the water. The stage floods halfway and the opponents are left in the water. The player now takes hold of Balloon Fighter (who has infinite jumps) and they can drop large chunks of meat in the water which cause huge fish to come out of the water and to swallow the foes whole. If an opponent stays idle to long, they get automatically eaten. Getting eaten is an instant KO.
Palette Swaps~ (soon)
Pending...
"Why add Balloon Fighter when Villager's up-b gives him enough credit?"
~This is a VERY commonly used excuse around the community, and it's not really fair if you ask me. Yes, Balloon Trip seems like the most obvious recovery for Balloon Fighter, but in the contrary, it doesn't need to be. Take a look at Captain Falcon. His entire moveset was literally originated in the Smash Brothers franchise. Falcon Dive and even Falcon Punch were never featured in a single F-Zero game, ever. Fox and Falco's side-b were also originated from Smash Bros. Robin's down-b, also a Smash exclusive. The point I'm getting across is that Balloon Fighter's recovery doesn't need to be a carbon copy of Villager's recovery. Take a look at the movesets above and notice how the up-b's are very different to Villager. I took advantage of the fact that not all up-bs are recoveries, or how @Magikarpow uses to flipper as a recovery, etc. I think using Villager as an excuse to rat out Balloon Fighter is ridiculous.
Magikarpow's response:
"Sakurai once stated that making a moveset for Balloon Fighter is too difficult."
(This was recently mentioned to me in a private message)
~The same was said about Pac-man during Brawl's development, and look at where Pac-man is now. If the same creativity for Pac-man was placed onto Balloon Figher, he could become a fully unique character.
We will answer more questions when we find more. For now, please understand!
~This is a VERY commonly used excuse around the community, and it's not really fair if you ask me. Yes, Balloon Trip seems like the most obvious recovery for Balloon Fighter, but in the contrary, it doesn't need to be. Take a look at Captain Falcon. His entire moveset was literally originated in the Smash Brothers franchise. Falcon Dive and even Falcon Punch were never featured in a single F-Zero game, ever. Fox and Falco's side-b were also originated from Smash Bros. Robin's down-b, also a Smash exclusive. The point I'm getting across is that Balloon Fighter's recovery doesn't need to be a carbon copy of Villager's recovery. Take a look at the movesets above and notice how the up-b's are very different to Villager. I took advantage of the fact that not all up-bs are recoveries, or how @Magikarpow uses to flipper as a recovery, etc. I think using Villager as an excuse to rat out Balloon Fighter is ridiculous.
Magikarpow's response:
Villager's Up-Special - Just because Villager uses balloons from Balloon fight, that doesn't rule out Balloon Fighter. In fact, many movesets created for Balloon Fighter don't use Balloons for the Up-B, and the ones that do attempt to differentiate themselves from Villager's Up-B.
(This was recently mentioned to me in a private message)
~The same was said about Pac-man during Brawl's development, and look at where Pac-man is now. If the same creativity for Pac-man was placed onto Balloon Figher, he could become a fully unique character.
We will answer more questions when we find more. For now, please understand!
We are the Balloon Fighters! (aka The Supporters)
1. @ A-money2121
2. @ D Darth Nightmaricus
3. @Speedwagon
4. @ Diddy Kong
5. @ -crump-
6. @ BluePikmin11
7. @ Thelimomon
8. @ Bedoop
9. @ kylexv
10. @ Yomi's Biggest Fan
11. @ MOI-ARI
12. @ POKEMANSPIKA
13. @ shinhed-echi
14. @ bksbestbwoy
15. @TheAnvil
16. @Magikarpow
17. @toadster101
18. @oni333
19. @Zolijinx
20. @Nintendotard
21. @smashkirby
22. @Amherst
23. @Wario Bros.
24. @Serell
25. @Elin
26. @NATGamer
27. @KeybladePony
28. @Taigiry
1. @ A-money2121
2. @ D Darth Nightmaricus
3. @Speedwagon
4. @ Diddy Kong
5. @ -crump-
6. @ BluePikmin11
7. @ Thelimomon
8. @ Bedoop
9. @ kylexv
10. @ Yomi's Biggest Fan
11. @ MOI-ARI
12. @ POKEMANSPIKA
13. @ shinhed-echi
14. @ bksbestbwoy
15. @TheAnvil
16. @Magikarpow
17. @toadster101
18. @oni333
19. @Zolijinx
20. @Nintendotard
21. @smashkirby
22. @Amherst
23. @Wario Bros.
24. @Serell
25. @Elin
26. @NATGamer
27. @KeybladePony
28. @Taigiry
This post is incomplete and may be updated in a daily basis
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