ZTD | TECHnology
Developing New TECHnology
(Oh cool my first thread here)
So as all know, Metaknight is a punish character. Part of punishing involves taking advantage of fundamental opponent mistakes. Perhaps someone took big of a gamble and threw out a laggy move. Maybe they misspaced something. But sometimes you have to get creative and help faciltate this poor actions.
Myself personally, I am a player who enjoys baiting and mind gaming people in general. And then I got curious about how other Metaknight players bait opponents. So I'm curious as to what tactics you guys utilize.
I tend to do the following:
Dimensional Cape Autocancel - With the RCO on this move being eliminated, Cape became a much more useful movement tool. As it autocancels, it can be a potent tool for getting somoene to chase you.
Mach Tornado Autocancel- Sometimes I like to chase floatier characters in the air with this move and if I miss then I will back off. I see a lot of opponents attempting to chase me after this and get tunnel vision so the AC is useful here.
Drill Rush - If there's a platform close enough, sometimes I will use this move and crash down into the ground for that jump back. Many people will not realize what is going to happen and they will have to make the decision to do nothing or try to punish you immediately. If they chose the latter, you can often react to this scenario.
Waiting for Airdodges from Up Air Strings - This is pretty fundamental for getting more Mach Tornados but nonetheless deserves a shoutout.
Forward Smash - So many people underestimate the cooldown of this move. It's great. Sometimes I'll use another one just to see what happens. Other times I will for the Down-Tilt. If you're smart you can illicit some kind of response from the opponent if it hits their shield.
What kind of tactics do you guys use that find effective?
So as all know, Metaknight is a punish character. Part of punishing involves taking advantage of fundamental opponent mistakes. Perhaps someone took big of a gamble and threw out a laggy move. Maybe they misspaced something. But sometimes you have to get creative and help faciltate this poor actions.
Myself personally, I am a player who enjoys baiting and mind gaming people in general. And then I got curious about how other Metaknight players bait opponents. So I'm curious as to what tactics you guys utilize.
I tend to do the following:
Dimensional Cape Autocancel - With the RCO on this move being eliminated, Cape became a much more useful movement tool. As it autocancels, it can be a potent tool for getting somoene to chase you.
Mach Tornado Autocancel- Sometimes I like to chase floatier characters in the air with this move and if I miss then I will back off. I see a lot of opponents attempting to chase me after this and get tunnel vision so the AC is useful here.
Drill Rush - If there's a platform close enough, sometimes I will use this move and crash down into the ground for that jump back. Many people will not realize what is going to happen and they will have to make the decision to do nothing or try to punish you immediately. If they chose the latter, you can often react to this scenario.
Waiting for Airdodges from Up Air Strings - This is pretty fundamental for getting more Mach Tornados but nonetheless deserves a shoutout.
Forward Smash - So many people underestimate the cooldown of this move. It's great. Sometimes I'll use another one just to see what happens. Other times I will for the Down-Tilt. If you're smart you can illicit some kind of response from the opponent if it hits their shield.
What kind of tactics do you guys use that find effective?