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Atlantic North [Aug 29, 2015] SMASH from the PAST [$500 Pot Bonus Melee Singles... (Hauppauge NY)

Rubba Prime

Smash Apprentice
Joined
Oct 11, 2014
Messages
158
Location
Long Island, NY



The Long Island Retro Gaming Expo and “Honor Strength Smash!” are proud to present: SMASH FROM THE PAST! Smash From the Past is a Super Smash Brother’s Melee tournament hosted at Long Island Retro Gaming Expo on saturday, August 29th, featuring at $500 pot bonus!


WHEN: Saturday, August 29th.

Sign-ups: 11 AM,

Bracket begins: 1 PM


WHERE: Long Island Retro Gaming Expo

The Upsky Long Island Hotel

110 Vanderbilt Motor Parkway

Hauppauge, NY 11788


ENTRY FEE:

Venue: $15 with Early Bird fee (before 12pm), $20 after 12pm.

Entry: $10




General Rules:


  • Mode: Stock

  • Stocks: 4

  • Time Limit: 8 minutes

  • Handicap: Off

  • Team Attack: On

  • Damage Ratio: 100%

  • Items: Off

  • Pause: Off

  • All Characters Available

  • All sets are best-of-3, except for Winner’s Semifinals, Loser’s semifinals, Winner’s Finals, Loser’s Finals, and Grand Finals

Stage List:


Starters:

  • Yoshi’s Story

  • Fountain of Dreams

  • Battlefield

  • Final Destination

  • Dream Land

Counterpicks:

  • Pokémon Stadium

Striking:

Players eliminate stages from the Starter/Neutral list until there is one stage remaining. The player without port priority strikes first. Then the other player strikes two stages. Then the player with port priority strikes one more stage and the remaining stage is used for the first game of the set.


Stage Bans:

After each game of the set, before counterpicking, the player who won the previous game may ban one stage from either the starter or counterpick list. This rule is not in effect for best of 5 sets.


Dave’s Stupid Rule: A player is not allowed to pick a stage that they have already won on in that set.


Set Procedure:


  1. Players select their characters. Either player may elect to do Double Blind Character Selection(see next section)

  2. Use Stage Striking to determine the first stage

  3. The players play the first match of the set

  4. Winning player of the preceding match bans a stage/stages.

  5. The losing player of the preceding match picks a stage for the next match.

  6. The winning player of the preceding match may choose to change characters.

  7. The losing player of the preceding match may choose to change characters.

  8. The next match is played.

  9. Repeat Steps 4 through 8 for all subsequent matches until the set is complete.

Additional Rules:


  • Neutral Start: Players may agree on starting the match in neutral positions, as opposed to the standard spawning positions.

  • Gentlemen's Clause: Players can agree to play on any stage, even if it is banned.

  • Double Blind Character Clause:Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each 5 of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.

  • Port Priority:If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors or Game & Watch Judgment (the player who gets the higher number wins). Winner gets their port selection, loser selects any other port.

  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks

  • Stalling is banned:The act of stalling is intentionally making the game unplayable. Stalling tactics include but are not limited to becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

  • Time Outs / Ties:The winner of a match that goes to time (time out) will be determined by stocks and percentage. When the timer hits 0:00 player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up. Sudden Death is not to be played at all, and will not count.

  • Colorblind Rule: Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the match starts.

  • Warmups: Warmup periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

  • Controllers: Alternate or custom controllers/adapters are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament. Players are responsible for setting up custom controllers in a timely manner. Any malfunctions or errors associated with your controller are your responsibility, so make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of a controller problem.
 
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