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Attention Mii Brawlers, Please Read This!

Auramaniji

Roasted!
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Due to the sheer amount of disconnect between the Mii Fighter Skype group (which I assume little of you know about) and Smashboards Mii Forums, we will be sharing our information about Miis (Mii Brawler in this forum) right now.
Admittedly we screwed up not sharing this information with the forum together, but that is besides the point.

So without further ado, here is:
(And ofc some of you may know this info already)
Mii Brawler:


General:

Mii Size Affects Frame Data: https://youtu.be/Da6V3iJ6tdQ


(+)Frame Data:


Jab | Hitbox is active on Frame 4

Down Tilt | Hitbox is active on Frame 8

Up Tilt | Hitbox is active on Frame 5 or 6 (Difficult to tell)

Forward Tilt | Hitbox is active on Frame 8

Up Air | Hitbox is active on Frame 8

Forward Air | Hitbox is active on Frame 10

Forward Air 2 | Hitbox is active on Frame 26 (16 Frames after the first hit)

Down Air | Hitbox is active on Frame 18

Back Air | Hitbox is active on Frame 8

Up Smash | Hitbox is active on Frame 12

Down Smash | Hitbox is active on Frame 12

Forward Smash | Hitbox is active on Frame 18

Neutral B 1 (Shotput) | Hitbox is active on Frame 30

Down B 1 (Head on Assault) | Hitbox is active on Frame 4, Frame 5 for Tiny Mii Brawler

Combos:


Universal Combos

Jab -> Head on Assault -> Smash Attack (True Combo)

Dthrow -> Up B (Any)


Size Only Combos

25/0:

Dthrow -> Fair -> HK

Dthrow -> Uair -> Uair -> PP

50/50:

Dthrow -> Shotput

(Depending on DI)

Zero To Death Combos:

HK (Found By Dapuffster) (50/50)

Dthrow -> Fair

Dthrow -> Fair

Dthrow -> Footstool->Nair reset->Ftilt->HK

PP (Found By Auramaniji) (50/25)

Grab -> Downthrow -> Footstool Until 50%

Dair -> Upsmash-> PP*

*Pray to RNGeaus that PP doesn’t whiff.



Advanced Techniques:


Jump Slide (Found by Auramaniji)

Jump towards any direction except straight up, then when you land slightly move the control stick towards the direction that you jumped. If done correctly your Mii should slide a little bit. Think of this similarly to a Waveland.


(*)Smash Slide (Found by Auramaniji)

Dash dance and as soon as your done, hold the stick towards the opposite direction in combination with A. Now you should be sliding in the opposite direction while facing the opponent with an Fsmash.


(?)Crouch Slide (Found by Auramaniji)

Easy stuff here. It's silly though. Put the stick at a 45 degree angle and take it to 90 degree angle and space your timing when repeating. There's the crouch slide. :)



Sprint Cancelled Up Smash, D-I-R-T-B-U-S (Originally found by Jigglystep)

The Sprint Canceled Up Smash, Or DIRTBUS is a technique that takes full advantage of sliding
by acting as a DACUS for Tiny Mii Brawler.

To perform this simply Foxtrot left or right and up smash.

This Can be Reversed If you pull it off right, and it involves jump canceling. Although it is hard to input it can lead to massive cool points. =\


Foxtrot Landing Into Jump Slide (FTLIJS) (Found By Helmet Hermit)

Just as you are about to land with a jump slide, Foxtrot.


(*)Shield Sliding Cancel (Found By Auramaniji)

The Shield Sliding Cancel allows for a quick lag cancel when transitioning from a run into a standing special. To perform it, run into shield, tilt shield down if you were shield dropping from a platform, quickly drop shield, and perform the special.

This only works on the stage (the FD part of it), not platforms.

The lag cancelled from the start up is more noticeable in Foot Flurry.

Sliding Summary:

Sliding is embedded into the game’s mechanics, and is more noticeable with mii brawler sizes that are 25/0 through 50/50 from my research. In the case of tiny mii brawler, it is an essential to learn because it presents a new offensive set of options to use for an approach
(JS USmash, JS Utilt, JS Jab, FTLIJUS, DIRTBUS, Reverse DIRTBUS, SSC...)
and defensive/spacing options as well.
(SS, Pivot Ftilt, In addition to FTLIJUS, JS, Reverse DIRTBUS...)

(*)This may have already been found, it's really easy to preform.
(+)Frames are recorded from Default
(?)Not really useful
 
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