bearsfan092
Smash Journeyman
- Joined
- Jun 1, 2012
- Messages
- 402
FIGHT PITT IV
Monthly Tournament
April 19th, 2014
Monthly Tournament
April 19th, 2014
Fight Pitt III turned out to be the breakout tournament of the fall for Pittsburgh and Northeast Ohio. Featuring Mango, M2K and over 100 unique entrants across all smash games, Fight Pitt IV has got some huge shoes to fill
PREREGISTER HERE TO SAVE MONEY ON YOUR VENUE FEE
https://docs.google.com/forms/d/14LpThk-yM8L8KGqBlhuUlEQbTUQHdfzZwQSnnQSZQmU/viewform
WHY SHOULD I COME TO THIS EDITION BEARSFAN?
PREREGISTER HERE TO SAVE MONEY ON YOUR VENUE FEE
https://docs.google.com/forms/d/14LpThk-yM8L8KGqBlhuUlEQbTUQHdfzZwQSnnQSZQmU/viewform
WHY SHOULD I COME TO THIS EDITION BEARSFAN?
- Same large venue as FP3
- Projector
- POT BONUS. Amount TBD
- Flyer: https://docs.google.com/file/d/0ByLxCFqwBQroQjFneEtETEwzQVE/edit?usp=sharing
Plus we have GODDAMN CHIPOTLE
First 75 attendees will receive a free burrito! In addition, we have 150 buy one get one free coupons good for any item on the menu!
SCHEDULE
10 AM: Doors open, registration open
12 PM: Melee Doubles starts
3 PM: Melee singles pools starts
5 PM: Melee Pro and Amateur brackets start
6 PM: Project M singles
Pro and Amateur brackets will be decided by pool performance
BRAWL IS CANCELLED
VENUE
O'Hara Student Center- Dining Room
4024 O'Hara Street
Pittsburgh, PA 15213
The O'Hara Student Center is the premiere event venue for the University of Pittsburgh, and WE GOT IT. About 3 times as large as the rooms previously used for Fight Pitt, we can accommodate so many more people! We've even got room for a projector!
Drop off information coming soon.
Anyone who knows Pittsburgh knows parking kinda sucks. A very nearby solution is the Soldiers and Sailors Parking Garage right around the corner, which has a $5 weekend rate. For other options, please see http://www.pts.pitt.edu/parking/visitor.html
ENTRY INFO
Venue Fee: $10 at the door, $5 if you preregister, $0 if you bring a full setup
Melee/Brawl Doubles Fee: $10 per person, 20 per team
Melee/Brawl Singles Fee: $10 per person
Project: M Singles Fee: $5 per person
Entry is available to the general public. If you're coming, please post in the thread so we know you're coming. Melee and Brawl are separate events, so if you plan on entering both, you must pay both fees. Venue fee applies only once.
Player Checklist:
1. Bring your own controller.
2. Bring the appropriate amount of money. Exact amount is appreciated, but not required.
3. (Optional) A full setup. Waives your venue fee.
A full setup for Melee consists of a CRT TV, Gamecube/Wii, Melee disc, and a completed Melee save file on a memory card.
Payouts :
1st Place: 45%
2nd Place: 23%
3rd Place: 13%
4th Place: 9%
5th Place (2): 5%
Teams Payout:
1st Place: 60%
2nd Place: 30%
3rd place: 10%
DA RULEZ
Super Smash Bros. Melee
* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Wobbling is not banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers' Freeze Glitch, Mewtwo's Soul Stunner, and using Master Hand are banned.
* DSR Modified: You cannot counterpick the stage you last won on in a set unless agreed upon by the opponent.
* All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Semis, Winners Finals, Losers Semis, Losers Finals, and Grand Finals.
To decide the stage for the first game of the set, stage strike from the Neutral stagelist in "1221" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Neutral (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each game:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Super Smash Bros Brawl
First 75 attendees will receive a free burrito! In addition, we have 150 buy one get one free coupons good for any item on the menu!
SCHEDULE
10 AM: Doors open, registration open
12 PM: Melee Doubles starts
3 PM: Melee singles pools starts
5 PM: Melee Pro and Amateur brackets start
6 PM: Project M singles
Pro and Amateur brackets will be decided by pool performance
BRAWL IS CANCELLED
VENUE
O'Hara Student Center- Dining Room
4024 O'Hara Street
Pittsburgh, PA 15213
The O'Hara Student Center is the premiere event venue for the University of Pittsburgh, and WE GOT IT. About 3 times as large as the rooms previously used for Fight Pitt, we can accommodate so many more people! We've even got room for a projector!
Drop off information coming soon.
Anyone who knows Pittsburgh knows parking kinda sucks. A very nearby solution is the Soldiers and Sailors Parking Garage right around the corner, which has a $5 weekend rate. For other options, please see http://www.pts.pitt.edu/parking/visitor.html
ENTRY INFO
Venue Fee: $10 at the door, $5 if you preregister, $0 if you bring a full setup
Melee/Brawl Doubles Fee: $10 per person, 20 per team
Melee/Brawl Singles Fee: $10 per person
Project: M Singles Fee: $5 per person
Entry is available to the general public. If you're coming, please post in the thread so we know you're coming. Melee and Brawl are separate events, so if you plan on entering both, you must pay both fees. Venue fee applies only once.
Player Checklist:
1. Bring your own controller.
2. Bring the appropriate amount of money. Exact amount is appreciated, but not required.
3. (Optional) A full setup. Waives your venue fee.
A full setup for Melee consists of a CRT TV, Gamecube/Wii, Melee disc, and a completed Melee save file on a memory card.
Payouts :
1st Place: 45%
2nd Place: 23%
3rd Place: 13%
4th Place: 9%
5th Place (2): 5%
Teams Payout:
1st Place: 60%
2nd Place: 30%
3rd place: 10%
DA RULEZ
Super Smash Bros. Melee
* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Wobbling is not banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers' Freeze Glitch, Mewtwo's Soul Stunner, and using Master Hand are banned.
* DSR Modified: You cannot counterpick the stage you last won on in a set unless agreed upon by the opponent.
* All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Semis, Winners Finals, Losers Semis, Losers Finals, and Grand Finals.
To decide the stage for the first game of the set, stage strike from the Neutral stagelist in "1221" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Neutral (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each game:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Super Smash Bros Brawl
General Rules
- 3 Stocks
- 8 Minute Time Limit
- Items set to “Off” and “None”
- Pause set to “Off”
- Meta Knight’s infinite dimensional cape tactic is banned.
- All infinites and chain grabs are legal.
- There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- If a match is ended via suicide move, the initiator of the move wins.
- Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
- Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
- If you are 5 minutes late: Results in a match loss
- If you are 10 minutes late: Results in a set loss
- These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner
- Team Attack set to “On”
- Double Meta Knight is banned
- Life stealing is allowed
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
- Player Priority is determined if it can not be agreed on. (See below for details)
- Each Team selects one controller port to use for each Player.
- Each Team selects one character for each Player. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
- The first match is played.
- The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
- The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
- The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
- The Team that won the previous match chooses one character for each Player.
- The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat steps 6-11 for all proceeding matches.
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpicks
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Conduct Rules
- DSR: A player/team may not counter-pick to the stage they have won on in the current set.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
- No scrooging (player may travel under the stage only once from the ledge)
- * “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
- Corollaries to Rule 6:
- * When one of the players is attacked by the other and takes damage, Rule 6 does not apply.
- * The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
- *If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
- In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Regarding Hacks: You will be asked to declare any hacks that you plan on using at the time of registration. Whether or not your hacks are legal are at the sole discretion of the TO. Your SD card WILL be examined at registration. If a hack is present that a player has not been declared or a player, that player may be disqualified.
- Your .GCT (Gecko codeset) will be overwritten at registration by the TO if you decide to utilize hacks. The Gecko codes included in this .GCT will be:
- 1. File Patch Code v3.5.1
- 2. Custom Shield Colors (Optional)
- 3. Over 3-Minute Replays
- 4. Save Tags in Replays
- 5. Default Settings Modifier
- Hacks that are allowed include MINOR stage and character edits. Mods such as the popular “Beachville” or different colored characters (ex: a zebra-striped Kirby, a white-furred Diddy, etc...) are examples of texture-only or minor edits.
- Custom music is allowed, but please keep the language appropriate.
- Intrusive model, vertex, or other hacks that influence either character geometry or stage properties are NOT ALLOWED.
- All players reserve the right to play without any hacks whatsoever, regardless of whether hacks are considered legal or not.
DECORUM
- No alcohol or illegal substances. If you show up and I suspect you may be under the influence of anything consumed prior to the event, you may be asked to leave. SECURITY WILL BE PRESENT AT THIS EVENT
- No fighting, horseplay, or other disruptive activities
- Obey the TO on TV, recording, and streaming decisions
- The TO reserves the right to eject players or deny payouts for actions detrimental to the tournament
- If you're tardy, you're DQ'd from the bracket
- All ejections are without a refund
In an effort to run Fight Pitt IV as smoothly as possible, I will be tightening up my work as an organizer.
If you do not preregister online, you have until 12 PM SHARP the day of to register. If you do preregister, you are expected to be READY TO PLAY by the time your event starts.
If you delay a match due to friendlies, money matches, whatever, I will disqualify you regardless of player stature.
If you arrive at the venue drunk or high, expect to be kicked out.
T.O. INFO:
Melee/Brawl TO: bearsfan092 (Matt Sybeldon)
Contact: (630) 596-3564 (Cell)
Facebook also acceptable
SETUPS:
The Pitt Smash Bros. Club can guarantee five full setups. However, we need your help to make this a success! If you want the Pittsburgh Smash scene to flourish, you gotta do your part! BRING A SETUP IF YOU CAN. If you can't bring a setup, bring whatever equipment you can. Also, read the next section
STREAMING:
We'll be streaming w/ dual commentary at http://twitch.tv/vgbootcamp
Melee/Brawl TO: bearsfan092 (Matt Sybeldon)
Contact: (630) 596-3564 (Cell)
Facebook also acceptable
SETUPS:
The Pitt Smash Bros. Club can guarantee five full setups. However, we need your help to make this a success! If you want the Pittsburgh Smash scene to flourish, you gotta do your part! BRING A SETUP IF YOU CAN. If you can't bring a setup, bring whatever equipment you can. Also, read the next section
STREAMING:
We'll be streaming w/ dual commentary at http://twitch.tv/vgbootcamp
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