Chesstiger2612
Smash Lord
This thread is thought to collect information on how to DI/SDI which moves to
One main focus should be the DI on grabs + throws because in those cases not as many variables weigh in and more precise information can be given.
If you think a certain DI is best but are not completely sure it will probably be added with an "(unsure)" afterwards if it is reasonable.
The category "unpredictable throw" is for the case you haven't enough time to react to a certain throw but have to deal with DI traps and make a decision based on read. It can also deal with the topic how effective mashing is in a certain situation.
This thread is also thought to have discussions whether a certain DI is better or worse.
If a SDI is recommended the practicalness should also be included. It should be dependent on (amount of inputs you have to do/frames of hitlag) normally, altough there are exceptions because it can be easier to input one SDI in a little number of frames than multiple in more frames... Nonetheless, the less inputs you need the more practical it is...
*Currently building up*
*Collecting first information*:
Grabs & Throws, in alphabetical order of characters
*Open for requests*
Bowser:
Captain Falcon:
Charizard:
Diddy Kong:
Donkey Kong:
Falco:
Fox:
Game & Watch:
Ganondorf:
Ice Climbers:
Ike:
Ivysaur:
Jigglypuff:
King Dedede:
Kirby:
Link:
Lucario:
Lucas:
Luigi:
Marth:
Meta Knight:
Mewtwo:
Ness:
Olimar:
Peach:
Pikachu:
Pit:
R.O.B:
Roy:
Samus:
Sheik:
Snake:
Sonic:
Squirtle:
Toon Link:
Wario:
Wolf:
Yoshi:
Zelda:
Zero Suit Samus:
Contributed so far: 0RLy, Chesstiger2612
- avoid followups
- if not possible, show the DI which requires a read or at least the most precise execution
- survive kill moves (if its not obvious)
One main focus should be the DI on grabs + throws because in those cases not as many variables weigh in and more precise information can be given.
If you think a certain DI is best but are not completely sure it will probably be added with an "(unsure)" afterwards if it is reasonable.
The category "unpredictable throw" is for the case you haven't enough time to react to a certain throw but have to deal with DI traps and make a decision based on read. It can also deal with the topic how effective mashing is in a certain situation.
This thread is also thought to have discussions whether a certain DI is better or worse.
If a SDI is recommended the practicalness should also be included. It should be dependent on (amount of inputs you have to do/frames of hitlag) normally, altough there are exceptions because it can be easier to input one SDI in a little number of frames than multiple in more frames... Nonetheless, the less inputs you need the more practical it is...
*Currently building up*
*Collecting first information*:
Grabs & Throws, in alphabetical order of characters
*Open for requests*
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
Smash DI: Away after the first hit
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
Floaties: DI up
Fastfaller: DI in
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
Default DI: Back-throw DI
Mashing: Good option, Bowsers throws are slow so you are fast enough to DI still.
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
Survival DI: Up + slightly away
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
→shfair (on DI away, low percents), fjnair (on DI in, low percents), ←fjfair (on DI down+in, low percents)
Jump out: Bowser has (hitstun-16) frames to follow up, hitstun is at least 33 frames and frameperfect sh fair frame 16 so frameperfect sh fair will hit you until you are high enough to not get hit by it. You should make your DI dependent on your stage position and where you want to end up unless you are floatie.
Combo DI:
Floaty: DI in, then jump out
Mid: At lower percents you can't escape, later DI in.
Fastfallers: You can't escape until high percents, then DI down and away
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
Combo DI: Away/Down+away -> techroll away afterwards if you fall down from it
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Survival DI: Up + slightly in
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Smash DI: Away after the first hit
Floaties: DI up
Fastfaller: DI in
Default DI: Back-throw DI
Mashing: Good option, Bowsers throws are slow so you are fast enough to DI still.
Survival DI: Up + slightly away
→shfair (on DI away, low percents), fjnair (on DI in, low percents), ←fjfair (on DI down+in, low percents)
Jump out: Bowser has (hitstun-16) frames to follow up, hitstun is at least 33 frames and frameperfect sh fair frame 16 so frameperfect sh fair will hit you until you are high enough to not get hit by it. You should make your DI dependent on your stage position and where you want to end up unless you are floatie.
Combo DI:
Floaty: DI in, then jump out
Mid: At lower percents you can't escape, later DI in.
Fastfallers: You can't escape until high percents, then DI down and away
Combo DI: Away/Down+away -> techroll away afterwards if you fall down from it
Survival DI: Up + slightly in
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
Low height: Down away
Midair, after CF already burnt a jump: DI up+in
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
DI in
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
DI mixups + tech mixups
If grounded: DI up+in
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Low height: Down away
Midair, after CF already burnt a jump: DI up+in
DI in
DI mixups + tech mixups
If grounded: DI up+in
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
DI down+away
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Crouchcancel if possible
DI in at low %s
DI away at high %s
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
Forward and back-throw are quick enough to cause forced read-based options.
DI for back throw at lower %s and DI up at KO percents. You can react to up-throw and down-throw on reaction.
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
Survival DI: No DI/Diagonal+away on average weight/fallspeed
More upwards for fastfallers, more sideways for floaties
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
Always knocks down, so choose a tech-type option
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Floaties: Down+in and jump out
Average fallspeed: Lower %s: Down+in and tech-in-place/tech-roll away Higher %s: Up+in
Fastfallers: DI in (+up/down) with tech-type option
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
Survival against star KO: DI away+slightly down
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
DI down+away
Crouchcancel if possible
DI in at low %s
DI away at high %s
Forward and back-throw are quick enough to cause forced read-based options.
DI for back throw at lower %s and DI up at KO percents. You can react to up-throw and down-throw on reaction.
Survival DI: No DI/Diagonal+away on average weight/fallspeed
More upwards for fastfallers, more sideways for floaties
Always knocks down, so choose a tech-type option
Floaties: Down+in and jump out
Average fallspeed: Lower %s: Down+in and tech-in-place/tech-roll away Higher %s: Up+in
Fastfallers: DI in (+up/down) with tech-type option
Survival against star KO: DI away+slightly down
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
If grounded: DI away+slightly down
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
If grounded: DI away+slightly down
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
DI up+away mostly
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
Knocks down, mixup tech options
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
DI in
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
DI away
DI up+away mostly
Knocks down, mixup tech options
DI in
DI away
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Survival DI: Away + slightly down
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
Survival DI to not get hit by the second hit: SDI up and/or in the opposite direction Fox is facing
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
To avoid up-air: DI in, and SDI up and/or in the opposite direction Fox is facing
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
For Mario, Marth, Ice Climebers, Ness, Luigi: DI down+away
For Bowser, Samus, Sheik, Zelda, Peach, Link, Captain Falcon, Ganondorf, Donkey Kong, Yoshi, King Dedede, Lucario, Wario, Charizard, ROB, Snake, Olimar, Ike: DI mixups, mostly away though
For Fox, Falco, Kirby, Pikachu, Mewtwo, Jiggypuff, Roy, Toon Link, Game and Watch, Meta Knight, Pit, Lucas, Sonic, Zero Suit Samus, Ivysaur, Diddy Kong, Wolf, Squirtle: Mixup DI sideways + tech options or DI down
Survival DI: Away + slightly down
Survival DI to not get hit by the second hit: SDI up and/or in the opposite direction Fox is facing
To avoid up-air: DI in, and SDI up and/or in the opposite direction Fox is facing
For Mario, Marth, Ice Climebers, Ness, Luigi: DI down+away
For Bowser, Samus, Sheik, Zelda, Peach, Link, Captain Falcon, Ganondorf, Donkey Kong, Yoshi, King Dedede, Lucario, Wario, Charizard, ROB, Snake, Olimar, Ike: DI mixups, mostly away though
For Fox, Falco, Kirby, Pikachu, Mewtwo, Jiggypuff, Roy, Toon Link, Game and Watch, Meta Knight, Pit, Lucas, Sonic, Zero Suit Samus, Ivysaur, Diddy Kong, Wolf, Squirtle: Mixup DI sideways + tech options or DI down
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
![Dedede :dedede: :dedede:](/styles/default/xenforo/smilies/dedede.png)
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
SDI to the nearest side (mostly away)
Survival DI away and slightly down
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
Recovery issues/Offstage: DI up+slightly in
No recovery issue: DI down+away
Offstage but good recovery: DI up+away
Survival DI: Up+in
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
Lower percents: DI down+away
Higher percents: DI in
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
SDI to the nearest side (mostly away)
Survival DI away and slightly down
Recovery issues/Offstage: DI up+slightly in
No recovery issue: DI down+away
Offstage but good recovery: DI up+away
Survival DI: Up+in
Lower percents: DI down+away
Higher percents: DI in
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
DI up+away + SDI away, jump out
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
DI trap between down-throw and back-throw. At low percent DI down+away because back-throw will mostly lead to dash attack which is crouchcancelable then
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
Jump out
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
DI down+away
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
DI in
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
DI up+away + SDI away, jump out
DI trap between down-throw and back-throw. At low percent DI down+away because back-throw will mostly lead to dash attack which is crouchcancelable then
Jump out
DI down+away
DI in
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
Inner hitbox: SDI in to avoid 2nd hit
Outer hitbox: SDI out to avoid 2nd hit
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Inner hitbox: SDI in to avoid 2nd hit
Outer hitbox: SDI out to avoid 2nd hit
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Survival DI: Away+slightly down
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
Crouchcancel if possible
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Survival DI: Away+slightly down
Crouchcancel if possible
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
Wario's possible followups: DACUS, dash attack, grab (fastfallers; low %s), platform techchase (other)
Combo DI: Down -> tech (guess the direction)
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Charged forward throw:
Survival DI
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
Wario's possible followups:
Up-smash, regrab (fastfallers; low %s: critical choice), up-air (average fallspeed; low-mid %s - fastfallers; mid %s)
Combo DI:
DI mixups + platform techs if possible. Jump out ASAP.
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
Wario's possible followups:
techchase->side-b, fsmash, bair, waft (fastfallers; high %s), side-b (average fallspeed; mid-high %s: critical choice), dsmash, dacus, regrab, resets (average fallspeed; low-mid %s)
Combo DI:
Tech (fastfallers; low percent)
Up->jump out (floaties; high percent)
Up+slightly away or in-> jump out (floaties; low-mid percents)
Up (average fallspeed; mid-high percents)
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Survival DI (high percent)
DI that maximizes your recovery options, mostly upwards (low-mid %s)
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Wario's possible followups: DACUS, dash attack, grab (fastfallers; low %s), platform techchase (other)
Combo DI: Down -> tech (guess the direction)
Survival DI
Wario's possible followups:
Up-smash, regrab (fastfallers; low %s: critical choice), up-air (average fallspeed; low-mid %s - fastfallers; mid %s)
Combo DI:
DI mixups + platform techs if possible. Jump out ASAP.
Wario's possible followups:
techchase->side-b, fsmash, bair, waft (fastfallers; high %s), side-b (average fallspeed; mid-high %s: critical choice), dsmash, dacus, regrab, resets (average fallspeed; low-mid %s)
Combo DI:
Tech (fastfallers; low percent)
Up->jump out (floaties; high percent)
Up+slightly away or in-> jump out (floaties; low-mid percents)
Up (average fallspeed; mid-high percents)
Survival DI (high percent)
DI that maximizes your recovery options, mostly upwards (low-mid %s)
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Crouchcancel at low %s
Down+away otherwise
Crouchcancel at low %s
Down+away otherwise
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Grounded non-smash
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Jab:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward tilt:
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up tilt:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down tilt:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dash attack:
Smash
Up Smash:
Forward Smash:
Down Smash:
Aerial:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down Air:
![Gamecube Y :GCY: :GCY:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back Air:
Grabgame
Unpredictable throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Forward throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down throw:
![Gamecube Z :GCZ: :GCZ:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Back throw:
Specials:
![Gamecube Joystick Neutral :GCN: :GCN:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Neutral special:
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Side special:
Low percents: DI away
High percents: DI in
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Up special:
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Down special:
Low percents: DI away
High percents: DI in
Contributed so far: 0RLy, Chesstiger2612
Last edited: