drogoth232
Smash Lord
- Joined
- Nov 28, 2011
- Messages
- 1,072
Hey everyone, drogoth here.
Old OP Here:
Recent Old OP Here:
Finals week, so I'm studying and then doing small amounts of modelling. Enjoy
Old OP Here:
DISCLAIMER ABOUT MY HACKS:
1. Unless specified, my hacks won't work for Project M.
2. None of my hacks will be 100% true to the games. This is so that each character won't feel overloaded in comparison to Brawls cast.
Text in Green are elements included within the PSA
Text in Red are being worked on currently
Text in white are not worked on as of yet
PROJECT RELEASED! SSB4 + Ocarina of Time Magic Power Link!
Works with P:M - Unknown
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203992
Skyward Sword Link
Works with P:M - Unknown
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35144
Hector: Fire Emblem 7
Works with P:M - No
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202557
Roy: Fire Emblem 6!
Works with P:M - Yes
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202556
1. Unless specified, my hacks won't work for Project M.
2. None of my hacks will be 100% true to the games. This is so that each character won't feel overloaded in comparison to Brawls cast.
Text in Green are elements included within the PSA
Text in Red are being worked on currently
Text in white are not worked on as of yet
RELEASED PROJECTS!
PROJECT RELEASED! SSB4 + Ocarina of Time Magic Power Link!
Works with P:M - Unknown
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203992
Wait4: Link tightens his belt
Wait5: Link stretches his arms
Wait6: Link taps his feet on the ground
Wait7: Link bends over and breaths heavily. This can only be done if Link has at least or more than 100% damage
Attack 11, 12, 13 - Two slashes right with a final slash left
Forward Tilt - Is a 3 hit combo. Two fast stabs with a final stronger stab.
AttackLow - A stab from behind his shield
Attack Dash - Jump strike
Neutral Special: Bow - Link pulls out his bow and shoots and arrow. Depending on the last smash attack you've used, you'll either fire a normal arrow, ice arrow, or fire arrow.
Side Special: Deku Nut Toss - Link pulls out a Deku Nut and throws it on the ground close to himself. The attack itself deals very little damage, while stunning the opponents for a quick follow-up attack.
Down Smash: Din's Fire - Kneeling down, Link slams his left hand on the ground causing a dome of fire to slowly expand around him. The dome hits multiple times, each doing less damage.
Up Smash: Nayru's Love - Kneeling down, Link places his hands on the ground beside him causing a blue, diamond-shaped barrier to form around him. The shield causes a small amount of damage over time to enemies next to, or inside it and it reflects projectiles.
Side Smash: Farore's Wind - Link's Side Smash is no longer a two part smash. Instead, it's an extremely versatile one part Side Smash. Depending on the direction that you move the control stick, Link will fire Farore's Wind in a different direction.
Final Smash: Ocarina of Time – Link pulls out the Ocarina given to him by Zelda as a child and plays a small tune depending on the button input.
No Button Input: Song of Time – Link plays the Song of Time which slows down the movements of all his enemies
If A is Pressed: Song of Storms – Link plays the Song of Storms which causes Lightning to strike down on enemies around him
If B is pressed: Sun’s Song – Link plays the Sun’s Song which causes all enemies around Link to catch fire.
Wait5: Link stretches his arms
Wait6: Link taps his feet on the ground
Wait7: Link bends over and breaths heavily. This can only be done if Link has at least or more than 100% damage
Attack 11, 12, 13 - Two slashes right with a final slash left
Forward Tilt - Is a 3 hit combo. Two fast stabs with a final stronger stab.
AttackLow - A stab from behind his shield
Attack Dash - Jump strike
Neutral Special: Bow - Link pulls out his bow and shoots and arrow. Depending on the last smash attack you've used, you'll either fire a normal arrow, ice arrow, or fire arrow.
Side Special: Deku Nut Toss - Link pulls out a Deku Nut and throws it on the ground close to himself. The attack itself deals very little damage, while stunning the opponents for a quick follow-up attack.
Down Smash: Din's Fire - Kneeling down, Link slams his left hand on the ground causing a dome of fire to slowly expand around him. The dome hits multiple times, each doing less damage.
Up Smash: Nayru's Love - Kneeling down, Link places his hands on the ground beside him causing a blue, diamond-shaped barrier to form around him. The shield causes a small amount of damage over time to enemies next to, or inside it and it reflects projectiles.
Side Smash: Farore's Wind - Link's Side Smash is no longer a two part smash. Instead, it's an extremely versatile one part Side Smash. Depending on the direction that you move the control stick, Link will fire Farore's Wind in a different direction.
Final Smash: Ocarina of Time – Link pulls out the Ocarina given to him by Zelda as a child and plays a small tune depending on the button input.
No Button Input: Song of Time – Link plays the Song of Time which slows down the movements of all his enemies
If A is Pressed: Song of Storms – Link plays the Song of Storms which causes Lightning to strike down on enemies around him
If B is pressed: Sun’s Song – Link plays the Sun’s Song which causes all enemies around Link to catch fire.
Skyward Sword Link
Works with P:M - Unknown
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35144
Attributes: He'll be like Link, but he'll have a faster run speed (he be sprintin')
Neutral B: Bow. I'll be using the Sacred Bow over his Regular one, although I am in the process of acquiring his other bows as well. Stats of the arrow will be the same, no increased knockback or anything. If I make an edit, it'll be toning down the damage.
Side B: Beetle. Yep. It won't have any of the Gale Boomerang Graphics or the small push/grab thingy it had. Will have return hitboxes.
Down B: Bombs. No change here, other than texture.
Up B: Spin Attack. No change here, either.
Dash Attack: Link performs a jump strike.
AAA+: Link performs his three hit combo before moving to his Attack 100. His Attack 100 will be the Illusion Stab. I experimented with the "waggle in all directions" and that didn't turn out quite neat and nice.
Side Tilt 1: Shield Bash (see Other Random Stuff Section).
Side Tilt 2: Link's normal Side Tilt
Up Tilt : Similar to normal Link's uptilt except he spins.
Down Tilt: Same
Up Air: Link Spins and slashes upward.
Neutral Air: Link slashes infront of him and then turns around to slash behind himself
Forward Air: Same.
Back Air: Link spins around and slashes behind himself before turning back forward
Down Air: Link swings downwards with his Shield and then his sword. The shield will be a spike while his sword will knock the opponent upwards.
Side Smash: Link performs a spin slash in one direction, and can attack again with a spin slash in the opposite direction.
Up Smash: Same
Down Smash: Same. Although the first hit links into the next. Will have reduced knockback to compensate.
Ground Final Smash: Link's sword crackles with energy as he crouches to the ground. He suddenly will leap into the air with the Master Sword held high while spinning and then plunge it into the ground. Will have a very large hitbox and deal tons of damage, but won't grab you a kill unless they get hit by the sword itself.
Air Final Smash: Same as original Link's
Entry: Link's trusty Loftwing flies overhead as he plummets to the stage. Upon landing, he unsheaths his sword and pulls his shield off his back.
Shield Bash: Link rams his shield forward and allows him to block all damage up to 20% and reflecting all article projectiles. Damage that can be absorbed is subject to change.
Sailcloth Fall: Link will whip out his trusty Sail Cloth as he falls. He'll have reduced fall speed, although he'll be very mobile.
Skyward Fall: Link lets go of the Sailcloth and then spreads his arms wide as he falls down. He'll have increased fall speed, but he won't be very mobile at all.
Right Taunt: Fi will dance above you as you stare around at the pretty-pretty sparkles.
Up Taunt: Here's where it gets interesting. Link spins his sword and then points in towards the sky. The sword begins to glow, and after a few moments, you return to your Waiting Animation. Except for one change: Your sword is now charged with energy. Now, you can perform any three attacks of your choosing and they'll throw out a Skyward Strike.
Skyward Strike: A projectile that's thrown out by all A-Attacks. It is NOT a replacement for the Bow, so it doesn't have super special awesome range. Does 7% Damage. Damage is subject to change.
Neutral B: Bow. I'll be using the Sacred Bow over his Regular one, although I am in the process of acquiring his other bows as well. Stats of the arrow will be the same, no increased knockback or anything. If I make an edit, it'll be toning down the damage.
Side B: Beetle. Yep. It won't have any of the Gale Boomerang Graphics or the small push/grab thingy it had. Will have return hitboxes.
Down B: Bombs. No change here, other than texture.
Up B: Spin Attack. No change here, either.
Dash Attack: Link performs a jump strike.
AAA+: Link performs his three hit combo before moving to his Attack 100. His Attack 100 will be the Illusion Stab. I experimented with the "waggle in all directions" and that didn't turn out quite neat and nice.
Side Tilt 1: Shield Bash (see Other Random Stuff Section).
Side Tilt 2: Link's normal Side Tilt
Up Tilt : Similar to normal Link's uptilt except he spins.
Down Tilt: Same
Up Air: Link Spins and slashes upward.
Neutral Air: Link slashes infront of him and then turns around to slash behind himself
Forward Air: Same.
Back Air: Link spins around and slashes behind himself before turning back forward
Down Air: Link swings downwards with his Shield and then his sword. The shield will be a spike while his sword will knock the opponent upwards.
Side Smash: Link performs a spin slash in one direction, and can attack again with a spin slash in the opposite direction.
Up Smash: Same
Down Smash: Same. Although the first hit links into the next. Will have reduced knockback to compensate.
Ground Final Smash: Link's sword crackles with energy as he crouches to the ground. He suddenly will leap into the air with the Master Sword held high while spinning and then plunge it into the ground. Will have a very large hitbox and deal tons of damage, but won't grab you a kill unless they get hit by the sword itself.
Air Final Smash: Same as original Link's
Entry: Link's trusty Loftwing flies overhead as he plummets to the stage. Upon landing, he unsheaths his sword and pulls his shield off his back.
Shield Bash: Link rams his shield forward and allows him to block all damage up to 20% and reflecting all article projectiles. Damage that can be absorbed is subject to change.
Sailcloth Fall: Link will whip out his trusty Sail Cloth as he falls. He'll have reduced fall speed, although he'll be very mobile.
Skyward Fall: Link lets go of the Sailcloth and then spreads his arms wide as he falls down. He'll have increased fall speed, but he won't be very mobile at all.
Right Taunt: Fi will dance above you as you stare around at the pretty-pretty sparkles.
Up Taunt: Here's where it gets interesting. Link spins his sword and then points in towards the sky. The sword begins to glow, and after a few moments, you return to your Waiting Animation. Except for one change: Your sword is now charged with energy. Now, you can perform any three attacks of your choosing and they'll throw out a Skyward Strike.
Skyward Strike: A projectile that's thrown out by all A-Attacks. It is NOT a replacement for the Bow, so it doesn't have super special awesome range. Does 7% Damage. Damage is subject to change.
Hector: Fire Emblem 7
Works with P:M - No
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202557
Wait - Changed to Hector's Great Lord Wait
AAA - Will be changed to AA. Will consist of two swings of his axe going back and forth.
Side Tilt - A Stab with the head of Hector's Axe. Relatively fast, low damage, and can be used to set up a combo.
Up Tilt - An upward swing with Hector's Axe.
Attack Dash - Hector performs a one handed slash with his axe, from top to bottom.
Up Smash - Hector puts his axe over his head and spins it. Very slow start up. Multi hit.
Side Smash - Hector spins and then brings his axe diagonally downwards. Debating whether or not to make it a two part smash attack.
Air Up - Hector spins his axe striking the opponent multiple times. Sends them upwards. Very fast and does moderate damage.
Air Back - Hector turns around and kicks his opponent.
Neutral Special - Same as Ike's except does more damage and has lightning gfx. If a full charge is achieved, Hector will have the ability to OHKO almost anyone, anything, anywhere. The downside being that the move has ridiculous amounts of end lag if fully charged.
Side Special - Here is what sets apart what any normal Hector moveset would do. His side special is a 3 part move which can be used to either bring the enemy towards you for a quick basic attack combo or finish the combo for a huge knockback move.
Hector's Side Special:
Part 1: Set up - Hector pulls his axe back.
Part 2: Grab - Hector Grabs the opponent with his axe and pulls them towards him. At this point, either you can continue the combo, or stop and start beating up your opponent with a basic attack combo or a grab. Does no damage.
Part 3: Spin - Hector spins, hitting the opponent with his axe twice: once with the hilt and again with the blade of his axe. Does a lot of damage and great knockback.
Up Special - Hector jumps up, and then plunges downward with his axe. Only has one hitbox going up and then another going down. Does more damage if they are hit with the blade of the axe.
Down Special - Counter - Hector taunts the opponent. When hit, Hector takes full damage while returning 3 times the damage done to him.
Final Smash - Hector throws a small throwing axe at his opponent, stunning them. He then spins Armads above him, then smashes it into the ground and leaps forward into the air. Hector then plunges downward with his axe. This Final Smash will happen even if the initial axe doesn't connect
Final Smash Air: Hector spins twice and then spikes the opponent down with his axe.
AAA - Will be changed to AA. Will consist of two swings of his axe going back and forth.
Side Tilt - A Stab with the head of Hector's Axe. Relatively fast, low damage, and can be used to set up a combo.
Up Tilt - An upward swing with Hector's Axe.
Attack Dash - Hector performs a one handed slash with his axe, from top to bottom.
Up Smash - Hector puts his axe over his head and spins it. Very slow start up. Multi hit.
Side Smash - Hector spins and then brings his axe diagonally downwards. Debating whether or not to make it a two part smash attack.
Air Up - Hector spins his axe striking the opponent multiple times. Sends them upwards. Very fast and does moderate damage.
Air Back - Hector turns around and kicks his opponent.
Neutral Special - Same as Ike's except does more damage and has lightning gfx. If a full charge is achieved, Hector will have the ability to OHKO almost anyone, anything, anywhere. The downside being that the move has ridiculous amounts of end lag if fully charged.
Side Special - Here is what sets apart what any normal Hector moveset would do. His side special is a 3 part move which can be used to either bring the enemy towards you for a quick basic attack combo or finish the combo for a huge knockback move.
Hector's Side Special:
Part 1: Set up - Hector pulls his axe back.
Part 2: Grab - Hector Grabs the opponent with his axe and pulls them towards him. At this point, either you can continue the combo, or stop and start beating up your opponent with a basic attack combo or a grab. Does no damage.
Part 3: Spin - Hector spins, hitting the opponent with his axe twice: once with the hilt and again with the blade of his axe. Does a lot of damage and great knockback.
Up Special - Hector jumps up, and then plunges downward with his axe. Only has one hitbox going up and then another going down. Does more damage if they are hit with the blade of the axe.
Down Special - Counter - Hector taunts the opponent. When hit, Hector takes full damage while returning 3 times the damage done to him.
Final Smash - Hector throws a small throwing axe at his opponent, stunning them. He then spins Armads above him, then smashes it into the ground and leaps forward into the air. Hector then plunges downward with his axe. This Final Smash will happen even if the initial axe doesn't connect
Final Smash Air: Hector spins twice and then spikes the opponent down with his axe.
Roy: Fire Emblem 6!
Works with P:M - Yes
Brawl Vautl Entry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202556
Wait 1: His basic stance will be the Sword of Seals unsheathed and in his hand.
Wait 2: Roy sheathes his sword. The wait will last at least 200 frames.
AA Combo - Will be different compared to Marth's. Will be a bit stronger than Marth's.
Side Smash - Will be a quick stab.
Down Smash - Roy slashes in one direction, and then spins.
Up Smash - Roy performs an overhead slash, making a wide arc
Dash attack - Will be a lunging stab.
Neutral Air - Roy spins with his sword
Forward Air - Roy slashes horizontally with his sword
Back Air - Roy stabs backwards with his sword
Down Air - Roy performs a backflip and slashes downward. Can spike, and spikes hard when it hits.
Side Special - Has five parts
Part 1 - Roy does a low slash, stunning the opponent
Part 2 - He follows up by perform a horizontal slash
Part 3 - Afterwards, he performs an overhead slash
Part 4 - Crouching down, he performs a rising uppercut into a backflip
Part 5 - To end it off, he rushes forward, knocking the enemy upwards
Neutral Special - Will be his signature Flare Blade except with a different animation. Will have two different hitboxes. One will be on his sword, the other will be a projectile that explodes when it comes in contact with an enemy. Only one hitbox can connect. If the sword connects, then the projectile won't get sent out. If the sword doesn't connect, the projectile is sent out.
Down Special - Same as what he does in Melee/Project M
Up Special - Will be what he does in Melee/Project M. If all the hitboxes connect, then Roy can follow up with any aerial attack
Final Smash - Roy raises the Sword of Seals into the air as it bursts into flame. Roy instantly heals 30 damage.
Spot Dodge - Will be similar to the way Roy dodges in Fire Emblem 6.
Wait 2: Roy sheathes his sword. The wait will last at least 200 frames.
AA Combo - Will be different compared to Marth's. Will be a bit stronger than Marth's.
Side Smash - Will be a quick stab.
Down Smash - Roy slashes in one direction, and then spins.
Up Smash - Roy performs an overhead slash, making a wide arc
Dash attack - Will be a lunging stab.
Neutral Air - Roy spins with his sword
Forward Air - Roy slashes horizontally with his sword
Back Air - Roy stabs backwards with his sword
Down Air - Roy performs a backflip and slashes downward. Can spike, and spikes hard when it hits.
Side Special - Has five parts
Part 1 - Roy does a low slash, stunning the opponent
Part 2 - He follows up by perform a horizontal slash
Part 3 - Afterwards, he performs an overhead slash
Part 4 - Crouching down, he performs a rising uppercut into a backflip
Part 5 - To end it off, he rushes forward, knocking the enemy upwards
Neutral Special - Will be his signature Flare Blade except with a different animation. Will have two different hitboxes. One will be on his sword, the other will be a projectile that explodes when it comes in contact with an enemy. Only one hitbox can connect. If the sword connects, then the projectile won't get sent out. If the sword doesn't connect, the projectile is sent out.
Down Special - Same as what he does in Melee/Project M
Up Special - Will be what he does in Melee/Project M. If all the hitboxes connect, then Roy can follow up with any aerial attack
Final Smash - Roy raises the Sword of Seals into the air as it bursts into flame. Roy instantly heals 30 damage.
Spot Dodge - Will be similar to the way Roy dodges in Fire Emblem 6.
Recent Old OP Here:
So I do animating for a bunch of things. Mostly for fun. I did some coding for the Waluigi PSA along with balancing, gave coding suggestions for the Ridley and Dark Samus PSAs, giving coding and animation help for the OoT and (maybe) Sword Ganondorf PSAs.
I also have a Youtube where I upload old streams: https://www.youtube.com/channel/UCGFx-2wwKfRc9NRm1KMge_w
I have a Twitter where I don't do much, but if you want you can follow it: https://twitter.com/Large_Leader
I stream often, at Picarto. Specifically here: picarto.tv/LargeLeader
Streams are scheduled for every Friday at around 3pm EST. I'll just work on random things and maybe work on something you guys request. I also randomly stream at times too, so follow me on Twitter if you want to stay up-to-date when I decide to stream!
And that's pretty much it. I know a bunch of coding along with animating, so if anyone needs help, they can ask.
Animation streaming (two planned characters and a Stream request)
Coding streaming
In Game Testing streaming (testing animation and coding)
I also have a Youtube where I upload old streams: https://www.youtube.com/channel/UCGFx-2wwKfRc9NRm1KMge_w
I have a Twitter where I don't do much, but if you want you can follow it: https://twitter.com/Large_Leader
I stream often, at Picarto. Specifically here: picarto.tv/LargeLeader
Streams are scheduled for every Friday at around 3pm EST. I'll just work on random things and maybe work on something you guys request. I also randomly stream at times too, so follow me on Twitter if you want to stay up-to-date when I decide to stream!
And that's pretty much it. I know a bunch of coding along with animating, so if anyone needs help, they can ask.
Animation streaming (two planned characters and a Stream request)
Coding streaming
In Game Testing streaming (testing animation and coding)
Finals week, so I'm studying and then doing small amounts of modelling. Enjoy
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