Awhile ago @Groose created a thread detailing various reasons why people may support certain characters, so I thought it would be fun to do just the opposite. After some thinking, here are the reasons I came up with
If there's anything I've missed or if you'd like to correct me on something I've said, do feel free to say so! Input is welcome! When new reasons are presented, I will add them to this list.
Note: This is not a list of reasons of why characters are not likely. I cannot stress this enough. This is only a list of possible reasons as to why someone would be personally against the inclusion of a character, regardless of whether that character is likely or not. Some of these may seem to blur the line between likeliness and want, but in the cases where this is the case they are only being applied towards the latter context.
Another note: The examples I provide don't necessarily reflect my views or the majority of people's views. They are simply examples that I think most users would be able to understand in each particular context.
1) Personal dislike
This should be the most obvious one. Someone does not want a character included because they don't like the character and dislike seeing them appear in games. So, obviously, the character being playable would cause said character to have quite the large appearance. Reasons for disliking a character can of course vary from person to person.
Example: Tingle, Waluigi
2) The character would not be unique/add anything new.
If one does not think that the character would be fun to play as or if they probably wouldn't add a unique gimmick or playstyle of sorts, then they are against the inclusion of that character. This can also be extended to not wanting characters with a seemingly high potential to be (semi-)clones of existing ones.
Example: Lucina, Dr. Mario
3) The character is not important enough to warrant inclusion.
Note: This can apply to characters of already represented franchises or characters from franchises without existing characters. Different arguments would be made in each case.
The character, within the context of their own series, is not an impactful enough character to be included. The character is very minor in the grand scheme of things and should therefor not be included with the existing playable characters.
Example: Geno, most Pokemon
The character's franchise is not important to Nintendo overall, and, therefor, the main character(s) of the franchise should also not be included.
Example: Starfy
Note: This could dive into a whole other debate as to what exactly "importance" is in regards to already represented and unrepresented franchises. I'm being more loose here in order for the word to be used as more of an umbrella term rather than a defined one.
4) The franchise that the character falls under does not need anymore playable characters.
Note: This, obviously, only applies to characters that would fall into existing franchises.
The franchise that a particular character would belong to is already properly represented by already playable characters. The common thinking here is that certain franchises warrant a particular number of characters. A cap on the number of characters a franchise should have is usually determined by a combination of the number of games in said franchise, the popularity of the franchise in general, and the number of characters that actually warrant inclusion, among other things that can vary from franchise to franchise. Caps can also be made based how franchises compare to others. (Example: Mother should not have as many characters as Zelda.) And if these limits would be broken as a result of a character's inclusion, then the character should not be included.
Also, in the case of third party franchises, it is common to think that a second character is unneeded due to the franchise being a third party one.
Example: Krystal, Samurai Goroh, Shadow
5) The character's inclusion would decrease the chances of another character's inclusion.
I think this one is best explained through example. Though do note that the reason for decreased chances may vary from characters to characters.
Example: A K. Rool supporter could be against Dixie's inclusion. Her inclusion would seemingly decrease the chances of K. Rool since there will probably only be at most one new Donkey Kong character.
6) The character and/or the character's franchise is not associated with Nintendo enough.
This is most commonly seen in regards to characters that have never had games on Nintendo consoles. While this makes the character chances of inclusion automatically impossible, it also may make the character not wanted as well. This may also be applied to characters that, while having some games on Nintendo consoles, have most of their games on other consoles.
Example: Master Chief
7) The character is not a video game character.
Like the previous one, while almost always being mentioned in regards to a character's likeliness, this can also be applied to not wanting a character as well.
Example: While most consider Goku as not likely, many, regardless of his likelihood, are also against his inclusion overall due to him not originating from a video game.
8) The exclusion of a character would disappoint the large and/or vocal fanbase of the character.
One would simply get satisfaction out of seeing a particularly large and/or vocal group of fans be disappointed. While a rather cruel reason, it is a reason nonetheless.
Example: Ridley
9) Miis.
Miis are a unique case in that they are a character that have a reason for wanting exclusion that only applies to them. Miis, if included as playable characters, would most likely be able to be customized and, therefor, the customizations would be seen during online play. Because of this customizability, many think that Miis would oversaturate online play with players who use Miis that are references to pop-culture icons, have inappropriate names or faces, among other distasteful things that players are capable of doing with the customizability offered through Miis.
10) Other people don't want the character included
Imagine the opposite of supporting characters because you want to see other people satisfied. One does not want to see those who don't want the character be disappointed, so they don't support the character as well.
11) The character would most likely lose an important characteristic if made playable
To be made playable, the character would most likely have to have something changed about them in order to make work or fit as a fighter. One may see a certain aspect as a key trait of a character and think that this aspect could not transfer to playable status, so they do not want to see this character playable at all.
Example: Ridley (And more specifically, his size.)
12) Current characters already represent ideas, archetypes, consoles, time periods, etc. that the character would also represent.
This can be thought of as a more general and conceptual version of 2). While the character wouldn't necessarily be a (semi)clone of an existing one, something that the character would seemingly represent is already covered by an existing ones, creating unwanted redundancy.
Example: Wii Fit Trainer already represents the Wii and Villager already represents player-created avatars, so Miis are an unnecessary addition.
NO CRITICIZING OTHERS' OPINIONS.
This thread should focus on analyzing, not criticizing. Keep that in mind before posting. I know that the subject matter lends itself to being a bit controversial, and the need to say something to people not wanting a character you want for what you think is a silly reason is often very strong, but hold back.
If there's anything I've missed or if you'd like to correct me on something I've said, do feel free to say so! Input is welcome! When new reasons are presented, I will add them to this list.
Note: This is not a list of reasons of why characters are not likely. I cannot stress this enough. This is only a list of possible reasons as to why someone would be personally against the inclusion of a character, regardless of whether that character is likely or not. Some of these may seem to blur the line between likeliness and want, but in the cases where this is the case they are only being applied towards the latter context.
Another note: The examples I provide don't necessarily reflect my views or the majority of people's views. They are simply examples that I think most users would be able to understand in each particular context.
1) Personal dislike
This should be the most obvious one. Someone does not want a character included because they don't like the character and dislike seeing them appear in games. So, obviously, the character being playable would cause said character to have quite the large appearance. Reasons for disliking a character can of course vary from person to person.
Example: Tingle, Waluigi
2) The character would not be unique/add anything new.
If one does not think that the character would be fun to play as or if they probably wouldn't add a unique gimmick or playstyle of sorts, then they are against the inclusion of that character. This can also be extended to not wanting characters with a seemingly high potential to be (semi-)clones of existing ones.
Example: Lucina, Dr. Mario
3) The character is not important enough to warrant inclusion.
Note: This can apply to characters of already represented franchises or characters from franchises without existing characters. Different arguments would be made in each case.
The character, within the context of their own series, is not an impactful enough character to be included. The character is very minor in the grand scheme of things and should therefor not be included with the existing playable characters.
Example: Geno, most Pokemon
The character's franchise is not important to Nintendo overall, and, therefor, the main character(s) of the franchise should also not be included.
Example: Starfy
Note: This could dive into a whole other debate as to what exactly "importance" is in regards to already represented and unrepresented franchises. I'm being more loose here in order for the word to be used as more of an umbrella term rather than a defined one.
4) The franchise that the character falls under does not need anymore playable characters.
Note: This, obviously, only applies to characters that would fall into existing franchises.
The franchise that a particular character would belong to is already properly represented by already playable characters. The common thinking here is that certain franchises warrant a particular number of characters. A cap on the number of characters a franchise should have is usually determined by a combination of the number of games in said franchise, the popularity of the franchise in general, and the number of characters that actually warrant inclusion, among other things that can vary from franchise to franchise. Caps can also be made based how franchises compare to others. (Example: Mother should not have as many characters as Zelda.) And if these limits would be broken as a result of a character's inclusion, then the character should not be included.
Also, in the case of third party franchises, it is common to think that a second character is unneeded due to the franchise being a third party one.
Example: Krystal, Samurai Goroh, Shadow
5) The character's inclusion would decrease the chances of another character's inclusion.
I think this one is best explained through example. Though do note that the reason for decreased chances may vary from characters to characters.
Example: A K. Rool supporter could be against Dixie's inclusion. Her inclusion would seemingly decrease the chances of K. Rool since there will probably only be at most one new Donkey Kong character.
6) The character and/or the character's franchise is not associated with Nintendo enough.
This is most commonly seen in regards to characters that have never had games on Nintendo consoles. While this makes the character chances of inclusion automatically impossible, it also may make the character not wanted as well. This may also be applied to characters that, while having some games on Nintendo consoles, have most of their games on other consoles.
Example: Master Chief
7) The character is not a video game character.
Like the previous one, while almost always being mentioned in regards to a character's likeliness, this can also be applied to not wanting a character as well.
Example: While most consider Goku as not likely, many, regardless of his likelihood, are also against his inclusion overall due to him not originating from a video game.
8) The exclusion of a character would disappoint the large and/or vocal fanbase of the character.
One would simply get satisfaction out of seeing a particularly large and/or vocal group of fans be disappointed. While a rather cruel reason, it is a reason nonetheless.
Example: Ridley
9) Miis.
Miis are a unique case in that they are a character that have a reason for wanting exclusion that only applies to them. Miis, if included as playable characters, would most likely be able to be customized and, therefor, the customizations would be seen during online play. Because of this customizability, many think that Miis would oversaturate online play with players who use Miis that are references to pop-culture icons, have inappropriate names or faces, among other distasteful things that players are capable of doing with the customizability offered through Miis.
10) Other people don't want the character included
Imagine the opposite of supporting characters because you want to see other people satisfied. One does not want to see those who don't want the character be disappointed, so they don't support the character as well.
11) The character would most likely lose an important characteristic if made playable
To be made playable, the character would most likely have to have something changed about them in order to make work or fit as a fighter. One may see a certain aspect as a key trait of a character and think that this aspect could not transfer to playable status, so they do not want to see this character playable at all.
Example: Ridley (And more specifically, his size.)
12) Current characters already represent ideas, archetypes, consoles, time periods, etc. that the character would also represent.
This can be thought of as a more general and conceptual version of 2). While the character wouldn't necessarily be a (semi)clone of an existing one, something that the character would seemingly represent is already covered by an existing ones, creating unwanted redundancy.
Example: Wii Fit Trainer already represents the Wii and Villager already represents player-created avatars, so Miis are an unnecessary addition.
NO CRITICIZING OTHERS' OPINIONS.
This thread should focus on analyzing, not criticizing. Keep that in mind before posting. I know that the subject matter lends itself to being a bit controversial, and the need to say something to people not wanting a character you want for what you think is a silly reason is often very strong, but hold back.
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