Delta-cod
Smash Hero
He'd be playing...Raptor...
And that's the only one I know about. *shrug*
And that's the only one I know about. *shrug*
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This. Yoshi definitely plays a lot different than brawl now.None in New Jersey. I only have experience vs. Yoshi's online. Then I just put the matchup in retrospect so you don't have to listen to me. I honestly feel like the majority of Yoshi players try to mimick Brawl Yoshi which is not good imo.
Admittedly, I haven't fought too many Foxes and I don't have too much knowledge on Fox, but I think I have a relative idea on how the match-up goes.I played against some Foxes in For Glory and I can say a few things about the match-up.
Fox is a very combo heavy character and he can bait you into doing a misstep. While Fox's attacks are very quick, Luigi can easily escape his u-tilts and his jab combo with nair. Fox's falling speed helps Luigi into comboing him, giving Luigi a nice deal of set-ups and follow-ups for his down throw.
Luigi's Fireball game is slightly weakened thanks to the Reflector, but I don't think that will be too much of a deal breaker here as let's say Mr. Game & Watch's Oil Panic. Luigi's short hop aerials are particularly effective at keeping Fox at bay and spacing him out. I should also mention that Luigi can duck and crawl underneath Fox's Blaster, meaning Luigi won't have to suffer from Blaster's chip damage (but only if you're crawling).
As for Fox's recovery, it's pretty predictable and kinda gimpable. I wouldn't be too afraid to attack Fox while he is recovering with Fire Fox and Luigi can defend himself from Fox Illusion by shielding or doing a nair (depends on the situation, also be careful as Fox Illusion can spike).
However, Fox has the advantage in the air. His forward aerial is a good move that Fox mains will use after a set-up since it can easily combo Luigi and it's hard to escape. If you see Fox use his down aerial, the best option is to shield it and wait for the move to be over, but I haven't seen any Foxes use it as a follow-up move. His back aerial can reck Luigi and it's a good edge-guarding tool against him; it definitely benefits from the new ledge mechanics. As for his up aerial... yeah, it's powerful, it's good, but try to dodge it and outsmart Fox.
I will say that Fox is scary at later percents with rage, especially when his up smash benefits from it. I noticed that some Foxes like to trap you in a corner and up smash against you... I lost two matches because of that maneuver.
I don't think that Fox is one of Luigi's tougher match-ups. Hell, I beat a Fox so many times that he counter-picked to Little Mac. I think the key thing here is patience against Fox and by spamming nair. I'm dead serious about nair; it's an amazing move in this fight.
However, take this with a grain of salt; this is For Glory, after all.
Good write-up, I agree for the most part, and would like to emphasize this point:Hello! I am a Luigi main! I'll just copy and paste what I had to say in the Luigi match-up thread.
Though, I think it's 55:45 Luigi.
Fox's biggest benefit here is the ability to punish Luigi's landings due to floaty + poor aerial mobility, so in that situation I'd say that Fox has the advantage in the air. Luigi nair will outrange and outdamage Fox's aerials, and will usually trade with a lot of Fox's multihit aerials (making the damage gap that much worse). Still, you are safest when contesting an airborne Luigi as it's at least easy to space out his poor aerial mobility specs.However, Fox has the advantage in the air. His forward aerial is a good move that Fox mains will use after a set-up since it can easily combo Luigi and it's hard to escape. If you see Fox use his down aerial, the best option is to shield it and wait for the move to be over, but I haven't seen any Foxes use it as a follow-up move. His back aerial can reck Luigi and it's a good edge-guarding tool against him; it definitely benefits from the new ledge mechanics. As for his up aerial... yeah, it's powerful, it's good, but try to dodge it and outsmart Fox.
I believe that the Fox Illusion can meteor smash not spike (my bad). I know that I got hit by it and was meteored once and I know that's been a staple since Melee.@XenoBrawler610, Fox Illusion can spike? (that ain't Falco?)
Are you absolutely sure? Replay or something? To my knowledge, Fox Illusion has never been able to meteor nor spike. That has always been Falco and Wolf with their spikes on side-B.I believe that the Fox Illusion can meteor smash not spike (my bad). I know that I got hit by it and was meteored once and I know that's been a staple since Melee.
You most likely experienced a stagespike. Fox's sideB will always send people upwards.I believe that the Fox Illusion can meteor smash not spike (my bad). I know that I got hit by it and was meteored once and I know that's been a staple since Melee.
I wonder what sort of priority upB3 truly has. I know it gets a bigger hitbox in front of Fox, but I wonder if it's enough to be able to safely eat through some of these multihit spikes. Luigi's that are able to do jumpless cyclones pretty much have an endless recovery lol, I agree that the risk of trying to Wolf Flash him may not be nearly rewarding for the risk.Are you absolutely sure? Replay or something? To my knowledge, Fox Illusion has never been able to meteor nor spike. That has always been Falco and Wolf with their spikes on side-B.
Not counting janky stage spikes vs Villagers, I have never gotten a meteor nor spike using Illusion.
I guess Wolf Flash would be good in this case with no free-falling after it. Dunno how well it would do vs Luigi though, never played this match with customs and Cyclone is a move I don't like to challenge off-stage as Fox either way.
That's probably the reason why. I just checked Smash Wiki and it didn't say the Fox Illusion meteors characters.You most likely experienced a stagespike. Fox's sideB will always send people upwards.
Thanks for the input. Doc mains are sorely lacking sadly. The few things that have really stuck out to me that seems to work very well for Doc in this MU is sh bair, upB, tornado. It's more of speculation at this point, so I'm glad that you were able to confirm.*snip*
Good thing you mention this, this means thay Fox can't jab lock Doc.EDIT: Doc's Up-B doesn't have invincibility, though due to the hitlag modifier, it is sometimes possible for Doc to trade with certain weak moves (like Jabs) and combo into a second Up-B.
I don't think this option is an end-all against Mario and Doc though. It's not safe for them to be throwing out upB's whenever a jab cancel presents itself. Fox enters a 50/50 situation where he can followup or shield. shield the upB and punish heavily, or shield and get grabbed. It's a better situation than opting for no jabs at least, as going into flurry gives Mario a free upB punish, and I'd imagine Doc as well (Doc's being the scarier of the two).Good thing you mention this, this means thay Fox can't jab lock Doc.
[...]
Basically both Marios have an escape out of our jab stuff in UpB.
Could you elaborate more? Comparing the MU to Mario isn't really helpful, they're different characters and the MUs are played differently.55/45 fox over kriby. I was thinking of making it even but u have more trouble with Mario than kirby. And I think the Mario matchup is even. Just don't get spiked
You can spot dodge it for sure, but short-hop -> laser3 cancels the startup of the gun, and the short-hop lets Fox shoot it right as he lands so it travels along the ground. Still has endlag of putting the gun away.Keep in mind that Kirby can crouch under lasers - or wait, Custom 3 doesn't let Kirby crouch under them? Dang.
Are the slow? Can Kirby easily spotdodge it?
Yeah, U-tilt is nasty. Fox players should usually do their best to mix up their recoveries, so they're not caught getting their side-b clipped. Against Kirby, this is pretty tough to do though because multiple jumps.I don't think Fox has answer to Kirby's Up Tilt shenanigans like, say, Greninja does. If you use Fire Fox it should also be noted that Kirby has more than enough time to Down Air, Stone, or various other slower moves. Down Air is especially bad since it's a meteor!
Fox usually runs laser3, side1 or side3 (side3 is Wolf Flash), up2 (Flying Fox, very little startup but no hitbox either) or up3 (Twisting Fox, a twister instead of fire, multiple hits on startup that suck in opponents, it KOs at 100% and is very hard to DI out of), and down1 or down2 (Big Shine with a windbox).What are Fox's customs like? For Kirby, most of us like either 3231 or 3233 (Jumping Inhale/Hammer Bash/Upper Cutter/Stone or Meteor Stone). Hammer Bash is a faster Hammer and Upper Cutter is basically Dolphin Slash except much better. For this matchup, I think 3233 is our set because we can actually find scenarios to land Meteor Stone. I personally use Wave Cutter (we only have one Wave Cutter set ) - it's pretty good here, getting Fox offstage is nice. As Kirby, at least. Fox Illusion is harder to hit, at least.
Well like I said, jab -> jab 2 -> U-smash is guaranteed on Kirby after ~80% if Fox is fast enough to hit him before he tries jumping away. Then again, it requires the jab to confirm first, and against Kirby that's a real pain.Fox is fast enough to punish Kirby's slower moves, but if Kirby can stay in the air and poke a lot, he should be safe. Fox's Up Smash is scary, but if Kirby plays safe enough then he shouldn't be getting punished by it. Getting a good read is probably the best way to land it.
It isn't that bad for Fox, although I don't know much about the matchup. I'd guess, at worst, it's 60:40 in Kirby's favor and, at best, 50:50.
lol what.A lot of sonics attacks are punishable.
You're overlooking an important part. Whenever fox is at high percents (even if sonic is too), Sonic is at a HUGE advantage because he can kill you with a throw which is extremely hard to avoid because of sonic's speed and mobility. You're limited by having to be aware of the grab, and he doesn't have to worry about dying from a throw to you. A smart sonic will camp near the edges of the stage in these percent ranges, especially with rage. And the not approaching him option only works if you have the lead, as your blaster is way too laggy to use against sonic. He can run across most stages and punish you for shooting even 1 laser. If you shoot 2 or more you are certainly getting punished.I think Sonic vs. Fox is 55-45 Fox's favor. Sonic doesn't have many good options to escape out of juggles; Fox can constantly chase him down in the air and his spring doesn't do as long as you're prepared for it. Sonic and Fox's kill power is about the same, but because Fox is lighter he'll die earlier.
I don't see how Fox follows up well in his attacks better then Kirby.I think Sonic vs. Fox is 55-45 Fox's favor. Sonic doesn't have many good options to escape out of juggles; Fox can constantly chase him down in the air and his spring doesn't do as long as you're prepared for it. Sonic and Fox's kill power is about the same, but because Fox is lighter he'll die earlier.
Ness vs. Fox feels like a 60-40 match up. I haven't played a really good Ness yet, so I'm not extremely confident in this ratio. Fox wins neutral with his superior movement speed and fast grounded options. It also seems like Fox has a much easier time juggling Ness. The reason this match up isn't any worse is Ness' incredible kill power, especially in rage.
Kirby vs. Fox is probably 55-45 Fox's favor. I'm basing all of my match up knowledge on one set I played with a Kirby last week. Outside of the utilt juggle Kirby has on Fox at low percent, he doesn't really seem to have very many good combos or follow ups. He has great kill power and gimp Fox really well with dair. Fox should be winning neutral most of the time and has the ability to follow up off of his attacks better than Kirby overall. Kirby can also die extremely early if you catch him with a uair string at the right percent.