Lavani
Indigo Destiny
- Joined
- Oct 24, 2014
- Messages
- 7,256
Ground release: 29f
Releasing animation: 29f (stationary ground release animation, essentially)
Air release: 39f
This means air releases give +10 frame advantage. Though there's a couple extra frames of leeway due to a lack of frame 1 aerial defensive options, the hypermajority of characters can't actually do anything in those frames. But for those that can (or in doubles setups), they also have to account for the fact that every character releases at a different trajectory, and is able to act at a different height. And most of the time grab release stuff is suboptimal and/or situational anyway, but hey, information is information.
Tests were done by being air released by Mega Man from the ledge of Mushroomy Kingdom Ω and jumping as soon as possible, then measuring the number of blocks from the ledge the character lands, using the nearest tip of their foot as the point of measurement. The stage is 20 blocks wide; a character with a ranking of 5 flies 1/4 the length of FD before being able to act.
Height also varies by character. There isn't a nice number to put to this, but they will be labeled with some approximations based on how high up they are able to act from:
Note that being released by a shorter or taller character than Mega Man can cause slight height variations. Landing from a grab release results in a hard landing, which can add or subtract overall lag depending on where in the animation the character lands. Mii sizes, Monado Arts, and presumably other movement-changing mechanics do not affect grab releases.
1/25 - Added DLC characters
Land
Greninja 4.33
Low
Ryu 4.0
Charizard 4.0/4.5 (head/feet)
Sheik 4.33
Fox 4.33
Meta Knight 4.33 (note: arcs VERY high)
Mega Man 4.5
Zero Suit Samus 4.9
Kamui 5.0
Bayonetta 5.0
Captain Falcon 5.0
Roy 5.3
High
Donkey Kong 3.33/4.0 (face/hand)
Ness 3.66
Mewtwo 3.8
R.O.B. 3.9
Ganondorf 4.0
Bowser Jr. 4.0
Mii Brawler 4.0
Kirby 4.1
Pac-Man 4.2
Cloud 4.33
Game & Watch 4.33
Mario 4.33
Duck Hunt 4.33
Bowser 4.33
Wario 4.4
Dr. Mario 4.5
Ike 4.5
Dedede 4.5
Little Mac 4.6
Falco 4.66
Peach 4.7
Shulk 4.7
Villager 4.7
![Pit :4pit: :4pit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Dark) Pit 4.7
Palutena 4.9
Luigi 4.9
Samus 5.0
Toon Link 5.0
Diddy Kong 5.0
Link 5.0
Wii Fit Trainer 5.0
Lucario 5.0
Pikachu 5.1
Robin 5.2
![Marth :4marth: :4marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Marth/Lucina 5.3
Zelda 5.3
Yoshi 5.5
Very High
Jigglypuff 2.33
Olimar 4.33
Lucas 4.4
Sonic 4.5
Mii Gunner 4.6
Rosalina 4.8
Mii Swordfighter 5.33
Releasing animation: 29f (stationary ground release animation, essentially)
Air release: 39f
This means air releases give +10 frame advantage. Though there's a couple extra frames of leeway due to a lack of frame 1 aerial defensive options, the hypermajority of characters can't actually do anything in those frames. But for those that can (or in doubles setups), they also have to account for the fact that every character releases at a different trajectory, and is able to act at a different height. And most of the time grab release stuff is suboptimal and/or situational anyway, but hey, information is information.
Tests were done by being air released by Mega Man from the ledge of Mushroomy Kingdom Ω and jumping as soon as possible, then measuring the number of blocks from the ledge the character lands, using the nearest tip of their foot as the point of measurement. The stage is 20 blocks wide; a character with a ranking of 5 flies 1/4 the length of FD before being able to act.
Height also varies by character. There isn't a nice number to put to this, but they will be labeled with some approximations based on how high up they are able to act from:
![](http://puu.sh/mhKd2.png)
Note that being released by a shorter or taller character than Mega Man can cause slight height variations. Landing from a grab release results in a hard landing, which can add or subtract overall lag depending on where in the animation the character lands. Mii sizes, Monado Arts, and presumably other movement-changing mechanics do not affect grab releases.
1/25 - Added DLC characters
Land
Low
High
Very High
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