Captain Norris
Smash Lord
I dunno if this was shown off yet, but if it was, lock this thread.
Here is what I posted in the Youtube Video description:
This is a new mechanic I recently found out about! Watch the video to see a visual representation of this mechanic.
In the game of Smash 4, there is an increased amount of Landing lag with Aerial Dodges, which means it takes a certain amount of time in order for you to make another input. In Brawl air dodges were pretty lagless, so this mechanic was pretty absent except for a few characters.
What happens is if you air dodge while hitting the ground at an angle, it will cause you to slide. This is character specific, so certain characters will slide more than others. What is even more interesting is that it is somewhat momentum based. The quicker you run, and depending on your jump, you will actually be able to slide farther or shorter!
Additionally, there is a way to cancel (for lack of a better word) the landing lag of the air dodge. If you hit the edge of a stage (or a platform) at the correct time and placement, you will slide off the platform and be able to immediately do another input.
I honestly think these will add some flavor to the Smash 4 game.Air Dodges will not be completely useless. If you do this, it could get you just outside the range of an attack, and you will stay safe while in the air dodge animation. The "cancel" will probably also prove to become useful.
Sorry guys for bad quality So what are you thinking? I am fairly sure this will be pretty darn useful for some characters. Mario currently slides the farthest, with Mega Man right behind him. I am curious as to how far Luigi will slide, since he already barely slid in Brawl when doing this.
Here is what I posted in the Youtube Video description:
This is a new mechanic I recently found out about! Watch the video to see a visual representation of this mechanic.
In the game of Smash 4, there is an increased amount of Landing lag with Aerial Dodges, which means it takes a certain amount of time in order for you to make another input. In Brawl air dodges were pretty lagless, so this mechanic was pretty absent except for a few characters.
What happens is if you air dodge while hitting the ground at an angle, it will cause you to slide. This is character specific, so certain characters will slide more than others. What is even more interesting is that it is somewhat momentum based. The quicker you run, and depending on your jump, you will actually be able to slide farther or shorter!
Additionally, there is a way to cancel (for lack of a better word) the landing lag of the air dodge. If you hit the edge of a stage (or a platform) at the correct time and placement, you will slide off the platform and be able to immediately do another input.
I honestly think these will add some flavor to the Smash 4 game.Air Dodges will not be completely useless. If you do this, it could get you just outside the range of an attack, and you will stay safe while in the air dodge animation. The "cancel" will probably also prove to become useful.
Sorry guys for bad quality So what are you thinking? I am fairly sure this will be pretty darn useful for some characters. Mario currently slides the farthest, with Mega Man right behind him. I am curious as to how far Luigi will slide, since he already barely slid in Brawl when doing this.