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A true ninja never lose their cool: Sheik rage research thread

Tristan_win

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edit: Currently updating~


Data currently based purely on Diddy Kong.


| Fthrow | Dthrow | Uthrow | Bthrow | Ftilt | Ftilt inside | Dtilt | Utilt | Fsmash | Dsmash | Usmash 2nd hit | Usmash tipper | Fair | LOL | Strong Bair | Foot Strong Bair | Uair | Strong Nair | Weak Nair | Side B | Down B | Up B | Dash Attack
Sheik 0-38% | 566% | 353% | 517% |~ | 197% | 202% | 246% | 185% | 82% | 98% | 99% | 96 | 138% | Not | 103% | 94% | 177% | 142% | 209% | 109% | 102% | 83% | 165%
Sheik 100% | 511% | 299% | 436% | ~ | 173% | 179% | 218% | 165% | 68% | 85% | 86% | 83 | 120% | Doing | 90% | 81% | 152% | 126% | 187% | 109% | 89% | 70% | 140%
Difference | 55 | 54 | 81 | ~ | 24 | 23 | 28 | 20 | 14 | 13 | 13 | 13 | 18 | Dair | 13 | 13 | 25 | 16 | 22 | Zero | 13 | 13 | 25
All testing was done in Vs mode on the 3DS due to the superior display of information over the Wii U. Results were gather by hitting Mario with a single strong knock back move and then ending the match to look at 'Max launcher' which is where these numbers come from. For the comparisons Sheik was at 0% and Mario percentage would be raised until when hit with said move it would have exact same knock back as if Sheik had 100%.

Tipper bair
0% Sheik 88% Rosalina
100% Sheik 77% Rosalina
Comparison 11
0% Sheik 113% Boswer
100% Sheik 98% Boswer
Comparison 15
0% Sheik 94% Diddy kong
100% Sheik 81% Diddy Kong
Comparison 13
Tipper usmash
0% Sheik 83% Rosalina
100% Sheik 70% Rosalina
Comparison 13
0% Sheik 108% Boswer
100% sheik 92% Boswer
Comparison 16
0% Sheik 96 Diddy Kong
100% Sheik 83 Diddy Kong
Comparison 13
 
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Tristan_win

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I must apologize as a few days ago it came to my attention that the method for collecting knock back by the results screen was flawed. Because of this I've redone Sheik rage thread the old fashion way by finding when an attack will kill normally with no DI and then again with rage. I'm confident these numbers are the real numbers for Diddy Kong and will now go on to check to see if these numbers are constant for other characters.

I apologize again for supplying misinformation.

@ The_Jiggernaut The_Jiggernaut @2busywinning @cFive @infzy @Jaxas @IPez. @Wasserwipf @ saviorslegacy saviorslegacy @CyberHyperPhoenix @Virgman @Othayuni
 
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The_Jiggernaut

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Thanks for letting me know! I'm sorry to hear you had to redo everything. I was thinking of using a similar method to the one you used before to see if calculating a rage formula was possible. Would you be able to briefly explain why the knockback units displayed after a match yields flawed results?
 

Tristan_win

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Thanks for letting me know! I'm sorry to hear you had to redo everything. I was thinking of using a similar method to the one you used before to see if calculating a rage formula was possible. Would you be able to briefly explain why the knockback units displayed after a match yields flawed results?
Sadly I don't know why just the fact that they can't be trusted. I had originally choose to use the 3ds knock back because it's results were more precised then the WiiU. On the WiiU certain attacks with clearly different knock backs would show as the same but on the 3ds this is not the case. The reason why the two numbers are different though is because on the 3ds 'Max launcher' only shows the numbers with no unit of measurement while on the WiiU it's based on area. USA WiiU it's MPH for Europe it's KPH.

So there's two possibles on what's going on.

1. Knock back is not the same between the 3ds and WiiU (a scary thought)
2. Max launcher method can't be trusted.
 
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The_Jiggernaut

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Jul 7, 2008
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Wow, ok. I agree that it's a scary thought that there are differences like this. It all seems kind of baffling to me. Thanks for filling me in.
 

Tristan_win

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I almost didn't want to post it to be honest.

Too good. The highest I've seen.

edit: for a kill move I mean~
 
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