Guybrush20X6
Creator of Lego Theory
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- May 22, 2012
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- Guybrush20X6
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I hear a lot of people talking about things like giving Luigi the Poltergust or giving Ganondorf a sword but are they taking into consideration how it affects the character's style?
Here's a list of what a character's playstyle is in comparison the one they're cloned from (this includes semi-clones)
[COLLAPSE=Playstyles]
Mario/Luigi/Dr. Mario
Mario is meant to be balanced with a range of options (Reflector, Projectile, Pushback, Recovery). Luigi is meant to be a very slippery character that uses his multiple mobility options to outwit opponents. Dr Mario trades some recovery ability for greater attack power.
Fox/Falco/Wolf
Fox is designed to rack up the damage and then retreat until building up to a killer, Falco has a bigger focus on aerial combat and zoning while Wolf is a more in your face attacker with a high risk and high reward.
Ness/Lucas
Just about every move Lucas has, Ness's equivalent does the opposite. Lucas has damage building arieal and KOing smashes while Ness has Damage building yo-yo smashes and KOing aerials.
Link/ToonLink
Link is a heavy character with multiple projectiles and a special shield gimmick that blocks when he stands still. Toon Link has not only a floaty body but floater projectiles, used to cover his approach. His Dair also adds another mobility option.
Captain Falcon/Ganondorf
Captain Falcon is about combos (in a non-combo game) before using a powerful but hard to land finisher. Ganon has slow and Sluggish movement but his actual attacks are surprisingly nippy.
Marth/Roy
This one is spelled out on their melee trophies. Marth has a sweetspot on his blade tip, making him a great poker and punisher. Roy has one at the hilt making him more offensive.
Pikachu/Pichu
... I don't know what they were thinking, if at all...
[/COLLAPSE]
Now, how to make them different in a way that fits their style and maybe be closer to the games.
[COLLAPSE=Suggested Changes]
Mario/Luigi/Dr. Mario: I don't believe in redoing Luigi's moveset to focus on the Poltergust but gahnging his b-down to be both him spinning and using the vacuum helps Luigi's slippery style. If the Doctor returns I think he should play up the medical angle more like using a defibrillator for his side smash.
Link/Toon Link: From what we've seen so far they share most attacks but their b-side move hasn't been shown yet.
Ness/Lucas: their normal attacks are diverse enough but Lucas's specials are just safer versions of Ness's. His PSI magnet covers more ground with no draw-back and his recovery is much easier. I think Lucas needs a special attack shake-up but I'm not sure how
Fox/Falco/Wolf:
Captain Falcon/Ganondorf:
Marth/Roy:
[/COLLAPSE]
Here's a list of what a character's playstyle is in comparison the one they're cloned from (this includes semi-clones)
[COLLAPSE=Playstyles]
Mario/Luigi/Dr. Mario
Mario is meant to be balanced with a range of options (Reflector, Projectile, Pushback, Recovery). Luigi is meant to be a very slippery character that uses his multiple mobility options to outwit opponents. Dr Mario trades some recovery ability for greater attack power.
Fox/Falco/Wolf
Fox is designed to rack up the damage and then retreat until building up to a killer, Falco has a bigger focus on aerial combat and zoning while Wolf is a more in your face attacker with a high risk and high reward.
Ness/Lucas
Just about every move Lucas has, Ness's equivalent does the opposite. Lucas has damage building arieal and KOing smashes while Ness has Damage building yo-yo smashes and KOing aerials.
Link/ToonLink
Link is a heavy character with multiple projectiles and a special shield gimmick that blocks when he stands still. Toon Link has not only a floaty body but floater projectiles, used to cover his approach. His Dair also adds another mobility option.
Captain Falcon/Ganondorf
Captain Falcon is about combos (in a non-combo game) before using a powerful but hard to land finisher. Ganon has slow and Sluggish movement but his actual attacks are surprisingly nippy.
Marth/Roy
This one is spelled out on their melee trophies. Marth has a sweetspot on his blade tip, making him a great poker and punisher. Roy has one at the hilt making him more offensive.
Pikachu/Pichu
... I don't know what they were thinking, if at all...
[/COLLAPSE]
Now, how to make them different in a way that fits their style and maybe be closer to the games.
[COLLAPSE=Suggested Changes]
Mario/Luigi/Dr. Mario: I don't believe in redoing Luigi's moveset to focus on the Poltergust but gahnging his b-down to be both him spinning and using the vacuum helps Luigi's slippery style. If the Doctor returns I think he should play up the medical angle more like using a defibrillator for his side smash.
Link/Toon Link: From what we've seen so far they share most attacks but their b-side move hasn't been shown yet.
Ness/Lucas: their normal attacks are diverse enough but Lucas's specials are just safer versions of Ness's. His PSI magnet covers more ground with no draw-back and his recovery is much easier. I think Lucas needs a special attack shake-up but I'm not sure how
Fox/Falco/Wolf:
Captain Falcon/Ganondorf:
Marth/Roy:
[/COLLAPSE]