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"Launch SFX" (A Suggestion to Help Project M Feel Better)

CardiganBoy

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First of all i know the PMBR arent planning to add a complete SFX replacement, but i guess two particular sounds wont harm anyone and now that SFX replacement is easier....

So lets get straight to the point, the 2 sounds i am talking about are from Melee and are the 19 and 20, located in the "UNIVERSAL" section of the Sound Test, you can hear them in the next video at 0:31

As you may now these sounds when you hit an opponent at aprox. 35%-40% the SFX 20, and aprox. 75%--> the SFX 19, however it also depends on the knockback of the attack, similar to the screams voices of the characters being hit. These SFX did really help the attacks to feel very powerful and was an overall rewarding feeling when you landed a stong attack.

You can hear the two sound in work in this video (since the Wire Frames doesnt have voices, its easier to hear):
As the % rises the SFX can be heard.

I think is possible to implement this since they already change the screaming voices to sound right when the character is being hit, instead of when they are flying away.

Im open to any opinion or correction.
 

GP&B

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Definitely something I miss from it. The original never had these sounds, but made up for it with hilarious crowd SFX. The Brawl wind SFX feel really weak in comparison and I loved how powerful KO hits felt in the previous two games.

If it was easy to look into, I'd do it myself but I don't really know where you even start to find how these sound sub actions work.
 

Vashimus

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*offstage gimp or recovery fail, or when Ness PK Thunder's himself*

Audience: GASP

*just barely makes it back onto stage after being knocked off*

Audience: *cheers of relief*

*Ness absorbs projectile*

Audience goes wild

The Brawl audience seems just dead. :(
 

CardiganBoy

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Definitely something I miss from it. The original never had these sounds, but made up for it with hilarious crowd SFX. The Brawl wind SFX feel really weak in comparison and I loved how powerful KO hits felt in the previous two games.

If it was easy to look into, I'd do it myself but I don't really know where you even start to find how these sound sub actions work.
Thats right, and if recall correctly there are like 3 of those "wind swoosh" SFX in Brawl, and i guess 2 out of 3 can be replaced and coded to sound at their respective moment. I really never liked the Brawl wind SFX and the Melee ones could add a great feel to P:M.
 

666blaziken

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Jan 26, 2013
Messages
419
I agree, they should change the crowd, and the sound effects of the wind sound effects. While I do love many of SSBB's sfx, there are just some melee ones that I really like.
 

The_Altrox

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*offstage gimp or recovery fail, or when Ness PK Thunder's himself*

Audience: GASP

*just barely makes it back onto stage after being knocked off*

Audience: *cheers of relief*

*Ness absorbs projectile*

Audience goes wild

The Brawl audience seems just dead. :(
Think of it from the perspective of Professional Wrestling. In America, a loud, vocal crowd means that the action is hot and that the match is exciting and emotional. In Japan, the crowd is silent during the match out of respect for the performers, save extremely big moments and the occaisonal heckler.
So basically, Melee has an American crowd and Brawl has a Japanese crowd. :O

But really, I never paid attention to that sort of thing...
 

Giygacoal

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Think of it from the perspective of Professional Wrestling. In America, a loud, vocal crowd means that the action is hot and that the match is exciting and emotional. In Japan, the crowd is silent during the match out of respect for the performers, save extremely big moments and the occaisonal heckler.
So basically, Melee has an American crowd and Brawl has a Japanese crowd.
Or maybe Sakurai was just aware of what kind of game he was making.
 

The_Altrox

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lol

I don't think that was it as much as he didn't see much point to adding it for whatever reason. Personally, this player never really noticed the difference. I was always more focused on the match than the fictional crowd.
 

OSCA MIKE

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Mar 9, 2012
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303
dude the crowd in brawl is loud and obnoxious as ****
seriously have you heard wolf's crowd chant? LOL
At least in melee you knew they were there, but they werent any louder than they needed to be, or have extremely obnoxious noises. They were simple and to the point. I cant comment on 64 crowd since i barely remember

Back on topic, these noises aren't exactly something that you can just replace and call it a day due to the way the wind noise in Brawl works. For it to actually start, the character being hit has to fly a certain distance until the wind noise kicks in, rather than beginning right when they get hit, as in Melee. I've experimented with this before, and replacing the wind with the "whoosh" in Melee causes the whoosh to randomly kick in during the victims flight time, and it sounds hilariously awkward. Another road block is the fact that the wind SFX can actually be interrupted; when the victim gains control back and is able to jump, the sound suddenly stops. Well actually that wouldn't be a problem, since the whooshes in Melee would end long before that so w/e

PSA editing might be the answer to fixing this, but what do I know
 

CardiganBoy

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Back on topic, these noises aren't exactly something that you can just replace and call it a day due to the way the wind noise in Brawl works. For it to actually start, the character being hit has to fly a certain distance until the wind noise kicks in, rather than beginning right when they get hit, as in Melee. I've experimented with this before, and replacing the wind with the "whoosh" in Melee causes the whoosh to randomly kick in during the victims flight time, and it sounds hilariously awkward. Another road block is the fact that the wind SFX can actually be interrupted; when the victim gains control back and is able to jump, the sound suddenly stops. Well actually that wouldn't be a problem, since the whooshes in Melee would end long before that so w/e

PSA editing might be the answer to fixing this, but what do I know
Yeah i know that issue and thats why thats why i mention this:

I think is possible to implement this since they already change the screaming voices to sound right when the character is being hit, instead of when they are flying away.
And this:
Thats right, and if recall correctly there are like 3 of those "wind swoosh" SFX in Brawl, and i guess 2 out of 3 can be replaced and coded to sound at their respective moment. I really never liked the Brawl wind SFX and the Melee ones could add a great feel to P:M.
I think it mostly need some kind of coding (that the PMBR geniuses can do) to get the SFX working properly.
Thanks for keeping the thread on topic btw.
 

Vashimus

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dude the crowd in brawl is loud and obnoxious as ****
seriously have you heard wolf's crowd chant? LOL
At least in melee you knew they were there, but they werent any louder than they needed to be, or have extremely obnoxious noises. They were simple and to the point. I cant comment on 64 crowd since i barely remember
What? You can barely hear the crowd compared to the past games. And EVERY game has the occasional obnoxious cheer, it's not just a Brawl thing, unless you just like hearing FAAAAAAAAAAAAAAAAAALLLLLLLLLLLLL---COOOOOOOOOOHHHHHHHHHHHHHH in Melee when you're getting pillared.
 

The_NZA

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I always advocate for hte superior sound effects in Melee getting added as part of the default PM package. Not all of the SFX, but certainly these, Ness/cfalcon's knee/bair. Stuff like that.
 

lukifer

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Melee sound effects ftw. There's only a few in Brawl that I really like, such as the new sound for Ganondorf's jab and bair. It's just too manly to live without. Overall though, Melee's sound design is vastly superior to Brawl's imo. The more Melee sounds the better, although I think a PMBR member said that they'll be leaving most Melee sounds out of the basic PM build. So it's up to users to add stuff like this.
 

The_NZA

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Melee sound effects ftw. There's only a few in Brawl that I really like, such as the new sound for Ganondorf's jab and bair. It's just too manly to live without. Overall though, Melee's sound design is vastly superior to Brawl's imo. The more Melee sounds the better, although I think a PMBR member said that they'll be leaving most Melee sounds out of the basic PM build. So it's up to users to add stuff like this.

The frustrating aspect of the whole "everyone has the choice to add it in to their custom builds" is that, when its not the norm it can be highly distracting. If 99/100 times I play PM, it is with a different set of sound effects, then when I get to a tourney and I play on someones set with custom sound effects, it can throw me off. Custom sound effects are far more distracting than things like palette swaps or custom stage textures/songs.

Thats why, I think they should aim to make the best experience with the generic PM build, and that includes sound design into the mix. I mean, they did change Pika's backair sound effect, so its not like there isn't a precedent.
 

Fortress

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The only real changes in sound effects that I'd go for are with the menus (not character calls, just when you select menus and whatnot), and with the announcer himself. Brawl's "Three, Two, One, Go" feels like it has less energy than Melee or Smash64. Double for "GAME SET". Dude almost sounds like he's questioning something when the game ends in Brawl. "Game..?!"
 

CardiganBoy

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The frustrating aspect of the whole "everyone has the choice to add it in to their custom builds" is that, when its not the norm it can be highly distracting. If 99/100 times I play PM, it is with a different set of sound effects, then when I get to a tourney and I play on someones set with custom sound effects, it can throw me off. Custom sound effects are far more distracting than things like palette swaps or custom stage textures/songs.

Thats why, I think they should aim to make the best experience with the generic PM build, and that includes sound design into the mix. I mean, they did change Pika's backair sound effect, so its not like there isn't a precedent.
Two SFX wont harm anyone, even i think most people could like this addittion, for example the characters screams, in SSB64 and Melee those voices were heard right when you hit an opponent while in Brawl were heard like 1-2 seconds after and for me that was kinda bad, you dont feel like you are really damaging your opponent, i wonder why they change that in first place after 2 games, but im so glad the Project M team change this back to be like 64/Melee. Same goes with the "wind swoosh" SFXs in Brawl imo.
 

The_Altrox

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Eh, personally I'm fine with Brawl's SFX. Then again, I've been fine with Brawl in general.
I wouldn't mind SFX swapping, but I'd rather it be optional. Then again, if the sounds got a complete overhaul, I doubt that would be optional at all.
 

SixSaw

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I love Melee's sfx for hand-to-hand attacks, how they're dull, bass-y thuds as opposed to brawl/PM's crunchier, more compressed hit sfx. They make hits a lot more satisfying and gave the sense that they carry real weight behind them. Every tilt or aerial with Fox, Falcon, or Shiek sounds like a smack with the thick end of a lead pipe. Even with the properties of their moves largely restored in PM, they lack that same oomph.
 

MVP

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Aug 24, 2012
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I love Melee's sfx for hand-to-hand attacks, how they're dull, bass-y thuds as opposed to brawl/PM's crunchier, more compressed hit sfx. They make hits a lot more satisfying and gave the sense that they carry real weight behind them. Every tilt or aerial with Fox, Falcon, or Shiek sounds like a smack with the thick end of a lead pipe. Even with the properties of their moves largely restored in PM, they lack that same oomph.

dat knee doesn't sound like a truck wrecking through a concrete barrier... more like me opening a fizzy bottle of soda.

good post man
 

wiiztec

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Melee's sound effects sound weak and boring especially coming off the awesome sfx of the first game, brawl's were definitely a step back in the right direction IMO
 

Mr.Random

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First of all i know the PMBR arent planning to add a complete SFX replacement, but i guess two particular sounds wont harm anyone and now that SFX replacement is easier....

So lets get straight to the point, the 2 sounds i am talking about are from Melee and are the 19 and 20, located in the "UNIVERSAL" section of the Sound Test, you can hear them in the next video at 0:31

As you may now these sounds when you hit an opponent at aprox. 35%-40% the SFX 20, and aprox. 75%--> the SFX 19, however it also depends on the knockback of the attack, similar to the screams voices of the characters being hit. These SFX did really help the attacks to feel very powerful and was an overall rewarding feeling when you landed a stong attack.

You can hear the two sound in work in this video (since the Wire Frames doesnt have voices, its easier to hear):
As the % rises the SFX can be heard.

I think is possible to implement this since they already change the screaming voices to sound right when the character is being hit, instead of when they are flying away.

Im open to any opinion or correction.
I want this NOW lol
 
D

Deleted member

Guest
I really think P:M as a whole deserves Melee SFX. Not just because P:M is trying to emulate Melee's gameplay and style, but because P:M as a competitive game needs more dramatic indications of being hit. In brawl, when you get it, it feels like nothing. You can just shrug it off because it doesn't sound like anything is really happening. In Melee, there is a BANG. It feels like an intense fist fight. It makes your heart pump and when you get hit you know it, you know you need to avoid getting hit again.

Also, I'd like to say the addition of Ness' DJC sound in 3.0 makes Ness feel 10x better in P:M. The little air-swooshes from before just don't fit the character. If the PMBR truly are out to put 'umph' into the game's characters like Ness/Roy/MewTwo, I see no reason to add more 'umph' to the overall game itself.

If the PMBR chooses to replace the inferior Brawl SFX, I have already extracted SFX from Melee that I'd love to hand over. (The knockback sfx, fire, electricity, etc...)


P.S. - I BRSTM'd all of Melee's 'Victory' tunes. If anyone wants them, here you go: https://www.mediafire.com/?8ehr19c7vqz30xq
Just throw them in "SD:\projectm\pf\sound\strm\" as they are already pre-labeled.
 

CardiganBoy

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I really think P:M as a whole deserves Melee SFX. Not just because P:M is trying to emulate Melee's gameplay and style, but because P:M as a competitive game needs more dramatic indications of being hit. In brawl, when you get it, it feels like nothing. You can just shrug it off because it doesn't sound like anything is really happening. In Melee, there is a BANG. It feels like an intense fist fight. It makes your heart pump and when you get hit you know it, you know you need to avoid getting hit again.

Also, I'd like to say the addition of Ness' DJC sound in 3.0 makes Ness feel 10x better in P:M. The little air-swooshes from before just don't fit the character. If the PMBR truly are out to put 'umph' into the game's characters like Ness/Roy/MewTwo, I see no reason to add more 'umph' to the overall game itself.

If the PMBR chooses to replace the inferior Brawl SFX, I have already extracted SFX from Melee that I'd love to hand over. (The knockback sfx, fire, electricity, etc...)


P.S. - I BRSTM'd all of Melee's 'Victory' tunes. If anyone wants them, here you go: https://www.mediafire.com/?8ehr19c7vqz30xq
Just throw them in "SD:\projectm\pf\sound\strm\" as they are already pre-labeled.
Yeah that BANG you're talking about, you get a so much rewarding feeling.

Indeed, they gave Ness a better feel with his classic Melee sound, another character that has some Melee SFX is Samus who feels a LOT better than before (i still wish they give her the robotic sound when using dair, or grabing a ledge)
 

JediLink

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I also really want the glorious smacking sound of Melee Falcon's bair. Really, a lot of Melee sound effects were superior to their Brawl versions. It would be great to get some (or all) of them back, but it's not priority by any means.
 

The_NZA

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I also really want the glorious smacking sound of Melee Falcon's bair. Really, a lot of Melee sound effects were superior to their Brawl versions. It would be great to get some (or all) of them back, but it's not priority by any means.
I actually think it should be a priority for the viewability of the game.

I personally feel PM isn't necessarily as fun as Melee to watch even if I think PM is a more fun game to play. I think a lot of the spectator value that was missing comes from the colors of characters (a less vibrant palette), weaker sound effects, and most importantly, a action oriented camera. The camera is quite a bit better and we have some good alternate costumes (although I would prefer a superior pack like the vibrant pack being a default to make this feel like its own smash game). The SFX could be updated. I understand people who say you can customize your own packs, but if the generic pack isn't loaded with these custom SFXs then it can be highly distracting to play on a tourney set with custom SFXs.
 
D

Deleted member

Guest
I actually think it should be a priority for the viewability of the game.

I personally feel PM isn't necessarily as fun as Melee to watch even if I think PM is a more fun game to play. I think a lot of the spectator value that was missing comes from the colors of characters (a less vibrant palette), weaker sound effects, and most importantly, a action oriented camera. The camera is quite a bit better and we have some good alternate costumes (although I would prefer a superior pack like the vibrant pack being a default to make this feel like its own smash game). The SFX could be updated. I understand people who say you can customize your own packs, but if the generic pack isn't loaded with these custom SFXs then it can be highly distracting to play on a tourney set with custom SFXs.

Right. Melee matches aren't just competition for 2 or 4, but the game is also a spectator sport. I agree with you that the 'action camera' is a huge element to melee. It keeps your eyes racing - which I love. There is always action happening ingame.
One cool thing that should be rather easy for the PMBR to implement is the foreground shader AKA the 'white hit flash'. (example here: http://www.youtube.com/watch?feature=player_detailpage&v=s07TuofVGKw#t=37)
In Melee, when you are hit with a hard-hitting attack, the screen quickly flashes white. Since Ness already has something similar to this in his 'Fuzzy Pickles' taunt, it shouldn't be too hard to reintroduce.
Small detail yes, but it's a little touch that goes a long way.
 
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