Macchiato
Smash Hero
he's a gorl, he'll drop paluterrible in monthsFu gurl i remember the post and video when you used Zeldawful to beat Yoshi so you do still dabble in her sometimes despite your loyalties to Pallyterrible.
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he's a gorl, he'll drop paluterrible in monthsFu gurl i remember the post and video when you used Zeldawful to beat Yoshi so you do still dabble in her sometimes despite your loyalties to Pallyterrible.
that grounded Dair>Elevator doeHere's a video of the MU
Nairo uses Zelda at 4:05
I really have no knowledge on Pacman so this is one of those MUs I can't help onHey any Zelda gorls wanna help the boards and give knowledge on Zelda?
Some aren't sure about the MU so if any would be nice enough to help them then that would be good
@ Zylach or @ Macchiato or @ JigglyZelda003 , you girls got some info?
http://smashboards.com/threads/pacm...iscussion-thread.370926/page-22#post-20088497
Nairo video.Here's a video of the MU
Nairo uses Zelda at 4:05
I can try. I've literally never faced a Pacman outside of FG though lol.Hey any Zelda gorls wanna help the boards and give knowledge on Zelda?
Some aren't sure about the MU so if any would be nice enough to help them then that would be good
@ Zylach or @ Macchiato or @ JigglyZelda003 , you girls got some info?
http://smashboards.com/threads/pacm...iscussion-thread.370926/page-22#post-20088497
I don't trust jab to defend me here, it likes to not hit Pika if he's doing anything but standing still.I've fought a couple of local Pikachu players. While I haven't fought them enough for an in depth analysis of the match up I can say that nair, nayrus love, jab, and f-tilt are all really useful here. If they start spamming aireal or grounded jolt then just reflect it. Typically they go in for a grab so use ftilt, or jab to knock them away or dtilt into a dash grab. When Pika gets in its pretty hard for her to get away so typically I go for a lot of n-air since imo its one of her best moves in general. I'll have to check more tonight with my online friends.
You're thinking of his bair. His bair landing makes him on par with Jiggs, G&W, and WFT for shortest hurtbox in the game.I swear Dash Attack has missed before...it think it was right after they landed one of his aerials. It just went right over him.
Lol no I'm not dead. I've been a tad busy as of late and let discussion slump for a bit slightly waiting for possible new patch to add characters cause our recent discussions have had fewer and fewer people coming from other boards commentating. I was hoping an update would jump start smashboards back up lol.Have we just stopped discussing MU's now? JigglyZelda003 , tell me you're not dead!
I suppose, if people wanted, our next MU was against Zard so we can discuss it and actually get some input on something.
I mean we could try that but it could also make reading difficult if not everyone notes what character they are talking about first. But we could try it perhaps. If others would like to.Can we maybe do 2 characters? Maybe there would be many more discussions if that were the case, though that's just me.
Are you doing the characters by order? I can't to share some info on Jigglypuff.Charizard is now evolved. We will try two characters next week to finish out the Pokemon set and see how it goes.
I remember way back somebody, probably Kuro, said Charizard ***** Zelda out cause Nair beats her everything. While I haven't fought Charizard outside of WiFi so I dont have any real big knowledge of this matchup.
Phantom is great here because it sneaks in and swats him from farther than he can reach Zelda. I find alot of Phantom use to be good because other than Nair Charizards Dtilt and Jab tend to be frustrating for Zelda to move in on because they are fast.
Lol yes we are according to the Wii U character screw so Jiggly and arollycario are next week but feel free to post if you would like lolAre you doing the characters by order? I can't to share some info on Jigglypuff.
Phantom can block flareblitz but dies in the process so unless Zelda positioned it so Charizard hit it on purpose its better to just block or avoid Flare Blitz all together lol. depending on where Zard is after Flare Blitz it is possible to Faroes into him sometimes.EDIT: Also, don't try to challenge Zard's Flare Blitz. At all. It would be very difficult to get the hurtbox unless you had an item, which Zelda doesn't. Phantom is probably the best bet, but if you release too early, you still get hit by the launching hitbox of Flare Blitz, even if Phantom takes the first hit.
Dins in general isn't the best move to use too much but Charizards size makes it easier to hit him with Dins (most of Zelda's moves actually) be it blocked or direct hit. Charizard in general its not really safe to toss out Dins against anyway unless he's all the way across the stage or offstage since he could yolo Flare Blitz at any other point non fullscreen.Din's Fire will be of little use on-stage, more than likely, Charizard's speed will make him hard to hit unless the Zelda gets a read,Flare Blitz also armors through the sourspot of Din's Fire by the way.
I've fought turtle Zards before so i think it depends on the player even though turtling works well against Zelda if she gets behind because she's not the best rusher.This is one of the few match ups where Charizard is more often than not the aggressor, unfortunately for Zelda, it's going to be hard to zone Charizard on the stage, and his down throw combos are guaranteed at lower percents.
Charizard is heavy so other than Elevator he takes a while to die by other methods not Elevator or gimp but Zelda does not lack in power at all. most of her moveset is kill moves and Zard can die like any other heavy weight in the mid 100s even earlier if Zelda has rage.Sadly, Zelda lacks in kill power, and Charizard's armor I'd say it's slightly in Charizard's favor, a soft counter to be precise. I truly wish Zelda was better, but she lacks kill power outside of the Lightning Kicks.
EDIT:Use the elevator to kill, it's pretty good.
Not to sound rude, but the moment you say Zelda lacks in kill power, I know you aren't aware of Zelda's kit. That's basically all she is. Ftilt, Fsmash, Usmash, fair, bair, dair, uair, phantom, FW. Also, Din's is just bad. Zelda should never use this move outside of an offstage gimp tool or if she knows she can't get punished for it (i.e. across the majority of FD which won't do anything because shields exist lol).I don't know how the Zelda boards talk about their stuff but I'm here for the Charizard discussion (I play both of these characters so I feel like I know some things about this). First, Charizard beats Zelda on-stage while Zelda crushes Charizard offstage. Din's Fire will be of little use on-stage, more than likely, Charizard's speed will make him hard to hit unless the Zelda gets a read, Flare Blitz also armors through the sourspot of Din's Fire by the way. This is one of the few match ups where Charizard is more often than not the aggressor, unfortunately for Zelda, it's going to be hard to zone Charizard on the stage, and his down throw combos are guaranteed at lower percents. Also, a tip for the Zeldas, don't challenge Charizard's up air, he has intangibility on his head or something, though it is quite slow. Now for the main way Zelda will be netting kills, offstage, Charizard's only defenses are Fly and FB, sometimes forward aerial, but if Zelda attacks from above, Charizard will die unless he perfectly times Fly, he could use Rock Smash, but it has some endlag, so Zelda essentially rules the air with her three Lightning Kicks. Charizard, like everyone, has difficulty edgeguarding Zelda due to her intangibility during Farore's Wind (though the stage might jank her to death with those teleport rules). Sadly, Zelda lacks in kill power, and Charizard's armor I'd say it's slightly in Charizard's favor, a soft counter to be precise. I truly wish Zelda was better, but she lacks kill power outside of the Lightning Kicks.
EDIT:Use the elevator to kill, it's pretty good.
Both fair and bair kill him around 100% from the middle of BF. Usmash will kill him around 110% in the same spot. Uair will kill him around 110% as well from a dthrow. Rage only lowers those numbers for her. I mean, she's got the heaviest hitting fair and bair in the game so long as they're sweetspotted.She can't kill Charizard without the elevator though, not as easily as Charizard kills her. Or maybe I'm just used to the fighters with absurd power...I actually haven't used Zelda in a while.
Ok, you caught me on not knowing KB stats of everyone's fair and bair but they're still top 5 in KB I know that much. I agree with you on your next comment as well. Baiting a laggy move out of Charizard will net her more kills than the reverse though both characters benefit from baiting stuff like airdodges and rolls and such. I will also admit that I don't know how safe Zard's attacks are on shield now given the new patch. I know Zelda could punish moves like ftilt after shielding it. I'm not so sure if the patch has helped poor Zard in that respect (Especially bair).I hate to be a party pooper, but, while her horizontal aerials are strong, the winners of those awards go to Captain Falcon and max aura Lucario respectively. But while that certainly is strong, Charizard is still killing earlier with Flare Blitz and Fly. But Zelda does have one advantage in the killing department, her kill moves, while by no means Shiek or Diddy levels of safe (for the love of *insert Nintendo god/goddess here* Sakurai, nerf them) she can't be punished nearly as hard as Charizard can. Best way for Zelda to win is to bait a kill move then use one of her own.
On I dont know how the 1.11 patch has affected Pound yet but prior to that pound was still something to be wary off if Jiggly was doing too many retreating Nairs on Zeldas shield which didn't look like much but then jumped back in with a pound and we ate a shield break.I'll start with Jiggles. I think this MU is slightly in Zelda's favor.
What Jiggles has that we struggle against: Air game. Zelda should never be in the air in this MU unless she's going for a punish or a followup from dthrow (Jiggles is light so almost nothing is guaranteed from this so bait airdodges if possible, otherwise just use fthrow for a quick 12%). Zelda will almost never land Lkicks in this MU since Jiggles is so small and has too much speed and manueverablity in the air for our precise moves to land. The only aerials that should ever be useful here are nair, uair, and dair while offstage.
What Zelda has against Jiggles: Ground and OoS game. While Jiggles is usually able to safely space aerials against our shield without any threat of retaliation, she also can't do a whole lot to force us out of shield. Her ground speed won't let her cover the distance necessary to catch us with a surprise dash grab which is what Zelda is so susceptible to (See the Capt. Falcon MU) and the shield pressure from her aerials isn't enough to force us to recharge our shield for any lengthy amount of time. Yes, she has pound to do a lot of shield damage but pound is also fairly punishable by our quick anti-airs which are key to this MU. Since Jiggles lacks significant disjoints on her aerials, Zelda's anti-airs become very effective, especially utilt since its speed means we'll be fairly safe even if we whiff (Obviously, this doesn't mean we're unpunishable).
Offstage, Zelda definitely has an advantage as Jiggles has no means to instantly snap to the ledge other than smartly using her jumps. While her multiple jumps are a problem for getting dair kills, we can still apply pressure with nair and NL plus footstools do a lot of damage to Jiggles' recovery. Meanwhile, all Jiggles can do against our recovery is hold a nair by the ledge in the hopes of catching our snap back and proper timing on FW can make this less of a threat. Plus, we can hold down so we don't snap to the ledge and catch her in the reappear hitbox though it's tricky to pull off when recovering as it requires proper timing and spacing lest we SD.
55:45.