Being good friends with someone who mains Robin has let me get a good amount of experience against that character. it also helps that they mained Zelda at one point, so they had an idea of what I was going to do.
Robin has many projectiles, but Zelda makes this very hard for him/her to actually use them because we can either nullify or reflect all of them. The hardest thing about fighting a Robin is just getting used to their weird playstyles.
Really, I think this one might be a
55:45 that is actually quite possibly a 6:4
which is... funny.
Robin has many projectiles, but Zelda makes this very hard for him/her to actually use them because we can either nullify or reflect all of them. The hardest thing about fighting a Robin is just getting used to their weird playstyles.
- Arc fire: we can just mash B and make it belong to us. This'll knock the robin back if they decide to come in for a follow up. This doesn't always work, though, as it suffers from the same issue that Ness' PK fire brings, they can just throw another one out after we reflect to add up extra damage.
- Arc Thunder: Reflect it. it's slow enough.
- Thoron: See above. May be more of an Idea to shield it, though. Being hit by one can kill us, so a mis-timed reflect will hurt a lot.
- L-Wind: Gimp it. That is all.
- The books/Sword: When Robin runs out of a spell or his Leffen sword (That's what I call it. Nobody will change that.), it can be thrown at us and it does a metric-****ton of knockback. I'm talking killing at 70-ish% if you're right at the edge of the stage. Don't try and reflect it, that's too risky. Try to grab it instead. A SH-Air-dodge will swipe it right out of the air if timed correctly.
- Down-Smash: One of the strangest hitboxes in the game. Don't try and punish until all of the little sparks have disappeared.
- Up-Smash: It's very strong, but it probably won't come out all too often. You can punish this quite easily upon reaction.
- F-Smash: Same story.
- Down-Air: lol
- Farore's Wind: You already know what I'm going to say. It's good for punishing thoron, but don't use it too much, blah blah blah...
- Din's: Still sucks.
- Nayru's Love: Best move.
- Phantom: It acts as a good shield for us, but I think it can gimp robin if they Up-B into a stationary phantom. Think of the way Ganondorf runs into it, it's a lot like that. It just walls them off.
- Down-Air: Key move. Can be use to punish pretty much every projectile that robin throws our way (if we're close enough, that is).
Really, I think this one might be a
55:45 that is actually quite possibly a 6:4
which is... funny.
I won't do one for customs, because I can't make myself care about them enough to even know what they are.
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