+2: moderate advantage
triumphs in the neutral game for this MU thanks to Luma Shot and the inherent strength of Luma's zoning. This isn't even getting into your natural priority on ground and air moves, either. At no point can your opponent,
, think to dictate the match until Luma is destroyed, and going after Luma, as we all know, leaves
wide open for all sorts of punishment. If
tries to be tricky,
has every tool at her disposal to condition her opponent into committing to defensive options. If
catches Luma in flame breath, that might give a little control back to
, but you could simply close the distance and be ready to punish your opponent should they try something as laggy as flame breath again, exerting more pressure. If
out-right approaches, like with a dash attack, running UpB, or an SHADC UpB, this would be completely in
favor thanks to her jab clanking with all of those options and forcing
to try again from a much worse position. Needless to say, you'll be shutting down more pressure from your opponent thanks to these above factors.
In the air,
has nothing to fear. Nothing except a poorly spaced DAir into your opponent's USmash, but that's a hard read so you should mix it up with fade-away BAir or Fair. Afterall,
can't follow you into the air for follow-ups. What is he gonna do? Smash his face into your Dair or Uair?
BAir doesn't even have any disjoint, so he can't even trade with you. Be confident, and use your peerless attacks in the air to condition your opponent into one of their many bad options.