MT_
Smash Ace
RESULTS: http://smashboards.com/threads/forte-2-results-shoutouts-thread-austin-tx.383849/
FORTE 2 STREAMS:
Melee: twitch.tv/tourneylocator
twitch.tv/texasmelee
PM: twitch.tv/AustinPM
ALL ENTRANTS MUST READ THIS PLAYER GUIDE: http://garpr.com/forte/forte2_playerguide.pdf
POOLS ARE UP
Melee - http://goo.gl/Vnwbb5
PM - http://goo.gl/yuZwII
FORTE 2
A Texas Melee Tournament
December 20-21, 2014
Austin, TX
I am proud to announce that Forte 2 is part of the APEX World Circuit! This means that the top 24 placers at this tournament will earn seeding points for APEX 2015, one of the biggest tournament series for Melee out there.
Thanks to sponsorship from APEX and Twitch, this tournament is going to feature a $1,000 pot bonus. In addition, the winner of Forte 2 will receive complimentary flight & hotel for APEX 2015.
Tournament Organizers: MT, Tirno, Pho
Venue:
Welch Hall (WEL 3.502)
105 E 24th St
Austin, TX 78705
WEL 3.502 is one of UT's largest lecture halls with a capacity of 250+ people, featuring a medial console with a dual projector.
[collapse='pictures of the venue']
Outside
Inside
Left/right white walls on top will both be projected on
[/collapse]
Parking:
You can park at the Brazos Garage which is about a 5 minute walk away from the venue. An all-day parking rate is $18 (which can be split between a carpool); keep in mind that this tournament has NO VENUE FEE. If you do not want to pay for parking, you can go west of Guadalupe St. to find free street parking. Depending on where you park, the walk will be 10-20 minutes. Due to many UT students being out of town for Christmas break, the chances of finding closer parking (on the 10 minute side) will be much higher than normal. Setups can be dropped off at the venue and will be taken in by a TO so you will not have to carry TVs for long walks.
On Sunday (NOT Saturday), parking along Dean Keaton (borders the north side of campus) is free and would only be about a 10 minute walk to the venue from there.
Schedule:
SATURDAY
8am: venue opens
8am-10am: setup, friendlies
10am-2pm: Melee and PM doubles
2pm-4pm: Wave ONE: Melee pools 1-8, PM pools 1-6
4pm-6pm: Wave TWO: Melee pools 9-16, PM pools 7-12
6pm-8pm: Wave THREE: Melee pools 17-24 and PM pools 13-18
8pm-10pm: Wave FOUR: Melee pools 25-32 and PM pools 19-24
10pm-12am: TEXAS VS MEXICO CREW BATTLE, friendlies, money matches, exhibitions
12am: venue closes
SUNDAY
8am: venue opens
8am-9am: setup, friendlies
9am-11am: finish Melee and PM doubles
11am-4pm: Melee and PM singles bracket to top 8
4pm-5:30pm: PM singles top 8
5:30pm-7pm: melee singles top 8
7pm-12am: friendlies, money matches, crews, exhibitions, clean up
12am: venue closes
Pricing/Payout
Venue Fee - NONE
MAIN EVENT:
Melee Singles - $15
SIDE EVENTS:
Melee Doubles - $10 ($20 per team)
Project M Singles - $10
Project M Doubles - $5 ($10 per team)
Melee Singles: [with a $1,000 pot bonus]
1st = 45% and COMPLIMENTARY FLIGHT & HOTEL FOR APEX 2015
2nd = 20%
3rd = 12.5%
4th = 7.5%
5th = 5%
5th = 5%
7th = 2.5%
7th = 2.5%
Melee Doubles:
1st = 55%
2nd = 25%
3rd = 12.5%
4th = 7.5%
Project M Singles:
1st = 45%
2nd = 20%
3rd = 12.5%
4th = 7.5%
5th = 5%
5th = 5%
7th = 2.5%
7th = 2.5%
Project M Doubles:
1st = 55%
2nd = 25%
3rd = 12.5%
4th = 7.5%
Setups:
Austin Melee will provide about 15-20 setups for the tournament, but we will want and need more. To Texas Melee scene: PLEASE SUPPORT THIS TOURNAMENT BY BRINGING A SETUP! I want to have around 30-35 setups for this tournament to make it run smoothly and give everyone opportunities for lots and lots of friendlies.
IF YOU CAN BRING A SETUP, FILL OUT THIS FORM: http://goo.gl/forms/n10vNtJ7pr
A work order has been put in to the university to lock the the room where the event is going to be hosted at precisely 11:45pm on the night of the 21st. This means that all the equipment will be secure through the night, and the room will be unlocked the following day at 9:00am.
Tournament Format:
Both Melee and PM doubles will be run through a double elimination bracket with all finals, semi-finals, and losers quarters being best 3 of 5 sets. All other sets are best 2 of 3.
The Melee singles tournament will be run through 32 round robin pools of top 2 advancing into a 64 man double elimination bracket. All pools matches will be best 2 of 3. In bracket, winners round 3 and onward along with losers round 4 and onward will be best 3 of 5, with all other sets being best 2 of 3.
The PM singles tournament will be run through 24 round robin pools of top 2 advancing into a 48 man double elimination bracket. All pools matches will be best 2 of 3. In bracket, winners round 3 and onward along with all losers round 4 and onward will be best 3 of 5, with all other sets being best 2 of 3.
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
Melee Ruleset:
[collapse='Melee Ruleset']
Stage striking for neutral stages for the first match of the set is done in a "1221" fashion:
Neutral (Singles)
After each match:
PM Ruleset:
[collapse='PM Ruleset']
Project M Ruleset Singles & Doubles
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to “Off” and “None”
4. Buffer set to OFF
5. Dave’s Stupid Rule: No player can counter pick a stage he or she won on unless agreed upon by both players.
6. In the event of a match going to time/sudden death, the winner will be determined by:
a. Whoever has more remaining stock left.
b. If stocks of both players are the same, the winner will then be determined by whoever has less percent.
c. If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of the previous match will be played out. Same characters and same stage.
d. In the event of going to sudden death because of suicide kill move (such as Ganon's overB or Dedede's inhale), the player initiating the move will be declared the winner.
Doubles
1. Team Attack set to “On”
2. Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee's start)
3. In the event of a game going to time, the winner will be determined by:
a. Whichever team has more remaining stock.
b. If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
Character/Stage Selection Process
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans three stages.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
*Dave’s Stupid Rule is in effect
Stagelist:
Starters: Yoshi's story, Green Hill Zone, Pokemon Stadium 2, Battle Field, SmashVille, DreamLand, and Distant Planet. (Bottom Row)
CounterPicks:
Lylat, Yoshis Island, Wario Ware, Final D, Norfair, Fountain of Dreams, and Skyworld. (Middle Row)
Banned: Whole Top Row, Yoshis story (Doubles Only)
1. The Tournament Organizer is the arbiter of all disputes.
2. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
3. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
4. MikeHaze rule: No intentionally disrupting players, whether physically or vocally. This applies to EVERYONE, players and spectators. Simply talking to the players (and Hype moments) are exempt.
5. Gentleman's Clause: Any change to the rules is permitted if agreed upon by both players, except for the 8 minute time limit.
6. Textures are Cool Clause: We're usually pretty lenient with textures/custom music. You're welcome to bring your set up to the tournament with them, but please do not have any disruptive music, hard to see textures, or dramatically altered character models. If you have a problem with the set up you're playing on, notify the TO and we'll get it resolved ASAP.
7. Giga Bowser is Banned.
[/collapse]
Additional Rules:
This tournament will be streamed by Tourney Locator at http://www.twitch.tv/tourneylocator
Travel:
Austin's airport is the Austin/Bergstrom International Airport (AUS). It's located about 20 minutes from the venue, but Austin TOs and/or community members will be more than willing to pick up/drop off people at the airport.
Megabus also travels to Austin from San Antonio, Houston, and Dallas if you are traveling from within Texas.
Housing:
Here is a list of people within the Austin community that have offered to house for Forte 2. It is up to you to contact the players below and make housing arrangements with them. Please note that the listed games are the preferred games by the players, but you should feel free to contact anyone even if you don't play the same game.
AbsoluteBlack – FULL
Betch – (210)724-1054 (PM, can house 2 people)
Blond Cinco - FULL
Brian – FULL
Dragonite – FULL
Dre Peng – FULL
Ethan – FULL
Gentle Breeze - (817)243-9290 (Melee, can house 3-5)
GOBI – (832)244-5575 (Melee, can house 1 person)
HOLYFRIEDMONKEY – (512)903-1959 (PM, can house 2 people)
Iyke – (713)876-0363 (Melee, can house 1 person)
Merk – FULL
MT – FULL
Sorry – FULL
Tuesday – FULL
Hotel:
Here are a list of nearby hotels to choose from if you are unable to find housing:
LESS THAN $100 PER NIGHT (as of 11/18/2014)
A little distant from the venue
Helpful Graphic - http://i.imgur.com/r6tApHF.jpg
Ace - Motel
2627 Manor Rd
Austin TX 78722
(512) 476-9033
*Near the venue
Deluxe Inn
4800 N Interstate 35
Austin TX 78751
(512) 458-5000
America’s Best Value Inn
909 E Koenig Ln
Austin TX 78751
(512) 458-5000
Super 8 Austin
5526 N IH-35
Austin TX 78751
(800) 536-0519
MORE THAN $100 PER NIGHT (as of 11/18/2014)
Several hotels located in downtown Austin, just south of the University of Texas/venue
• Double Tree
• Hampton Inn
• La Quinta Inn
PROTIP - https://www.google.com/maps/search/hotels near UT/@30.2784516,-97.7340782,15z
FORTE 2 STREAMS:
Melee: twitch.tv/tourneylocator
twitch.tv/texasmelee
PM: twitch.tv/AustinPM
ALL ENTRANTS MUST READ THIS PLAYER GUIDE: http://garpr.com/forte/forte2_playerguide.pdf
REGISTRATION HAS CLOSED! Final list of attendants can be found here: http://garpr.com/forte/global.htmlPOOLS ARE UP
Melee - http://goo.gl/Vnwbb5
PM - http://goo.gl/yuZwII


FORTE 2
A Texas Melee Tournament
December 20-21, 2014
Austin, TX
I am proud to announce that Forte 2 is part of the APEX World Circuit! This means that the top 24 placers at this tournament will earn seeding points for APEX 2015, one of the biggest tournament series for Melee out there.
Thanks to sponsorship from APEX and Twitch, this tournament is going to feature a $1,000 pot bonus. In addition, the winner of Forte 2 will receive complimentary flight & hotel for APEX 2015.
Tournament Organizers: MT, Tirno, Pho
Venue:
Welch Hall (WEL 3.502)
105 E 24th St
Austin, TX 78705
WEL 3.502 is one of UT's largest lecture halls with a capacity of 250+ people, featuring a medial console with a dual projector.
[collapse='pictures of the venue']
Outside

Inside




Left/right white walls on top will both be projected on

[/collapse]
Parking:
You can park at the Brazos Garage which is about a 5 minute walk away from the venue. An all-day parking rate is $18 (which can be split between a carpool); keep in mind that this tournament has NO VENUE FEE. If you do not want to pay for parking, you can go west of Guadalupe St. to find free street parking. Depending on where you park, the walk will be 10-20 minutes. Due to many UT students being out of town for Christmas break, the chances of finding closer parking (on the 10 minute side) will be much higher than normal. Setups can be dropped off at the venue and will be taken in by a TO so you will not have to carry TVs for long walks.
On Sunday (NOT Saturday), parking along Dean Keaton (borders the north side of campus) is free and would only be about a 10 minute walk to the venue from there.
Schedule:
SATURDAY
8am: venue opens
8am-10am: setup, friendlies
10am-2pm: Melee and PM doubles
2pm-4pm: Wave ONE: Melee pools 1-8, PM pools 1-6
4pm-6pm: Wave TWO: Melee pools 9-16, PM pools 7-12
6pm-8pm: Wave THREE: Melee pools 17-24 and PM pools 13-18
8pm-10pm: Wave FOUR: Melee pools 25-32 and PM pools 19-24
10pm-12am: TEXAS VS MEXICO CREW BATTLE, friendlies, money matches, exhibitions
12am: venue closes
SUNDAY
8am: venue opens
8am-9am: setup, friendlies
9am-11am: finish Melee and PM doubles
11am-4pm: Melee and PM singles bracket to top 8
4pm-5:30pm: PM singles top 8
5:30pm-7pm: melee singles top 8
7pm-12am: friendlies, money matches, crews, exhibitions, clean up
12am: venue closes
Pricing/Payout
Venue Fee - NONE
MAIN EVENT:
Melee Singles - $15
SIDE EVENTS:
Melee Doubles - $10 ($20 per team)
Project M Singles - $10
Project M Doubles - $5 ($10 per team)
Melee Singles: [with a $1,000 pot bonus]
1st = 45% and COMPLIMENTARY FLIGHT & HOTEL FOR APEX 2015
2nd = 20%
3rd = 12.5%
4th = 7.5%
5th = 5%
5th = 5%
7th = 2.5%
7th = 2.5%
Melee Doubles:
1st = 55%
2nd = 25%
3rd = 12.5%
4th = 7.5%
Project M Singles:
1st = 45%
2nd = 20%
3rd = 12.5%
4th = 7.5%
5th = 5%
5th = 5%
7th = 2.5%
7th = 2.5%
Project M Doubles:
1st = 55%
2nd = 25%
3rd = 12.5%
4th = 7.5%
Setups:
Austin Melee will provide about 15-20 setups for the tournament, but we will want and need more. To Texas Melee scene: PLEASE SUPPORT THIS TOURNAMENT BY BRINGING A SETUP! I want to have around 30-35 setups for this tournament to make it run smoothly and give everyone opportunities for lots and lots of friendlies.
IF YOU CAN BRING A SETUP, FILL OUT THIS FORM: http://goo.gl/forms/n10vNtJ7pr
A work order has been put in to the university to lock the the room where the event is going to be hosted at precisely 11:45pm on the night of the 21st. This means that all the equipment will be secure through the night, and the room will be unlocked the following day at 9:00am.
Tournament Format:
Both Melee and PM doubles will be run through a double elimination bracket with all finals, semi-finals, and losers quarters being best 3 of 5 sets. All other sets are best 2 of 3.
The Melee singles tournament will be run through 32 round robin pools of top 2 advancing into a 64 man double elimination bracket. All pools matches will be best 2 of 3. In bracket, winners round 3 and onward along with losers round 4 and onward will be best 3 of 5, with all other sets being best 2 of 3.
The PM singles tournament will be run through 24 round robin pools of top 2 advancing into a 48 man double elimination bracket. All pools matches will be best 2 of 3. In bracket, winners round 3 and onward along with all losers round 4 and onward will be best 3 of 5, with all other sets being best 2 of 3.
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
Melee Ruleset:
[collapse='Melee Ruleset']
- 4 stock, 8:00 minute timer.
- Items off.
- Ties after the time limit are determined by stocks, then by percentage.
- Master Hand is banned.
- Wobbling is legal.
- Stalling with Jigglypuff's Rising Pound or Peach's Peach Bomber is banned.
- Glitches such as Ice Climbers' freeze glitch and Mewtwo's Soul Breaker are banned.
- Dave's Stupid Rule is in effect.
- Life stealing is allowed in doubles.
- Friendly Fire is turned on in doubles.
- Pause is turned off.
Stage striking for neutral stages for the first match of the set is done in a "1221" fashion:
- First player strikes one stage.
- Second player strikes two stages.
- First player strikes one stage.
Neutral (Singles)
- Final Destination
- Yoshi’s Story
- Dream Land
- Battlefield
- Fountain of Dreams
- Pokemon Stadium
- Final Destination
- Yoshi’s Story
- Dream Land
- Battlefield
- Pokémon Stadium
- Kongo Jungle 64
After each match:
- Winner announces stage ban (except in best-of-5 sets)
- Loser chooses counterpick stage
- Winner chooses their character
- Loser chooses their character
PM Ruleset:
[collapse='PM Ruleset']
Project M Ruleset Singles & Doubles
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to “Off” and “None”
4. Buffer set to OFF
5. Dave’s Stupid Rule: No player can counter pick a stage he or she won on unless agreed upon by both players.
6. In the event of a match going to time/sudden death, the winner will be determined by:
a. Whoever has more remaining stock left.
b. If stocks of both players are the same, the winner will then be determined by whoever has less percent.
c. If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of the previous match will be played out. Same characters and same stage.
d. In the event of going to sudden death because of suicide kill move (such as Ganon's overB or Dedede's inhale), the player initiating the move will be declared the winner.
Doubles
1. Team Attack set to “On”
2. Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee's start)
3. In the event of a game going to time, the winner will be determined by:
a. Whichever team has more remaining stock.
b. If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
Character/Stage Selection Process
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans three stages.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
*Dave’s Stupid Rule is in effect
Stagelist:
Starters: Yoshi's story, Green Hill Zone, Pokemon Stadium 2, Battle Field, SmashVille, DreamLand, and Distant Planet. (Bottom Row)
CounterPicks:
Lylat, Yoshis Island, Wario Ware, Final D, Norfair, Fountain of Dreams, and Skyworld. (Middle Row)
Banned: Whole Top Row, Yoshis story (Doubles Only)
1. The Tournament Organizer is the arbiter of all disputes.
2. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
3. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
4. MikeHaze rule: No intentionally disrupting players, whether physically or vocally. This applies to EVERYONE, players and spectators. Simply talking to the players (and Hype moments) are exempt.
5. Gentleman's Clause: Any change to the rules is permitted if agreed upon by both players, except for the 8 minute time limit.
6. Textures are Cool Clause: We're usually pretty lenient with textures/custom music. You're welcome to bring your set up to the tournament with them, but please do not have any disruptive music, hard to see textures, or dramatically altered character models. If you have a problem with the set up you're playing on, notify the TO and we'll get it resolved ASAP.
7. Giga Bowser is Banned.
[/collapse]
Additional Rules:
- BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
- Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. If you are caught using a banned controller you will be disqualified from the tournament with no refund.
- Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer. Failure to comply can also result in disqualification.
- You are responsible for your own controller and name tag and equipment. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible, keep an eye on your equipment and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be restarted because of these problems.
- Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
- No substitutions are allowed for singles or doubles.
- Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the removal from the venue.
- DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
- Although a rarity in melee (regarding textures and other game hacks):
- Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
- Players are not allowed to use any game altering hacks, such as model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO’s discretion.
This tournament will be streamed by Tourney Locator at http://www.twitch.tv/tourneylocator
Travel:
Austin's airport is the Austin/Bergstrom International Airport (AUS). It's located about 20 minutes from the venue, but Austin TOs and/or community members will be more than willing to pick up/drop off people at the airport.
Megabus also travels to Austin from San Antonio, Houston, and Dallas if you are traveling from within Texas.
Housing:
Here is a list of people within the Austin community that have offered to house for Forte 2. It is up to you to contact the players below and make housing arrangements with them. Please note that the listed games are the preferred games by the players, but you should feel free to contact anyone even if you don't play the same game.
AbsoluteBlack – FULL
Betch – (210)724-1054 (PM, can house 2 people)
Blond Cinco - FULL
Brian – FULL
Dragonite – FULL
Dre Peng – FULL
Ethan – FULL
Gentle Breeze - (817)243-9290 (Melee, can house 3-5)
GOBI – (832)244-5575 (Melee, can house 1 person)
HOLYFRIEDMONKEY – (512)903-1959 (PM, can house 2 people)
Iyke – (713)876-0363 (Melee, can house 1 person)
Merk – FULL
MT – FULL
Sorry – FULL
Tuesday – FULL
Hotel:
Here are a list of nearby hotels to choose from if you are unable to find housing:
LESS THAN $100 PER NIGHT (as of 11/18/2014)
A little distant from the venue
Helpful Graphic - http://i.imgur.com/r6tApHF.jpg
Ace - Motel
2627 Manor Rd
Austin TX 78722
(512) 476-9033
*Near the venue
Deluxe Inn
4800 N Interstate 35
Austin TX 78751
(512) 458-5000
America’s Best Value Inn
909 E Koenig Ln
Austin TX 78751
(512) 458-5000
Super 8 Austin
5526 N IH-35
Austin TX 78751
(800) 536-0519
MORE THAN $100 PER NIGHT (as of 11/18/2014)
Several hotels located in downtown Austin, just south of the University of Texas/venue
• Double Tree
• Hampton Inn
• La Quinta Inn
PROTIP - https://www.google.com/maps/search/hotels near UT/@30.2784516,-97.7340782,15z
Last edited: