Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
1x|0.5x
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Next Jab Window
Jab1 |24|3|15|8-24
Jab2 |23|2-3|15|7-23
Jab3 |39|4-6|31|–Hitbox Data
Jab1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3| [0-1] |[3.28, 2.46]|3/4.9|83°|0/20/100|0.5x|True|Normal|3|4| -8
3| 2 |2.46|3/2.1|85°|0/20/100|0.5x|True|Normal|3|4| -8Jab2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
2-3| 0 |3.28|3/9.8|50°|47/10/5|0.75x|True|Normal|3|4| -9
2-3| 1-2 |3.28|3/2.1|50°|47/10/5|0.75x|True|Normal|3|4| -9Jab3
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-6| [0-2] |[2.46, 2.87, 4.1]|4/2.8|30°|24/0/100|1x|True|Normal|3|4| -7
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Dash Attack |56|2-22|40Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
2-5| 0 |4.5|8/5.6|38°|70/0/56|1x|True|Normal|5|5| -32
6-22| 0 |2.26|4/2.8|70°|55/0/40|1x|True|Normal|3|4| -30
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Tilt |43|7-11|32Hitbox Data
Forward Tilt (Up)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-11| 0 |4.1|12/8.4|361°|10/0/90|1x|True|Normal|7|7| -17
7-11| 1-2 |2.87|10/7|361°|10/0/90|1x|True|Normal|6|6| -18Forward Tilt (Forward)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-11| 0 |4.1|11/7.7|361°|10/0/90|1x|True|Normal|6|6| -18
7-11| 1-2 |2.87|9/6.3|361°|10/0/90|1x|True|Normal|6|6| -18Forward Tilt (Down)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-11| 0 |4.1|10/7|361°|10/0/90|1x|True|Normal|6|6| -18
7-11| 1-2 |2.87|8/5.6|361°|10/0/90|1x|True|Normal|5|5| -19
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Up Tilt |30|6-10|30Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-10| 0 |3.4|11/7.7|80°|33/0/100|1x|True|Normal|6|6| -17
6-10| [1-2] |[3.2, 3]|9/6.3|60°|10/0/100|1x|True|Normal|6|6| -17
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Tilt |40|6-10|29Hitbox Data
Down Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-10| [0-1] |[2.46, 3.28]|6/4.2|100°|37/0/119|1x|True|Normal|4|5| -18
6-10| 2 |4.1|6/4.2|106°|37/0/119|1x|True|Normal|4|5| -18
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Smash |45|16-22|42Hitbox Data
Forward Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
16-19|[ 0 , 2 ]|[ 4.1 , 3.28 ]|16/11.2|361°|30/0/100|1x|True|Normal|9|8| -16
16-19|[ 1 , 3 ]|[ 1.64 , 2.46 ]|16/11.2|70°|30/0/100|1x|True|Normal|9|8| -16
20-22|[ 0 , 2 ]|[ 3.075 , 2.46 ]|12/8.4|361°|10/0/85|1x|True|Normal|7|7| -14
20-22|[ 1 , 3 ]|[ 1.39 , 1.845 ]|12/8.4|70°|10/0/85|1x|True|Normal|7|7| -14
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Intangibility
Up Smash |49|18, 20-24|18-19Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
18| 0-1 |6|2/2.8|110°|0/80/100|0.5x|True|Normal|Grounded|2|2| -29
20-24| 0-3 |3.69|14/16.8|75°|37/0/102|1x|True|Slash|-|8|9| -21
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Smash |59|10-19, 24-30|51Hitbox Data
Down Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-19| [0-2] |[4, 4, 4.5]|15/10.5|361°|25/0/91|1x|True|Normal|8|8| -32
24-30| [0-2] |[4, 4, 4.5]|12/8.4|361°|20/0/91|1x|True|Normal|7|7| -19
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Neutral Air |49|4-21|34|15/7/4|1-3, 31-49Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
4-8| 0 |2.75|15/10.5|361°|15/0/100|1x|True|Slash|8|8| -7 / +1 / -18
4-8| 1 |5.85|11/7.7|361°|15/0/105|1x|True|Normal|6|6| -9 / -1 / -20
9-14| 0 |3.9|8/5.6|361°|15/0/105|1x|True|Normal|5|5| -10 / -2 / -15
15-21| 0 |3.4|5/3.5|361°|15/0/105|1x|True|Normal|4|4| -11 / -3 / -9*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Forward Air |40|8-13|38|22/11/4|1-2, 31-40Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
8-9| 1 |4.8|11/7.7|361°|45/0/90|1x|True|Normal|6|6| -16 / -5 / -19
8-13| 0 |3.76|9/6.3|55°|30/0/100|1x|True|Normal|6|6| -16 / -5 / -15
10-13| 1 |4.8|11/7.7|280°|50/0/76|1x|True|Normal|6|6| -16 / -5 / -15*Format is: Normal/L-Cancel/Auto-cancel
Animation
1x|0.5x
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Back Air |37|13-21|34|18/9/4|1-4, 33-37Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
13-15| 0 |4.1|12/8.4|361°|40/0/90|1x|True|Normal|7|7| -11 / -2 / -14
13-15| 1-2 |4.1|16/11.2|361°|40/0/90|1x|True|Normal|9|8| -9 / ±0 / -12
16-21| 0 |3.28|6/4.2|361°|40/0/90|1x|True|Normal|4|5| -14 / -5 / -11
16-21| [1-2] |[3.69, 4.1]|9/6.3|361°|40/0/90|1x|True|Normal|6|6| -12 / -3 / -9*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Up Air |41|5-7, 10-14|38|22/11/4|1-2, 32-41Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-7| [0-3] |[4.1, 3.28, 4.1, 3.28]|4/2.8|92°|0/30/120|1x|True|Normal|3|4| -19 / -8 / -25
10-14| [0-3] |[4.1, 3.5, 4.1, 3.5]|13/9.1|90°|25/0/100|1x|True|Normal|7|7| -15 / -4 / -14*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Down Air |36|9-24|36|28/14/4|1-3, 36Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
9-11| 0 |4.5|10/7|287°|30/0/92|1x|True|Normal|6|6| -22 / -8 / -22
9-11| 1 |4|10/7|37°|45/0/88|1x|True|Normal|6|6| -22 / -8 / -22
12-24| 0 |4.5|9/6.3|60°|30/0/92|1x|True|Normal|6|6| -22 / -8 / -9
12-14| 1 |4|9/6.3|361°|45/0/88|1x|True|Normal|6|6| -22 / -8 / -19*Format is: Normal/L-Cancel/Auto-cancel
Flowchart (click to view)
Overview
Name/Label|Duration|Aim|IASA
Aim |25|15-25|-
Home |-|-|-
Missed Target |59|-|14
No Target |29|-|-
Hit Surface |39|-|-
Hit Target |49|-|30/15 *Hitbox Data
Home
Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3.76|8/5.6|72°|15/0/120|1x|True|Normal|5|5| -24*Blast Attack
Animation
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Flowchart (click to view)
Grounded Overview
Name/Label|Duration|Active Hitboxes|IASA|Jump Cancel
Startup |5|5|-|-
Hop |1-60|4-60|-|-
Slide |51|1-4, 6-9, 11-14, 16-19|-|7
Sliding Kick |52|6-25|-|-
Edge Slide (No Kick) |29|-|14|-
Edge Slide (Kick) |15|-|-|-Aerial Overview
Name/Label|Duration|Active Hitboxes|IASA
Startup |5|5|-
Spin |1-60|4-60|-
Endlag |29|-|14Hitbox Data
Startup
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
5| 1 |6|4/2.8|361°|45/0/100|1x|False|Normal|3|6Hop/Spin
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
4-60| 1 |2.95|8/5.6|30°|40/0/75|1x|False|Normal|5|7Slide
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
1-4, 6-9, 11-14, 16-19| 0 |5|1/0.7|25°|50/0/120|1x|False|Normal|2|3| -48 , -43 , -38 , -33Sliding Kick
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-10| [0-2] |[2.46, 2.87, 3.5]|9/6.3|40°|65/0/85|1x|True|Normal|6|6| -40
11-25| [0-2] |[2.46, 2.87, 2.8]|6/4.2|55°|24/0/100|1x|True|Normal|4|5| -37
Overview
Name/Label|Duration|Spring Spawned
Spring Jump |49|6
Flowchart (click to view)
Grounded Overview
Name/Label|Duration|Active Hitboxes
Startup |11|7-9
Charge |1-60|
Spin |>1|>11
Turnaround |35|-
Jump |60|11-34/1-34
Endlag |29|-Aerial Overview
Name/Label|Duration|Active Hitboxes
Startup |11|-
Charge |1-60|
Spin |>1|>11
Endlag |29|-Hitbox Data
Startup
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
7-9| 0 |5.3|1/0.7|365°|58/0/0|1.5x|False|Normal|2|3Charge
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
| 0 |5.3|1/0.7|365°|58/0/0|1.5x|False|Normal|2|3Spin
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Rehit Rate
>11| 0 |3.12|7/4.9|55°|65/0/46|1x|False|Normal|5|6|10Jump
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
11-34/1-34| 0 |2.79|4/2.8|65°|55/0/110|1x|False|Normal|3|4
Animation
Name/Label|1x|0.5x
Standing Grab |
|
Dash Grab
|
|
Pivot Grab
|
|
Grab Pummel
|
|
Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes
Standing Grab |30|-|7-8
Dash Grab |39|-|10-11
Pivot Grab |35|-|10-11
Grab Pummel |23|4-5|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-5| 0 |3|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -16
Overview
Name/Label|Duration|Active Hitboxes|Thrown|IASA
Back Throw |66|-|43|-
Forward Throw |37|10|11|31
Up Throw |42|21-24|25|-
Down Throw |68|18-41|42|62Hitbox & Throw Data
Back Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
43|8|45°|70/0/60|FalseForward Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10| [0-1] |[2.05, 1.64]|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -17 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
11|6|45°|65/0/65|FalseUp Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
21-24| 0 |3.28|3/2.1|95°|60/0/120|1x|False|Slash|3|4| -18 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
25|5|76°|95/0/60|TrueDown Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage|Rehit Rate
18-41| 0 |4.1|1/0.7|10°|0/0/0|1x|False|Normal|2|3| -41 |8
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
42|5|40°|80/0/30|True
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |24|2-15|-|-
Roll Dodge |35|4-19|32|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes|IASA
Ledge Stand (<100%) |39|1-30|1-39|-|35
Ledge Stand (>100%) |59|1-55|1-59|-|-
Ledge Roll (<100%) |49|1-31|1-54|-|-
Ledge Roll (>100%) |79|1-59|1-79|-|-
Ledge Attack (<100%) |45|1-8|1-28|10-18|42
Ledge Attack (>100%) |69|1-37|1-69|41-44, 50-51|-
Ledge Jump (<100%) |15|1-15|1-15|-|-
Ledge Jump (>100%) |19|1-19|1-19|-|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-18| 0 |4.51|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -26Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
41-44| [0-3] |[3, 3.28, 3.28, 3.15]|4/3.5|120°|45/0/0|1x|False|Normal|3|4| -25
50-51| [0-3] |[3, 3.15, 3.69, 3.15]|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -14
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throwHurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player• Base Knockback (BKB): Base value used in knockback calculations
- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°
- Any angle between 260° and 280° is classified as a meteor.
- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight
• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage
• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)
• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)
• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damageIASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes
• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation
Jab1 |24|3|15|8-24
Jab2 |23|2-3|15|7-23
Jab3 |39|4-6|31|–
Jab1
3| [0-1] |[3.28, 2.46]|3/4.9|83°|0/20/100|0.5x|True|Normal|3|4| -8
3| 2 |2.46|3/2.1|85°|0/20/100|0.5x|True|Normal|3|4| -8
2-3| 0 |3.28|3/9.8|50°|47/10/5|0.75x|True|Normal|3|4| -9
2-3| 1-2 |3.28|3/2.1|50°|47/10/5|0.75x|True|Normal|3|4| -9
4-6| [0-2] |[2.46, 2.87, 4.1]|4/2.8|30°|24/0/100|1x|True|Normal|3|4| -7
Animation
Dash Attack |56|2-22|40
Dash Attack
2-5| 0 |4.5|8/5.6|38°|70/0/56|1x|True|Normal|5|5| -32
6-22| 0 |2.26|4/2.8|70°|55/0/40|1x|True|Normal|3|4| -30
Animation
Forward Tilt |43|7-11|32
Forward Tilt (Up)
7-11| 0 |4.1|12/8.4|361°|10/0/90|1x|True|Normal|7|7| -17
7-11| 1-2 |2.87|10/7|361°|10/0/90|1x|True|Normal|6|6| -18
7-11| 0 |4.1|11/7.7|361°|10/0/90|1x|True|Normal|6|6| -18
7-11| 1-2 |2.87|9/6.3|361°|10/0/90|1x|True|Normal|6|6| -18
7-11| 0 |4.1|10/7|361°|10/0/90|1x|True|Normal|6|6| -18
7-11| 1-2 |2.87|8/5.6|361°|10/0/90|1x|True|Normal|5|5| -19
Animation
Up Tilt |30|6-10|30
Up Tilt
6-10| 0 |3.4|11/7.7|80°|33/0/100|1x|True|Normal|6|6| -17
6-10| [1-2] |[3.2, 3]|9/6.3|60°|10/0/100|1x|True|Normal|6|6| -17
Animation
Down Tilt |40|6-10|29
Down Tilt
6-10| [0-1] |[2.46, 3.28]|6/4.2|100°|37/0/119|1x|True|Normal|4|5| -18
6-10| 2 |4.1|6/4.2|106°|37/0/119|1x|True|Normal|4|5| -18
Animation
Forward Smash |45|16-22|42
Forward Smash
16-19|[ 0 , 2 ]|[ 4.1 , 3.28 ]|16/11.2|361°|30/0/100|1x|True|Normal|9|8| -16
16-19|[ 1 , 3 ]|[ 1.64 , 2.46 ]|16/11.2|70°|30/0/100|1x|True|Normal|9|8| -16
20-22|[ 0 , 2 ]|[ 3.075 , 2.46 ]|12/8.4|361°|10/0/85|1x|True|Normal|7|7| -14
20-22|[ 1 , 3 ]|[ 1.39 , 1.845 ]|12/8.4|70°|10/0/85|1x|True|Normal|7|7| -14
Animation
Up Smash |49|18, 20-24|18-19
Up Smash
18| 0-1 |6|2/2.8|110°|0/80/100|0.5x|True|Normal|Grounded|2|2| -29
20-24| 0-3 |3.69|14/16.8|75°|37/0/102|1x|True|Slash|-|8|9| -21
Animation
Down Smash |59|10-19, 24-30|51
Down Smash
10-19| [0-2] |[4, 4, 4.5]|15/10.5|361°|25/0/91|1x|True|Normal|8|8| -32
24-30| [0-2] |[4, 4, 4.5]|12/8.4|361°|20/0/91|1x|True|Normal|7|7| -19
Animation
Neutral Air |49|4-21|34|15/7/4|1-3, 31-49
Neutral Air
4-8| 0 |2.75|15/10.5|361°|15/0/100|1x|True|Slash|8|8| -7 / +1 / -18
4-8| 1 |5.85|11/7.7|361°|15/0/105|1x|True|Normal|6|6| -9 / -1 / -20
9-14| 0 |3.9|8/5.6|361°|15/0/105|1x|True|Normal|5|5| -10 / -2 / -15
15-21| 0 |3.4|5/3.5|361°|15/0/105|1x|True|Normal|4|4| -11 / -3 / -9
Animation
Forward Air |40|8-13|38|22/11/4|1-2, 31-40
Forward Air
8-9| 1 |4.8|11/7.7|361°|45/0/90|1x|True|Normal|6|6| -16 / -5 / -19
8-13| 0 |3.76|9/6.3|55°|30/0/100|1x|True|Normal|6|6| -16 / -5 / -15
10-13| 1 |4.8|11/7.7|280°|50/0/76|1x|True|Normal|6|6| -16 / -5 / -15
Animation
Back Air |37|13-21|34|18/9/4|1-4, 33-37
Back Air
13-15| 0 |4.1|12/8.4|361°|40/0/90|1x|True|Normal|7|7| -11 / -2 / -14
13-15| 1-2 |4.1|16/11.2|361°|40/0/90|1x|True|Normal|9|8| -9 / ±0 / -12
16-21| 0 |3.28|6/4.2|361°|40/0/90|1x|True|Normal|4|5| -14 / -5 / -11
16-21| [1-2] |[3.69, 4.1]|9/6.3|361°|40/0/90|1x|True|Normal|6|6| -12 / -3 / -9
Animation
Up Air |41|5-7, 10-14|38|22/11/4|1-2, 32-41
Up Air
5-7| [0-3] |[4.1, 3.28, 4.1, 3.28]|4/2.8|92°|0/30/120|1x|True|Normal|3|4| -19 / -8 / -25
10-14| [0-3] |[4.1, 3.5, 4.1, 3.5]|13/9.1|90°|25/0/100|1x|True|Normal|7|7| -15 / -4 / -14
Animation
Down Air |36|9-24|36|28/14/4|1-3, 36
Down Air
9-11| 0 |4.5|10/7|287°|30/0/92|1x|True|Normal|6|6| -22 / -8 / -22
9-11| 1 |4|10/7|37°|45/0/88|1x|True|Normal|6|6| -22 / -8 / -22
12-24| 0 |4.5|9/6.3|60°|30/0/92|1x|True|Normal|6|6| -22 / -8 / -9
12-14| 1 |4|9/6.3|361°|45/0/88|1x|True|Normal|6|6| -22 / -8 / -19
Flowchart (click to view)
Overview
Aim |25|15-25|-
Home |-|-|-
Missed Target |59|-|14
No Target |29|-|-
Hit Surface |39|-|-
Hit Target |49|-|30/15 *
Home
3.76|8/5.6|72°|15/0/120|1x|True|Normal|5|5| -24
Animation
Grounded Overview
Startup |5|5|-|-
Hop |1-60|4-60|-|-
Slide |51|1-4, 6-9, 11-14, 16-19|-|7
Sliding Kick |52|6-25|-|-
Edge Slide (No Kick) |29|-|14|-
Edge Slide (Kick) |15|-|-|-
Startup |5|5|-
Spin |1-60|4-60|-
Endlag |29|-|14
Startup
5| 1 |6|4/2.8|361°|45/0/100|1x|False|Normal|3|6
4-60| 1 |2.95|8/5.6|30°|40/0/75|1x|False|Normal|5|7
1-4, 6-9, 11-14, 16-19| 0 |5|1/0.7|25°|50/0/120|1x|False|Normal|2|3| -48 , -43 , -38 , -33
6-10| [0-2] |[2.46, 2.87, 3.5]|9/6.3|40°|65/0/85|1x|True|Normal|6|6| -40
11-25| [0-2] |[2.46, 2.87, 2.8]|6/4.2|55°|24/0/100|1x|True|Normal|4|5| -37
Overview
Spring Jump |49|6
Flowchart (click to view)
Grounded Overview
Startup |11|7-9
Charge |1-60|
Spin |>1|>11
Turnaround |35|-
Jump |60|11-34/1-34
Endlag |29|-
Startup |11|-
Charge |1-60|
Spin |>1|>11
Endlag |29|-
Startup
7-9| 0 |5.3|1/0.7|365°|58/0/0|1.5x|False|Normal|2|3
| 0 |5.3|1/0.7|365°|58/0/0|1.5x|False|Normal|2|3
>11| 0 |3.12|7/4.9|55°|65/0/46|1x|False|Normal|5|6|10
11-34/1-34| 0 |2.79|4/2.8|65°|55/0/110|1x|False|Normal|3|4
Animation
Standing Grab |
Standing Grab |30|-|7-8
Dash Grab |39|-|10-11
Pivot Grab |35|-|10-11
Grab Pummel |23|4-5|-
Grab Pummel
4-5| 0 |3|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -16
Overview
Back Throw |66|-|43|-
Forward Throw |37|10|11|31
Up Throw |42|21-24|25|-
Down Throw |68|18-41|42|62
Back Throw
43|8|45°|70/0/60|False
10| [0-1] |[2.05, 1.64]|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -17 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
11|6|45°|65/0/65|False
21-24| 0 |3.28|3/2.1|95°|60/0/120|1x|False|Slash|3|4| -18 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
25|5|76°|95/0/60|True
18-41| 0 |4.1|1/0.7|10°|0/0/0|1x|False|Normal|2|3| -41 |8
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
42|5|40°|80/0/30|True
Overview
Spot Dodge |24|2-15|-|-
Roll Dodge |35|4-19|32|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Ledge Stand (<100%) |39|1-30|1-39|-|35
Ledge Stand (>100%) |59|1-55|1-59|-|-
Ledge Roll (<100%) |49|1-31|1-54|-|-
Ledge Roll (>100%) |79|1-59|1-79|-|-
Ledge Attack (<100%) |45|1-8|1-28|10-18|42
Ledge Attack (>100%) |69|1-37|1-69|41-44, 50-51|-
Ledge Jump (<100%) |15|1-15|1-15|-|-
Ledge Jump (>100%) |19|1-19|1-19|-|-
Ledge Attack (<100%)
10-18| 0 |4.51|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -26
41-44| [0-3] |[3, 3.28, 3.28, 3.15]|4/3.5|120°|45/0/0|1x|False|Normal|3|4| -25
50-51| [0-3] |[3, 3.15, 3.69, 3.15]|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -14
Jump Squat
Frame Total: 3 frames
Empty Landing
Frame Total: 4 frames
Short Hop
Air Time: 36 frames
Earliest Fast fall: Frame 18
Full Hop
Air Time: 56 frames
Earliest Fast fall: Frame 28
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Hitbox Data Overhaul 2 [11/28/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
Hitbox Data Overhaul 1 [9/30/15]
- Hitbox IDs merged together when only the size is the difference, removing a lot of repetition and simplifying the reading process.
- Hitbox IDs are now color coded. A little easier to see which hitbox replaces which now.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
3.6 Beta Update! [7/14/15]
- Includes all 3.6 Beta changes.
- Subactions merged together when possible to greatly improve ease of reading.
- Overall polish to all special sections.
- Redid flowcharts.
Last edited: