Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
1x|0.5x
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Next Jab Window
Jab1 |29|5-7|20|11-29
Jab2 |36|8-10|26|-Hitbox Data
Jab1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-7| 0 |4.3|6/10.5|65°|0/45/91|1x|True|Slash|4|5| -10
5-7| 1 |3.91|6/10.5|75°|0/45/91|1x|True|Slash|4|5| -10
5-7| 2 |3.91|6/10.5|83°|0/20/91|1x|True|Slash|4|5| -10Jab2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
8-10| [0-2] |[4.3, 3.91, 3.91]|5/7.7|361°|50/0/100|1x|True|Slash|4|4| -13
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor
Dash Attack |59|10-17|54| 80: 1-12Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-12| 0-1 |6.25|12/9.1|70°|120/0/30|1x|False|Normal|7|7| -36
13-17| [0-1] |[6.15, 5.85]|8/6.3|55°|80/0/30|1x|True|Normal|5|5| -35
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Fist Intangibility
Forward Tilt |47|10-17|35|10-11Hitbox Data
Forward Tilt (Up)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-11| [0-2] |[6, 4.4, 5]|17/22.4|361°|10/0/92|1x|True|Normal|9|8| -15
12-17| [0-2] |[6, 4.4, 5]|11/7.7|361°|0/0/100|1x|True|Normal|6|6| -16Forward Tilt (Forward)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-11| [0-2] |[6, 4.4, 5]|16/21.7|361°|10/0/92|1x|True|Normal|9|8| -15
12-17| [0-2] |[6, 4.4, 5]|10/7|361°|0/0/100|1x|True|Normal|6|6| -16Forward Tilt (Down)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-11| [0-2] |[6, 4.4, 5]|15/21|361°|10/0/92|1x|True|Normal|8|8| -16
12-17| [0-2] |[6, 4.4, 5]|9/6.3|361°|0/0/100|1x|True|Normal|6|6| -16
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Left Arm Intangibility
Up Tilt |47|7-13|36|7-13Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-8| 0 |6.97|13/9.1|100°|50/0/112|1x|True|Slash|7|7| -21
7-13| 1 |4.69|13/9.1|100°|50/0/112|1x|True|Slash|7|7| -21
9-13| 2-4 |[5.49, 4.6, 4.45]|8/5.6|60°|50/0/90|1x|True|Slash|5|5| -21
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor|Arm Intangibility|Next Down Tilt
Down Tilt 1 |35|10-13|30| 80: 1-7 |10-13|14-29
Down Tilt 2 |34|12-17|26|-|12-17|-Hitbox Data
Down Tilt 1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-13| 0-1 |4.69|13/13.3|361°|15/0/100|1x|True|Normal|7|7| -12
10-13| 2 |5.74|13/13.3|55°|15/0/100|1x|True|Slash|7|7| -12Down Tilt 2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
12-17| 0-1 |4.69|12/11.2|361°|12/0/100|1x|True|Normal|7|7| -6
12-17| 2 |5.74|12/11.2|55°|12/0/100|1x|True|Slash|7|7| -6
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor
Charge |1-60|-|-| 80: 1-60 Forward Smash |72|31-34|67|28-34
Armor|Charging Window
Medium / 140 |0-19
Heavy / 200 |20-38
Super |39-60Hitbox Data
Forward Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
31-34| 0 |7|26/39.2|361°|60/0/80|1x|True|Flame|13|16| -26
32-34| 1 |7|26/39.2|60°|60/0/80|1x|True|Flame|13|16| -26
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor|Shell Invincibility
Charge |1-60|-|-| 80: 1-60 |-
Up Smash |56|13-18, 28-32|46|13-18|11-24
Armor|Charging Window
Light / 80 |0-19
Medium / 140 |20-38
Heavy / 200 |39-57
Super |58-60Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
13-18| [0-2] |9.2|20/14|90°|40/0/86|1x|True|Slash|-|10|9| -22
28-32| 0 , 3 |7.784983|12/8.4|280°|54/0/85|1x|False|Normal|Grounded|7|7| -10
28-32| [1-2] |[9.495, 7.875]|12/8.4|280°|54/0/85|1x|False|Normal|-|7|7| -10
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor
Charge |1-60|-|-| 80: 1-60 Down Smash |63|8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26|57|8-26
Armor|Charging Window
Light / 80 |0-19
Medium / 140 |20-38
Heavy / 200 |39-57
Super |58-60Hitbox Data
Down Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
8-9, 11-12, 14-15, 17-18, 20-21, 23-24| 0-1 |6|2/3.5|150°|40/0/50|1x|True|Slash|2|3| -46 [+3]
8-9, 11-12, 14-15, 17-18, 20-21, 23-24| 2-3 |6|2/3.5|190°|40/0/50|1x|True|Slash|2|3| -46 [+3]
26| 0 |12.5|6/4.2|125°|75/0/150|1x|True|Slash|4|5| -26
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window|Armor
Neutral Air |52|5-28|45|26/13/6|1-4, 32-52| 140: 5-8Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-10| 0 |9.77|13/9.1|361°|35/0/80|1x|True|Normal|7|7| -19 / -6 / -20
11-14| 0 |9.77|13/9.1|361°|30/0/80|1x|True|Normal|7|7| -19 / -6 / -16
15-28| 0 |9.77|13/9.1|361°|20/0/80|1x|True|Normal|7|7| -19 / -6 / -2*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Forward Air |45|8-11|36|30/15/6|1-7, 31-45Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
8-11| 0, 2 |4.69|13/14.7|361°|50/0/75|1x|True|Normal|7|7| -23 / -8 / -18
8-11| 1 |6.25|16/16.8|361°|50/0/75|1x|True|Slash|9|8| -21 / -6 / -16*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window|Shell Invincibility
Back Air |49|9-30|35/17/6|1-8, 35-49|3-30Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
9-11| [0-1] |[7.22, 8.59]|17/17.5|24°|25/0/65|1x|True|Slash|9|8| -26 / -8 / -20
12-30| [0-1] |[6.43, 7.8]|10/7|361°|20/0/90|1x|True|Slash|6|6| -29 / -11 / -4*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window|Head Invincibility
Up Air |49|18-23|45|30/15/6|1-10, 42-49|11-23Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
18-23| 0 |8.59|23/21|80°|25/0/88|1x|True|Normal|12|10| -18 / -3 / -12*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Down Air |60|11-12, 14, 16, 18-21, 23, 25, 27-30, 32-34|59|40/20/6|1-10, 53-60
Landing |40/20 ** |1-2/1 ** |-|-|-Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
11-12, 14, 16, 18-21, 23, 25, 27-30| 0-1 |5.85|2/2.8|240°|0/50/100|1x|True|Slash|2|3| -38 / -18 / -26
11-12, 14, 16, 18-21, 23, 25, 27-30| 2 |8.2|2/2.8|80°|0/25/100|1x|True|Slash|2|3| -38 / -18 / -26
32-34|[ 0 - 2 ]|[5.85, 5.85, 9.38]|3/4.9|270°|30/0/60|1x|True|Slash|3|4| -37 / -17 / -21Landing
Duration
**
|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
**
1-2/1| 0-1 |11|5/10.5|25°|60/0/30|1x|False|Slash|4|4| -35 / -15*Format is: Normal/L-Cancel/Auto-cancel
**Format is: Normal/L-Cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Fire Breath |66| 16-51 , 43-45 |64Fire Hitbox, Bite Hitbox
Data above is assuming Fire Breath is held for the minimum amount of time.
Each fire hitbox lasts for 18 frames.
fire hitbox appears every 6 frames.
Hitbox Data
Fire
ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag
0|4|1/2.1|280°|40/0/50|1x|False|Flame|Grounded|2|3
0|4|1/2.1|65°|8/0/50|1x|False|Flame|Aerial|-|3
0|4|2/2.8|300°|40/0/50|1x|False|Flame|Grounded|2|3
0|4|2/2.8|65°|4/0/25|1x|False|Flame|Aerial|-|3
0|4|3/3.5|320°|45/0/50|1x|False|Flame|Grounded|3|4
0|4|3/3.5|65°|0/0/0|1x|False|Flame|Aerial|-|4Bite
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
43-45|0|6|3/2.1|65°|0/110/100|1x|True|Flame|3|4| -17
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes|IASA|Input Throw Direction|Thrown
Grab |43|13-14|12|-|-|-
Caught |18|-|-|-|1-18|-
Forward Throw |45|-|-|35|-|14
Back Throw |34|-|-|-|-|14
Grounded Down Throw |56|-|-|40|-|24
Aerial Down Throw |58|17-18|-|51|-|16Hitbox & Throw Data
Grab
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
13-14| [0-1] |[5.47, 5.08]|12/12.6|65°|55/0/90|1x|True|Slash|7|10| -23
13-14| 2 |4.69|10/11.2|65°|55/0/90|1x|True|Slash|6|9| -24Forward Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
14|15|77°|90/0/40|FalseBack Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
14|15|361°|60/0/75|FalseGrounded Down Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
24|15|280°|80/0/20|FalseAerial Down Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
17-18| 0 |7|15/10.5|290°|40/0/66|1x|True|Normal|8|8| -33 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
16|0|0°|10/0/0|False
Animation
State|1x|0.5x
Ground|
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Air|
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Overview
Name/Label|Duration|Active Hitboxes|Intangibility|Landing Lag
Grounded Whirling Fortress |79|5-39|1-4|-
Aerial Whirling Fortress |49|5-46|-|10Hitbox Data
Grounded Whirling Fortress
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
5-7| 0 |8.5|13/11.2|80°|70/0/85|1x|True|Slash|-|7|7| -67
8-11| [0-2] |[6.3, 5.85, 5.85]|10/9.1|80°|90/0/65|1x|True|Slash|-|6|6| -65
12-23| 0-1 |6.003|8/5.6|70°|60/0/60|1x|True|Slash|-|5|5| -62
24-39| 0-1 |6.003|6/4.2|60°|40/0/50|1x|True|Slash|Grounded|4|5| -51Aerial Whirling Fortress
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-6| 0 |9.45|10/9.1|80°|80/0/60|1x|True|Normal|6|6| -38
7-26| 0-1 |6.3|2/1.4|365°|50/0/20|1x|True|Slash|2|3| -40
27-46| [0-1] |[6.14, 5.85]|1/0.7|365°|50/0/20|1x|True|Slash|2|3| -20
Animation
State|1x|0.5x
Ground|
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Air|
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Grounded Overview
Name/Label|Duration|Active Hitboxes|Armor|Jump Cancel
Jump |39|38-39| 140: 1-5 , 200: 38-39 |11-22
Fall |>1|>1| 200: >1 |-
Landing |60|1-4| 140: 1-4 |-Aerial Overview
Name/Label|Duration|Active Hitboxes|Armor
Fall |>1|>1| 200: >1 Landing |60|1-4| 140: 1-4Hitbox Data
Jump
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
38-39| 0 |7.81|25/28.7|80°|60/0/81|1x|True|Normal|13|12Fall
Condition: Used from Ground
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
>1| 0 |8.2|25/28.7|80°|60/0/81|1x|True|Normal|13|12Fall
Condition: Used from Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
>1| 0 |8.2|25/28.7|80°|0/0/100|1x|True|Normal|13|12Landing
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
1-4| 0 |11.72|10/7|270°|120/0/65|1x|True|Slash|Grounded|6|6| -53
1-4| 1-2 |8.1|7/4.9|270°|100/0/50|1x|True|Slash|Grounded|5|5| -54
1-4| 3-4 |6.3|4/2.8|270°|0/100/100|1x|True|Slash|Grounded|3|4| -56
Animation
Name/Label|1x|0.5x
Standing Grab |
|
Dash Grab
|
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Pivot Grab
|
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Grab Pummel
|
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes
Standing Grab |35|-|9-10
Dash Grab |51|-|12-13
Pivot Grab |40|-|9-10
Grab Pummel |26|12-15|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
12-15| 0 |8.5|4/2.8|80°|0/30/100|1x|True|Slash|3|4| -11
Overview
Name/Label|Duration|Active Hitboxes|Thrown|Armor
Back Throw |39|-|19|-
Forward Throw |59|-|59|-
Up Throw |69|21-52|53| 80: 21-53 Down Throw |79|45|56|-Hitbox & Throw Data
Back Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
19|10|45°|70/0/75|TrueForward Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
59|10|45°|100/0/50|TrueUp Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
21-52|1|7.81|1/0.7|70°|0/0/100|1x|False|Slash|2|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
53|2|70°|62/0/110|FalseDown Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
44-45| 0-1 |7.81|16/11.2|1°|0/0/100|1x|False|Normal|9|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
56|0|50°|75/0/30|False
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Side Taunt |139|34-35, 55-56, 86-87, 108-109|120Hitbox Data
Side Taunt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
34-35, 55-56, 86-87, 108-109| 0 |5|4/2.8|83°|0/18/100|0.75x|True|Slash|3|4| -82
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |30|2-21|-|-
Roll Dodge |32|4-19|32|-
Air Dodge |49|3-29|-|10
Tech |26|1-20|-
Tech Roll |40|1-20|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes
Ledge Stand (<100%) |32|1-30|1-32|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-18|1-40|-
Ledge Roll (>100%) |79|1-50|1-54|-
Ledge Attack (<100%) |54|1-34|1-42|7-34
Ledge Attack (>100%) |52|1-26|1-33|29-33
Ledge Jump (<100%) |3|1-3|1-3|-
Ledge Jump (>100%) |17|1-17|1-17|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-34| 0-1 |7.03|8/6.3|361°|0/90/100|1x|True|Normal|5|5| -42Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
29-33| [0-3] |[4.5, 4.95, 5.4, 5.4]|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -17
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throw- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°- Any angle between 260° and 280° is classified as a meteor.- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Base Knockback (BKB): Base value used in knockback calculations• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)Hurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damage• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)IASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation


Jab1 |29|5-7|20|11-29
Jab2 |36|8-10|26|-
Jab1
5-7| 0 |4.3|6/10.5|65°|0/45/91|1x|True|Slash|4|5| -10
5-7| 1 |3.91|6/10.5|75°|0/45/91|1x|True|Slash|4|5| -10
5-7| 2 |3.91|6/10.5|83°|0/20/91|1x|True|Slash|4|5| -10
8-10| [0-2] |[4.3, 3.91, 3.91]|5/7.7|361°|50/0/100|1x|True|Slash|4|4| -13
Animation


Dash Attack |59|10-17|54| 80: 1-12
Dash Attack
10-12| 0-1 |6.25|12/9.1|70°|120/0/30|1x|False|Normal|7|7| -36
13-17| [0-1] |[6.15, 5.85]|8/6.3|55°|80/0/30|1x|True|Normal|5|5| -35
Animation


Forward Tilt |47|10-17|35|10-11
Forward Tilt (Up)
10-11| [0-2] |[6, 4.4, 5]|17/22.4|361°|10/0/92|1x|True|Normal|9|8| -15
12-17| [0-2] |[6, 4.4, 5]|11/7.7|361°|0/0/100|1x|True|Normal|6|6| -16
10-11| [0-2] |[6, 4.4, 5]|16/21.7|361°|10/0/92|1x|True|Normal|9|8| -15
12-17| [0-2] |[6, 4.4, 5]|10/7|361°|0/0/100|1x|True|Normal|6|6| -16
10-11| [0-2] |[6, 4.4, 5]|15/21|361°|10/0/92|1x|True|Normal|8|8| -16
12-17| [0-2] |[6, 4.4, 5]|9/6.3|361°|0/0/100|1x|True|Normal|6|6| -16
Animation


Up Tilt |47|7-13|36|7-13
Up Tilt
7-8| 0 |6.97|13/9.1|100°|50/0/112|1x|True|Slash|7|7| -21
7-13| 1 |4.69|13/9.1|100°|50/0/112|1x|True|Slash|7|7| -21
9-13| 2-4 |[5.49, 4.6, 4.45]|8/5.6|60°|50/0/90|1x|True|Slash|5|5| -21
Animation


Down Tilt 1 |35|10-13|30| 80: 1-7 |10-13|14-29
Down Tilt 2 |34|12-17|26|-|12-17|-
Down Tilt 1
10-13| 0-1 |4.69|13/13.3|361°|15/0/100|1x|True|Normal|7|7| -12
10-13| 2 |5.74|13/13.3|55°|15/0/100|1x|True|Slash|7|7| -12
12-17| 0-1 |4.69|12/11.2|361°|12/0/100|1x|True|Normal|7|7| -6
12-17| 2 |5.74|12/11.2|55°|12/0/100|1x|True|Slash|7|7| -6
Animation


Charge |1-60|-|-| 80: 1-60 Forward Smash |72|31-34|67|28-34
Medium / 140 |0-19
Heavy / 200 |20-38
Super |39-60
Forward Smash
31-34| 0 |7|26/39.2|361°|60/0/80|1x|True|Flame|13|16| -26
32-34| 1 |7|26/39.2|60°|60/0/80|1x|True|Flame|13|16| -26
Animation


Charge |1-60|-|-| 80: 1-60 |-
Up Smash |56|13-18, 28-32|46|13-18|11-24
Light / 80 |0-19
Medium / 140 |20-38
Heavy / 200 |39-57
Super |58-60
Up Smash
13-18| [0-2] |9.2|20/14|90°|40/0/86|1x|True|Slash|-|10|9| -22
28-32| 0 , 3 |7.784983|12/8.4|280°|54/0/85|1x|False|Normal|Grounded|7|7| -10
28-32| [1-2] |[9.495, 7.875]|12/8.4|280°|54/0/85|1x|False|Normal|-|7|7| -10
Animation


Charge |1-60|-|-| 80: 1-60 Down Smash |63|8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26|57|8-26
Light / 80 |0-19
Medium / 140 |20-38
Heavy / 200 |39-57
Super |58-60
Down Smash
8-9, 11-12, 14-15, 17-18, 20-21, 23-24| 0-1 |6|2/3.5|150°|40/0/50|1x|True|Slash|2|3| -46 [+3]
8-9, 11-12, 14-15, 17-18, 20-21, 23-24| 2-3 |6|2/3.5|190°|40/0/50|1x|True|Slash|2|3| -46 [+3]
26| 0 |12.5|6/4.2|125°|75/0/150|1x|True|Slash|4|5| -26
Animation


Neutral Air |52|5-28|45|26/13/6|1-4, 32-52| 140: 5-8
Neutral Air
5-10| 0 |9.77|13/9.1|361°|35/0/80|1x|True|Normal|7|7| -19 / -6 / -20
11-14| 0 |9.77|13/9.1|361°|30/0/80|1x|True|Normal|7|7| -19 / -6 / -16
15-28| 0 |9.77|13/9.1|361°|20/0/80|1x|True|Normal|7|7| -19 / -6 / -2
Animation


Forward Air |45|8-11|36|30/15/6|1-7, 31-45
Forward Air
8-11| 0, 2 |4.69|13/14.7|361°|50/0/75|1x|True|Normal|7|7| -23 / -8 / -18
8-11| 1 |6.25|16/16.8|361°|50/0/75|1x|True|Slash|9|8| -21 / -6 / -16
Animation


Back Air |49|9-30|35/17/6|1-8, 35-49|3-30
Back Air
9-11| [0-1] |[7.22, 8.59]|17/17.5|24°|25/0/65|1x|True|Slash|9|8| -26 / -8 / -20
12-30| [0-1] |[6.43, 7.8]|10/7|361°|20/0/90|1x|True|Slash|6|6| -29 / -11 / -4
Animation


Up Air |49|18-23|45|30/15/6|1-10, 42-49|11-23
Up Air
18-23| 0 |8.59|23/21|80°|25/0/88|1x|True|Normal|12|10| -18 / -3 / -12
Animation


Down Air |60|11-12, 14, 16, 18-21, 23, 25, 27-30, 32-34|59|40/20/6|1-10, 53-60
Landing |40/20 ** |1-2/1 ** |-|-|-
Down Air
11-12, 14, 16, 18-21, 23, 25, 27-30| 0-1 |5.85|2/2.8|240°|0/50/100|1x|True|Slash|2|3| -38 / -18 / -26
11-12, 14, 16, 18-21, 23, 25, 27-30| 2 |8.2|2/2.8|80°|0/25/100|1x|True|Slash|2|3| -38 / -18 / -26
32-34|[ 0 - 2 ]|[5.85, 5.85, 9.38]|3/4.9|270°|30/0/60|1x|True|Slash|3|4| -37 / -17 / -21
1-2/1| 0-1 |11|5/10.5|25°|60/0/30|1x|False|Slash|4|4| -35 / -15
**Format is: Normal/L-Cancel
Animation


Fire Breath |66| 16-51 , 43-45 |64
Data above is assuming Fire Breath is held for the minimum amount of time.
Each fire hitbox lasts for 18 frames.
fire hitbox appears every 6 frames.
Hitbox Data
Fire
0|4|1/2.1|280°|40/0/50|1x|False|Flame|Grounded|2|3
0|4|1/2.1|65°|8/0/50|1x|False|Flame|Aerial|-|3
0|4|2/2.8|300°|40/0/50|1x|False|Flame|Grounded|2|3
0|4|2/2.8|65°|4/0/25|1x|False|Flame|Aerial|-|3
0|4|3/3.5|320°|45/0/50|1x|False|Flame|Grounded|3|4
0|4|3/3.5|65°|0/0/0|1x|False|Flame|Aerial|-|4
43-45|0|6|3/2.1|65°|0/110/100|1x|True|Flame|3|4| -17
Animation


Grab |43|13-14|12|-|-|-
Caught |18|-|-|-|1-18|-
Forward Throw |45|-|-|35|-|14
Back Throw |34|-|-|-|-|14
Grounded Down Throw |56|-|-|40|-|24
Aerial Down Throw |58|17-18|-|51|-|16
Grab
13-14| [0-1] |[5.47, 5.08]|12/12.6|65°|55/0/90|1x|True|Slash|7|10| -23
13-14| 2 |4.69|10/11.2|65°|55/0/90|1x|True|Slash|6|9| -24
14|15|77°|90/0/40|False
14|15|361°|60/0/75|False
24|15|280°|80/0/20|False
17-18| 0 |7|15/10.5|290°|40/0/66|1x|True|Normal|8|8| -33 Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
16|0|0°|10/0/0|False
Animation
Ground|


Air|


Grounded Whirling Fortress |79|5-39|1-4|-
Aerial Whirling Fortress |49|5-46|-|10
Grounded Whirling Fortress
5-7| 0 |8.5|13/11.2|80°|70/0/85|1x|True|Slash|-|7|7| -67
8-11| [0-2] |[6.3, 5.85, 5.85]|10/9.1|80°|90/0/65|1x|True|Slash|-|6|6| -65
12-23| 0-1 |6.003|8/5.6|70°|60/0/60|1x|True|Slash|-|5|5| -62
24-39| 0-1 |6.003|6/4.2|60°|40/0/50|1x|True|Slash|Grounded|4|5| -51
5-6| 0 |9.45|10/9.1|80°|80/0/60|1x|True|Normal|6|6| -38
7-26| 0-1 |6.3|2/1.4|365°|50/0/20|1x|True|Slash|2|3| -40
27-46| [0-1] |[6.14, 5.85]|1/0.7|365°|50/0/20|1x|True|Slash|2|3| -20
Animation
Ground|


Air|


Jump |39|38-39| 140: 1-5 , 200: 38-39 |11-22
Fall |>1|>1| 200: >1 |-
Landing |60|1-4| 140: 1-4 |-
Fall |>1|>1| 200: >1 Landing |60|1-4| 140: 1-4
Jump
38-39| 0 |7.81|25/28.7|80°|60/0/81|1x|True|Normal|13|12
Condition: Used from Ground
>1| 0 |8.2|25/28.7|80°|60/0/81|1x|True|Normal|13|12
Condition: Used from Air
>1| 0 |8.2|25/28.7|80°|0/0/100|1x|True|Normal|13|12
1-4| 0 |11.72|10/7|270°|120/0/65|1x|True|Slash|Grounded|6|6| -53
1-4| 1-2 |8.1|7/4.9|270°|100/0/50|1x|True|Slash|Grounded|5|5| -54
1-4| 3-4 |6.3|4/2.8|270°|0/100/100|1x|True|Slash|Grounded|3|4| -56
Animation
Standing Grab |








Standing Grab |35|-|9-10
Dash Grab |51|-|12-13
Pivot Grab |40|-|9-10
Grab Pummel |26|12-15|-
Grab Pummel
12-15| 0 |8.5|4/2.8|80°|0/30/100|1x|True|Slash|3|4| -11
Overview
Back Throw |39|-|19|-
Forward Throw |59|-|59|-
Up Throw |69|21-52|53| 80: 21-53 Down Throw |79|45|56|-
Back Throw
19|10|45°|70/0/75|True
59|10|45°|100/0/50|True
21-52|1|7.81|1/0.7|70°|0/0/100|1x|False|Slash|2|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
53|2|70°|62/0/110|False
44-45| 0-1 |7.81|16/11.2|1°|0/0/100|1x|False|Normal|9|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
56|0|50°|75/0/30|False
Animation


Side Taunt |139|34-35, 55-56, 86-87, 108-109|120
Side Taunt
34-35, 55-56, 86-87, 108-109| 0 |5|4/2.8|83°|0/18/100|0.75x|True|Slash|3|4| -82
Overview
Spot Dodge |30|2-21|-|-
Roll Dodge |32|4-19|32|-
Air Dodge |49|3-29|-|10
Tech |26|1-20|-
Tech Roll |40|1-20|-
Overview
Ledge Stand (<100%) |32|1-30|1-32|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-18|1-40|-
Ledge Roll (>100%) |79|1-50|1-54|-
Ledge Attack (<100%) |54|1-34|1-42|7-34
Ledge Attack (>100%) |52|1-26|1-33|29-33
Ledge Jump (<100%) |3|1-3|1-3|-
Ledge Jump (>100%) |17|1-17|1-17|-
Ledge Attack (<100%)
7-34| 0-1 |7.03|8/6.3|361°|0/90/100|1x|True|Normal|5|5| -42
29-33| [0-3] |[4.5, 4.95, 5.4, 5.4]|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -17
Jump Squat
Frame Total: 6 frames
Empty Landing
Frame Total: 6 frames
Short Hop
Air Time: 28 frames
Earliest FF: Frame 15
FF Air Time: 20 frames
Full Hop
Air Time: 49 frames
Earliest FF: Frame 24
FF Air Time: 38 frames
Crouch
Hurtboxes: Light Armor (53.3333321)
Crawl
Hurtboxes: Light Armor (80)
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Hitbox Data Overhaul 2 [11/27/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
Hitbox Data Overhaul 1 [8/27/15]
- Hitbox IDs merged together when only the size is the difference, removing a lot of repetition and simplifying the reading process.
- Hitbox IDs are now color coded. A little easier to see which hitbox replaces which now.
- Added the full hitbox duration for hitboxes that just had an ellipses instead.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
3.6 Beta Update! [7/10/15]
- Includes all 3.6 Beta changes.
- Subactions merged together when possible to greatly improve ease of reading.
- GIFs remade to use Bowser's new size. Modified Bowser's position within the GIFs themselves to be better centered and aligned along the bottom.
Last edited: