Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
1x|0.5x
|
Overview
Name/Label|Duration|Active Hitboxes|IASA|Next Jab Window
Jab1 |15|2-3|-|6-15
Jab2 |17|2-3|-|6-17
Jab3 |39|7-11|22|–Hitbox Data
Jab1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
2-3| [0-1] |[3.52, 2.34]|3/2.1|83°|0/20/100|1x|True|Normal|3|4| -10
2-3|2|2.73|3/2.1|85°|0/20/100|1x|True|Normal|3|4| -10Jab2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
2-3| [0-1] |[3.52, 2.34]|2/1.4|83°|0/20/100|1x|True|Normal|2|3| -13
2-3|2|2.73|2/1.4|85°|0/20/100|1x|True|Normal|2|3| -13Jab3
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-11| [0-1] |[4.3, 1.56]|5/3.5|361°|10/0/100|1x|True|Normal|4|4| -10
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Dash Attack |53|6-25|38Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-9| 0 |3.52|9/7|80°|70/0/30|1x|True|Normal|6|6| -25
6-25| 1 |3.52|9/7|80°|70/0/30|1x|True|Normal|6|6| -25
10-25| 0 |3.52|8/6.3|85°|60/0/50|1x|True|Normal|5|5| -22
Animation
1x|0.5x
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Tilt |32|5-7|25Hitbox Data
Forward Tilt (Up)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-7| [0-1] |[3.91, 3.13, 2.73]|10/7|361°|6/0/100|1x|True|Normal|6|6| -13Forward Tilt (Forward)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-7| [0-1] |[3.91, 3.13, 2.73]|9/6.3|361°|6/0/100|1x|True|Normal|6|6| -13Forward Tilt (Down)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-7| [0-1] |[3.91, 3.13, 2.73]|8/5.6|361°|13/0/100|1x|True|Normal|5|5| -14
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Up Tilt |30|5-11|30Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-11| 0 |2.73|8/5.6|96°|26/0/125|1x|True|Normal|5|5| -19
5-11| 1 |3.52|8/5.6|96°|26/0/122|1x|True|Normal|5|5| -19
5-11| 2 |4.69|8/5.6|96°|26/0/120|1x|True|Normal|5|5| -19
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Tilt |29|5-8|25Hitbox Data
Down Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-8| 2 |3.91|8/5.6|80°|30/0/80|1x|True|Normal|5|5| -14
5-8| [0-1] |[2.34, 3.13]|9/6.3|80°|30/0/80|1x|True|Normal|6|6| -13
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Forward Smash |49|13-17|43Hitbox Data
Forward Smash (Up)
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|13-17| 2 |1.95|11/7.7|361°|25/0/96|1x|True|Normal|6|6| -23
|13-17| 0 |3.52|15/10.5|361°|25/0/96|1x|True|Normal|8|8| -21
|13-17|
1
|3.94|20/14|361°|30/0/97|1x|False|Flame|10|9|
-19
|13-17|
1
|3.94|20/14|361°|30/0/97|1x|False|
Electric
|10|9/
13
|
-19Forward Smash (Forward)
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|13-17|2|1.95|10/7|361°|25/0/96|1x|True|Normal|6|6| -23
|13-17|0|3.52|14/9.8|361°|25/0/96|1x|True|Normal|8|7| -21
|13-17|
1
|3.94|19/13.3|361°|30/0/97|1x|False|Flame|10|9|
-19
|13-17|
1
|3.94|19/13.3|361°|30/0/97|1x|False|
Electric
|10|9/
13
|
-19Forward Smash (Down)
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|13-17| 2 |1.95|9/6.3|361°|25/0/96|1x|True|Normal|6|6| -23
|13-17| 0 |3.52|13/9.1|361°|25/0/96|1x|True|Normal|7|7| -22
|13-17|
1
|3.94|18/12.6|361°|30/0/97|1x|False|Flame|10|9|
-19
|13-17|
1
|3.94|18/12.6|361°|30/0/97|1x|False|
Electric
|10|9/
13
|
-19
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Up Smash |37|9-12Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
9-10| 0-1 |3.52|15/10.5|83°|32/0/97|1x|True|Normal|-|8|8| -20
11-12| 0-1 |3.52|15/10.5|83°|32/0/97|1x|True|Normal|Aerial|-|8|-
11-12| 2-3 |3.52|16/11.2|259°|35/0/95|1x|True|Normal|Grounded|9|8| -17
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Down Smash |37|5-6, 14-15Hitbox Data
Down Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-6| [0-1] |[3.91, 3.13]|16/11.2|361°|45/0/75|1x|True|Normal|9|8| -23
14-15| 0 |3.91|12/8.4|361°|40/0/75|1x|True|Normal|7|7| -16
14-15| 1 |3.13|10/7|361°|40/0/75|1x|True|Normal|6|6| -17
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Neutral Air |45|3-30|15/7/4|1-2, 36-45Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
3-6| 0-1 |2.73|12/8.4|361°|20/0/100|1x|True|Normal|7|7| -8 / ±0 / -26
7-30| 0-1 |2.73|9/6.3|361°|20/0/100|1x|True|Normal|6|6| -9 / -1 / -3*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Forward Air |74|16-22|45|21/10/4|1-2, 34-74Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
16-17| 0 |3.13|17/11.9|60°|50/0/100|1x|True|Normal|9|8| -12 / -1 / -11
16-17| 1 |4.49|16/11.2|60°|40/0/100|1x|True|Normal|9|8| -12 / -1 / -11
18-22|[ 0 - 1 ]|[3.13, 3.91]|15/10.5|280°|30/0/70|1x|True|Normal|8|8| -13 / -2 / -7*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Back Air |28|6-17|15/7/4|1-5, 19-28Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
6-8| [0-1] |[4.69, 3.52]|11/7.7|28°|43/0/65|1x|True|Normal|6|6| -9 / -1 / -8
9-17| [0-1] |[4.69, 3.52]|9/6.3|361°|20/0/100|1x|True|Normal|6|6| -9 / -1 / +1*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Up Air |33|4-9|28|15/7/4|1, 16-33Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
4-5| [0-1] |[3.52, 4.69]|11/7.7|55°|0/0/100|1x|True|Normal|6|6| -9 / -1 / -8
6-9| [0-1] |[3.52, 4.69]|10/7|55°|0/0/100|1x|True|Normal|6|6| -9 / -1 / -4*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Down Air |34|7-27|21/10/4|1-6, 30-34
Landing |21/10 ** |1-2/1 ** |-|-Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
*
7-15| 0 |4.75|3/2.1|85°|0/55/160|1x|True|Normal|Grounded|3|4| -18 / -7 / -15
7-15| 1 |5|3/2.1|85°|0/55/160|1x|True|Normal|Grounded|3|4| -18 / -7 / -15
7-15| 2 |4.75|3/2.1|85°|0/40/125|1x|True|Normal|Aerial|-|4|-
7-15| 3 |5|3/2.1|85°|0/30/100|1x|True|Normal|Aerial|-|4|-
16-27|[ 0 - 1 ]|[4.75, 5]|2/1.4|85°|0/30/100|1x|True|Normal|-|2|3| -19 / -8 / -4Landing
Duration
**
|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
**
1-2/1| 0 |4.32|2/1.4|361°|75/0/0|1x|True|Normal|2|3| -18 / -7
1-2/1| 1 |4.32|2/1.4|361°|75/0/4|1x|True|Normal|2|3| -18 / -7*Format is: Normal/L-Cancel/Auto-cancel
**Format is: Normal/L-Cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Fireball Thrown
Fireball (Animation) |48|-|41|14
Fireball (Article) |73|1-73|-|-Hitbox Data
Fireball (Article)
Duration|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Absorbability|Reflectability
1-73|3.5|7/4.9|361°|22/0/20|1x|True|Flame|5|5|True|True
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Reflect
Cape |35|12-14|6-33Hitbox Data
Cape
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
12-14| 0-1 |6|10/7|110°|30/0/80|1x|False|Reverse|6|6
12-14| 2 |7|9/6.3|110°|30/0/80|1x|False|Reverse|6|6
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Intangibility|Wall Jump Window|Landing Lag
Super Jump Punch |37|3-15|3-9|17-20|20Wall Jumping requires contact with a wall on frame 1, effectively making it a frame 1 maneuver contrary to the 17-20 window seen above.
Hitbox Data
Super Jump Punch
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
3-6| 0 |7.42|5/3.5|70°|0/130/100|1x|True|Coin|4|4
3-6| 1 |5.08|5/3.5|90°|0/130/100|1x|True|Coin|4|4
7-9| 0 |6.25|1/0.7|74°|0/110/100|0x|True|Coin|2|0
7-9| 1 |5.08|1/0.7|78°|0/150/100|0x|True|Coin|2|0
10-13| 0 |6.25|1/0.7|72°|0/90/100|0x|True|Coin|2|0
10-13| 1 |5.08|1/0.7|78°|0/120/100|0x|True|Coin|2|0
14-15|[ 0 - 1 ]|[8.79, 3.91]|3/2.1|50°|40/0/140|1x|True|Coin|3|4
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Mario Tornado |80|8-9, 12-33, 44-45Hitbox Data
Mario Tornado
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage|Rehit Rate
8-9| 0-1 |5|2/1.4|140°|1/40/0|1x|True|Normal|2|3| -70 |-
12-33| 0-1 |5|1/0.7|170°|40/1/0|1x|True|Normal|2|3| -66 |4
12-33| 2 |7|1/0.7|90°|40/1/0|1x|True|Normal|2|3| -66 |4
44-45| 0 |9|5/3.5|80°|60/0/115|1x|True|Normal|4|4| -32 |-
Animation
Name/Label|1x|0.5x
Standing Grab |
|
Dash Grab
|
|
Pivot Grab
|
|
Grab Pummel
|
|
Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes
Standing Grab |30|-|7-8
Dash Grab |39|-|12-13
Pivot Grab |35|-|10-11
Grab Pummel |23|16|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
16| 0 |6.25|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -4
Overview
Name/Label|Duration|Thrown
Back Throw |66|44
Forward Throw |27|12
Up Throw |39|18
Down Throw |39|17Throw Data
Back Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
44|12|45°|80/0/72|TrueForward Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
12|9|45°|60/0/72|TrueUp Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
18|8|90°|70/0/80|TrueDown Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
17|6|90°|75/0/50|True
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Down Taunt |84|7-56Hitbox Data
Down Taunt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-56|0|1.2|3/2.1|66°|37/0/0|0x|True|Flame|3|2| -74
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |24|2-15|-|-
Roll Dodge (F/B) | 35 / 33 |4-19|32|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-30|1-40|-
Ledge Roll (>100%) |79|1-54|1-54|-
Ledge Attack (<100%) |55|1-20|1-42|24-26
Ledge Attack (>100%) |69|1-36|1-50|40-44
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
24-26| 0-1 |4.69|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -26
24-26| 2 |4.69|6/4.9|361°|70/0/50|1x|False|Normal|4|5| -27Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
40-44| [0-1] |[4.69, 5.84]|10/7.7|361°|70/0/50|1x|False|Normal|6|6| -23
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throwHurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player• Base Knockback (BKB): Base value used in knockback calculations
- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°
- Any angle between 260° and 280° is classified as a meteor.
- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight
• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage
• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)
• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)
• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damageIASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes
• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation


Jab1 |15|2-3|-|6-15
Jab2 |17|2-3|-|6-17
Jab3 |39|7-11|22|–
Jab1
2-3| [0-1] |[3.52, 2.34]|3/2.1|83°|0/20/100|1x|True|Normal|3|4| -10
2-3|2|2.73|3/2.1|85°|0/20/100|1x|True|Normal|3|4| -10
2-3| [0-1] |[3.52, 2.34]|2/1.4|83°|0/20/100|1x|True|Normal|2|3| -13
2-3|2|2.73|2/1.4|85°|0/20/100|1x|True|Normal|2|3| -13
7-11| [0-1] |[4.3, 1.56]|5/3.5|361°|10/0/100|1x|True|Normal|4|4| -10
Animation


Dash Attack |53|6-25|38
Dash Attack
6-9| 0 |3.52|9/7|80°|70/0/30|1x|True|Normal|6|6| -25
6-25| 1 |3.52|9/7|80°|70/0/30|1x|True|Normal|6|6| -25
10-25| 0 |3.52|8/6.3|85°|60/0/50|1x|True|Normal|5|5| -22
Animation


Forward Tilt |32|5-7|25
Forward Tilt (Up)
5-7| [0-1] |[3.91, 3.13, 2.73]|10/7|361°|6/0/100|1x|True|Normal|6|6| -13
5-7| [0-1] |[3.91, 3.13, 2.73]|9/6.3|361°|6/0/100|1x|True|Normal|6|6| -13
5-7| [0-1] |[3.91, 3.13, 2.73]|8/5.6|361°|13/0/100|1x|True|Normal|5|5| -14
Animation


Up Tilt |30|5-11|30
Up Tilt
5-11| 0 |2.73|8/5.6|96°|26/0/125|1x|True|Normal|5|5| -19
5-11| 1 |3.52|8/5.6|96°|26/0/122|1x|True|Normal|5|5| -19
5-11| 2 |4.69|8/5.6|96°|26/0/120|1x|True|Normal|5|5| -19
Animation


Down Tilt |29|5-8|25
Down Tilt
5-8| 2 |3.91|8/5.6|80°|30/0/80|1x|True|Normal|5|5| -14
5-8| [0-1] |[2.34, 3.13]|9/6.3|80°|30/0/80|1x|True|Normal|6|6| -13
Animation


Forward Smash |49|13-17|43
Forward Smash (Up)
|13-17| 2 |1.95|11/7.7|361°|25/0/96|1x|True|Normal|6|6| -23
|13-17| 0 |3.52|15/10.5|361°|25/0/96|1x|True|Normal|8|8| -21

|13-17|2|1.95|10/7|361°|25/0/96|1x|True|Normal|6|6| -23
|13-17|0|3.52|14/9.8|361°|25/0/96|1x|True|Normal|8|7| -21

|13-17| 2 |1.95|9/6.3|361°|25/0/96|1x|True|Normal|6|6| -23
|13-17| 0 |3.52|13/9.1|361°|25/0/96|1x|True|Normal|7|7| -22

Animation


Up Smash |37|9-12
Up Smash
9-10| 0-1 |3.52|15/10.5|83°|32/0/97|1x|True|Normal|-|8|8| -20
11-12| 0-1 |3.52|15/10.5|83°|32/0/97|1x|True|Normal|Aerial|-|8|-
11-12| 2-3 |3.52|16/11.2|259°|35/0/95|1x|True|Normal|Grounded|9|8| -17
Animation


Down Smash |37|5-6, 14-15
Down Smash
5-6| [0-1] |[3.91, 3.13]|16/11.2|361°|45/0/75|1x|True|Normal|9|8| -23
14-15| 0 |3.91|12/8.4|361°|40/0/75|1x|True|Normal|7|7| -16
14-15| 1 |3.13|10/7|361°|40/0/75|1x|True|Normal|6|6| -17
Animation


Neutral Air |45|3-30|15/7/4|1-2, 36-45
Neutral Air
3-6| 0-1 |2.73|12/8.4|361°|20/0/100|1x|True|Normal|7|7| -8 / ±0 / -26
7-30| 0-1 |2.73|9/6.3|361°|20/0/100|1x|True|Normal|6|6| -9 / -1 / -3
Animation


Forward Air |74|16-22|45|21/10/4|1-2, 34-74
Forward Air
16-17| 0 |3.13|17/11.9|60°|50/0/100|1x|True|Normal|9|8| -12 / -1 / -11
16-17| 1 |4.49|16/11.2|60°|40/0/100|1x|True|Normal|9|8| -12 / -1 / -11
18-22|[ 0 - 1 ]|[3.13, 3.91]|15/10.5|280°|30/0/70|1x|True|Normal|8|8| -13 / -2 / -7
Animation


Back Air |28|6-17|15/7/4|1-5, 19-28
Back Air
6-8| [0-1] |[4.69, 3.52]|11/7.7|28°|43/0/65|1x|True|Normal|6|6| -9 / -1 / -8
9-17| [0-1] |[4.69, 3.52]|9/6.3|361°|20/0/100|1x|True|Normal|6|6| -9 / -1 / +1
Animation


Up Air |33|4-9|28|15/7/4|1, 16-33
Up Air
4-5| [0-1] |[3.52, 4.69]|11/7.7|55°|0/0/100|1x|True|Normal|6|6| -9 / -1 / -8
6-9| [0-1] |[3.52, 4.69]|10/7|55°|0/0/100|1x|True|Normal|6|6| -9 / -1 / -4
Animation


Down Air |34|7-27|21/10/4|1-6, 30-34
Landing |21/10 ** |1-2/1 ** |-|-
Down Air
7-15| 0 |4.75|3/2.1|85°|0/55/160|1x|True|Normal|Grounded|3|4| -18 / -7 / -15
7-15| 1 |5|3/2.1|85°|0/55/160|1x|True|Normal|Grounded|3|4| -18 / -7 / -15
7-15| 2 |4.75|3/2.1|85°|0/40/125|1x|True|Normal|Aerial|-|4|-
7-15| 3 |5|3/2.1|85°|0/30/100|1x|True|Normal|Aerial|-|4|-
16-27|[ 0 - 1 ]|[4.75, 5]|2/1.4|85°|0/30/100|1x|True|Normal|-|2|3| -19 / -8 / -4
1-2/1| 0 |4.32|2/1.4|361°|75/0/0|1x|True|Normal|2|3| -18 / -7
1-2/1| 1 |4.32|2/1.4|361°|75/0/4|1x|True|Normal|2|3| -18 / -7
**Format is: Normal/L-Cancel
Animation


Fireball (Animation) |48|-|41|14
Fireball (Article) |73|1-73|-|-
Fireball (Article)
1-73|3.5|7/4.9|361°|22/0/20|1x|True|Flame|5|5|True|True
Animation


Cape |35|12-14|6-33
Cape
12-14| 0-1 |6|10/7|110°|30/0/80|1x|False|Reverse|6|6
12-14| 2 |7|9/6.3|110°|30/0/80|1x|False|Reverse|6|6
Animation


Super Jump Punch |37|3-15|3-9|17-20|20
Hitbox Data
Super Jump Punch
3-6| 0 |7.42|5/3.5|70°|0/130/100|1x|True|Coin|4|4
3-6| 1 |5.08|5/3.5|90°|0/130/100|1x|True|Coin|4|4
7-9| 0 |6.25|1/0.7|74°|0/110/100|0x|True|Coin|2|0
7-9| 1 |5.08|1/0.7|78°|0/150/100|0x|True|Coin|2|0
10-13| 0 |6.25|1/0.7|72°|0/90/100|0x|True|Coin|2|0
10-13| 1 |5.08|1/0.7|78°|0/120/100|0x|True|Coin|2|0
14-15|[ 0 - 1 ]|[8.79, 3.91]|3/2.1|50°|40/0/140|1x|True|Coin|3|4
Animation


Mario Tornado |80|8-9, 12-33, 44-45
Mario Tornado
8-9| 0-1 |5|2/1.4|140°|1/40/0|1x|True|Normal|2|3| -70 |-
12-33| 0-1 |5|1/0.7|170°|40/1/0|1x|True|Normal|2|3| -66 |4
12-33| 2 |7|1/0.7|90°|40/1/0|1x|True|Normal|2|3| -66 |4
44-45| 0 |9|5/3.5|80°|60/0/115|1x|True|Normal|4|4| -32 |-
Animation
Standing Grab |








Standing Grab |30|-|7-8
Dash Grab |39|-|12-13
Pivot Grab |35|-|10-11
Grab Pummel |23|16|-
Grab Pummel
16| 0 |6.25|3/2.1|80°|0/30/100|1x|False|Normal|3|4| -4
Overview
Back Throw |66|44
Forward Throw |27|12
Up Throw |39|18
Down Throw |39|17
Back Throw
44|12|45°|80/0/72|True
12|9|45°|60/0/72|True
18|8|90°|70/0/80|True
17|6|90°|75/0/50|True
Animation


Down Taunt |84|7-56
Down Taunt
7-56|0|1.2|3/2.1|66°|37/0/0|0x|True|Flame|3|2| -74
Overview
Spot Dodge |24|2-15|-|-
Roll Dodge (F/B) | 35 / 33 |4-19|32|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-30|1-40|-
Ledge Roll (>100%) |79|1-54|1-54|-
Ledge Attack (<100%) |55|1-20|1-42|24-26
Ledge Attack (>100%) |69|1-36|1-50|40-44
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-
Ledge Attack (<100%)
24-26| 0-1 |4.69|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -26
24-26| 2 |4.69|6/4.9|361°|70/0/50|1x|False|Normal|4|5| -27
40-44| [0-1] |[4.69, 5.84]|10/7.7|361°|70/0/50|1x|False|Normal|6|6| -23
Jump Squat
Frame Total: 4 frames
Empty Landing
Frame Total: 4 frames
Short Hop
Air Time: 33 frames
Earliest Fast fall: Frame 17
FF Air Time: 22 frames
Full Hop
Air Time: 53 frames
Earliest Fast fall: Frame 27
FF Air Time: 40 frames
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Hitbox Data Overhaul 2 [11/28/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
- Added Absorbability and Reflectability to Fireball.
Cape Reflect [10/3/15]
- Added reflect window for cape.
Hitbox Data Overhaul 1 [8/29/15]
- Hitbox IDs merged together when only the size is the difference, removing a lot of repetition and simplifying the reading process.
- Hitbox IDs are now color coded. A little easier to see which hitbox replaces which now.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
3.6 Beta Update! [6/24/15]
- Includes all 3.6 Beta changes.
- Subactions merged together when possible to greatly improve ease of reading.
- Down Taunt GIF updated to actually be 572x400 px instead of old crappy 774x480 px.
- Updated Up Smash GIF to 3.6 animation. No gameplay changes.
Last edited: