
Bonkers is a gorilla-esque mid-boss in the Kirby series, and he is the only enemy of which the Hammer ability is obtainable, other than playable King Dedede. No only does he wield a hammer, but he also has explosive coconuts. He is one of the most recurring characters in the Kirby series, the most recurring mid-boss and third most recurring boss, after Wispy Woods and King Dedede. His moveset would be a combination of King Dedede and the Ice Climber's hammer attacks and more series-relevant hammer attacks. He also borrows some moves form Bugzzy, the Suplex bug, and Capsule J2, the Jet enemy.
AAA: Thrusts his hammer forward thrice, dealing 8% damage.
Side Smash: Deals a flaming uppercut with his hammer, it has some lag, but only because it's incredibly strong, doing 16% damage.
Down Smash: Jumps on his hammer and spins it below, doing 10% damage.
Up Smash: Throws his hammer with his left/right hand, and catches it with the other. It goes in an arc, dealing about 7% damage, but it occasionally catches fire, doing 4% more damage.
Grab: A robotic hand comes out of the hammer and grabs the opponent.
Pummel: Bonkers smacks the opponent with an explosive coconut. After 5-7 hits, the coconut explodes, damaging him and the opponent. the pummels deal 2% per pummel and the explosion does 8% damage to both Bonkers and the opponent.
Forward Throw: Just a generic throw, does 3% damage.
Backwards Throw: Spins a lot, then throws them, deals 2%.
Up Throw: Jetpacks upward, then spirals down, cracking the opponent's head. 6%.
Down Throw: Grabs the opponent by the toes, then slams them twice. 6%.
B: Exploding Coconut: Throws an exploding coconut in a low forward arc, which explodes after a couple of second of hitting the ground, or when it makes contact. Does 10% regardless.
Side B: Ladybug: Lets one of Bugzzy's ladybugs free, which then dawdles around the stage, with no clear direction. If it hits opponents, however, it deals a whopping 19% damage, but it's a longshot that'll actually hit.. It goes slower than Ganondorf's walking speed.
Up B: Jet Capsule: Dons a jetpack, then launches himself diagonally in the direction he's pointed in. If he hits an opponent, he deals 8% damage. It takes him as far as all five of Kirby's jumps.
Down B: Flaming Hammer: Swings around in a circle with the flaming hammer. Deals 14% damage on impact.
Final Smash: Super Bonkers
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Bonkers dons this outfit, and all hammer-based attacks deal 1.5 times the normal damage for 25 seconds. After this time frame, Bonkers slams a Level 3 hammer onto the stage, which is about the size of fully inhaled Jigglypuff. If in the air, he will launch himself toward the ground.
Side Smash: Deals a flaming uppercut with his hammer, it has some lag, but only because it's incredibly strong, doing 16% damage.
Down Smash: Jumps on his hammer and spins it below, doing 10% damage.
Up Smash: Throws his hammer with his left/right hand, and catches it with the other. It goes in an arc, dealing about 7% damage, but it occasionally catches fire, doing 4% more damage.
Grab: A robotic hand comes out of the hammer and grabs the opponent.
Pummel: Bonkers smacks the opponent with an explosive coconut. After 5-7 hits, the coconut explodes, damaging him and the opponent. the pummels deal 2% per pummel and the explosion does 8% damage to both Bonkers and the opponent.
Forward Throw: Just a generic throw, does 3% damage.
Backwards Throw: Spins a lot, then throws them, deals 2%.
Up Throw: Jetpacks upward, then spirals down, cracking the opponent's head. 6%.
Down Throw: Grabs the opponent by the toes, then slams them twice. 6%.
B: Exploding Coconut: Throws an exploding coconut in a low forward arc, which explodes after a couple of second of hitting the ground, or when it makes contact. Does 10% regardless.
Side B: Ladybug: Lets one of Bugzzy's ladybugs free, which then dawdles around the stage, with no clear direction. If it hits opponents, however, it deals a whopping 19% damage, but it's a longshot that'll actually hit.. It goes slower than Ganondorf's walking speed.
Up B: Jet Capsule: Dons a jetpack, then launches himself diagonally in the direction he's pointed in. If he hits an opponent, he deals 8% damage. It takes him as far as all five of Kirby's jumps.
Down B: Flaming Hammer: Swings around in a circle with the flaming hammer. Deals 14% damage on impact.
Final Smash: Super Bonkers

Bonkers dons this outfit, and all hammer-based attacks deal 1.5 times the normal damage for 25 seconds. After this time frame, Bonkers slams a Level 3 hammer onto the stage, which is about the size of fully inhaled Jigglypuff. If in the air, he will launch himself toward the ground.
SuperBrawler
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