as a zelda nut i support many zelda characters and Ravio strikes me as someone who could work
at this point it probably to late but you never know
reasons for inclusion(spoilers for a link between worlds)
the main reason is because he is Link's lorulian counterpart
you never know we may see more of lorule and ravio
moveset ideas
mine
as the character you acquire most of your arsenal from he has a lot of items he can use (work in progress)
B: Ice Rod, drops a chuck of ice in front of him
B side: fire rod, send burst of fire straight ahead
B up: tornado rod, flys upwards damaging enemies with wind
B down: hammer, slams the ground in front of him
side smash: swings his money sack
up smash: close range blast from fire rod overhead
down smash: close range blast from fire rod
strong side: swings fire and ice rods in a pincer movement
strong up: swipe with ice rod over head
strong down: swipes the ground with ice rod
neutral air: sheerow circles him
forward air: swings fire rod forwards leaving trail of fire
back air: swings ice rod behind leaving tail of ice
up air: spins the tornado rod over head
down air: swipes the tornado rod downwards
dash: trps up dropping ruppes that damage characters
grab: hookshot
pummel: sheerow pecks grabbed character
forward throw: throws forward and strikes with boomerang
back throw: throws behind and strikes with one of many rods
up throw: throws up a shoots with arrow
down throw: drops to ground and hits with hammer
final smash: Sand Rod, Ravio use the sand rod to summon sand pillars all over the stage damaging foes and throwing them upwards
louie g's
Jab Combo: Ravio's jab combo changes depending on which item he uses first in battle. This is reset after Ravio is KOed.
(I'll work on these later)
Dash Attack: Ravio spins around with the Hammer.
F-Tilt: Ravio creates a small sand dune in front of him using the Sand Rod.
U-Tilt: Ravio spins using the Tornado Rod.
D-Tilt: Using the Fire Rod, Ravio spins around, a ring of fire surrounding him.
Grab: Hookshot, like Link.
F-Throw: Ravio throws the opponent forward and shoots them with an arrow using his Bow.
B-Throw: Ravio throws the opponent behind him and tosses his Boomerang at them.
U-Throw: Ravio throws the opponent upward and spins into them with his Tornado Rod.
D-Throw: Ravio throws the opponent downward, steps on them to hold them in place, and whacks them with his Hammer.
Nair: Using the Tornado Rod, Ravio spins around, surrounding himself in a small whirlwind.
Fair: Ravio swings the Fire Rod forward, creating a small flame on the tip.
Bair: Ravio swings the Sand Rod backwards, releasing small sand particles from the wand's tip.
Uair: Using the Bow, Ravio shoots an arrow upwards lightly.
Dair: Using the Ice Rod, Ravio sends a chunk of ice crashing down.
F-Smash: Ravio slams the Hammer forward. If someone is close to the hammer, but not in its reach, they are stunned shortly.
U-Smash: Ravio waves the Ice Rod above his head, and possibly freezes the opponent he is attacking.
D-Smash: Using the Sand Rod, Ravio creates two pillars of sand on both sides of him.
N-Special: Bow
Ravio shoots his bow straight forward. Nothing special. The attack can be charged, and Ravio can move around while aiming.
S-Special: Speerow
Ravio's trusty companion flies forward to steal a held item from the opponent in front of Ravio. If the opponent is not holding an item, Speerow pulls them close to Ravio.
U-Special: Tornado Rod
Ravio spins upward using the trusty Tornado Rod. After going as high as possible, Ravio slowly falls down, twirling while holding onto the rod. Whoever is in Ravio's whirlwind when he uses the rod will be stunned for a short amount of time.
D-Special: Bomb
Ravio places a large bomb in front of him. These bombs can be picked up, but don't get stuck holding onto it when it explodes!
colbash's
In Super Smash Bros., he would be a mid-sized, mid-weight character, who lacks punch but makes up for it with his agility. He would utilize the four Rods in his Specials. However, he can't use the moves for too long or too frequently, as he has a magic bar that empties the more he uses his specials and regenerates quickly, being able to regenerate fully after five seconds. Here's a moveset:
B: Fire Rod: Depletes about 1/4 of the magic bar, Ravioli shoots a stream of fire from the rod, much like Bowser and Charizard's fire-breathing moves.
Side B: Sand Rod: Depletes 1/6 of the health bar, the rod creates a wall of sand that pushes the opponents back and slightly damages them. It can be broken by certain projectiles, such as Mario's FLUDD or Pit's Light Arrow.
Up B: Wind Rod: Deplete's 1/2 of the bar, a whirlwind surrounds Ravio and launches him upwards. It doesn't damage opponents, but stuns them instead.
Down B: Ice Rod: Depletes 1/4 of the magic bar, The rod drops a block of ice on the opponent, doing massive damage and trapping his opponents in the ground.
Final Smash: Rental Time Up!: The magic bar disappears, and for 20 seconds, Ravio can use his Specials undaunted.
tootheistaura's
General: Since it seems the two Link's in SSB4 will be using the same equipment, I think Ravio could use the equipment that he loans to Link in ALBW.
Playstyle: For some reason I envision Ravio as thief-type character, maybe it's because he looks so much like Nabbit. So, I see him as fast and (somewhat) weak.
-- Special Moves:
- Standard Special: Rental
Ravio would pull a random piece of equipment out of his bag. It would then become an item like any other, they could be picked up by any player and used. To keep things fair the items would not be dropped directly in front of Ravio, but thrown out a short distance from him. It would be the most iconic equipment: bow, boomerang or bombs. They would also have a slight chance to be their "Nice" versions. Each item would have a limited number of uses (possibly) represented by a purple meter. "Nice" variants would have fewer uses. Bombs are one use.
Bow: Works identically to Link's bow.
Nice Bow: Shoots three arrows at once.
Boomerang: Works identically to Toon Link's Boomerang.
Nice Boomerang: Up to three can be thrown at once.
Bombs: Work identically to Link's bombs.
Nice Bombs: Larger blast radius, more damage, and more knockback. Easily the strongest of the items.
- Side Special: Rental Return
Based on Ravio revoking a rented item upon your death in ALBW.
Ravio sends Sheerow, his bird, forward to grab an item and bring it back to Ravio. If Sheerow comes in contact with an opponent holding an item, there is a 50% chance it will be stolen. If it is one of his rented items there's a 100% chance it will be stolen. Sheerow can be blocked. If ravio is currently holding an item, Sheerow will place it at his feet.
- Up Special: Tornado Rod
Generic recovery move. Ravio rides the Tornado Rod upward creating a small whirlwind beneath him. Does no damage, only knockback (legitimate knock back too, not like Squirtle's Water Gun or Mario's FLUDD).
- Down Special: Ravio's Bracelet
Ravio introduces the newest mechanic to ALBW: Merge. Using this move would allow Ravio to merge with the ground in ALBW style for a short amount of time. Comparable to Meta Knight's Down Special. Cannot be used in air.
-- Final Smash: Ravio's Mysterious Bag
Once activated Ravio's Standard Special will produce new items: Foul Fruit, Scoot Fruit, Nice Bombs, and a variety of potions. And these items will be dropped in front of Ravio. Opponents can still get the items, it will just be difficult.
Foul Fruit: Stuns all the enemies on screen for a short amount of time.
Scoot Fruit: Increases speed (similar to the bunny hood).
Nice Bombs: This works a little differently, he pulls a few bombs out and they are dropped across the stage.
Red Potion: Heals damage.
Yellow Potion: Works like a Starman.
Rupee (various colors): This is the booby prize, they do nothing.
-- Smashes: I stole this idea from Black Mage in SSF2. His smashes when fully charged have more effects and gain range.
- Side Smash: Fire Rod/Nice Fire Rod
Ravio pulls out the Fire Rod and creates a small pillar of fire in front of him. Fully charged switches to the Nice Fire Rod, which unleashes a much larger pillar of fire which moves forward slowly, but dissipates fairly quickly. Takes a fairly large amount of time to fully charge
- Down Smash: Hammer/Nice Hammer
Ravio pulls out the hammer and smashes the ground directly in front of him. This creates a shockwave which hit both sides. The hammer itself has poor range, but does a lot more damage than the shockwave. Fully charged the hammer becomes the nice hammer which increases the damage of the hammer and the size of the shockwave.
- Up Smash: Ice Rod/Nice Ice Rod
Ravio pulls out the Ice Rod and creates a large chunk of above himself, which then drops in front of him. Fully charged this becomes the Nice Ice Rod, which makes two large chunks of ice (Four in ALBW, but that doesn't translate to SSB's 2D fighting plane). This attack can hit on platforms above Ravio.
-- Taunts:
- Side Taunt:
Sheerow flies around Ravio doing flips and loops.
- Down Taunt:
Ravio lifts his hood to reveal... I can't say this because it's too spoiler-y. But those who have beat the game know what I mean.
- Up Taunt:
Ravio pulls a rupee out of his bag (green, blue, red, silver, etc.) admires it as it shines and then puts it away.
-- Basic Moves:
- Combo: Ravio hits twice with his bag, then Sheerow strikes. Sheerow's attack has good range.
- Side Tilt: A quick kick.
- Down Tilt: Ravio slams his bag on the ground.
- Up Tilt: Ravio performs an uppercut with his bag.
- Dash Attack: Ravio does a spinning bag strike. This turns him around.
-- Aerial Moves:
- Neutral Aerial:
Ravio pulls out the hammer and does a 360 attack. Like Kirby's Melee Hammer.
- Forward Aerial:
Ravio creates a small ice blast with the Ice Rod.
- Backward Aerial:
Ravio throws the boomerang behind him.
- Upward Aerial:
Ravio unleashes a small burst of fire upward from the Fire Rod.
- Downward Aerial:
Ravio uses the Sand Rod to create a Pillar of sand directly below himself. This works as a psuedo-meteor smash. It won't do much damage, but will instead push the opponent downward a lot. Difficult to aim properly.
-- Grabs/Throws: Sheerow dashes forward and grabs the opponent, pulling them in close.
- Pummel:
Ravio Rabbit Punches the grabbed opponent. Bad jokes all around.
- Forward Throw:
Sheerow brings the opponent forward as Ravio readies the Bow and shoots them with an arrow.
- Backward Throw:
Sheerow throws the opponent behind him, then Ravio smashes them with the hammer.
- Up Throw:
Ravio pulls out the Sand Rod and creates a sand pillar launching the opponent upward.
- Down Throw:
Sheerow tosses the opponent to the ground and then Ravio detonates a bomb on them.
palette swaps
SUPPORTERS:
fogbadge
Louie G.
jaytalks
Golden Icarus
Headcrab Jackalope
Ariand/AEM
colbash
mega bidoof
staffofsmashing
reila
support icons (by jaytalks):
and try not to spoil a link between worlds for others

at this point it probably to late but you never know
reasons for inclusion(spoilers for a link between worlds)

you never know we may see more of lorule and ravio
moveset ideas
mine
as the character you acquire most of your arsenal from he has a lot of items he can use (work in progress)
B: Ice Rod, drops a chuck of ice in front of him
B side: fire rod, send burst of fire straight ahead
B up: tornado rod, flys upwards damaging enemies with wind
B down: hammer, slams the ground in front of him
side smash: swings his money sack
up smash: close range blast from fire rod overhead
down smash: close range blast from fire rod
strong side: swings fire and ice rods in a pincer movement
strong up: swipe with ice rod over head
strong down: swipes the ground with ice rod
neutral air: sheerow circles him
forward air: swings fire rod forwards leaving trail of fire
back air: swings ice rod behind leaving tail of ice
up air: spins the tornado rod over head
down air: swipes the tornado rod downwards
dash: trps up dropping ruppes that damage characters
grab: hookshot
pummel: sheerow pecks grabbed character
forward throw: throws forward and strikes with boomerang
back throw: throws behind and strikes with one of many rods
up throw: throws up a shoots with arrow
down throw: drops to ground and hits with hammer
final smash: Sand Rod, Ravio use the sand rod to summon sand pillars all over the stage damaging foes and throwing them upwards
louie g's
Jab Combo: Ravio's jab combo changes depending on which item he uses first in battle. This is reset after Ravio is KOed.
(I'll work on these later)
Dash Attack: Ravio spins around with the Hammer.
F-Tilt: Ravio creates a small sand dune in front of him using the Sand Rod.
U-Tilt: Ravio spins using the Tornado Rod.
D-Tilt: Using the Fire Rod, Ravio spins around, a ring of fire surrounding him.
Grab: Hookshot, like Link.
F-Throw: Ravio throws the opponent forward and shoots them with an arrow using his Bow.
B-Throw: Ravio throws the opponent behind him and tosses his Boomerang at them.
U-Throw: Ravio throws the opponent upward and spins into them with his Tornado Rod.
D-Throw: Ravio throws the opponent downward, steps on them to hold them in place, and whacks them with his Hammer.
Nair: Using the Tornado Rod, Ravio spins around, surrounding himself in a small whirlwind.
Fair: Ravio swings the Fire Rod forward, creating a small flame on the tip.
Bair: Ravio swings the Sand Rod backwards, releasing small sand particles from the wand's tip.
Uair: Using the Bow, Ravio shoots an arrow upwards lightly.
Dair: Using the Ice Rod, Ravio sends a chunk of ice crashing down.
F-Smash: Ravio slams the Hammer forward. If someone is close to the hammer, but not in its reach, they are stunned shortly.
U-Smash: Ravio waves the Ice Rod above his head, and possibly freezes the opponent he is attacking.
D-Smash: Using the Sand Rod, Ravio creates two pillars of sand on both sides of him.
N-Special: Bow
Ravio shoots his bow straight forward. Nothing special. The attack can be charged, and Ravio can move around while aiming.
S-Special: Speerow
Ravio's trusty companion flies forward to steal a held item from the opponent in front of Ravio. If the opponent is not holding an item, Speerow pulls them close to Ravio.
U-Special: Tornado Rod
Ravio spins upward using the trusty Tornado Rod. After going as high as possible, Ravio slowly falls down, twirling while holding onto the rod. Whoever is in Ravio's whirlwind when he uses the rod will be stunned for a short amount of time.
D-Special: Bomb
Ravio places a large bomb in front of him. These bombs can be picked up, but don't get stuck holding onto it when it explodes!
colbash's
In Super Smash Bros., he would be a mid-sized, mid-weight character, who lacks punch but makes up for it with his agility. He would utilize the four Rods in his Specials. However, he can't use the moves for too long or too frequently, as he has a magic bar that empties the more he uses his specials and regenerates quickly, being able to regenerate fully after five seconds. Here's a moveset:
B: Fire Rod: Depletes about 1/4 of the magic bar, Ravioli shoots a stream of fire from the rod, much like Bowser and Charizard's fire-breathing moves.
Side B: Sand Rod: Depletes 1/6 of the health bar, the rod creates a wall of sand that pushes the opponents back and slightly damages them. It can be broken by certain projectiles, such as Mario's FLUDD or Pit's Light Arrow.
Up B: Wind Rod: Deplete's 1/2 of the bar, a whirlwind surrounds Ravio and launches him upwards. It doesn't damage opponents, but stuns them instead.
Down B: Ice Rod: Depletes 1/4 of the magic bar, The rod drops a block of ice on the opponent, doing massive damage and trapping his opponents in the ground.
Final Smash: Rental Time Up!: The magic bar disappears, and for 20 seconds, Ravio can use his Specials undaunted.
tootheistaura's
General: Since it seems the two Link's in SSB4 will be using the same equipment, I think Ravio could use the equipment that he loans to Link in ALBW.
Playstyle: For some reason I envision Ravio as thief-type character, maybe it's because he looks so much like Nabbit. So, I see him as fast and (somewhat) weak.
-- Special Moves:
- Standard Special: Rental
Ravio would pull a random piece of equipment out of his bag. It would then become an item like any other, they could be picked up by any player and used. To keep things fair the items would not be dropped directly in front of Ravio, but thrown out a short distance from him. It would be the most iconic equipment: bow, boomerang or bombs. They would also have a slight chance to be their "Nice" versions. Each item would have a limited number of uses (possibly) represented by a purple meter. "Nice" variants would have fewer uses. Bombs are one use.
Bow: Works identically to Link's bow.
Nice Bow: Shoots three arrows at once.
Boomerang: Works identically to Toon Link's Boomerang.
Nice Boomerang: Up to three can be thrown at once.
Bombs: Work identically to Link's bombs.
Nice Bombs: Larger blast radius, more damage, and more knockback. Easily the strongest of the items.
- Side Special: Rental Return
Based on Ravio revoking a rented item upon your death in ALBW.
Ravio sends Sheerow, his bird, forward to grab an item and bring it back to Ravio. If Sheerow comes in contact with an opponent holding an item, there is a 50% chance it will be stolen. If it is one of his rented items there's a 100% chance it will be stolen. Sheerow can be blocked. If ravio is currently holding an item, Sheerow will place it at his feet.
- Up Special: Tornado Rod
Generic recovery move. Ravio rides the Tornado Rod upward creating a small whirlwind beneath him. Does no damage, only knockback (legitimate knock back too, not like Squirtle's Water Gun or Mario's FLUDD).
- Down Special: Ravio's Bracelet
Ravio introduces the newest mechanic to ALBW: Merge. Using this move would allow Ravio to merge with the ground in ALBW style for a short amount of time. Comparable to Meta Knight's Down Special. Cannot be used in air.
-- Final Smash: Ravio's Mysterious Bag
Once activated Ravio's Standard Special will produce new items: Foul Fruit, Scoot Fruit, Nice Bombs, and a variety of potions. And these items will be dropped in front of Ravio. Opponents can still get the items, it will just be difficult.
Foul Fruit: Stuns all the enemies on screen for a short amount of time.
Scoot Fruit: Increases speed (similar to the bunny hood).
Nice Bombs: This works a little differently, he pulls a few bombs out and they are dropped across the stage.
Red Potion: Heals damage.
Yellow Potion: Works like a Starman.
Rupee (various colors): This is the booby prize, they do nothing.
-- Smashes: I stole this idea from Black Mage in SSF2. His smashes when fully charged have more effects and gain range.
- Side Smash: Fire Rod/Nice Fire Rod
Ravio pulls out the Fire Rod and creates a small pillar of fire in front of him. Fully charged switches to the Nice Fire Rod, which unleashes a much larger pillar of fire which moves forward slowly, but dissipates fairly quickly. Takes a fairly large amount of time to fully charge
- Down Smash: Hammer/Nice Hammer
Ravio pulls out the hammer and smashes the ground directly in front of him. This creates a shockwave which hit both sides. The hammer itself has poor range, but does a lot more damage than the shockwave. Fully charged the hammer becomes the nice hammer which increases the damage of the hammer and the size of the shockwave.
- Up Smash: Ice Rod/Nice Ice Rod
Ravio pulls out the Ice Rod and creates a large chunk of above himself, which then drops in front of him. Fully charged this becomes the Nice Ice Rod, which makes two large chunks of ice (Four in ALBW, but that doesn't translate to SSB's 2D fighting plane). This attack can hit on platforms above Ravio.
-- Taunts:
- Side Taunt:
Sheerow flies around Ravio doing flips and loops.
- Down Taunt:
Ravio lifts his hood to reveal... I can't say this because it's too spoiler-y. But those who have beat the game know what I mean.
- Up Taunt:
Ravio pulls a rupee out of his bag (green, blue, red, silver, etc.) admires it as it shines and then puts it away.
-- Basic Moves:
- Combo: Ravio hits twice with his bag, then Sheerow strikes. Sheerow's attack has good range.
- Side Tilt: A quick kick.
- Down Tilt: Ravio slams his bag on the ground.
- Up Tilt: Ravio performs an uppercut with his bag.
- Dash Attack: Ravio does a spinning bag strike. This turns him around.
-- Aerial Moves:
- Neutral Aerial:
Ravio pulls out the hammer and does a 360 attack. Like Kirby's Melee Hammer.
- Forward Aerial:
Ravio creates a small ice blast with the Ice Rod.
- Backward Aerial:
Ravio throws the boomerang behind him.
- Upward Aerial:
Ravio unleashes a small burst of fire upward from the Fire Rod.
- Downward Aerial:
Ravio uses the Sand Rod to create a Pillar of sand directly below himself. This works as a psuedo-meteor smash. It won't do much damage, but will instead push the opponent downward a lot. Difficult to aim properly.
-- Grabs/Throws: Sheerow dashes forward and grabs the opponent, pulling them in close.
- Pummel:
Ravio Rabbit Punches the grabbed opponent. Bad jokes all around.
- Forward Throw:
Sheerow brings the opponent forward as Ravio readies the Bow and shoots them with an arrow.
- Backward Throw:
Sheerow throws the opponent behind him, then Ravio smashes them with the hammer.
- Up Throw:
Ravio pulls out the Sand Rod and creates a sand pillar launching the opponent upward.
- Down Throw:
Sheerow tosses the opponent to the ground and then Ravio detonates a bomb on them.
palette swaps

SUPPORTERS:
fogbadge
Louie G.
jaytalks
Golden Icarus
Headcrab Jackalope
Ariand/AEM
colbash
mega bidoof
staffofsmashing
reila
support icons (by jaytalks):



and try not to spoil a link between worlds for others
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