DonkaFjord
Smash Lord
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- Aug 6, 2013
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- DonkaFjord

Who is Rhythm Girl?
Rhythm Girl is an unnamed girl appearing in some way in every Rhythm Heaven game to date as well as merchandise like the soundtrack (She is sometimes referred to as Tap Trials Girl after her first appearance.) In each game her appearance (mostly just her hair) changes, but her red dress and shoes remain the same. Rhythm Heaven doesn't really have a story or too much cannon and she could be the same character and she may not, but she does make an appearance in every installment of Rhythm Heaven in some fashion. Of the four recurring characters I feel like she is a possible representative of her franchise.
What is Rhythm Heaven/Rhythm Tengoku/Beat the Beat?
Rhythm Heaven is a rhythm game developed by Nintendo SPD and published by Nintendo. The basic objective of the game is to play through colorful zany rhythmic minigames pressing buttons/tapping to the beat as you try and reach a 'perfect' score. It is the brainchild of Kazuyoshi Osawa, one of the developers of WarioWare and some Metroid games.
Why is she significant?
She is treated as one of the faces of the Rhythm Heaven games always appearing on the advertisements for the game, appearing on the cover of the last installment, appearing on several of the covers of the instruction manuals, appearing in a minigame in the GBA game, being one of the characters portrayed on the arcade cabinet version, being the only character on the cover of the soundtrack, and is one of the four recurring characters. Some people also think she is the one who counts you off in some of the minigames.
Move set possibilities?
Since she only appeared in one minigame in the whole series and for the most part was outside of the minigames in the other games I feel like it would be more appropriate for her to take moves from the other minigames (Instead of having an already established character from the minigames appear with.other minigame's moves.) I would figure a lot of her normal attacks to be a mixture of dancing with maybe some inspiration from Capoeira and other rhythmic styles of fighting but mixed with the zany minigame references. Her specials would take the most references from the minigames and they could have a rhythm gimmick where after you fire it/during its execution you could keep tapping the controls to the beat to make it stronger/go further.
Moveset 1 by DonkaFjord
Neutral A- 'Figure Fighter' She counts one two as her hand enlarges and she jabs. It follows into 'Space Dance' as a combo and finisher.
Side A- 'Bossa Nova' She attacks similarly to setting a volleyball up with light laughing.
Up A- 'Tambourine' Rhythm girl will shake and then slap a tambourine, if it hits flowers appear around her and a chime plays.Side A- 'Bossa Nova' She attacks similarly to setting a volleyball up with light laughing.
Down A- 'Tap Dance' She tap dances.
Neutral B- 'Karate Joe' She counts out as she tosses up flower pots/trash. Kirby maybe gets karate joe's headband or rhythm girl's headphones from the soundtrack.
Side B- 'Love Lab' Chargeable. Shake a potion to charge it and toss. Hearts come out the more you charge it and it changes color.
Up B- 'Donk Donk' She rides the donk donk blimp. It goes further if you tap with the beat.
Down B- 'Crop Stomp' (check out 'Rhythm Epilation' if you want a closer look at the creepy veggies) She stomps the ground in front of her tossing up a veggie from the ground.
Neutral Aerial- 'See-Saw' She spins in a ball similar to the characters as they go upwards.
Side Aerial- 'Samurai Slice' Slices....
Up Aerial- 'Air Rally' She uses a badminton racquet along with the cat's "Bah Bah Bom."
Down Aerial- 'Airboarder' She ducks down pushing a board down.
Side Smash- 'Built to Scale' Rolls out a widget.
Up Smash- 'Munchy Monk' Spits out peas in a fan pattern.
Down Smash- 'Night Walk' Stomps on the ground opening it up as a heart/umbrella/candy (Maybe like the spider candy factory candy instead) shoots up.
Grab- 'Ringside' She gains a microphone and her responses will force characters to pose the way she wants before kicking them in the direction selected.
Forward Throw- See above
Back Throw- See above
Up Throw-See above
Down Throw-See above
Pummel- See above- She will tell you to pose for the fans as she uses a camera flash to damage you. Doing so rhythmically racks up higher damage.
Taunts- Based on the rating system as well as using the animation from 'Cheer Readers' as well as the picket signs used in 'Rhythm Testing.'
Side Taunt- Pulls out a sign with an 'OK' rating.
Up Taunt- Pulls out a sign with the 'Try Again' rating.
Down Taunt- Pulls out sign with the 'Superb' rating.
Idle- Dances and sways to the music/ tapping feat as she hums and closes her eyes
Final Smash- Rhythm Heaven featuring 'Mr. Upbeat' A giant metronome swings on stage forcing players to jump over it and follow the rhythm. If Rhythm girl keeps up to the beat it will grow till it covers the stage.
Victory Pose- Petting the barista dog/ Pointing wii mote at the camera/ Playing DS/ Being interviewed by Ringside interviewer
Victory Fanfare- Either the title theme (very recognizable) or the intro remix jingle. I would prefer the title theme (Heres probably how long it would be: (The first 7 seconds of this video.))
Entrance- being carried in by balloons similar to the opening of 'Night Walk'
Play Style Gimmicks
When you mess up she will gain one of the disgusted looks like when you miss in Rhythm Heaven.
When you charge up her attacks by matching the beat she will be stronger.
Her grabs are rhythm based.
Final Smash
Her final smash I can see being rhythm based (Similar to DK's) where the music where the more on beat you are the stronger it becomes. Maybe either referencing her original minigame, the credits song/guy (Night walk) or rhythm heaven as a whole.
Moveset 2 by Laniv
I've been working on this moveset for a while, tell me what you think!
The Rhythm Girl's (referred to as Ms. Rhythm) performance in battle is based on the rhythm of the player's button presses.
Songlike Standards
Jab--Figure Fighter: Ms. Rhythm punches with both fists. If the button is pressed twice quickly, an announcer calls out "ONE-TWO!" and she punches twice (5%).
Forward Tilt--Lockstep: Ms. Rhythm performs the stepping pose from Lockstep. 4%, with very little endlag, so it can be repeated. If the button is pressed in rhythm, you can switch to the offbeat and hit opponents on the other side.
Up Tilt--Clappy Trio: Ms. Rhythm claps above her head. 8%. If the button is pressed three times in a row, foes are comboed and launched on the third hit.
Down Tilt--Blue Birds: A stork from Blue Birds appears at Ms. Rhythm's feet and pecks at the ground. The button must be pressed three times rhythmically for it to do its full damage of 15%.
Dash Attack--Airboarder: Ms. Rhythm gets on a hoverboard and rides it. If the button is pressed again, Ms. Rhythm ducks and jolts up, dealing 10%.
Symphonic Smashes
Forward Smash--Drummer Duel: A large taiko drum spawns in front of Ms. Rhythm, and she hits it. 12% normally, but if the button is pressed three times, it deals a boosted 28%, and large sound shockwaves appear.
Up Smash--Cheer Readers: As she charges, Ms. Rhythm spins a book above her head, and says, "Okay, it's ON!" As she says "on", she thrusts the book above her, dealing 19%.
Down Smash--Tap Trial: Ms. Rhythm tapdances on the spot as a monkey's screech is heard. 18% total.
Audio-Cued Aerials
Neutral Aerial--Board Meeting: Ms. Rhythm sits in a chair and spins around for 13%. If the button is pressed while she's spinning, she suddenly stops spinning and smirks at the camera, dealing an extra 5%.
Forward Aerial--Space Dance: Ms. Rhythm says, "Pa-pa-pa-PUNCH!" and punches forward. 11%.
Back Aerial--Splashdown: Ms. Rhythm spawns a dolphin under her, and flips with it. 15%
Up Aerial--The Dazzles: Ms. Rhythm crouches and juts her arm upward, stars emitting from her fingers. 16%.
Down Aerial--Tap Troupe: Ms. Rhythm says, "Tap-tap-tap!" and taps with her feet. If the button is pressed three times, the move is a meteor smash, and she says "Okay!"
Throws in Tune
Grab and Pummel--Fillbots: Ms. Rhythm grabs the opponent and summons a hose from above to pump the foe. 2% per pummel.
Forward Throw--DJ School: Ms. Rhythm says, "Scratch-o!" and flings the opponent at an angle. 18%.
Back Throw--Crop Stomp: Ms. Rhythm stomps the ground, popping the opponent up so she can toss the opponent over her head behind her. 13%.
Down Throw--Screwbot Factory: Ms. Rhythm spawns a claw above the opponent, which clamps onto their head and drills them into the ground. 17%.
Up Throw--Love Lab: Ms. Rhythm shakes the opponent up and down, then tosses them up. Hearts emit when she does this. 11%.
Soprano Specials
Neutral Special--Built to Scale: A widget appears a set distance away from Ms. Rhythm, and a do-re-mi-fa-so sequence of notes is heard as the Kirby-sized widget pieces roll into play. If the button is pressed on the "sol" note, Ms. Rhythm kicks a rod in between the pieces, hitting opponents for 24%. If the player is doesn't press the button or misses the cue, the widget pieces clatter to the floor and can be picked up. Ms. Rhythm is also immobile for this move
Side Special-- Shrimp Shuffle: Ms. Rhythm starts bouncing forward with two shrimp on either side of her. The shrimp function as projectile-reflecting shields. As long as the button is pressed in rhythm, Ms. Rhythm can keep moving. The shrimp can also be hit and go flying. If the control stick is tilted in the opposite direction, Ms. Rhythm can change direction.
Up Special-- Micro-Row: Ms. Rhythm starts swimming in midair as two microbes surround her. The button must be pressed in rhythm for her to recover. You can press the button rhythmically to increase distance.
Down Special-- Space Soccer: A soccer ball is tossed from hammerspace, and the button must be pressed for Ms. Rhythm to keep kicking the ball. The longer the button is pressed, the stronger the move becomes. To use the move, hold down the button, and Ms. Rhythm will kick the ball at an angle for 29%.
Final Smash-- Go For A Perfect!: The stage goes dark... expect for a little pink "P" in the corner. Then the lights come back on revealing that a large cymbal has replaced the stage! This song begins to play, and the button must be pressed to the rhythm for the cymbal to bounce the opponents up for 20% per bounce.
...And the Rest
Up Taunt: Ms. Rhythm claps with a "Dondon pan pan".
Side Taunt: Ms. Rhythm plucks a beet.
Down Taunt: Ms. Rhythm plays a tambourine.
Victory Pose 1: Ms. Rhythm hugs the monkey and giraffe from Tap Trial.
Victory Pose 2: Ms. Rhythm poses with the Wrestler and Reporter.
Victory Pose 3: Ms. Rhythm rolls up and jumps.
What can the series bring to smash?
Some really colorful stages based on the minigames is almost a no brainer along with Karate Joe as a assist trophy perhaps? I do not see any items coming from the series.
Arguments.
Other characters that can fill a similar slot.
For a rhythm based game? Sure. Harmoknight could but he only has a single game to his name. For a Nintendo rhythm game to be added I feel like Rhythm Heaven is the most popular and likely choice. Of those games I feel like the recurring characters have a greater chance of making it in or one of the new 'host' characters like Marshal. The four recurring characters are the barista (a dog), The Night Walk guy (A white stickman), Rhythm Girl, and Karate Joe (every appearance of his is in the same minigame so I feel he is kind of restricted by that.)
Rhythm Heaven is not important enough.
Rhythm Heaven is one of the most popular new Nintendo IPs as well as one of the most recognizable and heck they might not get a fighter (They probably won't) but they sure are going to get a stage...or something.... hopefully.
She isn't a huge part in the games.
She may not be, but she is a huge part in the advertising of the games and she started off as a game character so I see no problem with that. The characters outside of the minigames usually appear more elsewhere and are more memorable give or take a few. So who knows.
How will the graphics transfer into the world of smash?
She could be flat like the simple vector type graphics in rhythm heaven or she could appear with a stylized model to giver her a vector look... Or maybe even neither. If she was wanted graphics wouldn't hold her back.
It isn't even the same girl each time.
It could go either way and she could just really like changing her hair up... Or people who like music dress the same in Japan? Who knows!
EDIT: The Japanese site for the GBA game actually states (Using Google translate)
EDIT: The Japanese site for the GBA game actually states (Using Google translate)
"Girl that appeared in Tappudanzu.
Very fashionable, I appear in a lot of clothes.
Your favorite, wonder if any?"
Very fashionable, I appear in a lot of clothes.
Your favorite, wonder if any?"
Next to this picture:
So she most likely is the same character throughout the series.

So she most likely is the same character throughout the series.
=S U P P O R T E R S=
Hippopotasauce
DustyPumpkin
Reila
StaffofSmashing
Morian
Boo_Destroyer
Luugyhero12
AgatioGanon
Erotic&Heretic
Pacack
R.O.B.
smashkirby
Drazile
Glaciacott
Lizardon
Banjodorf
GM_3826
The_Best_Heropon
Beatness
DonkaFjord
Mewtwoultima
taoxadasa
Sari
Jigglystep
Luminario
WooMooWooWooMoo
Trogdorbad
SuperLittleTY
KatKit
Laniv
Inorunner
DiscoZ
WindozeNT
RouffWestie
AwesomeAussie27
Hippopotasauce
DustyPumpkin
Reila
StaffofSmashing
Morian
Boo_Destroyer
Luugyhero12
AgatioGanon
Erotic&Heretic
Pacack
R.O.B.
smashkirby
Drazile
Glaciacott
Lizardon
Banjodorf
GM_3826
The_Best_Heropon
Beatness
DonkaFjord
Mewtwoultima
taoxadasa
Sari
Jigglystep
Luminario
WooMooWooWooMoo
Trogdorbad
SuperLittleTY
KatKit
Laniv
Inorunner
DiscoZ
WindozeNT
RouffWestie
AwesomeAussie27
Images of appearance in each game
Color Swaps!
Done by Hippopotasauce.
Version 2.0
Version 1.1
Logo
Voice
Taken from Rhythm Heaven Feaver on the Wii
https://soundcloud.com/donkafjord%2Frhythm-countdown
Stage
Also here are some images of the (elusive) literal "Rhythm Heaven," A very likely stage for a rhythm heaven character taken from this blog. Another stage idea could be a 'Remix Stage' which would be very similar to the Warioware Inc. stage from Super Smash Bros. Brawl.
Game Boy Advanced
Arcade
DS
Wii
Other
Miiverse
(Shameless Self Promotion)
Support Stamps & Buttons
Art by Pavlov-Walrus, Stamp by taoxadasa:

























(Shameless Self Promotion)


Art by Pavlov-Walrus, Stamp by taoxadasa:

Color Swaps!
Done by Hippopotasauce.
Version 2.0

Version 1.1

Logo

Voice
Taken from Rhythm Heaven Feaver on the Wii
https://soundcloud.com/donkafjord%2Frhythm-countdown
Stage






Music
Please suggest more!
Main Theme
Bon Odori
Menu 1/Game Select (DS)
Remix 8 (Wii) I Love You, My One and Only
Remix 9 (Wii) Beautiful One Day
Remix 10
Night Walk (Dreams of Our Generation)
Glee Club
Love Lab
KARATE JOE TRACKS
(Possibly a medley of the tracks)
Probably a medley or two, especially one with all of Karate Joe's tracks.
Main Theme
(Possibly a medley of the tracks)
Items & Assists

Karate Joe, the Wrestler & Reporter, Rhythm Monkeys, the Boxheads, etc. could all make for great assists. Even Barista dog could appear with a stereo and when he hits it on a random song and character is summoned.
Kirby's Hat

A reference to Mike kirby would work, just edit the headphones to resemble the Sound Track's cover art.

Credit to smashkirby for the idea!
Confirmed Corner
Currently the only confirmed representation is through an enemy in the Smash Run mode on the 3DS, the sneaky spirit (White Apparition)!



Overall I doubt she even has a chance but on the off chance she does, I would love to see her as a character (Preferably after much more deserving characters like Ridley, lil Mac, Isaac, Shulk, etc.)

Thank you for reading!
Other Rhythm Heaven Support Threads
Karate Joe
Marshal (and others)
Wrestler
RH Monkey
Marshal 2
Rhythm Kids
Chorus Men
The Hue Birds of Happiness
Karate Joe
Marshal (and others)
Wrestler
RH Monkey
Marshal 2
Rhythm Kids
Chorus Men
The Hue Birds of Happiness
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