BridgesWithTurtles
Smash Champion

This isn't intended as a joke thread. While I'd be perfectly fine without it, I'd be pleasantly surprised to see Psyduck become playable. I'm honestly a bit perplexed that Psyduck never seems to show up in character discussions. Think about it: back in the first season or so of the anime, Psyduck had more screentime than Jigglypuff, who managed to become playable. Misty's Psyduck was a lot more entertaining than Jigglypuff as well. You could even play as Psyduck in Pokemon Mystery Dungeon, as it was one of the available starters. When I think of Pokemon that became famous because of the anime, Psyduck ranks up there with Pikachu, Meowth, and Jigglypuff. While it may not be Lucario-level material, it's certainly one of the more well-known and beloved Pokemon.
Moveset
Size ~ 2Weight ~ 5
Jumping ~ 7
Ground Speed ~ 2
Traction ~ 1
Air Speed ~ 8
Fall Speed ~ 6
Special Ability: Psyduck's head (only the cranial area, not its face) has a separate hurtbox, which acts as a weak spot. Psyduck suffers x1.5 the damage when hit in the head. However, doing so builds up Psyduck's headache. When it reaches a certain intensity, Psyduck's attacks will amplify in damage and knockback by 1.5 times and many of them will receive a psychic aura that extends their range. A player can tell when Psyduck's at maximum power by the way it positions its arms. Normally, unless attacking with its arms, Psyduck will hold them to its head. When at full power, however, it'll lower its arms.
- Jab: Psyduck weakly swipes forward in a downward arc with a clawed hand (3%). At full power, a blue psychic wave follows the arc, extending its range and power (to 4-5%). Looks like this, basically.
- Ledge Attack: Disoriented, pulls itself up with one arm and stabs forward with its other set of claws. 3%
- Ledge Attack (Strong): Psyduck topples onto the stage and falls flat on its stomach. 5%
- Floor Attack: Spins and claws at the ground with arms extended. 3%
- Floor Attack (Strong): Spins on its back, headbutting in a circle. 5%
- Dash Attack: Psyduck trips, bill-planting to the ground. Has severe cooldown. Can KO at around 120% damage. Deals 8% normally. At full power, deals 12% and sends a psychic shockwave to Psyduck's left and right (thus, this effect is merely aesthetic).
- Psyde tilt: Scratch: Swipes with an extended arm, similar to its standard attack, but faster with a bit more range. 7% normally and 10-11% at full power, with an additional range-extending wave.
- Up tilt: Headbutt: Hops and butts with its head. 10% normally, 15% powered up, with a psychic aura and a slight "shock" effect.
- Down tilt: Tail Whip: Spins while crouching, hitting in front with its short tail. Only 6% normally, but 9% at full power.
- Psyde smash: Headbutt: Pulls its head down, then pulls forward a few inches, ramming with its cranium. 12-18% normally, 18-27% at full power, with a psychic shock effect. Very high knockback when fully powered.
- Up smash: Water Pulse: Hops and slams the ground with both hands, legs in the air. This sends a ring of water to spew upward around Psyduck, like Squirtle's Up Smash. 11-16% normally. When fully charged, the ring of water's radius is increased, delivering a powerful water/psychic attack, dealing 16-24% damage.
- Down smash: Water Pulse: Hops up and shoots a pulse of water from its palm to the ground, producing a powerful splash of water to either side with good horizontal knockback. 12-18% normally, with a psychic extension and 18-27% at full power.
- Neutral air: Psyshock: This is like Mewtwo's. Psyduck closes its eyes, wincing as a psychically produced pulse of electricity covers its body. While this happens, it wildly kicks its legs in frantic panic. 3-20% of damage depending on the number of hits, or 5-30% at full power.
- Forward air: Scratch: Slices forward with a clawed hand for 11% damage. 16-17% at full power, with a psychic arc. A great edgeguarding move.
- Back air: Headbutt: Repositions itself to headbutt backward, like Wario's Back Air. 12% normally. At full power, 18% is dealt, accompanied by a sweetspot where Psyduck's hair is, which delivers a powerful "shock" hit of 27% damage. Sweetspot knockback is a medium of Ness and Zelda's Back Air sweetspots.
- Up air: Headbutt: Hits upward for a forceful smack. 12% normally, 18% with shock effect at full power.
- Down air: Dive: Puts its arms together in a diving pose, plummeting at an angle. If Psyduck hits the ground during this attack's frames, it'll impact head-first, suffering frames of vulnerable recovery. 12% damage. At full power, Psyduck plummets straight down, engulfed in a cloak of water and psychic aura, dealing 18% damage. If Psyduck hits the ground in this state, it'll send out a small shockwave on either side of itself, which deals 3% damage. The move's properties are unaffected if Psyduck enters water during this attack. Unfortunately, Psyduck swims about as well as Sonic.
- Grab: Normally, Psyduck grabs with one hand (still holding the other to its head), but with a super-headache, its eyes glow blue and it grabs at a slightly longer distance using its psychic powers.
- Pummel: Weakly headbutts the opponent for 3% damage per hit. Adds a shock effect and raises the power to 4-5% per hit when at full power.
- Forward throw: Confusion: Stands on its front foot and psychically tosses the foe forward. 10% normally, and 15% with an additional psychic aura at full power.
- Back throw: Strength: Psyduck nonchalantly turns around and slams the opponent to the ground, releasing them. 10% normally and 15% at full power.
- Up throw: Telekinesis: Weakly levitates the opponent, spinning them in the air before dropping them. Deals 11% normally. At full power, deals 16-17% and instead of spinning the opponent, Psyduck freezes them, encasing them in a psychic aura. Can KO near 100% in this state.
- Down throw: Rock Smash: Karate chops the foe to the ground, rebounding them. 12% normally and 18% at full power, which also coats Psyduck's hand in psychic energy. Can KO at about 120% psychically and 180% normally.
- Neutral Special: Water Pulse: Psyduck sweeps both arms forward, shooting out a moderately-fast, Kirby-sized ring of water that travels straight, dealing 14% damage to anyone it hits. At full power, Psyduck launches a psychically-charged, faster sphere of water that deals 21% and is an excellent shield breaker. This move is excellent for gimping recovery.
- Psyde Special: Fury Swipes: Slashes vigorously with its claws, moving forward and continuing its assault with timed button presses. Works like Marth's Dancing Blade, although Psyduck only has neutral-input attacks. This attack can score up to five hits, each dealing about 3% damage. This increases to 5% when at full power, accompanied by shockwaves that shoot out from Psyduck's claws with every swipe, which can really assist in stunning the enemy and racking up damage, making this move deadly at full force, though it has minuscule knockback.
- Up Special: Zen Headbutt: Psyduck bursts upward, a psychic effect centered atop its head. This deals around 12% damage. The damage goes up to 18% at full power, and its distance and knockback are greatly increased. Can be aimed to shoot straight up or diagonally. Puts Psyduck into a helpless state.
- Down Special: Disable: Works exactly like Mewtwo's (assuming he either doesn't return or gets a new move), although Psyduck can actually hit short characters due to its height.
- Final Smash: Psych Out: Must be near an opponent to activate, in which case Psyduck psychically forces the foe to bash it on the head. Psyduck's eyes then glow with a blue light (like this), and the Pokemon unleashes a massive blue burst of psychic energy, shooting a vertical beam as wide as 3/4 of Final Destination upward from its body. Deals insanely massive knockback and damage, guaranteeing a KO on all but the most convoluted custom stages (or anything as large as Hyrule Temple). After the attack is complete, Psyduck falls to the ground, quizzically pondering what had happened to its opponents. Clears a full headache charge if Psyduck had one before using the Final Smash.

Psyentist Psyduck says: "Join the movement of Psychos!"
You wouldn't disregard the words of a scientist, would you?