BluePikmin11
Akko is my dear daughter!
TEMPO
GAME: Harmoknight
Game developed by: Game Freak
Published By: Nintendo
Tempo is the main protagonist of the downloadable 3DS game: Harmoknight.
I can see potential of Tempo being a unique fighter. I will explain his attributes, then go on to explain his move pool.
ATTRIBUTES:
What makes Tempo unique as a fighter is that his combo game is like rhythm, meaning all of his attacks have the same lag. His unique attribute is that he get slightly stronger the more you combo on an opponent.
Power: Good killing power like Jigglypuff.
Weight: He's slightly heavier than Pikachu.
Height: (Slightly) Slightly smaller than Mario.
Speed: Close to the speed of Olimar.
Jump Height and Speed: He jumps low and fast like in his game, he can jump four times as a redeemer.
MOVEPOOL
Ground-Attacks:
A- Tempo swings his music note
AA- Tempo swings his music note again.
AAA- Tempo swings up his music note as finishing combo.
A-Side- Tempo swings his music note horizontally.
A-Dash- Tempo spins rapidly with his music note, a multi hitter.
A-Down- Tempo sweeps a kick, similar to Lucas'.
A-Up- Tempo swings up his sword, similar to Ike's U-Smash, only faster.
Aerial Attacks:
Neutral Air: Same as Neutral A, only in the air.
Side Air: Tempo slices his music note downwards while his legs are up.
Back Air: Tempo swings his music note horizontally from the back.
Up Air: Tempo swings up his sword, similar to Marth's.
Down Air: Tempo kicks down hard, similar to Ness'.
Smash Attacks:
Side-Smash: Tempo spins his music note, same as his dash attack. Leaves Tempo vulnerable though.
Up-Smash: Tempo headbashes, similar to Jigglypuff's.
Down-Smash: Tempo jumps and spins his music note on the ground, a multihitter.
Grabs:
Grab-Side: Tempo tosses an opponent in the air and spins his music note hard. This is escapable though.
Grab-Up: Tempo tosses an opponent in the air, then swings his music note upwards to an opponent.
Grab-Back: Tempo jumps and dribbles an opponent backwards.
Grab-Down: Tempo slams an opponent. Similar to Dedede's.
Taunts:
U-Taunt: Tempo jumps and twirls, like when he completes a stage in Harmoknight.
Side-Taunt: Tempo looks at Tappy, who circles around Tempo.
D-Taunt: Tempo plays a flute (Used by Mr. Woodwind)
Special Attacks:
Neutral Special: Harp Crossbow: Tempo uses a crossbow (Used by Lyra) to shoot a straight forward fast arrow. Hits harder the farther it goes. One arrow per second.
Side Special: Drum Stick: Tempo uses a small drum stick (Used by Jinbei) and spins around with it, it's powerful if an opponent contacts. Similar to Ice Climber's, only leaves you vulnerable a little longer. If used in the air, Tempo will fast fall.
Up Special: Rhythm Hurricane: Tempo spins and twirls upward with his music note. A multihitter. Similar to Wario's.
Down Special: Cymbals: Tempo uses small cymbals (Used by Cymby) to trip anyone on a surface Tempo is standing. Only usable in the ground. Similar to Lloyd's D-Spec in SSF2.
FINAL SMASH
Super-Tempo
Tempo becomes slightly more powerful with a bigger music note and auto runs (Just like in his game). You have to hit in rhythm in order to hit hard. Lasts for 10 seconds.
I hope you enjoyed reading my move set. I researched nearly 3 hours about Harmoknight to come up with it. I'll make a Dojo version soon.