PikaJew, your intentions are benevolent and in most rights I agree-some people do take it a bit too far on their feeling towards the upcoming Smash, and as you have said each game should feel different from the last and like an unique beast. but I feel the issue people had, and the reason why Melee gets so much praise, is because it was arguably the most well rounded of the 3-64 was a very, VERY offensive game, and then Melee introduced more tools for defensive use like the air dodge and Samus/Link's Grapples, but still maintained enough of an offensive game that it was engaging to have matches in. Brawl went overkill with defensive tools, with changing the air dodge to infinite use, the auto ledge grab, and gliding, as well as cutting hitstun almost in half. because of that, most matches devolved to a more campier nature, sometimes to the point where some were turned off by the design, and some offensive characters suffered from the change(Weegee,cap,Puffy).
What I'm basically driving at is even though I love Brawl and will defend it with it's warts and all, I can still see why some were turned off and are wary of the next game....and to an extent I agree. But I'm, absolutely sure Sakurai has heard the feedback and seen the fan reaction, and with Nintendo trying to target a more traditional gaming audience, KI:U NOT being designed in a more casual-natured setting, and them getting Bamco to help(including guys who worked on Tekken and SC), I get the feeling they may be trying to recapture that balance of offense and defense again. Sakurai said he doesn't plan on making another Melee, but as long as it can maintain the same intensity of gamplay, isn't that really enough?