EthereaL
Smash Journeyman
I wanted to clarify the "but I think you can react to it" nonsense that I've been reading lately. This is mostly in regards to any time people claim you need to react to what your opponent does.
There are two separate reaction times based on the stimuli provided: Auditory, and Visual. These will be each have their own category. Also, if there are any questions on How to Improve one's reaction time, I will be happy to answer to my fullest capabilities.
The following data are listed assuming the frame-counter begins the frame an attack recognizably starts (the visual startup of moves, not the startup itself, which is often a frame or two sooner than the move).
The following data assume familiarity with all visual signs of their opponents moves.
- "Visual comprehension" is how many frames it takes a player to recognize which move they are seeing.
- "Analysis" is how many frames it takes a player to determine the next best course of action.
- "Execution" is how many frames it takes a player to send the input command to their fingers.
- "Frame of action" is the frame that the reacting player inputs their command.
- "Frames of disadvantage" is how many frames, after the initial movement visibly begins, until the reacting player inputs their command.
Visual
Startle Reaction Time - This is the average time it takes to execute a command to an unexpected visual stimulus. This is the time it takes your eyes to "see" something, send it to the brain, process that image, analyze it, determine which option is appropriate, and then send the command to your body.
Example Situation: There is a lightbulb in front of you. It will flash either green or red. If it flashes green, you clench your left hand. If it flashes red, you clench your right hand. The time it takes you to clench your hand after the light flashes is your SRT.
Fastest Reaction Time: 170 milliseconds.
Visual comprehension: 3 frames.
Analysis: 6 frames.
Execution: 2 frames.
Frame of action: 11.
Total frame disadvantage: 10 frames.
Average Reaction Time: 245 milliseconds.Visual comprehension: 3 frames.
Analysis: 10 frames.
Execution: 2 frames.
Frame of action: 15.
Total frame disadvantage: 14 frames.
Sub-par Reaction Time: 282 millisecondsVisual comprehension: 3 frames.
Analysis: 12 frames.
Execution: 2 frames.
Frame of action: 16
Total frame disadvantage: 15 frames.
Impressed Reaction Time - This is the average time it takes to react to an expected visual stimulus with a predetermined response. This is the time it takes for your eyes to see that image, process it, and then send the command to your body.Example Situation: There is a lightbulb in front of you. It will always flash green. When it flashes, you clench your hands. The time it takes you to clench your hands after the lightbulb flashes is your IRT.
Fastest Reaction Time: 144 milliseconds.
Visual comprehension: 2 frames.
Analysis: 4 frames.
Execution: 2 frames.
Frame of action: 9.
Total frame disadvantage: 8 frames.
Average Reaction Time: 205 milliseconds.Visual comprehension: 2 frames.
Analysis: 9 frames.
Execution: 2 frames.
Frame of action: 13.
Total frame disadvantage: 12 frames.
Sub-par Reaction Time: 250 milliseconds.Visual comprehension: 2 frames.
Analysis: 11 frames.
Execution: 2 frames.
Frame of action: 16.
Total frame disadvantage: 15 frames.
Pseudo-Reflexive Reaction Time - This is conditioning the body to respond reflexively to certain visual stimuli, bypassing the conscious thought process. There are no data for average or sub-par reaction with this.The recent 2004 study conducted by the International Association of Athletics Federation suggests that this amount is limited at slightly above 125 milliseconds.
Fastest Reaction Time: 128 milliseconds.
Visual Comprehension: 2 frames.
Analysis: 3 frames.
Execution: 2 frames.
Frame of action: 8.
Total frame disadvantage: 7.
Auditory
I'm currently gathering data for this section of the thread. Until specific data are collected, you should know that reaction times to auditory stimuli are typically slightly faster (+/- 13ms within 2 SD) than those with visual stimuli.
Update 2/20/2013: Almost finished with the auditory data
"Fastest Reaction time" is set 5 standard deviations to the norm (99.99999% inclusion).
"Sub-par Reaction time" is set slightly more than than 1 standard deviation to the norm (slowest 15.2%).