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Frame Advance and Debug Pause v3.0

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
Improves the old code that's been around for a long time that had some rather annoying features. This disables the Z button controller setting from loading while the game is stopped so pressing Z will never advance a frame + input Z button. It also makes it work for all gamecube controller ports instead of only player 1.


Controls
Start -> Freeze/Unfreeze Gameplay
X + DPad-Up -> Start
Z (while frozen) -> Advance a Frame

Code:
Frame Advance [???]
* 041E6CD8 4BE1C128
* 041E6D1C 4BE1C114
* 06002E00 00000068
* 9421FF80 BC410008
* 7CE4402E 7CE738F8
* 7CE73039 3864FFC0
* 7CE3412E 7CC4412E
* B8410008 38210080
* 60000000 481E3EB0
* 9421FF80 BC410008
* 7C03202E 3DC01000
* 7DCE70F8 7C007039
* 740E0408 3DE00408
* 7C0E7800 40820008
* 64001000 B8410008
* 38210080 481E3EBC

Debug Pause v3.0 [???, Magus]
* 80000000 805B8A08
* 0402E5AC 8819000B
* 4A000000 804DE470
* 38000000 EFFF1000
* 86410000 00000001
* E2000001 00000000
* 4A000000 805B8A08
* 3A000002 00FF0000
* 12000002 00000001
* E2000001 00000000
* 4A000000 804DE478
* 38000000 EFFF1000
* 86410000 00000001
* E2000001 00000000
* 4A000000 805B8A08
* 3A000002 00FF0000
* 12000002 00000001
* E2000001 00000000
* 4A000000 804DE480
* 38000000 EFFF1000
* 86410000 00000001
* E2000001 00000000
* 4A000000 805B8A08
* 3A000002 00FF0000
* 12000002 00000001
* E2000001 00000000
* 4A000000 804DE488
* 38000000 EFFF1000
* 86410000 00000001
* E2000001 00000000
* 4A000000 805B8A08
* 3A000002 00FF0000
* 12000002 00000001
* E2000001 00000000
* 4A000000 804DE470
* 38000000 FFEF0010
* 4A000000 805B8A08
* 3A000002 FF000000
* 12000002 00000100
* E2000002 00000000
* 4A000000 804DE478
* 38000000 FFEF0010
* 4A000000 805B8A08
* 3A000002 FF000000
* 12000002 00000100
* E2000002 00000000
* 4A000000 804DE480
* 38000000 FFEF0010
* 4A000000 805B8A08
* 3A000002 FF000000
* 12000002 00000100
* E2000002 00000000
* 4A000000 804DE488
* 38000000 FFEF0010
* 4A000000 805B8A08
* 3A000002 FF000000
* 12000002 00000100
* E2000002 00000000
* 205B8A08 00000000
* 04048E24 88E50002
* E0000000 80008000
* 225B8A08 00000000
* 04048E24 38E000FF
* E0000000 80008000
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
For some reason I was just thinking of the frame advance code a few days ago and wondering why I never saw it anymore.
 
Joined
Aug 6, 2008
Messages
19,346
Darn it. Now I have to remember how to create the .gct again since I have not needed to make any for a long time. There goes 10 minutes of my life to relearning :p
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
HAHAHAHA, Xeylode, I had to do exactly the same thing!

I'll upload a GTC maybe tonight for others to use.

Maybe.
 
Joined
Aug 6, 2008
Messages
19,346
Glad that annoying grab and frame advance issue is fixed.

If only I could use the c-stick for smashes and SDI during debug pause, then this would be complete.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Old code was fine, nothing wrong with it.

This one is just more reliable. :)
oddly enough back when PM 3.0 came out I added the old code which worked fine for 2.6, and it only paused the game after a slight delay making it hard to use. I haven't used this code yet but I wonder if it'd fix that, or that some of the PM codes or something will still conflict.
 
Last edited:

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
Anybody have a link to something that might tell me how to get this working? Don't even know what to Google search, so...
I'd like to use it for when I don't have access to a dolphin capable computer.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
@ DrinkingFood DrinkingFood as in adding the code to your PM .gct in the codes folder using GCT Edit 1.0 which requires Java to be installed even when using the .exe version and when you insert the code to delete the spaces?
 
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