Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
If you're in The Wall, post here to confirm. It won't start until next week, but if everyone confirms maybe you'll get your roles early.
The following links may help new players become acquainted with the game:
Newbie Guide: Introduction for new players.
http://www.mafiascum.net/wiki/index.php?title=Newbie_Guide
Basic Rules: Reading these rules, along with the game's specific rules, will help you understand the game.
http://www.mafiascum.net/wiki/index.php?title=Rules
Common Roles: Includes a description of the roles both commonly and uncommonly found in Mafia.
http://www.mafiascum.net/wiki/index.php?title=Roles
Smashboards Mafia Archives: This archive includes examples of past Mafia games in Decisive Games.
http://www.smashboards.com/showthread.php?t=180310
RULES
Fundamentals
1. Disputes with and private questions for me should be handled through PM or instant messaging. If you notice that I have made a simple mistake or if you have a simple question, please address them in the thread in bold. Please follow the common sense format of "If I wouldn't want the MOD to respond in thread, I won't post in thread about the issue".
2. Dead men tell no tales. Once you have died in the game, you are dead (unless, later, I tell you you're not). Dead players are not allowed to make any more posts in the thread for any reason whatsoever unless otherwise stated in your role PM. No communication about this game is allowed with non-players or players who are dead, even if you yourself are dead. (If you are dead, you may not discuss the game with anyone who is currently playing, even if you could while you were alive.) If someone is breaking the rules and posting in a Night Phase, please don't be a dink and post saying "don't post in the Night Phase", as I will punish you for that post. Just PM me if you think there is an issue. Please note there is NO green room and one cannot be created unless I specifically say so.
3. Unless your role PM specifically allows you the power, you are not to communicate with anyone about this game outside of this game thread. This includes posting content outside of the game thread and linking to it in the game thread. If your role PM does allow you this power, you are to post all conversations in a quick topic. Copy paste instant messages. They're amusing. This includes hydra logs; any private information remains private and must be paraphrased. I repeat, DO NOT COPY PASTE ANYTHING, including your own private hydra logs.
4. Editing your posts is not allowed.
5. I reserve the right to deny anyone from signing up/replacing.
6. Personally attacking another player is not allowed. There is some leeway in this, but even though being coarse or loud can be a part of the game there is a limit. Do not do this to the mod, and do not push the envelope so far you ruin another player's desire to play. You WILL get modkilled for this if I feel you are harming another person's natural enjoyment of the game, regardless of their alignment.
7a. You are not allowed to quote any mod communication of any kind, real or fake, to anyone. You must paraphrase all information you wish to claim. You are not allowed to post or refer to any images or text (including color) in your role PM, nor may you post metadata about mod PMs in an attempt to break the game (e.g., message ID in the URL, time of day the message was sent, etc.). The same rules apply to hydra logs, masonries, and any other form of non-forum communication.
7b. You may NOT post fake ability codes, mostly because I'm sick of people doing it and thinking they are clever. Posting an ability code incorrectly or deliberately deceiving people by faking MOD communication breaks this rule.
8a. Do not attempt to post generally unreadable or hidden text, as by changing the text color to match or resemble the page background. (Spoiler tags are allowed because they are easily noticeable. If a player in the game has issues with your text color, you must change it upon request regardless of the reason of said request. This rule is not meant to disallow breadcrumbing within the visible text of a message.)
9. You may not use ciphers, encryption, or similar techniques unless specifically mentioned in your role PM.
10. You must post in English when typing a post. Sorry, Rajam.
11. Assuming your role PM does not say otherwise, breaking any sort of posting restriction will result in a punishment of having a vote on you, meaning you take one less to lynch. These punishments can never kill you alone, but one vote and many punishments can. These votes may or may not disappear at the end of a phase, depending on the mod's thoughts of you being a repeat offender. Do not break posting restrictions.
12a. Hydras, if in the game, must post in their Hydra accounts. This is so other players can easily review their posting history. All mistakes will be dealt with via a punishment from the mod. There will be NO warnings for this. All hydras must have the name of both players located in the bio information (location or custom title). You CANNOT "revert back" to your primary account if your hydra buddy disappears; you are stuck in that account.
12b. If a Hydra makes a mistake, they must immediately post in the Hydra account using the exact same wording as the previous post. If someone posts inbetween them, they are SOL.
13. All the rules in this post are constant, but powers and statements by the mod in a role PM can trump them. If you feel the mod has told you something that conflicts with the rules above, please check with the mod. He will always side with a private communication rather than these rules.
Voting and Lynching
1a. Each Day, you may vote for a player to be lynched using a bold vote command. For example, vote: Inui.
1b. Do not hide your vote in the middle of a post; make an effort to put it outside of text to help me find them when I'm scanning through the thread. This will prevent MOD errors.
2. To unvote, use the command unvote. For example, unvote vote: Xyro. You do not have to unvote to switch who you are voting for.
3. No lynch is a viable lynch choice and a majority will end the Day without a lynch. For example, vote: No Lynch.
4. The Day will end when a majority lynch is decided or a pre-set deadline has been reached. If deadline is reached without a majority lynch decided, there will be no lynch.
5. After the majority lynch has been decided but before the lynch scene is posted, there will be a Twilight phase. Twilight does not have a predetermined length. Everyone can post in this phase, including the lynch majority target. After the lynch scene is posted, the game will move to Night.
6. There is no posting in this thread during the Night phase. Doing so will result in a punishment by the moderator for the following Day. There is a brief window that can be considered an acceptable accident, but forgetting to check the thread before posting is not acceptable. Do not abuse this.
Activity and Deadline
1. You are required to post every 72 hours. If you fail to do so, you will be prodded. An accumulation of too many prods over the course of the game (however many I think that is) will result in your punishment, replacement or a modkill depending on the circumstances. When feasible, I will tell you if I'm considering replacing/modkilling you. If you will be inactive for an extended period of time, you must notify me in advance. Unexcused or particularly long absences may result in your replacement or modkill. There will be no replacements after D4 has started except in extreme circumstances; if the person can post on smashboards, they won't be replaced. Please remember you can PM me privately to let me know if someone needs to be prodded.
2. We will have strict day cycles set on 10-days in real life. The town must stay active and be willing to punish inactive players if they hope to succeed.
3. I do not expect to grant deadline extensions, barring extenuating circumstances. In the event I need to replace a player, I may extend the deadline to accommodate the new player. Certain game events may also result in a change of deadline.
4. Nights will generally last approximately 48 hours. If you have a Night action and do not wish to use it, please send me a PM to that effect, lest I have to wait until the deadline for naught. Should a Night last longer than 48 hours, this does not necessarily mean you have extra time to send in a Night action; this will be left up to the moderator's discretion, but do not expect your action to go through.
Special Notes:
1. There is no rule one.
2. Ties may be possible in certain circumstances. If this is the case, both factions will win unless otherwise stated in their role PM.
3. I would like to actively encourage everyone to pressure players that are inactive and punish them by lynching them if necessary. I will replace players that need to be replaced, but the town shouldn't let that be an excuse to let players get away with staying quiet.
4. Knowledge of Overswarm games isn't necessary to play, but it might be useful. Try reading up on previous Overswarm games and roles by looking through DGames Archives and MVPs. Some of the games might not necessarily even be present in DGames though, so you might have to ask someone ingame that has played my private BBR games! (please do not discuss the game with anyone outside the thread)
5. If you rely on flavor, you might get burned. Try to focus on information and player actions if you want to succeed. Not every role will make sense for their actions or alignment.
Special Notes For The Wall
This game has some differences in comparison to other games, some of which I will make public right away.
1. A faction has what can be considered a "global" win condition (one that applies to every member of their faction). In this game, you have both that and individuals within a faction has what can be called an individual win faction. To effectively "win", you have to complete both your global win condition(s) and individual win condition(s).
2. "The Wall" is a feature of this game that allows for players to write a message post-Day phase as a Night Action. EVERY PLAYER must write something on the wall EACH NIGHT PHASE. If they do not, they will be modkilled and their faction will be punished accordingly. You write on the damn Wall.
3. The Wall occasionally will present puzzles that that populous can solve. Solving this can benefit you personally, or benefit your alignment. Occasionally the MOD may decide for you, occasionally he may PM you and ask for you to choose among options. This is randomized deliberately, so do not expect a pattern.
To solve the puzzles, you must PM your solution to the mod with the PM title "The Wall Puzzle Solution #", where # is equal to the puzzle number (1, 2, 3, 4, etc.). If you get your solution correct but your PM title is wrong it will not be accepted. This is draconian on my part for a reason, so respect that reason.
Your solutions must be correct and precise; if you say "the solution should be 3", then that isn't an answer. If you say "about 1500 lbs.", that isn't an answer. Do not give any wiggle room.
In the case that a puzzle solution involves using images, it is suggested you use imgur.com for image hosting due to reliability and speed.
If you have any questions about the above, feel free to send it in to the MOD.
Sample Role PM:
6. Kary
7. Sephiroths Masamune
9. FullMetalLynch (rake/orbo)
13. JTB
-Replacements-
1. Bardull
2. Dark Horse
3.
The Dead:
Ragnarock, (Tom, Town Kingmaker) [lynched D1]
Macman, (Nabe, Town Lie Detector) [killed N1]
July (Gheb, DGames Mafia member) [lynched D2]
Inferno (Swiss, Chaotic Townie) [Killed N2]
Handorin (Ryker, Town Devil) [Lynched D3]
Raziek (Vanderzant, DGames Mafia Member) [Lynched D4]
WatchTheThrone (FrozenFlame, Independent DGames Player) [Modkilled N4 for no Wall Writing]
No Hetero (marshy/nabe) [Killed N5]
Dark Horse [Overswarm, Unlynchable Townie) [Lynched D6]
The following links may help new players become acquainted with the game:
Newbie Guide: Introduction for new players.
http://www.mafiascum.net/wiki/index.php?title=Newbie_Guide
Basic Rules: Reading these rules, along with the game's specific rules, will help you understand the game.
http://www.mafiascum.net/wiki/index.php?title=Rules
Common Roles: Includes a description of the roles both commonly and uncommonly found in Mafia.
http://www.mafiascum.net/wiki/index.php?title=Roles
Smashboards Mafia Archives: This archive includes examples of past Mafia games in Decisive Games.
http://www.smashboards.com/showthread.php?t=180310
RULES
Fundamentals
1. Disputes with and private questions for me should be handled through PM or instant messaging. If you notice that I have made a simple mistake or if you have a simple question, please address them in the thread in bold. Please follow the common sense format of "If I wouldn't want the MOD to respond in thread, I won't post in thread about the issue".
2. Dead men tell no tales. Once you have died in the game, you are dead (unless, later, I tell you you're not). Dead players are not allowed to make any more posts in the thread for any reason whatsoever unless otherwise stated in your role PM. No communication about this game is allowed with non-players or players who are dead, even if you yourself are dead. (If you are dead, you may not discuss the game with anyone who is currently playing, even if you could while you were alive.) If someone is breaking the rules and posting in a Night Phase, please don't be a dink and post saying "don't post in the Night Phase", as I will punish you for that post. Just PM me if you think there is an issue. Please note there is NO green room and one cannot be created unless I specifically say so.
3. Unless your role PM specifically allows you the power, you are not to communicate with anyone about this game outside of this game thread. This includes posting content outside of the game thread and linking to it in the game thread. If your role PM does allow you this power, you are to post all conversations in a quick topic. Copy paste instant messages. They're amusing. This includes hydra logs; any private information remains private and must be paraphrased. I repeat, DO NOT COPY PASTE ANYTHING, including your own private hydra logs.
4. Editing your posts is not allowed.
5. I reserve the right to deny anyone from signing up/replacing.
6. Personally attacking another player is not allowed. There is some leeway in this, but even though being coarse or loud can be a part of the game there is a limit. Do not do this to the mod, and do not push the envelope so far you ruin another player's desire to play. You WILL get modkilled for this if I feel you are harming another person's natural enjoyment of the game, regardless of their alignment.
7a. You are not allowed to quote any mod communication of any kind, real or fake, to anyone. You must paraphrase all information you wish to claim. You are not allowed to post or refer to any images or text (including color) in your role PM, nor may you post metadata about mod PMs in an attempt to break the game (e.g., message ID in the URL, time of day the message was sent, etc.). The same rules apply to hydra logs, masonries, and any other form of non-forum communication.
7b. You may NOT post fake ability codes, mostly because I'm sick of people doing it and thinking they are clever. Posting an ability code incorrectly or deliberately deceiving people by faking MOD communication breaks this rule.
8a. Do not attempt to post generally unreadable or hidden text, as by changing the text color to match or resemble the page background. (Spoiler tags are allowed because they are easily noticeable. If a player in the game has issues with your text color, you must change it upon request regardless of the reason of said request. This rule is not meant to disallow breadcrumbing within the visible text of a message.)
9. You may not use ciphers, encryption, or similar techniques unless specifically mentioned in your role PM.
10. You must post in English when typing a post. Sorry, Rajam.
11. Assuming your role PM does not say otherwise, breaking any sort of posting restriction will result in a punishment of having a vote on you, meaning you take one less to lynch. These punishments can never kill you alone, but one vote and many punishments can. These votes may or may not disappear at the end of a phase, depending on the mod's thoughts of you being a repeat offender. Do not break posting restrictions.
12a. Hydras, if in the game, must post in their Hydra accounts. This is so other players can easily review their posting history. All mistakes will be dealt with via a punishment from the mod. There will be NO warnings for this. All hydras must have the name of both players located in the bio information (location or custom title). You CANNOT "revert back" to your primary account if your hydra buddy disappears; you are stuck in that account.
12b. If a Hydra makes a mistake, they must immediately post in the Hydra account using the exact same wording as the previous post. If someone posts inbetween them, they are SOL.
13. All the rules in this post are constant, but powers and statements by the mod in a role PM can trump them. If you feel the mod has told you something that conflicts with the rules above, please check with the mod. He will always side with a private communication rather than these rules.
Voting and Lynching
1a. Each Day, you may vote for a player to be lynched using a bold vote command. For example, vote: Inui.
1b. Do not hide your vote in the middle of a post; make an effort to put it outside of text to help me find them when I'm scanning through the thread. This will prevent MOD errors.
2. To unvote, use the command unvote. For example, unvote vote: Xyro. You do not have to unvote to switch who you are voting for.
3. No lynch is a viable lynch choice and a majority will end the Day without a lynch. For example, vote: No Lynch.
4. The Day will end when a majority lynch is decided or a pre-set deadline has been reached. If deadline is reached without a majority lynch decided, there will be no lynch.
5. After the majority lynch has been decided but before the lynch scene is posted, there will be a Twilight phase. Twilight does not have a predetermined length. Everyone can post in this phase, including the lynch majority target. After the lynch scene is posted, the game will move to Night.
6. There is no posting in this thread during the Night phase. Doing so will result in a punishment by the moderator for the following Day. There is a brief window that can be considered an acceptable accident, but forgetting to check the thread before posting is not acceptable. Do not abuse this.
Activity and Deadline
1. You are required to post every 72 hours. If you fail to do so, you will be prodded. An accumulation of too many prods over the course of the game (however many I think that is) will result in your punishment, replacement or a modkill depending on the circumstances. When feasible, I will tell you if I'm considering replacing/modkilling you. If you will be inactive for an extended period of time, you must notify me in advance. Unexcused or particularly long absences may result in your replacement or modkill. There will be no replacements after D4 has started except in extreme circumstances; if the person can post on smashboards, they won't be replaced. Please remember you can PM me privately to let me know if someone needs to be prodded.
2. We will have strict day cycles set on 10-days in real life. The town must stay active and be willing to punish inactive players if they hope to succeed.
3. I do not expect to grant deadline extensions, barring extenuating circumstances. In the event I need to replace a player, I may extend the deadline to accommodate the new player. Certain game events may also result in a change of deadline.
4. Nights will generally last approximately 48 hours. If you have a Night action and do not wish to use it, please send me a PM to that effect, lest I have to wait until the deadline for naught. Should a Night last longer than 48 hours, this does not necessarily mean you have extra time to send in a Night action; this will be left up to the moderator's discretion, but do not expect your action to go through.
Special Notes:
1. There is no rule one.
2. Ties may be possible in certain circumstances. If this is the case, both factions will win unless otherwise stated in their role PM.
3. I would like to actively encourage everyone to pressure players that are inactive and punish them by lynching them if necessary. I will replace players that need to be replaced, but the town shouldn't let that be an excuse to let players get away with staying quiet.
4. Knowledge of Overswarm games isn't necessary to play, but it might be useful. Try reading up on previous Overswarm games and roles by looking through DGames Archives and MVPs. Some of the games might not necessarily even be present in DGames though, so you might have to ask someone ingame that has played my private BBR games! (please do not discuss the game with anyone outside the thread)
5. If you rely on flavor, you might get burned. Try to focus on information and player actions if you want to succeed. Not every role will make sense for their actions or alignment.
Special Notes For The Wall
This game has some differences in comparison to other games, some of which I will make public right away.
1. A faction has what can be considered a "global" win condition (one that applies to every member of their faction). In this game, you have both that and individuals within a faction has what can be called an individual win faction. To effectively "win", you have to complete both your global win condition(s) and individual win condition(s).
2. "The Wall" is a feature of this game that allows for players to write a message post-Day phase as a Night Action. EVERY PLAYER must write something on the wall EACH NIGHT PHASE. If they do not, they will be modkilled and their faction will be punished accordingly. You write on the damn Wall.
3. The Wall occasionally will present puzzles that that populous can solve. Solving this can benefit you personally, or benefit your alignment. Occasionally the MOD may decide for you, occasionally he may PM you and ask for you to choose among options. This is randomized deliberately, so do not expect a pattern.
To solve the puzzles, you must PM your solution to the mod with the PM title "The Wall Puzzle Solution #", where # is equal to the puzzle number (1, 2, 3, 4, etc.). If you get your solution correct but your PM title is wrong it will not be accepted. This is draconian on my part for a reason, so respect that reason.
Your solutions must be correct and precise; if you say "the solution should be 3", then that isn't an answer. If you say "about 1500 lbs.", that isn't an answer. Do not give any wiggle room.
In the case that a puzzle solution involves using images, it is suggested you use imgur.com for image hosting due to reliability and speed.
If you have any questions about the above, feel free to send it in to the MOD.
Sample Role PM:
Player list:Welcome to The Wall, M3D!
Establish - Choose any number of players during Night 2. If they are all alive by Day 3, they are the only players that can vote, be voted for, and count for the lynch total.
Individual win condition - Use your Establish ability successfully, and have a lynch occur during that Day phase that does not result in a tie or a No Lynch.
Global win condition - you are town aligned and win when all other threats to your faction are eliminated or nothing can stop this
6. Kary
7. Sephiroths Masamune
9. FullMetalLynch (rake/orbo)
13. JTB
-Replacements-
1. Bardull
2. Dark Horse
3.
The Dead:
Ragnarock, (Tom, Town Kingmaker) [lynched D1]
Macman, (Nabe, Town Lie Detector) [killed N1]
July (Gheb, DGames Mafia member) [lynched D2]
Inferno (Swiss, Chaotic Townie) [Killed N2]
Handorin (Ryker, Town Devil) [Lynched D3]
Raziek (Vanderzant, DGames Mafia Member) [Lynched D4]
WatchTheThrone (FrozenFlame, Independent DGames Player) [Modkilled N4 for no Wall Writing]
No Hetero (marshy/nabe) [Killed N5]
Dark Horse [Overswarm, Unlynchable Townie) [Lynched D6]