Juggleguy
Smash Grimer
Do you play Super Smash Bros. Melee? Live in Michigan? Here's how to get connected with the community. This repository will help keep you up-to-date. Be sure to join the Michigan Melee Facebook group, the most popular way to communicate with the Michigan Melee scene today.
Venues Archive:
Michigan Union Anderson Room
530 S State St
Ann Arbor, MI 48109
The friendly confines of Michigan Union will serve as our venue for this tournament! Michigan Union is the center of student event activity on UM Central Campus, offering an abundance of resources such as convenience stores, computing lounges, and fast food restaurants. If you're bringing any TVs or equipment, make sure to drop them off where the map indicates. Parking is available for $3/day at Liberty Square Parking Structure two blocks north.
530 S State St
Ann Arbor, MI 48109
The friendly confines of Michigan Union will serve as our venue for this tournament! Michigan Union is the center of student event activity on UM Central Campus, offering an abundance of resources such as convenience stores, computing lounges, and fast food restaurants. If you're bringing any TVs or equipment, make sure to drop them off where the map indicates. Parking is available for $3/day at Liberty Square Parking Structure two blocks north.
MSU Union Lake Huron Room (3rd floor)
49 Abbot Road, East Lansing, MI 48824
Parking is free all day at ramp 6 which can be found on the provided map. There is a food court in the union on the 1st floor, as well as several food options across the street on grand river
Setup drop off area is circled in the attached photo. Please bring setups!!! It is estimated we can fit 40 setups into this venue! But the tourney will not run optimally if we don't get enough! If you want to ensure that you get enough friendlies, bring a setup!
49 Abbot Road, East Lansing, MI 48824
Parking is free all day at ramp 6 which can be found on the provided map. There is a food court in the union on the 1st floor, as well as several food options across the street on grand river
Setup drop off area is circled in the attached photo. Please bring setups!!! It is estimated we can fit 40 setups into this venue! But the tourney will not run optimally if we don't get enough! If you want to ensure that you get enough friendlies, bring a setup!
University of Michigan venue:
Pierpont Commons East Room
2101 Bonisteel Blvd
Ann Arbor, MI 48109
We'll be hosting this event at an established venue! Pierpont Commons is the center of activity on UM North Campus and includes food options, a convenience store, TV lounge, piano lounge, bookstore, computer labs, and of course the room we'll be playing in.
http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_venue_pierpont1a.png http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_venue_pierpont2a.png
Parking is free at any of the blue lots, a short 5-minute walk to the venue. If you see signs that say "Parking Enforced 8am-5pm Mon-Fri" then you're at the right place. Make sure to drop off your TVs/setups/equipment first! The dropoff circle, marked green on the map, is literally a 10-second walk into the venue, so it will save you a lot of time and effort.
http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_venue_map1_adjusted.png http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_map_pierpont2.png
Pierpont Commons East Room
2101 Bonisteel Blvd
Ann Arbor, MI 48109
We'll be hosting this event at an established venue! Pierpont Commons is the center of activity on UM North Campus and includes food options, a convenience store, TV lounge, piano lounge, bookstore, computer labs, and of course the room we'll be playing in.
http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_venue_pierpont1a.png http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_venue_pierpont2a.png
Parking is free at any of the blue lots, a short 5-minute walk to the venue. If you see signs that say "Parking Enforced 8am-5pm Mon-Fri" then you're at the right place. Make sure to drop off your TVs/setups/equipment first! The dropoff circle, marked green on the map, is literally a 10-second walk into the venue, so it will save you a lot of time and effort.
http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_venue_map1_adjusted.png http://img.photobucket.com/albums/v54/rharn/Smash/TBH2_map_pierpont2.png
University of Michigan venue:
Mason Hall Room 1427
419 S. State Street
Ann Arbor, MI 48109
http://img.photobucket.com/albums/v54/rharn/Smash/SWEET_CentralCampus_zps7e63247c.png
Mason Hall Room 1427
419 S. State Street
Ann Arbor, MI 48109
http://img.photobucket.com/albums/v54/rharn/Smash/SWEET_CentralCampus_zps7e63247c.png
University of Michigan venue:
Undergraduate Science Building
Room 1230
204 Washtenaw Ave
Ann Arbor, MI 48109
http://img.photobucket.com/albums/v54/rharn/Smash/USB_outside.jpg http://img.photobucket.com/albums/v54/rharn/Smash/USB_floorplan.jpg
Parking:
1. First, if you brought a TV, drop it off at Palmer Dr right below the venue. Walk inside the parking structure and take the elevator up to the "PL" Level.
2. You can then park at the Palmer Structure ($1.10 per hour) right below the venue, or you can go park at the usual Liberty Square Structure ($3 one-time fee) which is further away but cheaper overall.
3. Go back to the venue, USB Room 1230. It's a short ride up the elevator if you parked at Palmer, or a 10-minute walk if you parked at Liberty Square.
http://img.photobucket.com/albums/v54/rharn/Smash/USB_map_1.png
Undergraduate Science Building
Room 1230
204 Washtenaw Ave
Ann Arbor, MI 48109
http://img.photobucket.com/albums/v54/rharn/Smash/USB_outside.jpg http://img.photobucket.com/albums/v54/rharn/Smash/USB_floorplan.jpg
Parking:
1. First, if you brought a TV, drop it off at Palmer Dr right below the venue. Walk inside the parking structure and take the elevator up to the "PL" Level.
2. You can then park at the Palmer Structure ($1.10 per hour) right below the venue, or you can go park at the usual Liberty Square Structure ($3 one-time fee) which is further away but cheaper overall.
3. Go back to the venue, USB Room 1230. It's a short ride up the elevator if you parked at Palmer, or a 10-minute walk if you parked at Liberty Square.
http://img.photobucket.com/albums/v54/rharn/Smash/USB_map_1.png
Michigan State University venue:
Shaw Hall, East Lower Lounge
Great location right in the center of campus. The East Lower Lounge is located on the bottom floor of the building. When you first walk into the Shaw Hall, find the flight of stairs near the entrance (either the right or left, depending if you enter from East or West), then walk all the way down to the bottom floor. There should be signs to help guide you to the room.
http://maps.google.com/maps?hl=en&cl...ed=0CBIQ8gEwAA
IMPORTANT: Both venues for this tournament series are located in university buildings. Consequently, everyone must leave the venue in GREAT CONDITION to be able to hold class there the very next day.
* No drugs or alcohol anywhere in not only the venue, but the entire building.
* CLEAN UP TRASH WHETHER IT'S YOURS OR NOT. The venue has to look presentable after we leave.
* Do not wander around the rest of the building. We have our own area designated for Smash.
These venues are not easy to secure! If you fail to comply with the rules the TOs have set, you are only hurting the Smash community. It is critical that we maintain good standing with our respective schools.
All parking highlighted in green is free over the weekends. The parking right on front of the hall is usually full though. If you can find an open spot, feel free to park there, otherwise, use the Shaw ramp. The ramp also has signs everywhere saying "Visitors/Students Park In Meters Spaces," just ignore it, it only applies to the weekdays.
Shaw Hall, East Lower Lounge
Great location right in the center of campus. The East Lower Lounge is located on the bottom floor of the building. When you first walk into the Shaw Hall, find the flight of stairs near the entrance (either the right or left, depending if you enter from East or West), then walk all the way down to the bottom floor. There should be signs to help guide you to the room.
http://maps.google.com/maps?hl=en&cl...ed=0CBIQ8gEwAA
IMPORTANT: Both venues for this tournament series are located in university buildings. Consequently, everyone must leave the venue in GREAT CONDITION to be able to hold class there the very next day.
* No drugs or alcohol anywhere in not only the venue, but the entire building.
* CLEAN UP TRASH WHETHER IT'S YOURS OR NOT. The venue has to look presentable after we leave.
* Do not wander around the rest of the building. We have our own area designated for Smash.
These venues are not easy to secure! If you fail to comply with the rules the TOs have set, you are only hurting the Smash community. It is critical that we maintain good standing with our respective schools.
All parking highlighted in green is free over the weekends. The parking right on front of the hall is usually full though. If you can find an open spot, feel free to park there, otherwise, use the Shaw ramp. The ramp also has signs everywhere saying "Visitors/Students Park In Meters Spaces," just ignore it, it only applies to the weekdays.
Michigan State University venue:
Fortress Comics and Games
425 Albert Avenue
East Lansing, MI 48823
The Shaw venue from past SWEETs was unavailable, so we're running this tourney at a card shop nearby! There is a spacious 1700 sq ft room in the basement that the owner has rented out to us for the day. Make sure you check out the maps and know where to go, because I don't know if anyone will have reliable cell phone service in the card shop basement to help you out.
http://img.photobucket.com/albums/v54/rharn/Smash/SWEETVI_map1.png http://img.photobucket.com/albums/v54/rharn/Smash/SWEETVI_map2.png
1. If you have a TV, drop it off at the venue first.
2. Park at one of the free parking lots a few minutes away on campus (marked in green) or the paid parking structure across the street from the venue (marked in red).
Venue Policies:
* No drugs or alcohol anywhere in or around the venue!
* CLEAN UP TRASH WHETHER IT'S YOURS OR NOT.
* We have our own area designated for Smash. Be courteous to the card shop owner and customers in the other non-Smash areas of the venue.
These venues are not easy to secure! If you fail to comply with the venue policies, you are only hurting the Smash community. It is important that we maintain good standing with our respective schools.
Fortress Comics and Games
425 Albert Avenue
East Lansing, MI 48823
The Shaw venue from past SWEETs was unavailable, so we're running this tourney at a card shop nearby! There is a spacious 1700 sq ft room in the basement that the owner has rented out to us for the day. Make sure you check out the maps and know where to go, because I don't know if anyone will have reliable cell phone service in the card shop basement to help you out.
http://img.photobucket.com/albums/v54/rharn/Smash/SWEETVI_map1.png http://img.photobucket.com/albums/v54/rharn/Smash/SWEETVI_map2.png
1. If you have a TV, drop it off at the venue first.
2. Park at one of the free parking lots a few minutes away on campus (marked in green) or the paid parking structure across the street from the venue (marked in red).
Venue Policies:
* No drugs or alcohol anywhere in or around the venue!
* CLEAN UP TRASH WHETHER IT'S YOURS OR NOT.
* We have our own area designated for Smash. Be courteous to the card shop owner and customers in the other non-Smash areas of the venue.
These venues are not easy to secure! If you fail to comply with the venue policies, you are only hurting the Smash community. It is important that we maintain good standing with our respective schools.
Michigan Union Pendleton Room
530 S State St
Ann Arbor, MI 48109
The friendly confines of Michigan Union will be our venue for this tournament! Michigan Union is the center of student event activity on UM Central Campus, offering an abundance of resources such as convenience stores, fast food restaurants, and event meeting space. We'll be in the Pendleton Room, a 2600 square foot area with projector viewing and plenty of seating. This is the same venue as Super SWEET and SWEET Prologue, both of which held two hundred unique entrants comfortably.
For those who are dropping off a TV and setup on Saturday morning:
530 S State St
Ann Arbor, MI 48109
The friendly confines of Michigan Union will be our venue for this tournament! Michigan Union is the center of student event activity on UM Central Campus, offering an abundance of resources such as convenience stores, fast food restaurants, and event meeting space. We'll be in the Pendleton Room, a 2600 square foot area with projector viewing and plenty of seating. This is the same venue as Super SWEET and SWEET Prologue, both of which held two hundred unique entrants comfortably.
For those who are dropping off a TV and setup on Saturday morning:
Eppley Center (ROOM 116)
645 N Shaw Ln
East Lansing, MI 48825
TV dropoff can be done at the front entrance of Shaw Hall, a dorm building adjacent to the Eppley Center. Free parking can be found at the Shaw Hall #1 ramp, which is on Shaw Ln right across the street from the venue.
645 N Shaw Ln
East Lansing, MI 48825
TV dropoff can be done at the front entrance of Shaw Hall, a dorm building adjacent to the Eppley Center. Free parking can be found at the Shaw Hall #1 ramp, which is on Shaw Ln right across the street from the venue.
TOs Archive:
Main TO: Juggleguy (Rob)
Cell Phone: 734-945-4702
Email: robharn@umich.edu
Main TO: Aceplayer (Chris)
Cell Phone: 248-840-9242
Email: cdnd412@aol.com
Main TO: BloodyJoker (Richard)
Cell Phone: 248-705-0453
Email: yangrich@msu.edu
Main TO: Dre the Ace (Andre)
Cell Phone: 248-842-9120
Email: dre.the.ace@gmail.com
Main TO: Roller (Brian)
Cell Phone: 908-868-3016
Email: bnorth@umich.edu
Assistant TO: 3Chairz (Ray)
Cell Phone: 734-353-0877
Email: thedukeof3chairz@gmail.com
Assistant TO: Apasher (Aaron)
Cell Phone: 248-250-3728
Email: apasher17@hotmail.com
Assistant TO: Carroll (Nick)
Cell Phone: 412-583-5180
Email: ncarroll1992@hotmail.com
Assistant TO: Dempt (Matt)
Cell Phone: 216-630-2200
Email: coinz717@yahoo.com
Assistant TO: Doomblaze (Arjan)
Cell Phone: 734-649-5741
Email: arjana@umich.edu
Assistant TO: kd (Chad)
Cell Phone: 586-747-6192
Email: chaechad@umich.edu
Assistant TO: Zinoto (Julian)
Cell Phone: 313-879-9611
Email: carringj@umich.edu
Project M TO: Strong Bad
Smash 64 TO: Josh (G-Sword)
Cell Phone: 517-243-5600
Email: mad_duckets_inc@yahoo.com
Primary Stream Manager: GimR (Calvin)
Cell Phone: -
Email: -
Primary Stream Manager: Aposl (Matthew)
Cell Phone: -
Email: -
Secondary Stream Manager: Roki (Amine)
Cell Phone: 734-926-8602
Email: amineb@umich.edu
Website Developer: Bionic (Steven)
Cell Phone: -
Email: -
Cell Phone: 734-945-4702
Email: robharn@umich.edu
Main TO: Aceplayer (Chris)
Cell Phone: 248-840-9242
Email: cdnd412@aol.com
Main TO: BloodyJoker (Richard)
Cell Phone: 248-705-0453
Email: yangrich@msu.edu
Main TO: Dre the Ace (Andre)
Cell Phone: 248-842-9120
Email: dre.the.ace@gmail.com
Main TO: Roller (Brian)
Cell Phone: 908-868-3016
Email: bnorth@umich.edu
Assistant TO: 3Chairz (Ray)
Cell Phone: 734-353-0877
Email: thedukeof3chairz@gmail.com
Assistant TO: Apasher (Aaron)
Cell Phone: 248-250-3728
Email: apasher17@hotmail.com
Assistant TO: Carroll (Nick)
Cell Phone: 412-583-5180
Email: ncarroll1992@hotmail.com
Assistant TO: Dempt (Matt)
Cell Phone: 216-630-2200
Email: coinz717@yahoo.com
Assistant TO: Doomblaze (Arjan)
Cell Phone: 734-649-5741
Email: arjana@umich.edu
Assistant TO: kd (Chad)
Cell Phone: 586-747-6192
Email: chaechad@umich.edu
Assistant TO: Zinoto (Julian)
Cell Phone: 313-879-9611
Email: carringj@umich.edu
Project M TO: Strong Bad
Smash 64 TO: Josh (G-Sword)
Cell Phone: 517-243-5600
Email: mad_duckets_inc@yahoo.com
Primary Stream Manager: GimR (Calvin)
Cell Phone: -
Email: -
Primary Stream Manager: Aposl (Matthew)
Cell Phone: -
Email: -
Secondary Stream Manager: Roki (Amine)
Cell Phone: 734-926-8602
Email: amineb@umich.edu
Website Developer: Bionic (Steven)
Cell Phone: -
Email: -
Rulesets Archive:
Super Smash Bros. Melee
Super Smash Bros. Melee (TBH4 ruleset)
* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Banned: usage of Master Hand, wobbling, stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber, glitches such as Ice Climbers’s Freeze Glitch or Mewtwo’s Soul Stunner.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Banned: usage of Master Hand, wobbling, stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber, glitches such as Ice Climbers’s Freeze Glitch or Mewtwo’s Soul Stunner.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral (Singles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle 64
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Super Smash Bros. for Wii U
Super Smash Bros. for Wii U
* 2 stocks, 6 minutes
* Items set to “Off” and “None”
* Custom movesets are banned.
* Custom equips are banned.
* Mii Fighters are banned.
* Ties after the time limit are determined by stocks, then by percentage.
Stage Strike from Starters for the first match of the set:
1. First player strikes one stage.
2. Second player strikes one stage.
Starters:
Battlefield
Final Destination
Smashville
Counterpick:
Castle Siege
Delfino Plaza
Duck Hunt
Halberd
Lylat Cruise
Town & City
Omega Stages *
* Treated as Final Destination during the banning phase. If Final Destination is banned, Omega Stages are banned and vice versa.
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* 2 stocks, 6 minutes
* Items set to “Off” and “None”
* Custom movesets are banned.
* Custom equips are banned.
* Mii Fighters are banned.
* Ties after the time limit are determined by stocks, then by percentage.
Stage Strike from Starters for the first match of the set:
1. First player strikes one stage.
2. Second player strikes one stage.
Starters:
Battlefield
Final Destination
Smashville
Counterpick:
Castle Siege
Delfino Plaza
Duck Hunt
Halberd
Lylat Cruise
Town & City
Omega Stages *
* Treated as Final Destination during the banning phase. If Final Destination is banned, Omega Stages are banned and vice versa.
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Project M
Project M (TBH4 ruleset)
* 3 stock, 8:00 minute timer.
* All items set to OFF and item frequency set to NONE.
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* The TO staff reserves the right to change rulesets accordingly in the event of a new release at least two weeks before the tournament.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage
Stagelist:
Starter
Battlefield
Dreamland
Green Hill Zone
Pokémon Stadium 2
Smashville
Counterpick
Final Destination
Fountain of Dreams
Lylat Cruise
Skyworld
Wario Ware, Inc.
Yoshi's Island: Brawl
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* 3 stock, 8:00 minute timer.
* All items set to OFF and item frequency set to NONE.
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* The TO staff reserves the right to change rulesets accordingly in the event of a new release at least two weeks before the tournament.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage
Stagelist:
Starter
Battlefield
Dreamland
Green Hill Zone
Pokémon Stadium 2
Smashville
Counterpick
Final Destination
Fountain of Dreams
Lylat Cruise
Skyworld
Wario Ware, Inc.
Yoshi's Island: Brawl
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Super Smash Bros. Brawl
Super Smash Bros. Brawl
* 3 Stocks, 8:00 minute timer
* Items set to “Off” and “None,” Pause set to “Off”
* Meta Knight’s infinite dimensional cape tactic is banned. All other infinites and chain grabs are legal.
* The Ledge Grab Limit is 35 for all characters. If a game goes to time and one player exceeds the Ledge Grab Limit, they automatically lose the game. If both players exceed the Ledge Grab Limit, then this rule is ignored.
* If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
** If a game goes to time, the player who has less percentage wins.
** If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a 1 stock 3:00 minute rematch will be played on the same stage with a Ledge Grab Limit of 15 for all characters.
* The act of stalling is banned: intentionally making the game unplayable such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals.
To decide the stage for the first game of the set, stage strike from the Starter stagelist in "122112" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Starter
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpick
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Before the first game:
1. Player Priority is determined (optional)
2. Each team selects one controller port for each player (optional)
3. Each team selects one character for each player (optional)
After each game:
1. Loser re-picks controller ports (optional)
2. Winner announces stage ban
3. Loser chooses counterpick stage
4. Winner chooses their character
5. Loser chooses their character
* 3 Stocks, 8:00 minute timer
* Items set to “Off” and “None,” Pause set to “Off”
* Meta Knight’s infinite dimensional cape tactic is banned. All other infinites and chain grabs are legal.
* The Ledge Grab Limit is 35 for all characters. If a game goes to time and one player exceeds the Ledge Grab Limit, they automatically lose the game. If both players exceed the Ledge Grab Limit, then this rule is ignored.
* If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
** If a game goes to time, the player who has less percentage wins.
** If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a 1 stock 3:00 minute rematch will be played on the same stage with a Ledge Grab Limit of 15 for all characters.
* The act of stalling is banned: intentionally making the game unplayable such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
* Dave's Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
* All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals.
To decide the stage for the first game of the set, stage strike from the Starter stagelist in "122112" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes the next two stages.
4. Second player strikes one stage.
Starter
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpick
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Before the first game:
1. Player Priority is determined (optional)
2. Each team selects one controller port for each player (optional)
3. Each team selects one character for each player (optional)
After each game:
1. Loser re-picks controller ports (optional)
2. Winner announces stage ban
3. Loser chooses counterpick stage
4. Winner chooses their character
5. Loser chooses their character
Super Smash Bros. 64
Super Smash Bros. 64
Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals.
To decide the stage for the first game of the set, stage strike from the Stagelist in "12" fashion:
1. First player strikes one stage.
2. Second player strikes one stage.
Stagelist:
Congo Jungle
Hyrule Castle
Dream Land
After each game:
1. Loser chooses counterpick stage
2. Winner chooses their character
3. Loser chooses their character
Characters:
Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player has the right to request a color change in the event of a counterpick to Congo Jungle.
Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals.
To decide the stage for the first game of the set, stage strike from the Stagelist in "12" fashion:
1. First player strikes one stage.
2. Second player strikes one stage.
Stagelist:
Congo Jungle
Hyrule Castle
Dream Land
After each game:
1. Loser chooses counterpick stage
2. Winner chooses their character
3. Loser chooses their character
Characters:
Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player has the right to request a color change in the event of a counterpick to Congo Jungle.
Miscellaneous
Miscellaneous
Doubles-specific rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in round-robin pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
* In the event of a X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Mage’s DQ Rule: Failure to report to your match within 10 minutes of its announcement will result in forfeiture of the first match, and then a complete disqualification after another 10 minutes has passed.
* Plank's DQ Rule: Any and all disqualifications that are handed out at the tournament due to tardiness will be complete DQs, meaning you will be removed from both winners and losers bracket, or removed from the entire event if you're late for pools matches.
* Custom Controllers: adapters such as a keyboard, GameCube controller or a Hori Mini Pad are allowed. However, players suspected of using turbo functions or other macros are subject to immediate disqualification.
* Pausing: If a player pauses a game, the opponent may deem that player’s stock forfeited unless there was a legitimate reason to pause between stocks. If the pause causes the opponent to lose a stock, the offender loses two stocks.
* Stalling: A reported case of extreme stalling will result in a warning, followed by forfeiture of the match as per the discretion of the TO. If there is no movement from either player, the trailing player is considered to be stalling.
* Player's Choice Clause: Players may play by a rule outside of this ruleset if both agree to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
Doubles-specific rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Placings in round-robin pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
* In the event of a X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Mage’s DQ Rule: Failure to report to your match within 10 minutes of its announcement will result in forfeiture of the first match, and then a complete disqualification after another 10 minutes has passed.
* Plank's DQ Rule: Any and all disqualifications that are handed out at the tournament due to tardiness will be complete DQs, meaning you will be removed from both winners and losers bracket, or removed from the entire event if you're late for pools matches.
* Custom Controllers: adapters such as a keyboard, GameCube controller or a Hori Mini Pad are allowed. However, players suspected of using turbo functions or other macros are subject to immediate disqualification.
* Pausing: If a player pauses a game, the opponent may deem that player’s stock forfeited unless there was a legitimate reason to pause between stocks. If the pause causes the opponent to lose a stock, the offender loses two stocks.
* Stalling: A reported case of extreme stalling will result in a warning, followed by forfeiture of the match as per the discretion of the TO. If there is no movement from either player, the trailing player is considered to be stalling.
* Player's Choice Clause: Players may play by a rule outside of this ruleset if both agree to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
Last edited: