cisyphus
Smash Ace
I don't know if this exists in other versions since I never really needed to utilize ledge buffering w/ c-stick before, but here goes:
Title of the bug: Ledge Option Buffering + Control Stick Input always causes ledge attack
Version found in: 3.6b (Homebrew)
Hardware you are running: Homebrew Wii
Loading Method: USB Loader GX & PM Launcher
Details: When holding ANY control stick direction, every c-stick input creates a ledge attack instead of the ledge option assigned to the direction. i.e. holding control stick back and hitting c-stick back, up, and down all produce the ledge attack. This problem remains if the c-stick is set to smash, attack, or special as well. I tried this same thing in Melee and it creates similar problems, but not the same problems: in Melee, c-stick back and down do nothing, while up does a ledge attack and forward does the normal ledge roll. It's probably something to do with the macro inputs from the c-stick causing this: any input performed by a c-stick set to attack will do a get-up attack (this should get fixed/changed too btw! was present in 3.02 and 3.5 as well), so it's at least related to that—or at least that's what I assume is the case.
Attachments: This problem is difficult to show purely through video capture alone, given the inability to clearly demonstrate the inputs.
Custom Content: None
Title of the bug: Ledge Option Buffering + Control Stick Input always causes ledge attack
Version found in: 3.6b (Homebrew)
Hardware you are running: Homebrew Wii
Loading Method: USB Loader GX & PM Launcher
Details: When holding ANY control stick direction, every c-stick input creates a ledge attack instead of the ledge option assigned to the direction. i.e. holding control stick back and hitting c-stick back, up, and down all produce the ledge attack. This problem remains if the c-stick is set to smash, attack, or special as well. I tried this same thing in Melee and it creates similar problems, but not the same problems: in Melee, c-stick back and down do nothing, while up does a ledge attack and forward does the normal ledge roll. It's probably something to do with the macro inputs from the c-stick causing this: any input performed by a c-stick set to attack will do a get-up attack (this should get fixed/changed too btw! was present in 3.02 and 3.5 as well), so it's at least related to that—or at least that's what I assume is the case.
Attachments: This problem is difficult to show purely through video capture alone, given the inability to clearly demonstrate the inputs.
Custom Content: None
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